/* * trackball.h * A virtual trackball implementation * Written by Gavin Bell for Silicon Graphics, November 1988. */ /* * Pass the x and y coordinates of the last and current positions of * the mouse, scaled so they are from (-1.0 ... 1.0). * * if ox,oy is the window's center and sizex,sizey is its size, then * the proper transformation from screen coordinates (sc) to world * coordinates (wc) is: * wcx = (2.0 * (scx-ox)) / (float)sizex - 1.0 * wcy = (2.0 * (scy-oy)) / (float)sizey - 1.0 * * The resulting rotation is returned as a quaternion rotation in the * first paramater. */ void trackball(float q[4], float p1x, float p1y, float p2x, float p2y); /* * Given two quaternions, add them together to get a third quaternion. * Adding quaternions to get a compound rotation is analagous to adding * translations to get a compound translation. When incrementally * adding rotations, the first argument here should be the new * rotation, the second and third the total rotation (which will be * over-written with the resulting new total rotation). */ void add_quats(float *q1, float *q2, float *dest); /* * A useful function, builds a rotation matrix in Matrix based on * given quaternion. */ void build_rotmatrix(float m[4][4], float q[4]); /* * This function computes a quaternion based on an axis (defined by * the given vector) and an angle about which to rotate. The angle is * expressed in radians. The result is put into the third argument. */ void axis_to_quat(float a[3], float phi, float q[4]);