#include "precomp.hxx" #pragma hdrstop #include #include "glddint.hxx" // Track the last error returned from a call made by this library HRESULT hrGlddLast = DD_OK; // Get the last Win32 error and turn it into an HRESULT #define WIN32_HR() ((HRESULT)GetLastError()) // Window class static char *pszClass = "glddWindow"; // Global IDirectDraw static LPDIRECTDRAW pdd = NULL; // Structure to pass window creation data #pragma pack(1) struct GLDDCREATESTRUCT { WORD wSize; GLDDWINDOW gw; }; #pragma pack() /******************************Public*Routine******************************\ * * glddWndProc * * Window procedure for gldd windows * * History: * Fri Aug 30 13:00:23 1996 -by- Drew Bliss [drewb] * Created * \**************************************************************************/ LRESULT glddWndProc(HWND hwnd, UINT uiMsg, WPARAM wpm, LPARAM lpm) { PAINTSTRUCT ps; LRESULT lr; GLDDWINDOW gw; GLDDCREATESTRUCT *pgcs; // Set up the window-related data immediately on WM_CREATE so that // a callback can be made for it as well as after it if (uiMsg == WM_CREATE) { pgcs = (GLDDCREATESTRUCT *)((CREATESTRUCT *)lpm)->lpCreateParams; SetWindowLong(hwnd, GWL_USERDATA, (LONG)pgcs->gw); } gw = (GLDDWINDOW)GetWindowLong(hwnd, GWL_USERDATA); // Pass off window messages if requested if (gw != NULL && gw->_cbMessage != NULL) { if (gw->_cbMessage(gw, hwnd, uiMsg, wpm, lpm, &lr)) { return lr; } } switch(uiMsg) { case WM_PAINT: // Validate paint region. The assumption is that the app will either // interpose and catch the WM_PAINT itself or it's dynamic so // the screen will be repainted shortly anyway. Either way, // there's nothing for the library to do. BeginPaint(hwnd, &ps); EndPaint(hwnd, &ps); break; case WM_CLOSE: DestroyWindow(hwnd); break; case WM_DESTROY: // Doesn't work with multiple windows PostQuitMessage(1); break; default: return DefWindowProc(hwnd, uiMsg, wpm, lpm); } return 0; } // Default palette entry flags #define PALETTE_FLAGS PC_NOCOLLAPSE // Maximum color distance with 8-bit components #define MAX_COL_DIST (3*256*256L) // Number of static colors #define STATIC_COLORS 20 // Flags used when matching colors #define EXACT_MATCH 1 #define COLOR_USED 1 // Tables to convert color components between bit sizes // These tables are corrected for a gamma of 1.4 static unsigned char abThreeToEight[8] = { 0, 63, 104, 139, 171, 200, 229, 255 }; static unsigned char abTwoToEight[4] = { 0, 116, 191, 255 }; static unsigned char abOneToEight[2] = { 0, 255 }; // Table which indicates which colors in a 3-3-2 palette should be // replaced with the system default colors static int aiDefaultOverride[STATIC_COLORS] = { 0, 3, 24, 27, 64, 67, 88, 173, 181, 236, 247, 164, 91, 7, 56, 63, 192, 199, 248, 255 }; /******************************Public*Routine******************************\ * * glddComponentFromIndex * * Converts a color index to a color component * * History: * Fri Aug 30 14:04:45 1996 -by- Drew Bliss [drewb] * Created * \**************************************************************************/ unsigned char glddComponentFromIndex(int i, int nbits, int shift) { unsigned char val; val = i >> shift; switch (nbits) { case 1: return abOneToEight[val & 1]; case 2: return abTwoToEight[val & 3]; case 3: return abThreeToEight[val & 7]; } return 0; } // System default colors static PALETTEENTRY apeDefaultPalEntry[STATIC_COLORS] = { { 0, 0, 0, 0 }, { 0x80,0, 0, 0 }, { 0, 0x80,0, 0 }, { 0x80,0x80,0, 0 }, { 0, 0, 0x80, 0 }, { 0x80,0, 0x80, 0 }, { 0, 0x80,0x80, 0 }, { 0xC0,0xC0,0xC0, 0 }, { 192, 220, 192, 0 }, { 166, 202, 240, 0 }, { 255, 251, 240, 0 }, { 160, 160, 164, 0 }, { 0x80,0x80,0x80, 0 }, { 0xFF,0, 0, 0 }, { 0, 0xFF,0, 0 }, { 0xFF,0xFF,0, 0 }, { 0, 0, 0xFF, 0 }, { 0xFF,0, 0xFF, 0 }, { 0, 0xFF,0xFF, 0 }, { 0xFF,0xFF,0xFF, 0 } }; /******************************Public*Routine******************************\ * * glddUpdateStaticMapping * * Computes the best match between the current system static colors * and a 3-3-2 palette * * History: * Tue Aug 01 18:18:12 1995 -by- Drew Bliss [drewb] * Created * \**************************************************************************/ void glddUpdateStaticMapping(PALETTEENTRY *pe332Palette) { HPALETTE hpalStock; int iStatic, i332; int iMinDist, iDist; int iDelta; int iMinEntry; PALETTEENTRY *peStatic, *pe332; hpalStock = (HPALETTE)GetStockObject(DEFAULT_PALETTE); // Get the current static colors GetPaletteEntries(hpalStock, 0, STATIC_COLORS, apeDefaultPalEntry); // Zero the flags in the static colors because they are used later peStatic = apeDefaultPalEntry; for (iStatic = 0; iStatic < STATIC_COLORS; iStatic++) { peStatic->peFlags = 0; peStatic++; } // Zero the flags in the incoming palette because they are used later pe332 = pe332Palette; for (i332 = 0; i332 < 256; i332++) { pe332->peFlags = 0; pe332++; } // Try to match each static color exactly // This saves time by avoiding the least-squares match for each // exact match peStatic = apeDefaultPalEntry; for (iStatic = 0; iStatic < STATIC_COLORS; iStatic++) { pe332 = pe332Palette; for (i332 = 0; i332 < 256; i332++) { if (peStatic->peRed == pe332->peRed && peStatic->peGreen == pe332->peGreen && peStatic->peBlue == pe332->peBlue) { peStatic->peFlags = EXACT_MATCH; pe332->peFlags = COLOR_USED; aiDefaultOverride[iStatic] = i332; break; } pe332++; } peStatic++; } // Match each static color as closely as possible to an entry // in the 332 palette by minimized the square of the distance peStatic = apeDefaultPalEntry; for (iStatic = 0; iStatic < STATIC_COLORS; iStatic++) { // Skip colors already matched exactly if (peStatic->peFlags == EXACT_MATCH) { peStatic++; continue; } iMinDist = MAX_COL_DIST+1; #if DBG iMinEntry = -1; #endif pe332 = pe332Palette; for (i332 = 0; i332 < 256; i332++) { // Skip colors already used if (pe332->peFlags == COLOR_USED) { pe332++; continue; } // Compute Euclidean distance squared iDelta = pe332->peRed-peStatic->peRed; iDist = iDelta*iDelta; iDelta = pe332->peGreen-peStatic->peGreen; iDist += iDelta*iDelta; iDelta = pe332->peBlue-peStatic->peBlue; iDist += iDelta*iDelta; if (iDist < iMinDist) { iMinDist = iDist; iMinEntry = i332; } pe332++; } // Remember the best match aiDefaultOverride[iStatic] = iMinEntry; pe332Palette[iMinEntry].peFlags = COLOR_USED; peStatic++; } // Zero the flags in the static colors because they may have been // set. We want them to be zero so the colors can be remapped peStatic = apeDefaultPalEntry; for (iStatic = 0; iStatic < STATIC_COLORS; iStatic++) { peStatic->peFlags = 0; peStatic++; } // Reset the 332 flags because we may have set them pe332 = pe332Palette; for (i332 = 0; i332 < 256; i332++) { pe332->peFlags = PALETTE_FLAGS; pe332++; } } /******************************Public*Routine******************************\ * * glddMapInSystemColors * * Reorganizes the given palette to include the system colors in * the lower and upper ten slots * * History: * Fri Aug 30 14:07:32 1996 -by- Drew Bliss [drewb] * Created * \**************************************************************************/ void glddMapInSystemColors(PALETTEENTRY *ppe) { int iOld, iNew, iDef; PALETTEENTRY peTmp[256-STATIC_COLORS]; // Find matches between the given palette and the current system colors. glddUpdateStaticMapping(ppe); // Place the first half of the system colors at the beginning of // the palette and the second half at the end of the palette. // The colors in the given palette which match the system colors most // closely are deleted and the remainder are packed into the middle // entries. iNew = 0; for (iOld = 0; iOld < 256; iOld++) { for (iDef = 0; iDef < STATIC_COLORS; iDef++) { if (iOld == aiDefaultOverride[iDef]) { break; } } if (iDef == STATIC_COLORS) { peTmp[iNew++] = ppe[iOld]; } } memcpy(ppe, apeDefaultPalEntry, sizeof(PALETTEENTRY)*(STATIC_COLORS/2)); memcpy(ppe+STATIC_COLORS/2, peTmp, sizeof(PALETTEENTRY)*(256-STATIC_COLORS)); memcpy(ppe+256-STATIC_COLORS/2, apeDefaultPalEntry+STATIC_COLORS/2, sizeof(PALETTEENTRY)*(STATIC_COLORS/2)); } /******************************Public*Routine******************************\ * * _GLDDWINDOW::_GLDDWINDOW * * Initialize fresh window to NULL * * History: * Fri Aug 30 14:08:11 1996 -by- Drew Bliss [drewb] * Created * \**************************************************************************/ _GLDDWINDOW::_GLDDWINDOW(void) { _hwnd = NULL; _hrc = NULL; _pddc = NULL; _pddsFront = NULL; _pddsBack = NULL; _pddsZ = NULL; } /******************************Public*Routine******************************\ * * _GLDDWINDOW::Create * * Creates a new rendering window * * History: * Fri Aug 30 14:34:15 1996 -by- Drew Bliss [drewb] * Created * \**************************************************************************/ BOOL _GLDDWINDOW::Create(char *pszTitle, int x, int y, int iWidth, int iHeight, int iDepth, DWORD dwFlags) { RECT rct; DDSURFACEDESC ddsd, ddsdFront; PIXELFORMATDESCRIPTOR pfd; GLDDCREATESTRUCT gcs; DDSCAPS ddscaps; LPDIRECTDRAWSURFACE pddsRender; int ipfd; HDC hdc; BOOL bRet; DWORD dwZDepth; // Create base window if (dwFlags & GLDD_FULL_SCREEN) { rct.left = 0; rct.top = 0; rct.right = iWidth; rct.bottom = iHeight; } else { rct.left = x; rct.top = y; rct.right = x+iWidth; rct.bottom = y+iHeight; AdjustWindowRect(&rct, WS_OVERLAPPEDWINDOW, FALSE); } gcs.wSize = sizeof(gcs); gcs.gw = this; _hwnd = CreateWindow(pszClass, pszTitle, WS_OVERLAPPEDWINDOW | WS_CLIPCHILDREN | WS_CLIPSIBLINGS, rct.left, rct.top, rct.right-rct.left, rct.bottom-rct.top, NULL, NULL, GetModuleHandle(NULL), &gcs); if (_hwnd == NULL) { hrGlddLast = WIN32_HR(); return FALSE; } if (dwFlags & GLDD_FULL_SCREEN) { DWORD dwDdFlags; // If fullscreen, take over the screen, switch the video mode and // create a complex flipping surface dwDdFlags = DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN; if (dwFlags & GLDD_USE_MODE_X) { dwDdFlags |= DDSCL_ALLOWMODEX; } hrGlddLast = pdd->SetCooperativeLevel(_hwnd, dwDdFlags); if (hrGlddLast != DD_OK) { return FALSE; } hrGlddLast = pdd->SetDisplayMode(iWidth, iHeight, iDepth); if (hrGlddLast != DD_OK) { return FALSE; } memset(&ddsdFront, 0, sizeof(DDSURFACEDESC)); ddsdFront.dwSize = sizeof(ddsdFront); ddsdFront.dwFlags = DDSD_CAPS; ddsdFront.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; if (dwFlags & GLDD_BACK_BUFFER) { ddsdFront.dwFlags |= DDSD_BACKBUFFERCOUNT; ddsdFront.dwBackBufferCount = 1; ddsdFront.ddsCaps.dwCaps |= DDSCAPS_FLIP | DDSCAPS_COMPLEX; } hrGlddLast = pdd->CreateSurface(&ddsdFront, &_pddsFront, NULL); if (hrGlddLast != DD_OK) { return FALSE; } hrGlddLast = _pddsFront->GetSurfaceDesc(&ddsdFront); if (hrGlddLast != DD_OK) { return FALSE; } if (dwFlags & GLDD_BACK_BUFFER) { ddscaps.dwCaps = DDSCAPS_BACKBUFFER; hrGlddLast = _pddsFront->GetAttachedSurface(&ddscaps, &_pddsBack); if (hrGlddLast != DD_OK) { return FALSE; } // Ensure that the back buffer went into video memory so // that flipping isn't emulated if ((dwFlags & GLDD_STRICT_MEMORY) && (_pddsBack->GetSurfaceDesc(&ddsd) != DD_OK || (ddsd.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY) == 0)) { hrGlddLast = DDERR_OUTOFVIDEOMEMORY; return FALSE; } } } else { // If windowed, get access to the screen and attach a clipper // for visrgn management. hrGlddLast = pdd->SetCooperativeLevel(NULL, DDSCL_NORMAL); if (hrGlddLast != DD_OK) { return FALSE; } memset(&ddsdFront, 0, sizeof(ddsdFront)); ddsdFront.dwSize = sizeof(DDSURFACEDESC); ddsdFront.dwFlags = DDSD_CAPS; ddsdFront.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE; hrGlddLast = pdd->CreateSurface(&ddsdFront, &_pddsFront, NULL); if (hrGlddLast != DD_OK) { return FALSE; } hrGlddLast = _pddsFront->GetSurfaceDesc(&ddsdFront); if (hrGlddLast != DD_OK) { return FALSE; } hrGlddLast = pdd->CreateClipper(0, &_pddc, NULL); if (hrGlddLast != DD_OK) { return FALSE; } hrGlddLast = _pddc->SetHWnd(0, _hwnd); if (hrGlddLast != DD_OK) { return FALSE; } // Works with multiple windows? Depends on whether // multiple primary creates have individual state hrGlddLast = _pddsFront->SetClipper(_pddc); if (hrGlddLast != DD_OK) { return FALSE; } if (dwFlags & GLDD_BACK_BUFFER) { memset(&ddsd, 0, sizeof(DDSURFACEDESC)); ddsd.dwSize = sizeof(DDSURFACEDESC); ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS; ddsd.dwWidth = iWidth; ddsd.dwHeight = iHeight; ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN; if (dwFlags & GLDD_VIDEO_MEMORY) { ddsd.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY; } else { ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; } hrGlddLast = pdd->CreateSurface(&ddsd, &_pddsBack, NULL); if (hrGlddLast != DD_OK) { return FALSE; } // Ensure that the back buffer went where we wanted it if ((dwFlags & GLDD_STRICT_MEMORY) && (_pddsBack->GetSurfaceDesc(&ddsd) != DD_OK || ((ddsd.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY) == 0) != ((dwFlags & GLDD_VIDEO_MEMORY) == 0))) { if (dwFlags & GLDD_VIDEO_MEMORY) { hrGlddLast = DDERR_OUTOFVIDEOMEMORY; } else { hrGlddLast = DDERR_OUTOFMEMORY; } return FALSE; } } } // If we're double-buffered, use the back buffer as the rendering target. // Otherwise use the front buffer. if (dwFlags & GLDD_BACK_BUFFER) { pddsRender = _pddsBack; } else { pddsRender = _pddsFront; } // Create a palette for paletted surfaces if (ddsdFront.ddpfPixelFormat.dwRGBBitCount < 16) { int i; PALETTEENTRY ppe[256]; for (i = 0; i < 256; i++) { ppe[i].peRed = glddComponentFromIndex(i, 3, 0); ppe[i].peGreen = glddComponentFromIndex(i, 3, 3); ppe[i].peBlue = glddComponentFromIndex(i, 2, 6); ppe[i].peFlags = 0; } if ((dwFlags & GLDD_FULL_SCREEN) == 0) { glddMapInSystemColors(ppe); } hrGlddLast = pdd->CreatePalette(DDPCAPS_8BIT | DDPCAPS_INITIALIZE, ppe, &_pddp, NULL); if (hrGlddLast != DD_OK) { return FALSE; } if (_pddsBack != NULL) { hrGlddLast = _pddsBack->SetPalette(_pddp); if (hrGlddLast != DD_OK) { return FALSE; } } // Works with multiple windows? hrGlddLast = _pddsFront->SetPalette(_pddp); if (hrGlddLast != DD_OK) { return FALSE; } } // Create a Z buffer if requested if (dwFlags & (GLDD_Z_BUFFER_16 | GLDD_Z_BUFFER_32)) { memset(&ddsd, 0, sizeof(DDSURFACEDESC)); ddsd.dwSize = sizeof(DDSURFACEDESC); ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_ZBUFFERBITDEPTH; ddsd.dwWidth = iWidth; ddsd.dwHeight = iHeight; dwZDepth = (dwFlags & GLDD_Z_BUFFER_16) ? 16 : 32; ddsd.dwZBufferBitDepth = dwZDepth; ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER; if (dwFlags & GLDD_VIDEO_MEMORY) { ddsd.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY; } else { ddsd.ddsCaps.dwCaps |= DDSCAPS_SYSTEMMEMORY; } hrGlddLast = pdd->CreateSurface(&ddsd, &_pddsZ, NULL); if (hrGlddLast != DD_OK) { return FALSE; } // Ensure that the Z buffer went where we wanted it if ((dwFlags & GLDD_STRICT_MEMORY) && (_pddsZ->GetSurfaceDesc(&ddsd) != DD_OK || ((ddsd.ddsCaps.dwCaps & DDSCAPS_VIDEOMEMORY) == 0) != ((dwFlags & GLDD_VIDEO_MEMORY) == 0))) { if (dwFlags & GLDD_VIDEO_MEMORY) { hrGlddLast = DDERR_OUTOFVIDEOMEMORY; } else { hrGlddLast = DDERR_OUTOFMEMORY; } return FALSE; } hrGlddLast = pddsRender->AddAttachedSurface(_pddsZ); if (hrGlddLast != DD_OK) { return FALSE; } } else { dwZDepth = 0; } // Create an OpenGL rendering context memset(&pfd, 0, sizeof(pfd)); pfd.nSize = sizeof(pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_GENERIC_FORMAT | PFD_SUPPORT_DIRECTDRAW; if (dwFlags & GLDD_GENERIC_ACCELERATED) { pfd.dwFlags |= PFD_GENERIC_ACCELERATED; } pfd.iPixelType = PFD_TYPE_RGBA; if (dwFlags & GLDD_ACCUM_BUFFER) { pfd.cAccumBits = 64; } if (dwFlags & GLDD_STENCIL_BUFFER) { pfd.cStencilBits = 8; } pfd.cDepthBits = (BYTE)dwZDepth; hrGlddLast = pddsRender->GetDC(&hdc); if (hrGlddLast != DD_OK) { return FALSE; } bRet = TRUE; ipfd = ChoosePixelFormat(hdc, &pfd); if (ipfd <= 0 || DescribePixelFormat(hdc, ipfd, sizeof(pfd), &pfd) <= 0 || !SetPixelFormat(hdc, ipfd, &pfd) || (_hrc = wglCreateContext(hdc)) == NULL) { hrGlddLast = WIN32_HR(); bRet = FALSE; } pddsRender->ReleaseDC(hdc); if (!bRet) { return FALSE; } _iWidth = iWidth; _iHeight = iHeight; _dwFlags = dwFlags; ShowWindow(_hwnd, SW_SHOWDEFAULT); UpdateWindow(_hwnd); return TRUE; } /******************************Public*Routine******************************\ * * _GLDDWINDOW::~_GLDDWINDOW * * Clean up * * History: * Fri Aug 30 14:37:12 1996 -by- Drew Bliss [drewb] * Created * \**************************************************************************/ _GLDDWINDOW::~_GLDDWINDOW(void) { if (_hrc != NULL) { if (wglGetCurrentContext() == _hrc) { wglMakeCurrent(NULL, NULL); } wglDeleteContext(_hrc); } if (_pddsBack != NULL) { _pddsBack->Release(); } if (_pddsZ != NULL) { _pddsZ->Release(); } if (_pddp != NULL) { _pddp->Release(); } if (_pddc != NULL) { if (_pddsFront != NULL) { LPDIRECTDRAWCLIPPER pddc; // Only detach our clipper if it's still the current clipper if (_pddsFront->GetClipper(&pddc) == DD_OK && pddc == _pddc) { _pddsFront->SetClipper(NULL); } } _pddc->Release(); } if (_pddsFront != NULL) { _pddsFront->Release(); } if (_dwFlags & GLDD_FULL_SCREEN) { // Recover from mode changes pdd->SetCooperativeLevel(_hwnd, DDSCL_NORMAL); pdd->RestoreDisplayMode(); } if (_hwnd != NULL) { DestroyWindow(_hwnd); } } /******************************Public*Routine******************************\ * * glddRegisterClass * * Register a window class if necessary * * History: * Fri Aug 30 14:37:49 1996 -by- Drew Bliss [drewb] * Created * \**************************************************************************/ BOOL glddRegisterClass(void) { static ATOM aClass = 0; WNDCLASS wc; if (aClass == 0) { wc.style = CS_HREDRAW | CS_VREDRAW; wc.lpfnWndProc = glddWndProc; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hInstance = (HINSTANCE)GetModuleHandle(NULL); wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); wc.lpszMenuName = NULL; wc.lpszClassName = pszClass; aClass = RegisterClass(&wc); if (aClass == 0) { hrGlddLast = WIN32_HR(); return FALSE; } } return TRUE; } /******************************Public*Routine******************************\ * * glddCreateWindow * * Create a new rendering window * * History: * Fri Aug 30 14:38:49 1996 -by- Drew Bliss [drewb] * Created * \**************************************************************************/ GLDDWINDOW glddCreateWindow(char *pszTitle, int x, int y, int iWidth, int iHeight, int iDepth, DWORD dwFlags) { GLDDWINDOW gw; if (!glddRegisterClass()) { return NULL; } // If we haven't initialized the global IDirectDraw, do so if (pdd == NULL) { hrGlddLast = DirectDrawCreate(NULL, &pdd, NULL); if (hrGlddLast != DD_OK) { return NULL; } } gw = new _GLDDWINDOW; if (gw == NULL) { hrGlddLast = E_OUTOFMEMORY; return NULL; } if (gw->Create(pszTitle, x, y, iWidth, iHeight, iDepth, dwFlags)) { return gw; } else { delete gw; return NULL; } } /******************************Public*Routine******************************\ * * glddDestroyWindow * * Clean up a rendering window * * History: * Fri Aug 30 14:39:20 1996 -by- Drew Bliss [drewb] * Created * \**************************************************************************/ void glddDestroyWindow(GLDDWINDOW gw) { delete gw; } /******************************Public*Routine******************************\ * * glddGetGlrc * * Return a rendering window's OpenGL rendering context * * History: * Fri Aug 30 14:39:29 1996 -by- Drew Bliss [drewb] * Created * \**************************************************************************/ HGLRC glddGetGlrc(GLDDWINDOW gw) { return gw->_hrc; } /******************************Public*Routine******************************\ * * glddGetLastError * * Returns the last error recorded by the library * * History: * Fri Aug 30 14:39:39 1996 -by- Drew Bliss [drewb] * Created * \**************************************************************************/ HRESULT glddGetLastError(void) { #if DBG char pszMsg[80]; if (hrGlddLast != DD_OK) { sprintf(pszMsg, "glddGetLastError returning 0x%08lX\n", hrGlddLast); OutputDebugString(pszMsg); } #endif return hrGlddLast; } /******************************Public*Routine******************************\ * * glddMakeCurrent * * Makes the given rendering window's OpenGL rendering context current * * History: * Fri Aug 30 14:39:47 1996 -by- Drew Bliss [drewb] * Created * \**************************************************************************/ BOOL glddMakeCurrent(GLDDWINDOW gw) { BOOL b; HDC hdc; LPDIRECTDRAWSURFACE pddsRender; if (gw->_dwFlags & GLDD_BACK_BUFFER) { pddsRender = gw->_pddsBack; } else { pddsRender = gw->_pddsFront; } hrGlddLast = pddsRender->GetDC(&hdc); if (hrGlddLast != DD_OK) { return FALSE; } b = wglMakeCurrent(hdc, gw->_hrc); pddsRender->ReleaseDC(hdc); if (!b) { hrGlddLast = WIN32_HR(); } return b; } /******************************Public*Routine******************************\ * * glddSwapBuffers * * Performs double-buffer swapping through blt or flip * * History: * Fri Aug 30 14:40:49 1996 -by- Drew Bliss [drewb] * Created * \**************************************************************************/ BOOL glddSwapBuffers(GLDDWINDOW gw) { // Check for a back buffer if ((gw->_dwFlags & GLDD_BACK_BUFFER) == 0) { hrGlddLast = E_INVALIDARG; return FALSE; } if (gw->_dwFlags & GLDD_FULL_SCREEN) { hrGlddLast = gw->_pddsFront->Flip(NULL, DDFLIP_WAIT); return hrGlddLast == DD_OK; } else { RECT rctSrc, rctDst; POINT pt; GetClientRect(gw->_hwnd, &rctDst); pt.x = 0; pt.y = 0; ClientToScreen(gw->_hwnd, &pt); rctDst.left = pt.x; rctDst.top = pt.y; rctDst.right += pt.x; rctDst.bottom += pt.y; rctSrc.left = 0; rctSrc.top = 0; rctSrc.right = gw->_iWidth; rctSrc.bottom = gw->_iHeight; hrGlddLast = gw->_pddsFront->Blt(&rctDst, gw->_pddsBack, &rctSrc, DDBLT_WAIT, NULL); return hrGlddLast == DD_OK; } } /******************************Public*Routine******************************\ * * glddIdleCallback * * Set the idle-time callback * * History: * Fri Aug 30 14:41:28 1996 -by- Drew Bliss [drewb] * Created * \**************************************************************************/ void glddIdleCallback(GLDDWINDOW gw, GLDDIDLECALLBACK cb) { gw->_cbIdle = cb; } /******************************Public*Routine******************************\ * * glddMessageCallback * * Set the message interposition callback * * History: * Fri Aug 30 14:41:40 1996 -by- Drew Bliss [drewb] * Created * \**************************************************************************/ void glddMessageCallback(GLDDWINDOW gw, GLDDMESSAGECALLBACK cb) { gw->_cbMessage = cb; } /******************************Public*Routine******************************\ * * glddRun * * Run the message loop * * History: * Fri Aug 30 14:41:58 1996 -by- Drew Bliss [drewb] * Created * \**************************************************************************/ void glddRun(GLDDWINDOW gw) { MSG msg; BOOL bQuit; bQuit = FALSE; while (!bQuit) { // NULL hwnd doesn't work with multiple windows but // is necessary to get quit message while (!bQuit && PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE)) { if (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } else { bQuit = TRUE; } } // Call the idle callback if one exists if (gw->_cbIdle) { gw->_cbIdle(gw); } } }