TARGETNAME = single TARGETPATH = obj TARGETTYPE = PROGRAM UMTYPE = console UMLIBS = \ ..\lib\$(O)\glddlib.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\comdlg32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\opengl32.lib \ $(SDK_LIB_PATH)\ddraw.lib \ $(SDK_LIB_PATH)\glu32.lib \ $(SDK_LIB_PATH)\vfw32.lib \ $(SDK_LIB_PATH)\glaux.lib SOURCES = INCLUDES = \ ..\lib;\ $(SDK_INC_PATH)\gl\gl.h UMAPPL = ddwave*vtex