MAJORCOMP=opengl MINORCOMP=seepal TARGETNAME=seepal TARGETPATH=$(_OBJ_DIR) TARGETTYPE=LIBRARY LINKLIBS = $(SDK_LIB_PATH)\opengl32.lib NTDEBUGTYPE=both NTDEBUG=ntsd MSC_OPTIMIZATION=/Od INCLUDES= SOURCES= seepal.c \ seepal.rc # C_DEFINES=-DWIN32 UMTYPE=windows UMAPPL=seepal UMENTRY=winmain UMLIBS=$(O)\seepal.lib $(O)\seepal.res