//-------------------------------------------------------------------------------- // // File: MCDTAB.CPP // // Implements the interfaces to the DLL. // //-------------------------------------------------------------------------------- //Do this once in the entire build #define INITGUIDS #include "mcdtab.h" #include "clssfact.h" #include // Count number of objects and number of locks. ULONG g_cObj = 0; ULONG g_cLock = 0; HINSTANCE g_hInst = NULL; // OLE-Registry magic number static const GUID CLSID_PlusPackCplExt = {0x49f1d180, 0x8ead, 0x11cf, {0x83, 0xac, 0x00, 0xaa, 0x00, 0xc2, 0x1d, 0xb6}}; //--------------------------------------------------------------------------- // DllMain() //--------------------------------------------------------------------------- int APIENTRY DllMain( HINSTANCE hInstance, DWORD dwReason, LPVOID ) { if( dwReason == DLL_PROCESS_ATTACH ) // Initializing { g_hInst = hInstance; DisableThreadLibraryCalls(hInstance); } return 1; } //--------------------------------------------------------------------------- // DllGetClassObject() // // If someone calls with our CLSID, create an IClassFactory and pass it to // them, so they can create and use one of our CPropSheetExt objects. // //--------------------------------------------------------------------------- STDAPI DllGetClassObject( REFCLSID rclsid, REFIID riid, LPVOID* ppvOut ) { *ppvOut = NULL; // Assume Failure if( IsEqualCLSID( rclsid, CLSID_PlusPackCplExt ) ) { //Check that we can provide the interface if( IsEqualIID( riid, IID_IUnknown) || IsEqualIID( riid, IID_IClassFactory ) ) { //Return our IClassFactory for CPropSheetExt objects *ppvOut = (LPVOID* )new CClassFactory(); if( NULL != *ppvOut ) { //AddRef the object through any interface we return ((CClassFactory*)*ppvOut)->AddRef(); return NOERROR; } return E_OUTOFMEMORY; } return E_NOINTERFACE; } else { return CLASS_E_CLASSNOTAVAILABLE; } } //--------------------------------------------------------------------------- // DllCanUnloadNow() // // If we are not locked, and no objects are active, then we can exit. // //--------------------------------------------------------------------------- STDAPI DllCanUnloadNow() { SCODE sc; //Our answer is whether there are any object or locks sc = (0L == g_cObj && 0 == g_cLock) ? S_OK : S_FALSE; return ResultFromScode(sc); }