//------------------------------------------------------------------------------ // File: AMAudio.h // // Desc: Audio related definitions and interfaces for ActiveMovie. // // Copyright (c) 1992 - 2000, Microsoft Corporation. All rights reserved. //------------------------------------------------------------------------------ #ifndef __AMAUDIO__ #define __AMAUDIO__ #ifdef __cplusplus extern "C" { #endif // __cplusplus #include #include // This is the interface the audio renderer supports to give the application // access to the direct sound object and buffers it is using, to allow the // application to use things like the 3D features of Direct Sound for the // soundtrack of a movie being played with Active Movie // be nice to our friends in C #undef INTERFACE #define INTERFACE IAMDirectSound DECLARE_INTERFACE_(IAMDirectSound,IUnknown) { /* IUnknown methods */ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /* IAMDirectSound methods */ STDMETHOD(GetDirectSoundInterface)(THIS_ LPDIRECTSOUND *lplpds) PURE; STDMETHOD(GetPrimaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER *lplpdsb) PURE; STDMETHOD(GetSecondaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER *lplpdsb) PURE; STDMETHOD(ReleaseDirectSoundInterface)(THIS_ LPDIRECTSOUND lpds) PURE; STDMETHOD(ReleasePrimaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER lpdsb) PURE; STDMETHOD(ReleaseSecondaryBufferInterface)(THIS_ LPDIRECTSOUNDBUFFER lpdsb) PURE; STDMETHOD(SetFocusWindow)(THIS_ HWND, BOOL) PURE ; STDMETHOD(GetFocusWindow)(THIS_ HWND *, BOOL*) PURE ; }; #ifdef __cplusplus } #endif // __cplusplus #endif // __AMAUDIO__