/////////////////////////////////////////////////////////////////////////////// // // Copyright (c) 1998, Microsoft Corp. All rights reserved. // // FILE // // BitVec.h // // SYNOPSIS // // This file implements the class BitVector // // MODIFICATION HISTORY // // 02/09/1998 Original version. // /////////////////////////////////////////////////////////////////////////////// #ifndef _BITVEC_H_ #define _BITVEC_H_ /////////////////////////////////////////////////////////////////////////////// // // CLASS // // BitVector // // DESCRIPTION // // Very simple bit vector optimized for use by the CSimpleTable class. // /////////////////////////////////////////////////////////////////////////////// class BitVector { public: // Type used to store bits. typedef unsigned long Bucket; BitVector() : numBuckets(0), numSet(0), bits(NULL) { } ~BitVector() { delete[] bits; } // Returns true if any bits are set. bool any() const { return numSet != 0; } // Returns the number of bits set. size_t count() const { return numSet; } // Returns true if no bits are set. bool none() const { return numSet == 0; } // Clears all bits. void reset() { if (any()) { memset(bits, 0, numBuckets * sizeof(Bucket)); numSet = 0; } } // Resizes the bitvector to have room for at least 'n' bits. Also clears // any existing bits. void resize(size_t n) { size_t newBuckets = (n + sizeof(Bucket) - 1)/sizeof(Bucket); if (newBuckets >= numBuckets) { numBuckets = newBuckets; delete[] bits; bits = new Bucket[numBuckets]; } memset(bits, 0, numBuckets * sizeof(Bucket)); numSet = 0; } // Sets the given bit. void set(size_t i) { if (!test(i)) { ++numSet; getBucket(i) |= getBit(i); } } // Returns true if the given bit is set. bool test(size_t i) const { return (getBucket(i) & getBit(i)) != 0; } protected: // Return the bit for a given index. static Bucket getBit(size_t i) { return (Bucket)1 << (i % sizeof(Bucket)); } // Return the bucket for a given index. Bucket& getBucket(size_t i) const { return bits[i / sizeof(Bucket)]; } size_t numBuckets; // Number of bit buckets. size_t numSet; // Number of bits currently set. Bucket* bits; // Array of bit buckets. // Not implemented. BitVector(const BitVector&); BitVector& operator=(const BitVector&); }; #endif // _BITVEC_H_