/* Copyright (c) 1998-1999 Microsoft Corporation Module Name: mdhcp.cpp Abstract: Implementation of DLL Exports. Author: */ // Note: Proxy/Stub Information // To build a separate proxy/stub DLL, // run nmake -f mdhcpps.mk in the project directory. #include "stdafx.h" #include "resource.h" #include "initguid.h" #include "mdhcp.h" #include "CMDhcp.h" #include "scope.h" #include "lease.h" #ifdef DEBUG_HEAPS // ZoltanS: for heap debugging #include #include #endif // DEBUG_HEAPS CComModule _Module; BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_McastAddressAllocation, CMDhcp) END_OBJECT_MAP() ///////////////////////////////////////////////////////////////////////////// // DLL Entry Point extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { #ifdef DEBUG_HEAPS // ZoltanS: turn on leak detection _CrtSetDbgFlag( _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG) | _CRTDBG_LEAK_CHECK_DF ); // ZoltanS: force a memory leak char * leak = new char [ 1977 ]; sprintf(leak, "mdhcp.dll NORMAL leak"); leak = NULL; #endif // DEBUG_HEAPS _Module.Init(ObjectMap, hInstance); DisableThreadLibraryCalls(hInstance); #ifdef MSPLOG // Register for trace output. MSPLOGREGISTER(_T("mdhcp")); #endif // MSPLOG } else if (dwReason == DLL_PROCESS_DETACH) { #ifdef MSPLOG // Deregister for trace output. MSPLOGDEREGISTER(); #endif // MSPLOG _Module.Term(); } return TRUE; // ok } ///////////////////////////////////////////////////////////////////////////// // Used to determine whether the DLL can be unloaded by OLE STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; } ///////////////////////////////////////////////////////////////////////////// // Returns a class factory to create an object of the requested type STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); } ///////////////////////////////////////////////////////////////////////////// // DllRegisterServer - Adds entries to the system registry STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib return _Module.RegisterServer(TRUE); } ///////////////////////////////////////////////////////////////////////////// // DllUnregisterServer - Removes entries from the system registry STDAPI DllUnregisterServer(void) { _Module.UnregisterServer(); return S_OK; }