/*++ Copyright (c) 1997-1999 Microsoft Corporation Module Name: stdafx.h Abstract: include file for standard system include files, or project specific include files that are used frequently, but are changed infrequently. Author: mquinton 06-12-97 Notes: Revision History: --*/ #if !defined(AFX_STDAFX_H__21D6D484_A88B_11D0_83DD_00AA003CCABD__INCLUDED_) #define AFX_STDAFX_H__21D6D484_A88B_11D0_83DD_00AA003CCABD__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #define STRICT #define _ATL_FREE_THREADED #if DBG // // by default, atl query interface logging is disabled. if you need to enable // it, you will need to defile _ATL_DEBUG_QI // // #define _ATL_DEBUG_QI #endif #include //You may derive a class from CComModule and use it if you want to override //something, but do not change the name of _Module extern CComModule _Module; #include #include #include #define TAPI_CURRENT_VERSION 0x00030001 #include #include #include #include #include "client.h" #include "tapibase.h" #include "tapi3p.h" #include "common.h" #include "resource.h" #include "hash.h" #include "acdgroup.h" #include "address.h" #include "agent.h" #include "agenthand.h" #include "agentsess.h" #include "call.h" #include "callcent.h" #include "callevnt.h" #include "callhub.h" #include "card.h" #include "connect.h" #include "dispmap.h" #include "enum.h" #include "waves.h" #include "phone.h" #ifdef USE_PHONEMSP #include "phonemsp.h" #endif USE_PHONEMSP #include "privobj.h" #include "queue.h" #include "request.h" #include "stream.h" #include "tapiobj.h" #ifdef USE_PHONEMSP #include "terminal.h" #endif USE_PHONEMSP const LPWSTR CLSID_String_VideoWindowTerm = L"{F7438990-D6EB-11D0-82A6-00AA00B5CA1B}"; const LPWSTR CLSID_String_VideoInputTerminal = L"{AAF578EC-DC70-11D0-8ED3-00C04FB6809F}"; const LPWSTR CLSID_String_HandsetTerminal = L"{AAF578EB-DC70-11D0-8ED3-00C04FB6809F}"; const LPWSTR CLSID_String_HeadsetTerminal = L"{AAF578ED-DC70-11D0-8ED3-00C04FB6809F}"; const LPWSTR CLSID_String_SpeakerphoneTerminal = L"{AAF578EE-DC70-11D0-8ED3-00C04FB6809F}"; const LPWSTR CLSID_String_MicrophoneTerminal = L"{AAF578EF-DC70-11D0-8ED3-00C04FB6809F}"; const LPWSTR CLSID_String_SpeakersTerminal = L"{AAF578F0-DC70-11D0-8ED3-00C04FB6809F}"; const LPWSTR CLSID_String_MediaStreamTerminal = L"{E2F7AEF7-4971-11D1-A671-006097C9A2E8}"; const LPWSTR CLSID_String_FileTerminal = L"{AAF578F1-DC70-11D0-8ED3-00C04FB6809F}"; const LPWSTR CLSID_String_DigitTerminal = L"{FBCDFF91-40E2-11D1-8F33-00C04FB6809F}"; const LPWSTR CLSID_String_DataTerminal = L"{749F0020-7010-11D1-8F55-00C04FB6809F}"; const LPWSTR CLSID_String_CompoundRenderTerminal = L"{F6EEDCDC-4FE4-11D1-A671-006097C9A2E8}"; #if defined(_DEBUG) #define new new(_NORMAL_BLOCK, __FILE__, __LINE__) #endif //{{AFX_INSERT_LOCATION}} // Microsoft Developer Studio will insert additional declarations immediately before the previous line. #endif // !defined(AFX_STDAFX_H__21D6D484_A88B_11D0_83DD_00AA003CCABD__INCLUDED)