// This is a part of the Microsoft Foundation Classes C++ library. // Copyright (C) 1992-1998 Microsoft Corporation // All rights reserved. // // This source code is only intended as a supplement to the // Microsoft Foundation Classes Reference and related // electronic documentation provided with the library. // See these sources for detailed information regarding the // Microsoft Foundation Classes product. #ifndef __AFXMT_H__ #define __AFXMT_H__ #ifndef __AFX_H__ #include #endif #ifdef _AFX_MINREBUILD #pragma component(minrebuild, off) #endif #ifndef _AFX_FULLTYPEINFO #pragma component(mintypeinfo, on) #endif #ifdef _AFX_PACKING #pragma pack(push, _AFX_PACKING) #endif ///////////////////////////////////////////////////////////////////////////// // AFXMT - MFC Multithreaded Extensions (Syncronization Objects) // Classes declared in this file //CObject class CSyncObject; class CSemaphore; class CMutex; class CEvent; class CCriticalSection; class CSingleLock; class CMultiLock; #undef AFX_DATA #define AFX_DATA AFX_CORE_DATA ///////////////////////////////////////////////////////////////////////////// // Basic synchronization object class CSyncObject : public CObject { DECLARE_DYNAMIC(CSyncObject) // Constructor public: CSyncObject(LPCTSTR pstrName); // Attributes public: operator HANDLE() const; HANDLE m_hObject; // Operations virtual BOOL Lock(DWORD dwTimeout = INFINITE); virtual BOOL Unlock() = 0; virtual BOOL Unlock(LONG /* lCount */, LPLONG /* lpPrevCount=NULL */) { return TRUE; } // Implementation public: virtual ~CSyncObject(); #ifdef _DEBUG CString m_strName; virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif friend class CSingleLock; friend class CMultiLock; }; ///////////////////////////////////////////////////////////////////////////// // CSemaphore class CSemaphore : public CSyncObject { DECLARE_DYNAMIC(CSemaphore) // Constructor public: CSemaphore(LONG lInitialCount = 1, LONG lMaxCount = 1, LPCTSTR pstrName=NULL, LPSECURITY_ATTRIBUTES lpsaAttributes = NULL); // Implementation public: virtual ~CSemaphore(); virtual BOOL Unlock(); virtual BOOL Unlock(LONG lCount, LPLONG lprevCount = NULL); }; ///////////////////////////////////////////////////////////////////////////// // CMutex class CMutex : public CSyncObject { DECLARE_DYNAMIC(CMutex) // Constructor public: CMutex(BOOL bInitiallyOwn = FALSE, LPCTSTR lpszName = NULL, LPSECURITY_ATTRIBUTES lpsaAttribute = NULL); // Implementation public: virtual ~CMutex(); BOOL Unlock(); }; ///////////////////////////////////////////////////////////////////////////// // CEvent class CEvent : public CSyncObject { DECLARE_DYNAMIC(CEvent) // Constructor public: CEvent(BOOL bInitiallyOwn = FALSE, BOOL bManualReset = FALSE, LPCTSTR lpszNAme = NULL, LPSECURITY_ATTRIBUTES lpsaAttribute = NULL); // Operations public: BOOL SetEvent(); BOOL PulseEvent(); BOOL ResetEvent(); BOOL Unlock(); // Implementation public: virtual ~CEvent(); }; ///////////////////////////////////////////////////////////////////////////// // CCriticalSection class CCriticalSection : public CSyncObject { DECLARE_DYNAMIC(CCriticalSection) // Constructor public: CCriticalSection(); // Attributes public: operator CRITICAL_SECTION*(); CRITICAL_SECTION m_sect; // Operations public: BOOL Unlock(); BOOL Lock(); BOOL Lock(DWORD dwTimeout); // Implementation public: virtual ~CCriticalSection(); }; ///////////////////////////////////////////////////////////////////////////// // CSingleLock class CSingleLock { // Constructors public: CSingleLock(CSyncObject* pObject, BOOL bInitialLock = FALSE); // Operations public: BOOL Lock(DWORD dwTimeOut = INFINITE); BOOL Unlock(); BOOL Unlock(LONG lCount, LPLONG lPrevCount = NULL); BOOL IsLocked(); // Implementation public: ~CSingleLock(); protected: CSyncObject* m_pObject; HANDLE m_hObject; BOOL m_bAcquired; }; ///////////////////////////////////////////////////////////////////////////// // CMultiLock class CMultiLock { // Constructor public: CMultiLock(CSyncObject* ppObjects[], DWORD dwCount, BOOL bInitialLock = FALSE); // Operations public: DWORD Lock(DWORD dwTimeOut = INFINITE, BOOL bWaitForAll = TRUE, DWORD dwWakeMask = 0); BOOL Unlock(); BOOL Unlock(LONG lCount, LPLONG lPrevCount = NULL); BOOL IsLocked(DWORD dwItem); // Implementation public: ~CMultiLock(); protected: HANDLE m_hPreallocated[8]; BOOL m_bPreallocated[8]; CSyncObject* const * m_ppObjectArray; HANDLE* m_pHandleArray; BOOL* m_bLockedArray; DWORD m_dwCount; }; ///////////////////////////////////////////////////////////////////////////// // Inline function declarations #ifdef _AFX_PACKING #pragma pack(pop) #endif #ifdef _AFX_ENABLE_INLINES #define _AFXMT_INLINE AFX_INLINE #include #undef _AFXMT_INLINE #endif #undef AFX_DATA #define AFX_DATA #ifdef _AFX_MINREBUILD #pragma component(minrebuild, on) #endif #ifndef _AFX_FULLTYPEINFO #pragma component(mintypeinfo, off) #endif #endif // __AFXMT_H__ /////////////////////////////////////////////////////////////////////////////