// leakydlg.cpp : implementation file // #include "stdafx.h" #include "leakyapp.h" #include "leakydlg.h" #ifdef _DEBUG #undef THIS_FILE static char BASED_CODE THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CAboutDlg dialog used for App About class CAboutDlg : public CDialog { public: CAboutDlg(); // Dialog Data //{{AFX_DATA(CAboutDlg) enum { IDD = IDD_ABOUTBOX }; //}}AFX_DATA // Implementation protected: virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support //{{AFX_MSG(CAboutDlg) virtual BOOL OnInitDialog(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD) { //{{AFX_DATA_INIT(CAboutDlg) //}}AFX_DATA_INIT } void CAboutDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CAboutDlg) //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CAboutDlg, CDialog) //{{AFX_MSG_MAP(CAboutDlg) // No message handlers //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CAboutDlg message handlers BOOL CAboutDlg::OnInitDialog() { CDialog::OnInitDialog(); CenterWindow(); // TODO: Add extra about dlg initialization here return TRUE; // return TRUE unless you set the focus to a control } ///////////////////////////////////////////////////////////////////////////// // CLeakyappDlg dialog CLeakyappDlg::CLeakyappDlg(CWnd* pParent /*=NULL*/) : CDialog(CLeakyappDlg::IDD, pParent) { //{{AFX_DATA_INIT(CLeakyappDlg) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT // Note that LoadIcon does not require a subsequent DestroyIcon in Win32 m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME); m_mabListHead.pNext = NULL; m_bRunning = FALSE; } void CLeakyappDlg::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); //{{AFX_DATA_MAP(CLeakyappDlg) // NOTE: the ClassWizard will add DDX and DDV calls here //}}AFX_DATA_MAP } BEGIN_MESSAGE_MAP(CLeakyappDlg, CDialog) //{{AFX_MSG_MAP(CLeakyappDlg) ON_WM_SYSCOMMAND() ON_WM_PAINT() ON_WM_QUERYDRAGICON() ON_BN_CLICKED(ID_FREE_MEMORY, OnFreeMemory) ON_BN_CLICKED(ID_START_STOP, OnStartStop) ON_WM_DESTROY() ON_WM_TIMER() //}}AFX_MSG_MAP END_MESSAGE_MAP() void CLeakyappDlg::SetMemUsageBar() { MEMORYSTATUS MemoryStatusData; LONGLONG llInUse; DWORD dwPercentUsed; GlobalMemoryStatus (&MemoryStatusData); llInUse = (LONGLONG)(MemoryStatusData.dwTotalPageFile - MemoryStatusData.dwAvailPageFile + 5 ); llInUse *= 1000; llInUse /= MemoryStatusData.dwTotalPageFile; llInUse /= 10; dwPercentUsed = (DWORD)llInUse; SendDlgItemMessage (IDC_LEAK_PROGRESS, PBM_SETPOS, (WPARAM)dwPercentUsed); } ///////////////////////////////////////////////////////////////////////////// // CLeakyappDlg message handlers BOOL CLeakyappDlg::OnInitDialog() { CDialog::OnInitDialog(); CenterWindow(); // Add "About..." menu item to system menu. // IDM_ABOUTBOX must be in the system command range. ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX); ASSERT(IDM_ABOUTBOX < 0xF000); CMenu* pSysMenu = GetSystemMenu(FALSE); CString strAboutMenu; strAboutMenu.LoadString(IDS_ABOUTBOX); if (!strAboutMenu.IsEmpty()) { pSysMenu->AppendMenu(MF_SEPARATOR); pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu); } SendDlgItemMessage (IDC_LEAK_PROGRESS, PBM_SETRANGE, 0, MAKELONG(0, 100)); SendDlgItemMessage (IDC_LEAK_PROGRESS, PBM_SETSTEP, 2, 0); SetMemUsageBar(); return TRUE; // return TRUE unless you set the focus to a control } void CLeakyappDlg::OnSysCommand(UINT nID, LPARAM lParam) { if ((nID & 0xFFF0) == IDM_ABOUTBOX) { CAboutDlg dlgAbout; dlgAbout.DoModal(); } else if ((nID & 0xFFF0) == SC_CLOSE) { OnOK(); } else { CDialog::OnSysCommand(nID, lParam); } } // If you add a minimize button to your dialog, you will need the code below // to draw the icon. For MFC applications using the document/view model, // this is automatically done for you by the framework. void CLeakyappDlg::OnPaint() { if (IsIconic()) { CPaintDC dc(this); // device context for painting SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0); // Center icon in client rectangle int cxIcon = GetSystemMetrics(SM_CXICON); int cyIcon = GetSystemMetrics(SM_CYICON); CRect rect; GetClientRect(&rect); int x = (rect.Width() - cxIcon + 1) / 2; int y = (rect.Height() - cyIcon + 1) / 2; // Draw the icon dc.DrawIcon(x, y, m_hIcon); } else { CDialog::OnPaint(); } } // The system calls this to obtain the cursor to display while the user drags // the minimized window. HCURSOR CLeakyappDlg::OnQueryDragIcon() { return (HCURSOR) m_hIcon; } void CLeakyappDlg::OnFreeMemory() { PMEMORY_ALLOC_BLOCK pNextMab, pMab; pMab = m_mabListHead.pNext; while (pMab != NULL) { pNextMab = pMab->pNext; GlobalFree (pMab); pMab = pNextMab; } m_mabListHead.pNext = NULL; SetMemUsageBar(); } void CLeakyappDlg::OnStartStop() { if (m_bRunning) { // then stop KillTimer (m_TimerId); m_bRunning = FALSE; SetDlgItemText (ID_START_STOP, TEXT("&Start Leaking")); } else { // not running, so start m_TimerId = SetTimer (LEAK_TIMER, TIME_INTERVAL, NULL); if (m_TimerId != 0) { m_bRunning = TRUE; SetDlgItemText (ID_START_STOP, TEXT("&Stop Leaking")); } } SetMemUsageBar(); } void CLeakyappDlg::OnOK() { CDialog::OnOK(); } void CLeakyappDlg::OnDestroy() { OnFreeMemory(); CDialog::OnDestroy(); } void CLeakyappDlg::OnTimer(UINT nIDEvent) { PMEMORY_ALLOC_BLOCK pMab, pNewMab; pNewMab = (PMEMORY_ALLOC_BLOCK)GlobalAlloc (GPTR, ALLOCATION_SIZE); if (pNewMab != NULL) { // save this pointer pNewMab->pNext = NULL; if (m_mabListHead.pNext == NULL) { // this is the first entry m_mabListHead.pNext = pNewMab; } else { // go to end of list pMab = m_mabListHead.pNext; while (pMab->pNext != NULL) pMab = pMab->pNext; pMab->pNext = pNewMab; } } SetMemUsageBar(); CDialog::OnTimer(nIDEvent); }