/*****************************************************************************\ FILE: store.h DESCRIPTION: This file will get and set effect settings into the persisted store. That persisted store is the registery and in SystemParametersInfo. BryanSt 4/17/2000 Copyright (C) Microsoft Corp 2000-2000. All rights reserved. \*****************************************************************************/ #ifndef _STORE_H #define _STORE_H // Name of the file that holds each icon, and an index for which icon to use in the file typedef struct tagIconKeys { TCHAR szOldFile[MAX_PATH]; int iOldIndex; TCHAR szNewFile[MAX_PATH]; int iNewIndex; }ICONDATA; // Registry Info for the icons typedef struct tagIconRegKeys { const CLSID* pclsid; TCHAR szIconValue[16]; int iTitleResource; int iDefaultTitleResource; LPCWSTR szDefault; int nDefaultIndex; }ICONREGKEYS; static const ICONREGKEYS c_aIconRegKeys[] = { { &CLSID_MyComputer, TEXT("\0"), 0, IDS_MYCOMPUTER, L"%WinDir%\\explorer.exe", 0}, { &CLSID_MyDocuments, TEXT("\0"), 0, IDS_MYDOCUMENTS, L"%WinDir%\\SYSTEM32\\mydocs.dll", 0}, #ifdef INET_EXP_ICON { &CLSID_Internet, TEXT("\0"), 0, IDS_INTERNET, L"", 0}, #endif { &CLSID_NetworkPlaces, TEXT("\0"), 0, IDS_NETNEIGHBOUR, L"%WinDir%\\SYSTEM32\\shell32.dll", 17}, { &CLSID_RecycleBin, TEXT("full"), IDS_FULL, IDS_TRASHFULL, L"%WinDir%\\SYSTEM32\\shell32.dll", 32}, { &CLSID_RecycleBin, TEXT("empty"), IDS_EMPTY, IDS_TRASHEMPTY, L"%WinDir%\\SYSTEM32\\shell32.dll", 31}, #ifdef DIRECTORY_ICON { &CLSID_ShellFSFolder, TEXT("\0"), 0, IDS_DIRECTORY, L"", 0}, #endif }; #define NUM_ICONS (ARRAYSIZE(c_aIconRegKeys)) enum ICON_SIZE_TYPES { ICON_DEFAULT = 0, ICON_LARGE = 1, ICON_INDETERMINATE = 2 }; #define ICON_DEFAULT_SMALL 16 #define ICON_DEFAULT_NORMAL 32 #define ICON_DEFAULT_LARGE 48 #define MENU_EFFECT_FADE 1 #define MENU_EFFECT_SCROLL 2 #define FONT_SMOOTHING_MONO 0 #define FONT_SMOOTHING_AA 1 #define FONT_SMOOTHING_CT 2 #define PATH_WIN 0 #define PATH_SYS 1 #define PATH_IEXP 2 class CEffectState { public: // Private Member Variables ICONDATA _IconData[NUM_ICONS]; int _nLargeIcon; // Large Icon State (iOldLI, iNewLI) int _nHighIconColor; // High Icon Colour (iOldHIC, iNewHIC) WPARAM _wpMenuAnimation; // Menu Animation State (wOldMA, wNewMA) BOOL _fFontSmoothing; // Font Smoothing State (bOldSF, bNewSF) DWORD _dwFontSmoothingType; // Font Smoothing Type (dwOldSFT, dwNewSFT) BOOL _fDragWindow; // Drag Window State (bOldDW, bNewDW) BOOL _fKeyboardIndicators; // Keyboard Indicators (uOldKI, uNewKI) DWORD _dwAnimationEffect; // Animation Effect (dwOldEffect, dwNewEffect) BOOL _fMenuShadows; // Show Menu Shadows // Old values (before they were dirtied) int _nOldLargeIcon; // Large Icon State (iOldLI) int _nOldHighIconColor; // High Icon Colour (iOldHIC) WPARAM _wpOldMenuAnimation; // Menu Animation State (wOldMA) BOOL _fOldFontSmoothing; // Font Smoothing State (bOldSF) DWORD _dwOldFontSmoothingType; // Font Smoothing Type (dwOldSFT) BOOL _fOldDragWindow; // Drag Window State (bOldDW) BOOL _fOldKeyboardIndicators; // Keyboard Indicators (uOldKI) DWORD _dwOldAnimationEffect; // Animation Effect (dwOldEffect) BOOL _fOldMenuShadows; // Show Menu Shadows // Private Member Functions HRESULT Load(void); HRESULT Save(void); HRESULT Clone(OUT CEffectState ** ppEffectClone); BOOL IsDirty(void); BOOL HasIconsChanged(IN CEffectState * pCurrent); HRESULT GetIconPath(IN CLSID clsid, IN LPCWSTR pszName, IN LPWSTR pszPath, IN DWORD cchSize); HRESULT SetIconPath(IN CLSID clsid, IN LPCWSTR pszName, IN LPCWSTR pszPath, IN int nResourceID); CEffectState(void); virtual ~CEffectState(void); private: }; int GetBitsPerPixel(void); extern HINSTANCE g_hmodShell32; #endif // _STORE_H