// UMDlg.cpp : Defines the initialization routines for the DLL. // Author: J. Eckhardt, ECO Kommunikation // Copyright (c) 1997-1999 Microsoft Corporation // #include // MFC core and standard components #include // MFC extensions #include "UManDlg.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif // // Note! // // If this DLL is dynamically linked against the MFC // DLLs, any functions exported from this DLL which // call into MFC must have the AFX_MANAGE_STATE macro // added at the very beginning of the function. // // For example: // // extern "C" BOOL PASCAL EXPORT ExportedFunction() // { // AFX_MANAGE_STATE(AfxGetStaticModuleState()); // // normal function body here // } // // It is very important that this macro appear in each // function, prior to any calls into MFC. This means that // it must appear as the first statement within the // function, even before any object variable declarations // as their constructors may generate calls into the MFC // DLL. // // Please see MFC Technical Notes 33 and 58 for additional // details. // ///////////////////////////////////////////////////////////////////////////// // CUMDlgApp BEGIN_MESSAGE_MAP(CUMDlgApp, CWinApp) //{{AFX_MSG_MAP(CUMDlgApp) // NOTE - the ClassWizard will add and remove mapping macros here. // DO NOT EDIT what you see in these blocks of generated code! //}}AFX_MSG_MAP ON_COMMAND( ID_HELP, OnHelp ) END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CUMDlgApp construction CUMDlgApp::CUMDlgApp() { // TODO: add construction code here, // Place all significant initialization in InitInstance } ///////////////////////////////////////////////////////////////////////////// // The one and only CUMDlgApp object CUMDlgApp theApp; /*BOOL WINAPI DllMain(HINSTANCE hinst, DWORD fdwReason, LPVOID pvReserved) { // Perform actions based on the reason for calling. switch( fdwReason ) { case DLL_PROCESS_ATTACH: // Initialize once for each new process. // Return FALSE to fail DLL load. break; case DLL_THREAD_ATTACH: // Do thread-specific initialization. break; case DLL_THREAD_DETACH: // Do thread-specific cleanup. break; case DLL_PROCESS_DETACH: // Perform any necessary cleanup. break; } return TRUE; // Successful DLL_PROCESS_ATTACH. } */