/**********/ /* pref.h */ /**********/ /*** Game Types ***/ #define iGame3x3 0 #define iGame3x3x3 1 #define iGame4x4x4 2 #define skillBegin 0 #define skillInter 49 #define skillExpert 99 #define iStartRnd 0 #define iStartRed iComputer #define iStartBlue iHuman #define intlMax 99 typedef struct { INT xWindow; INT yWindow; INT fSound; BOOL fMenu; INT iGameType; BOOL fComputer; BOOL fColor; INT skill; INT iStart; } PREF; VOID ReadPreferences(VOID); VOID WritePreferences(VOID);