/*++ Copyright (C) 1997-1999 Microsoft Corporation Module Name: proppage.cpp Abstract: This module implements CPropSheetPage class, the base class of CDeviceGeneralPage, CClassGeneralPage and CDeviceDriverPage. Author: William Hsieh (williamh) created Revision History: --*/ #include "devmgr.h" #include "proppage.h" // // CPropSheetPage implementation // CPropSheetPage::CPropSheetPage( HINSTANCE hInst, UINT idTemplate ) { memset(&m_psp, 0, sizeof(m_psp)); m_psp.dwSize = sizeof(m_psp); m_psp.dwFlags = PSP_USECALLBACK; m_psp.pszTemplate = MAKEINTRESOURCE(idTemplate); m_psp.lParam = 0; m_psp.pfnCallback = CPropSheetPage::PageCallback; m_psp.pfnDlgProc = PageDlgProc; m_psp.hInstance = hInst; m_Active = FALSE; // // By default, we want every derived page to update its contents // on each PSN_SETACTIVE so that it has up-to-date information // presented since any page in the same property sheet may // change the target object and there are not reliable ways // to synchronize changes among pages. // m_AlwaysUpdateOnActive = TRUE; // Right after WM_INITDIALOG, we will receive a // PSN_SETACTIVE and by setting m_UpdateControlsPending // to TRUE, the PSN_SETACTIVE handler will call UpdateControls // to refresh the page. // derived classes can turn this off if they wish to // update the dialog box only once in OnInitDialog. // Also, since m_AlwaysUpdateOnActive is TRUE by-default, // m_UpdateControlPending is FALSE by-default. m_UpdateControlsPending = FALSE; m_IDCicon = 0; } INT_PTR CPropSheetPage::PageDlgProc( HWND hDlg, UINT uMsg, WPARAM wParam, LPARAM lParam ) { CPropSheetPage* pThis = (CPropSheetPage *) GetWindowLongPtr(hDlg, DWLP_USER); LPNMHDR pnmhdr; BOOL Result; switch (uMsg) { case WM_INITDIALOG: { PROPSHEETPAGE* ppsp = (PROPSHEETPAGE *)lParam; pThis = (CPropSheetPage *) ppsp->lParam; ASSERT(pThis); SetWindowLongPtr(hDlg, DWLP_USER, (LONG_PTR)pThis); pThis->m_hDlg = hDlg; Result = pThis->OnInitDialog(ppsp); break; } case WM_COMMAND: if (pThis) Result = pThis->OnCommand(wParam, lParam); else Result = FALSE; break; case WM_NOTIFY: { pnmhdr = (LPNMHDR)lParam; switch (pnmhdr->code) { case PSN_SETACTIVE: ASSERT(pThis); Result = pThis->OnSetActive(); break; case PSN_KILLACTIVE: ASSERT(pThis); Result = pThis->OnKillActive(); break; case PSN_APPLY: ASSERT(pThis); Result = pThis->OnApply(); break; case PSN_LASTCHANCEAPPLY: ASSERT(pThis); Result = pThis->OnLastChanceApply(); break; case PSN_RESET: ASSERT(pThis); Result = pThis->OnReset(); break; case PSN_WIZFINISH: ASSERT(pThis); Result = pThis->OnWizFinish(); break; case PSN_WIZNEXT: ASSERT(pThis); Result = pThis->OnWizNext(); break; case PSN_WIZBACK: ASSERT(pThis); Result = pThis->OnWizBack(); break; default: ASSERT(pThis); pThis->OnNotify(pnmhdr); Result = FALSE; break; } break; } case WM_DESTROY: if (pThis) Result = pThis->OnDestroy(); else Result = FALSE; break; case PSM_QUERYSIBLINGS: ASSERT(pThis); Result = pThis->OnQuerySiblings(wParam, lParam); break; case WM_HELP: ASSERT(pThis); Result = pThis->OnHelp((LPHELPINFO)lParam); break; case WM_CONTEXTMENU: ASSERT(pThis); Result = pThis->OnContextMenu((HWND)wParam, LOWORD(lParam), HIWORD(lParam)); break; default: Result = FALSE; break; } return Result; } UINT CPropSheetPage::DestroyCallback() { delete this; return TRUE; } // // This function is the property page create/desrtroy callback. // It monitors the PSPSCB_RELEASE to delete this object. // This is the most reliable way to free objects associated with // a property page. A property page which is never activated // will not receive a WM_DESTROY message because its window is not // created. // UINT CPropSheetPage::PageCallback( HWND hDlg, UINT uMsg, LPPROPSHEETPAGE ppsp ) { ASSERT(ppsp); CPropSheetPage* pThis = (CPropSheetPage*)ppsp->lParam; if (PSPCB_CREATE == uMsg && pThis) { pThis->CreateCallback(); } else if (PSPCB_RELEASE == uMsg && pThis) { return pThis->DestroyCallback(); } return TRUE; } BOOL CPropSheetPage::OnQuerySiblings( WPARAM wParam, LPARAM lParam ) { ASSERT(m_hDlg); DMQUERYSIBLINGCODE Code = (DMQUERYSIBLINGCODE)wParam; // // Properties of the device attached to this page have // changed. Try to update the controls if we are currently // active. If we are active at this time, signal a flag // so that on PSN_SETACTIVE will do the update. // switch (Code) { case QSC_PROPERTY_CHANGED: if (m_Active) { UpdateControls(lParam); m_UpdateControlsPending = FALSE; } else { // wait for SetActive to update the controls m_UpdateControlsPending = TRUE; } break; } SetWindowLongPtr(m_hDlg, DWLP_MSGRESULT, 0L); return FALSE; } BOOL CPropSheetPage::OnDestroy() { HICON hIcon; if (m_IDCicon) { if (hIcon = (HICON)SendDlgItemMessage(m_hDlg, m_IDCicon, STM_GETICON, 0, 0)) { DestroyIcon(hIcon); } m_IDCicon = 0; } return FALSE; }