// $$root$$.cpp : Implementation of DLL Exports. // Note: Proxy/Stub Information // To build a separate proxy/stub DLL, // run nmake -f ShellExtensionsps.mk in the project directory. #include "stdafx.h" #include "resource.h" #include "initguid.h" #include "$$root$$.h" #include "ShellExtensions_i.c" $$IF(Icon) #include "$$ClassType$$EI.h" $$ENDIF $$IF(ContextMenu) #include "$$ClassType$$CM.h" $$ENDIF $$IF(PropertySheet) #include "$$ClassType$$PS.h" $$ENDIF $$IF(InfoTip) #include "$$ClassType$$IT.h" $$ENDIF CComModule _Module; BEGIN_OBJECT_MAP(ObjectMap) $$IF(Icon) OBJECT_ENTRY(CLSID_$$ClassType$$EI, C$$ClassType$$EI) $$ENDIF $$IF(ContextMenu) OBJECT_ENTRY(CLSID_$$ClassType$$CM, C$$ClassType$$CM) $$ENDIF $$IF(PropertySheet) OBJECT_ENTRY(CLSID_$$ClassType$$PS, C$$ClassType$$PS) $$ENDIF $$IF(InfoTip) OBJECT_ENTRY(CLSID_$$ClassType$$IT, C$$ClassType$$IT) $$ENDIF END_OBJECT_MAP() ///////////////////////////////////////////////////////////////////////////// // DLL Entry Point extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance); DisableThreadLibraryCalls(hInstance); } else if (dwReason == DLL_PROCESS_DETACH) _Module.Term(); return TRUE; // ok } ///////////////////////////////////////////////////////////////////////////// // Used to determine whether the DLL can be unloaded by OLE STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; } ///////////////////////////////////////////////////////////////////////////// // Returns a class factory to create an object of the requested type STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); } ///////////////////////////////////////////////////////////////////////////// // DllRegisterServer - Adds entries to the system registry STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib return _Module.RegisterServer(TRUE); } ///////////////////////////////////////////////////////////////////////////// // DllUnregisterServer - Removes entries from the system registry STDAPI DllUnregisterServer(void) { _Module.UnregisterServer(); return S_OK; }