//Copyright (c) 1998 - 1999 Microsoft Corporation /********************************************************************************************* * * * Module Name: * * CfgBkEnd.cpp * * Abstract: * This Module is generated by the ATL Wizard. This has the * the exported functiond DllGetClassObject,DllRegisterServer * DllUnRegisterServer, DllCanUnloadNow * * * Author: * * * Revision: * * ************************************************************************************************/ // Note: Proxy/Stub Information // To build a separate proxy/stub DLL, // run nmake -f CfgBkEndps.mk in the project directory. #include "stdafx.h" #include "resource.h" #include "initguid.h" #include "CfgBkEnd.h" #include "CfgBkEnd_i.c" #include "PtrArray.h" #include #include #include "Defines.h" #include "CfgComp.h" CComModule _Module; HINSTANCE g_hInstance; BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_CfgComp, CCfgComp) END_OBJECT_MAP() /**************************************************************************************/ // DLL Entry Point extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance); DisableThreadLibraryCalls(hInstance); g_hInstance = hInstance; } else if (dwReason == DLL_PROCESS_DETACH) _Module.Term(); return TRUE; // ok } ///////////////////////////////////////////////////////////////////////////// // Used to determine whether the DLL can be unloaded by OLE extern "C" STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; } ///////////////////////////////////////////////////////////////////////////// // Returns a class factory to create an object of the requested type extern "C" STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); } ///////////////////////////////////////////////////////////////////////////// // DllRegisterServer - Adds entries to the system registry STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib // except we don't need to register a typelib pass in false // alhen return _Module.RegisterServer( FALSE ); } ///////////////////////////////////////////////////////////////////////////// // DllUnregisterServer - Removes entries from the system registry STDAPI DllUnregisterServer(void) { _Module.UnregisterServer(); return S_OK; }