/****************************************************************************/ // trace.c // // Tracing code and definitions. See trace.h for other info. // // Copyright (C) 1999-2000 Microsoft Corporation /****************************************************************************/ #if DBG || defined(_DEBUG) #include #include "trace.h" struct _ZoneInfo { UINT32 Zone; char *Prefix; } TRC_ZI[] = { { Z_ASSERT, "TSSDSQL: !!! ASSERT: " }, { Z_ERR, "TSSDSQL: *** ERROR: " }, { Z_WRN, "TSSDSQL: Warning: " }, { Z_TRC1, "TSSDSQL: " }, { Z_TRC2, "TSSDSQL: " }, }; int NumTRC_ZIEntries = sizeof(TRC_ZI) / sizeof(struct _ZoneInfo); // Globals. UINT32 g_TraceMask = 0xFFFFFFFF; char TB[1024]; char TB2[1024]; // Main output function. void TracePrintZ(UINT32 ZoneFlag, char *OutString) { int i; char *Prefix = ""; // Find the zone information in the zone table. for (i = 0; i < NumTRC_ZIEntries; i++) if (TRC_ZI[i].Zone == ZoneFlag) Prefix = TRC_ZI[i].Prefix; // Now create the final string. wsprintfA(TB2, "%s%s\n", Prefix, OutString); // Send to output. OutputDebugStringA(TB2); } #endif // DBG