windows-nt/Source/XPSP1/NT/admin/activec/samples/sdksamples/complete/land.h
2020-09-26 16:20:57 +08:00

49 lines
1.3 KiB
C++

//==============================================================;
//
// This source code is only intended as a supplement to
// existing Microsoft documentation.
//
//
//
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
// KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
// PURPOSE.
//
// Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
//
//
//
//==============================================================;
#ifndef _LAND_H
#define _LAND_H
#include "DeleBase.h"
class CLandBasedVehicle : public CDelegationBase {
public:
CLandBasedVehicle() { }
virtual ~CLandBasedVehicle() {}
virtual const _TCHAR *GetDisplayName(int nCol = 0) { return _T("Land-based Vehicles"); }
virtual const GUID & getNodeType() { return thisGuid; }
virtual const int GetBitmapIndex() { return INDEX_LANDICON; }
virtual void SetScopeItemValue(LONG scopeitem) { m_hParentHScopeItem = scopeitem; }
virtual HSCOPEITEM GetParentScopeItem() { return m_hParentHScopeItem; }
private:
enum { IDM_NEW_LAND = 2 };
HSCOPEITEM m_hParentHScopeItem;
// {8512760B-6BE7-11d3-9156-00C04F65B3F9}
static const GUID thisGuid;
};
#endif // _LAND_H