windows-nt/Source/XPSP1/NT/admin/activec/samples/sdksamples/nodes/nodes.dsp
2020-09-26 16:20:57 +08:00

369 lines
10 KiB
Plaintext

# Microsoft Developer Studio Project File - Name="Nodes" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
CFG=Nodes - Win32 Ansi Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Nodes.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Nodes.mak" CFG="Nodes - Win32 Ansi Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Nodes - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Nodes - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Nodes - Win32 Ansi Debug" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE "Nodes - Win32 Ansi Release" (based on "Win32 (x86) Dynamic-Link Library")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/Repeatable Offerings/MMC Bootcamp/Sample Snap-ins/Nodes", LNAAAAAA"
# PROP Scc_LocalPath "..\..\samples\nodes"
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Nodes - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "Nodes_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "Nodes_EXPORTS" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UNICODE" /D "_UNICODE" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib mmc.lib /nologo /base:"0x11000000" /dll /machine:I386
# Begin Custom Build - Performing Registrations
OutDir=.\Release
TargetPath=.\Release\Nodes.dll
InputPath=.\Release\Nodes.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "Nodes - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "Nodes_EXPORTS" /YX /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "UNICODE" /FR /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib mmc.lib /nologo /base:"0x11000000" /dll /debug /machine:I386 /pdbtype:sept
# Begin Custom Build - Performing Registrations
OutDir=.\Debug
TargetPath=.\Debug\Nodes.dll
InputPath=.\Debug\Nodes.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "Nodes - Win32 Ansi Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Nodes___Win32_Ansi_Debug"
# PROP BASE Intermediate_Dir "Nodes___Win32_Ansi_Debug"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Ansi_debug"
# PROP Intermediate_Dir "Ansi_debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /Gm /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /D "_UNICODE" /D "UNICODE" /FR /FD /GZ /c
# SUBTRACT BASE CPP /YX
# ADD CPP /nologo /MTd /W3 /Gm /GR /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_USRDLL" /FR /FD /GZ /c
# SUBTRACT CPP /YX
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib mmc.lib /nologo /base:"0x11000000" /dll /debug /machine:I386 /pdbtype:sept
# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib mmc.lib /nologo /base:"0x11000000" /dll /debug /machine:I386 /pdbtype:sept
# Begin Custom Build - Performing Registrations
OutDir=.\Ansi_debug
TargetPath=.\Ansi_debug\Nodes.dll
InputPath=.\Ansi_debug\Nodes.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ELSEIF "$(CFG)" == "Nodes - Win32 Ansi Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Nodes___Win32_Ansi_Release"
# PROP BASE Intermediate_Dir "Nodes___Win32_Ansi_Release"
# PROP BASE Ignore_Export_Lib 0
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Ansi_release"
# PROP Intermediate_Dir "Ansi_release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "Nodes_EXPORTS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "Nodes_EXPORTS" /YX /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib, mmc.lib /nologo /base:"0x11000000" /dll /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib mmc.lib /nologo /base:"0x11000000" /dll /machine:I386
# Begin Custom Build - Performing Registrations
OutDir=.\Ansi_release
TargetPath=.\Ansi_release\Nodes.dll
InputPath=.\Ansi_release\Nodes.dll
SOURCE="$(InputPath)"
"$(OutDir)\regsvr32.trg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
regsvr32 /s /c "$(TargetPath)"
echo regsvr32 exec. time > "$(OutDir)\regsvr32.trg"
# End Custom Build
!ENDIF
# Begin Target
# Name "Nodes - Win32 Release"
# Name "Nodes - Win32 Debug"
# Name "Nodes - Win32 Ansi Debug"
# Name "Nodes - Win32 Ansi Release"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\About.cpp
# End Source File
# Begin Source File
SOURCE=.\Backgrnd.cpp
# End Source File
# Begin Source File
SOURCE=.\BaseSnap.cpp
# End Source File
# Begin Source File
SOURCE=.\BaseSnap.Def
# End Source File
# Begin Source File
SOURCE=.\Comp.cpp
# End Source File
# Begin Source File
SOURCE=.\CompData.cpp
# End Source File
# Begin Source File
SOURCE=.\DataObj.cpp
# End Source File
# Begin Source File
SOURCE=.\DeleBase.cpp
# End Source File
# Begin Source File
SOURCE=.\Land.cpp
# End Source File
# Begin Source File
SOURCE=.\MMCCrack.cpp
# End Source File
# Begin Source File
SOURCE=.\People.cpp
# End Source File
# Begin Source File
SOURCE=.\Registry.cpp
# End Source File
# Begin Source File
SOURCE=.\Sky.cpp
# End Source File
# Begin Source File
SOURCE=.\Space.cpp
# End Source File
# Begin Source File
SOURCE=.\StatNode.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\About.h
# End Source File
# Begin Source File
SOURCE=.\Backgrnd.h
# End Source File
# Begin Source File
SOURCE=.\BaseSnap.h
# End Source File
# Begin Source File
SOURCE=.\Comp.h
# End Source File
# Begin Source File
SOURCE=.\CompData.h
# End Source File
# Begin Source File
SOURCE=.\DataObj.h
# End Source File
# Begin Source File
SOURCE=.\DeleBase.h
# End Source File
# Begin Source File
SOURCE=.\Globals.h
# End Source File
# Begin Source File
SOURCE=.\Guids.h
# End Source File
# Begin Source File
SOURCE=.\Land.h
# End Source File
# Begin Source File
SOURCE=.\LocalRes.h
# End Source File
# Begin Source File
SOURCE=.\People.h
# End Source File
# Begin Source File
SOURCE=.\Registry.h
# End Source File
# Begin Source File
SOURCE=.\resource.h
# End Source File
# Begin Source File
SOURCE=.\Sky.h
# End Source File
# Begin Source File
SOURCE=.\Space.h
# End Source File
# Begin Source File
SOURCE=.\StatNode.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\lgbmp.bmp
# End Source File
# Begin Source File
SOURCE=.\lgicons.bmp
# End Source File
# Begin Source File
SOURCE=.\OPENFOLD.ICO
# End Source File
# Begin Source File
SOURCE=.\Resource.rc
# End Source File
# Begin Source File
SOURCE=.\smbmp.bmp
# End Source File
# Begin Source File
SOURCE=.\smicons.bmp
# End Source File
# Begin Source File
SOURCE=.\smopen.bmp
# End Source File
# Begin Source File
SOURCE=.\snapin.ICO
# End Source File
# End Group
# End Target
# End Project