210 lines
4.8 KiB
C++
210 lines
4.8 KiB
C++
#ifndef __LOCKST_H__
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#define __LOCKST_H__
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#include "locks.h"
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#include <assert.h>
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# pragma once
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#define CS_GUARD(name_of_lock , source_of_lock ) \
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LockGuard<CriticalSection> name_of_lock(source_of_lock);
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#define CS_GUARD_RETURN(name_of_lock , source_of_lock, return_code_of_lock ) \
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LockGuard<CriticalSection> name_of_lock(source_of_lock); \
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if (name_of_lock.locked() == false) \
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return (return_code_of_lock);
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#define CS_GUARD_RETURN_VOID(name_of_lock , source_of_lock) \
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LockGuard<CriticalSection> name_of_lock(source_of_lock); \
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if (name_of_lock.locked() == false) \
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return ;
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template <class LOCK, class EXCEPTION_STRATEGY = wminothrow_t>
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class LockGuard
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{
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// It performs automatic aquisition and release of
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// a parameterized synchronization object <LOCK>.
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public:
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// = Initialization and termination methods.
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LockGuard (LOCK &l);
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LockGuard (LOCK &l, bool block);
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// Implicitly and automatically acquire (or try to acquire) the
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// lock.
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~LockGuard (void);
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// Implicitly release the lock.
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// = Lock accessors.
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bool acquire (void);
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// Explicitly acquire the lock.
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bool tryacquire (void);
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// Conditionally acquire the lock (i.e., won't block).
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bool release (void);
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// Explicitly release the lock, but only if it is held!
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bool locked (void);
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// true if locked, false if couldn't acquire the lock
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bool valid() { return lock_->valid();};
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void dump (void) const;
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// Dump the state of an object.
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protected:
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bool raise_exception(void)
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{
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if (!owner_)
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EXCEPTION_STRATEGY::raise_lock_failure();
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return owner_;
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}
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LockGuard (LOCK *lock): lock_ (lock) { }
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// Helper, meant for subclass only.
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LOCK *lock_;
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// Pointer to the LOCK we're LockGuarding.
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bool owner_;
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// Keeps track of whether we acquired the lock or failed.
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private:
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// = Prevent assignment and initialization.
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void operator= (const LockGuard<LOCK,EXCEPTION_STRATEGY> &);
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LockGuard (const LockGuard<LOCK,EXCEPTION_STRATEGY> &);
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};
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template <class LOCK, class EXCEPTION_STRATEGY = wminothrow_t>
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class ReadLockGuard : public LockGuard<LOCK,EXCEPTION_STRATEGY>
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{
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public:
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ReadLockGuard(LOCK& lock):LockGuard(&lock){ aquire();}
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ReadLockGuard(LOCK& lock, bool block);
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~ReadLockGuard(){ release() }
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bool acquire (void)
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{
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assert(owner_==false);
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owner_ = lock_->acquire_read ();
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return raise_exception();
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};
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bool tryacquire (void)
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{
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assert(owner_==false);
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owner_ = lock_->tryacquire_read ();
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return raise_exception();
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}
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bool release (void)
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{ if (owner_)
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{
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owner_ = false;
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lock_->release();
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}else
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return false;
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}
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};
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template <class LOCK, class EXCEPTION_STRATEGY = wminothrow_t>
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class WriteLockGuard : public LockGuard<LOCK,EXCEPTION_STRATEGY>
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{
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public:
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WriteLockGuard(LOCK& lock):LockGuard(&lock){ aquire();}
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WriteLockGuard(LOCK& lock, bool block);
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~WriteLockGuard(){ release(); }
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bool acquire (void)
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{
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assert(owner_==false);
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owner_ = lock_->acquire_write ();
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return raise_exception();
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};
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bool tryacquire (void)
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{
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assert(owner_==false);
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owner_ = lock_->tryacquire_write ();
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return raise_exception();
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}
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bool release (void)
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{ if (owner_)
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{
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owner_ = false;
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lock_->release ();
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}else
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return false;
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}
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};
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template <class LOCK, class EXCEPTION_STRATEGY> inline bool
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LockGuard<LOCK,EXCEPTION_STRATEGY>::acquire (void)
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{
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assert(owner_==false);
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owner_ = lock_->acquire ();
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return raise_exception();
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}
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template <class LOCK, class EXCEPTION_STRATEGY> inline bool
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LockGuard<LOCK,EXCEPTION_STRATEGY>::tryacquire (void)
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{
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assert(owner_==false);
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owner_ = lock_->tryacquire ();
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return raise_exception();
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}
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template <class LOCK, class EXCEPTION_STRATEGY> inline bool
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LockGuard<LOCK,EXCEPTION_STRATEGY>::release (void)
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{
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if (owner_)
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{
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owner_ = false;
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return lock_->release ();
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}
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else
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return 0;
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}
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template <class LOCK, class EXCEPTION_STRATEGY> inline
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LockGuard<LOCK,EXCEPTION_STRATEGY>::LockGuard (LOCK &l)
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: lock_ (&l),
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owner_ (false)
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{
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acquire ();
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}
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template <class LOCK, class EXCEPTION_STRATEGY> inline
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LockGuard<LOCK,EXCEPTION_STRATEGY>::LockGuard (LOCK &l, bool block)
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: lock_ (&l), owner_ (false)
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{
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if (block)
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acquire ();
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else
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tryacquire ();
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}
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template <class LOCK, class EXCEPTION_STRATEGY> inline
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LockGuard<LOCK>::~LockGuard (void)
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{
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release ();
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}
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template <class LOCK, class EXCEPTION_STRATEGY> inline bool
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LockGuard<LOCK,EXCEPTION_STRATEGY>::locked (void)
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{
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return owner_;
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}
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template <class LOCK, class EXCEPTION_STRATEGY> inline
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ReadLockGuard<LOCK,EXCEPTION_STRATEGY>::ReadLockGuard (LOCK &l, bool block)
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: LockGuard (&l), owner_ (false)
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{
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if (block)
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acquire ();
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else
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tryacquire ();
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}
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template <class LOCK, class EXCEPTION_STRATEGY> inline
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WriteLockGuard<LOCK,EXCEPTION_STRATEGY>::WriteLockGuard (LOCK &l, bool block)
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: LockGuard (&l), owner_ (false)
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{
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if (block)
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acquire ();
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else
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tryacquire ();
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}
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#endif |