windows-nt/Source/XPSP1/NT/base/mvdm/wow16/mmsystem/mmwnd.c
2020-09-26 16:20:57 +08:00

188 lines
5.1 KiB
C

/******************************************************************************
Copyright (C) Microsoft Corporation 1985-1990. All rights reserved.
Title: mmwnd.c - contains the window procedure for the MMSYSTEM 'global'
window
the global window is used by sndPlaySound and MCI for
reciving notification messages.
Version: 1.00
Date: 04-Sep-1990
Author: ToddLa
*****************************************************************************/
#include <windows.h>
#include "mmsystem.h"
#include "mmddk.h"
#include "mmsysi.h"
#include "mmsysver.h"
#define CLASS_NAME MAKEINTATOM(42)
/*
SOUND_DELAY is the number of ms to delay before closing the wave device
after the buffer is done.
*/
#define SOUND_DELAY 300
typedef LRESULT (CALLBACK *LPWNDPROC)(HWND, UINT, WPARAM, LPARAM);
// Place the normal code in the _TEXT segment
static LRESULT CALLBACK mmWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
#pragma alloc_text(_TEXT, mmWndProc)
HWND hwndNotify;
/****************************************************************************
strings
****************************************************************************/
SZCODE szStartupSound[] = "SystemStart";
/***************************************************************************/
static BOOL PASCAL FAR CreateMMClass(void)
{
WNDCLASS cls;
cls.hCursor = NULL;
cls.hIcon = NULL;
cls.lpszMenuName = NULL;
cls.lpszClassName = CLASS_NAME;
cls.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
cls.hInstance = ghInst;
cls.style = CS_GLOBALCLASS;
cls.lpfnWndProc = (WNDPROC)mmWndProc;
cls.cbWndExtra = 0;
cls.cbClsExtra = 0;
return RegisterClass(&cls);
}
/***************************************************************************
*
* @doc INTERNAL MMSYSTEM
*
* @api BOOL | WndInit | called to create the MMSYSTEM global window.
*
* @comm we need to create this window on be-half of the SHELL task
* so it will be around all the time.
*
***************************************************************************/
BOOL NEAR PASCAL WndInit(void)
{
if (hwndNotify) // if we are init'ed already, just get out
return TRUE;
if (!CreateMMClass())
return FALSE;
if (!(hwndNotify = CreateWindowEx(0, CLASS_NAME, NULL, WS_OVERLAPPED,
0, 0, 0, 0, NULL, NULL, ghInst, NULL))) {
UnregisterClass(CLASS_NAME, ghInst);
return FALSE;
}
#ifdef DEBUGX
{
DPRINTF(("MMSYSTEM: Creating Notify Window: htask=%04X hwnd=%04X\r\n", GetCurrentTask(),hwndNotify));
}
#endif // DEBUGX
return TRUE;
}
/***************************************************************************
*
* @doc INTERNAL MMSYSTEM
*
* @api void | WndTerminate | called when MMSYSTEM is terminating
*
***************************************************************************/
void NEAR PASCAL WndTerminate(void)
{
if (hwndNotify)
{
SendMessage(hwndNotify, WM_CLOSE, 0, 0L);
UnregisterClass(CLASS_NAME, ghInst);
}
}
/***************************************************************************
*
* @doc INTERNAL MMSYSTEM
*
* @api LRESULT | mmWndProc | The Window procedure for the MMSYSTEM window
*
* @comm mmWndProc calls DefWindowProc for all messages except:
*
* MM_MCINOTIFY: calls MciNotify() in MCI.C
* MM_WOM_DONE: calls WaveOutNotify() in PLAYWAV.C
*
* @xref sndPlaySound
*
***************************************************************************/
static LRESULT CALLBACK mmWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_CREATE:
hwndNotify = hwnd;
// sndPlaySound(szStartupSound, SND_ASYNC | SND_NODEFAULT);
break;
case WM_TIMER:
KillTimer(hwnd, (UINT)wParam);
WaveOutNotify(0,0);
break;
case MM_MCINOTIFY:
MciNotify(wParam, lParam);
break;
case MM_WOM_DONE:
/*
The sound started with sndPlaySound has completed
so we should call the cleanup routine. We delay
this call for several hundred milliseconds because
some sound drivers have a nasty characteristic - they
will notify before the final DMA transfer is complete
because the app. supplied buffer is no longer required.
This means that they may have to spin inside a close
request until the dma transfer completes. This hangs
the system for hundreds of milliseconds.
*/
SetTimer(hwndNotify, 1, SOUND_DELAY, NULL);
break;
case MM_SND_PLAY:
return (LRESULT)(LONG)sndMessage((LPSTR)lParam, (UINT)wParam);
case MM_MCISYSTEM_STRING:
return (LRESULT)mciRelaySystemString ((LPMCI_SYSTEM_MESSAGE)lParam);
default:
return DefWindowProc(hwnd, msg, wParam,lParam);
}
return (LRESULT)0L;
}