windows-nt/Source/XPSP1/NT/base/win32/fusion/inc/serialst.h
2020-09-26 16:20:57 +08:00

336 lines
6.2 KiB
C

/*++
Copyright (c) 1994 Microsoft Corporation
Module Name:
serialst.h
Abstract:
Header file for serialst.c
Author:
Richard L Firth (rfirth) 16-Feb-1995
Revision History:
16-Feb-1995 rfirth
Created
05-Jul-1999 adriaanc
nabbed for fusion
--*/
#if defined(__cplusplus)
extern "C" {
#endif
// defines copied from wininet\common
#define InitializeListHead(ListHead) (\
(ListHead)->Flink = (ListHead)->Blink = (ListHead))
#define IsListEmpty(ListHead) \
((ListHead)->Flink == (ListHead))
#define RemoveHeadList(ListHead) \
(ListHead)->Flink;\
{RemoveEntryList((ListHead)->Flink)}
#define RemoveTailList(ListHead) \
(ListHead)->Blink;\
{RemoveEntryList((ListHead)->Blink)}
#define RemoveEntryList(Entry) {\
PLIST_ENTRY _EX_Blink;\
PLIST_ENTRY _EX_Flink;\
_EX_Flink = (Entry)->Flink;\
_EX_Blink = (Entry)->Blink;\
_EX_Blink->Flink = _EX_Flink;\
_EX_Flink->Blink = _EX_Blink;\
}
#define InsertTailList(ListHead,Entry) {\
PLIST_ENTRY _EX_Blink;\
PLIST_ENTRY _EX_ListHead;\
_EX_ListHead = (ListHead);\
_EX_Blink = _EX_ListHead->Blink;\
(Entry)->Flink = _EX_ListHead;\
(Entry)->Blink = _EX_Blink;\
_EX_Blink->Flink = (Entry);\
_EX_ListHead->Blink = (Entry);\
}
#define InsertHeadList(ListHead,Entry) {\
PLIST_ENTRY _EX_Flink;\
PLIST_ENTRY _EX_ListHead;\
_EX_ListHead = (ListHead);\
_EX_Flink = _EX_ListHead->Flink;\
(Entry)->Flink = _EX_Flink;\
(Entry)->Blink = _EX_ListHead;\
_EX_Flink->Blink = (Entry);\
_EX_ListHead->Flink = (Entry);\
}
#define PopEntryList(ListHead) \
(ListHead)->Next;\
{\
PSINGLE_LIST_ENTRY FirstEntry;\
FirstEntry = (ListHead)->Next;\
if (FirstEntry != NULL) { \
(ListHead)->Next = FirstEntry->Next;\
} \
}
#define PushEntryList(ListHead,Entry) \
(Entry)->Next = (ListHead)->Next; \
(ListHead)->Next = (Entry)
//
// types
//
#if DBG
typedef struct _RESOURCE_INFO
{
DWORD Tid;
} RESOURCE_INFO, *LPRESOURCE_INFO;
#endif // DBG
typedef struct {
#if DBG
//
// Signature - must have this to ensure its really a serialized list. Also
// makes finding start of this structure relatively easy when debugging
//
DWORD Signature;
//
// ResourceInfo - basically who owns this 'object', combined with yet more
// debugging information
//
RESOURCE_INFO ResourceInfo;
//
// LockCount - number of re-entrant locks held
//
LONG LockCount;
#endif // DBG
LIST_ENTRY List;
//
// ElementCount - number of items on list. Useful for consistency checking
//
LONG ElementCount;
//
// Lock - we must acquire this to update the list. Put this structure at
// the end to make life easier when debugging
//
CRITICAL_SECTION Lock;
} SERIALIZED_LIST, *LPSERIALIZED_LIST;
//
// SERIALIZED_LIST_ENTRY - we can use this in place of LIST_ENTRY so that in
// the debug version we can check for cycles, etc.
//
typedef struct {
LIST_ENTRY List;
#if DBG
DWORD Signature;
DWORD Flags;
#endif
} SERIALIZED_LIST_ENTRY, *LPSERIALIZED_LIST_ENTRY;
//
// prototypes
//
#if DBG
VOID
InitializeSerializedList(
IN LPSERIALIZED_LIST SerializedList
);
VOID
TerminateSerializedList(
IN LPSERIALIZED_LIST SerializedList
);
VOID
LockSerializedList(
IN LPSERIALIZED_LIST SerializedList
);
VOID
UnlockSerializedList(
IN LPSERIALIZED_LIST SerializedList
);
VOID
InsertAtHeadOfSerializedList(
IN LPSERIALIZED_LIST SerializedList,
IN PLIST_ENTRY Entry
);
VOID
InsertAtTailOfSerializedList(
IN LPSERIALIZED_LIST SerializedList,
IN PLIST_ENTRY Entry
);
VOID
RemoveFromSerializedList(
IN LPSERIALIZED_LIST SerializedList,
IN PLIST_ENTRY Entry
);
BOOL
IsSerializedListEmpty(
IN LPSERIALIZED_LIST SerializedList
);
PLIST_ENTRY
HeadOfSerializedList(
IN LPSERIALIZED_LIST SerializedList
);
PLIST_ENTRY
TailOfSerializedList(
IN LPSERIALIZED_LIST SerializedList
);
BOOL
CheckEntryOnSerializedList(
IN LPSERIALIZED_LIST SerializedList,
IN PLIST_ENTRY Entry,
IN BOOL ExpectedResult
);
#define IsLockHeld(list) \
(((list)->ResourceInfo.Tid == GetCurrentThreadId()) \
? ((list)->LockCount != 0) \
: FALSE)
#else // DBG
#define InitializeSerializedList(list) \
{ \
InitializeListHead(&(list)->List); \
InitializeCriticalSection(&(list)->Lock); \
(list)->ElementCount = 0; \
}
#define TerminateSerializedList(list) \
DeleteCriticalSection(&(list)->Lock)
#define LockSerializedList(list) \
EnterCriticalSection(&(list)->Lock)
#define UnlockSerializedList(list) \
LeaveCriticalSection(&(list)->Lock)
#define InsertAtHeadOfSerializedList(list, entry) \
{ \
LockSerializedList(list); \
InsertHeadList(&(list)->List, entry); \
++(list)->ElementCount; \
UnlockSerializedList(list); \
}
#define InsertAtTailOfSerializedList(list, entry) \
{ \
LockSerializedList(list); \
InsertTailList(&(list)->List, entry); \
++(list)->ElementCount; \
UnlockSerializedList(list); \
}
#define RemoveFromSerializedList(list, entry) \
{ \
LockSerializedList(list); \
RemoveEntryList(entry); \
--(list)->ElementCount; \
UnlockSerializedList(list); \
}
#define IsSerializedListEmpty(list) \
IsListEmpty(&(list)->List)
#define HeadOfSerializedList(list) \
(list)->List.Flink
#define TailOfSerializedList(list) \
(list)->List.Blink
#define IsLockHeld(list) \
/* NOTHING */
#endif // DBG
//
// functions that are always functions
//
LPVOID
SlDequeueHead(
IN LPSERIALIZED_LIST SerializedList
);
LPVOID
SlDequeueTail(
IN LPSERIALIZED_LIST SerializedList
);
BOOL
IsOnSerializedList(
IN LPSERIALIZED_LIST SerializedList,
IN PLIST_ENTRY Entry
);
//
// functions that are always macros
//
#define NextInSerializedList(list, entry)\
(( ((entry)->List).Flink == &((list)->List))? NULL : ((entry)->List).Flink)
#define ElementsOnSerializedList(list) \
(list)->ElementCount
#define SlSelf(SerializedList) \
&(SerializedList)->List.Flink
#if defined(__cplusplus)
}
#endif