46 lines
1.4 KiB
C
46 lines
1.4 KiB
C
/*
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* BUSY.H
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*
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* Internal definitions, structures, and function prototypes for the
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* OLE 2.0 UI Busy dialog.
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*
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* Copyright (c)1992 Microsoft Corporation, All Right Reserved
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*/
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#ifndef _BUSY_H_
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#define _BUSY_H_
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//Internally used structure
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typedef struct tagBUSY
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{
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//Keep this item first as the Standard* functions depend on it here.
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LPOLEUIBUSY lpOBZ; //Original structure passed.
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/*
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* What we store extra in this structure besides the original caller's
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* pointer are those fields that we need to modify during the life of
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* the dialog or that we don't want to change in the original structure
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* until the user presses OK.
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*/
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DWORD dwFlags; // Flags passed in
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HWND hWndBlocked; // HWND of app which is blocking
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} BUSY, *PBUSY, FAR *LPBUSY;
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// Internal function prototypes
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BOOL GetTaskInfo(HWND hWnd, HTASK htask, LPTSTR FAR* lplpszTaskName, LPTSTR FAR*lplpszWindowName, HWND FAR*lphWnd);
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void BuildBusyDialogString(HWND, DWORD, int, LPTSTR, LPTSTR);
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BOOL CALLBACK EXPORT BusyDialogProc(HWND hDlg, UINT iMsg, WPARAM wParam, LPARAM lParam);
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void BusyCleanup(HWND hDlg);
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BOOL FBusyInit(HWND hDlg, WPARAM wParam, LPARAM lParam);
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BOOL InitEnumeration(void);
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void UnInitEnumeration(void);
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StartTaskManager(void);
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void MakeWindowActive(HWND hWndSwitchTo);
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#endif //_BUSY_H_
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