591 lines
17 KiB
Plaintext
591 lines
17 KiB
Plaintext
##########################################################################
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#
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# Makefile for OUTLUI.DLL
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#
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# Usage: NMAKE (builds DEBUG library)
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# or: NMAKE RELEASE=1 (builds RELEASE library -- no debug symbols)
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# or: NMAKE clean (erase all compiled files)
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#
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# Environment variables:
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# DEVROOT_DIR=<path> (root dir for sample code development)
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#
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##########################################################################
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LIBNAME = outlui
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!ifndef DEVROOT_DIR
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!error You must define DEVROOT_DIR (ole20 sub-tree)
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!endif
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!ifndef INCLUDE
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!error You must define INCLUDE (non ole20 include files)
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!endif
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!ifndef LIB
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!error You must deinfe LIB (non ole20 libraries)
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!endif
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!ifndef OLEBUILD
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OLEBUILD=NT
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!endif
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OLE2_H=$(DEVROOT_DIR)\h
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OLE2_LIB=$(DEVROOT_DIR)\lib
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!ifndef SAMPLE_DIR
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SAMPLE_DIR = $(DEVROOT_DIR)\samples
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!endif
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SRC_DIR = $(SAMPLE_DIR)\$(APP)
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MAKEFILE = makefile.32
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# ============================================================================
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# File: M A K E F I L E
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#
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# NMAKE description file for the OLE2.0 User Interface DLL
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#
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# Copyright (C) Microsoft Corporation, 1992-1993. All Rights Reserved.
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# Microsoft Confidential.
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# ============================================================================
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# ----------------------------------------------------------------------------
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# U I M A K E . I N I
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# ----------------------------------------------------------------------------
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!if "$(OLEBUILD)" == "DOS" || "$(OLEBUILD)" == ""
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DOS=1
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!endif
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!if "$(OLEBUILD)" == "NT"
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NT=1
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!if "$(MACHINE)" == "i386" || "$(MACHINE)" == ""
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MACHINE = i386
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MACHINE_D = _X86_
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MACHINE_CC = cl386
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!endif
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!if "$(MACHINE)" == "MIPS"
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MACHINE = mips
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MACHINE_D = _MIPS_
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MACHINE_CC = cc
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!endif
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!endif
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!include "uimake.ini"
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!ifndef LANG
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LANG=USA
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!endif
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!ifndef BUILD
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BUILD=dll
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!endif
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GOAL: MAKEINI
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nmake -f $(MAKEFILE) PRELUDE SETFLAGS $(LIBNAME).$(BUILD)
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MAKEINI:
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nmake -f $(MAKEFILE) LIBNAME=$(LIBNAME) LANG=$(LANG) BUILD=$(BUILD) RESOURCE=RESOUCE REL_DIR=$(OLEREL_DIR) DEBUG
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!if "$(INSTALL_DIR)"==""
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INSTALL_DIR = $(REL_DIR)
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!endif
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#use src/tok pairs to build if localized version
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!if ("$(LANG)"!="USA") && ("$(LANG)"!="usa")
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SRCTOK=1
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!endif
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# ----------------------------------------------------------------------------
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# O B J E C T F I L E L I S T
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# ----------------------------------------------------------------------------
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UI_COBJS = \
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D^\busy.obj\
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D^\common.obj\
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D^\convert.obj\
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D^\dbgutil.obj\
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D^\drawicon.obj\
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D^\hatch.obj\
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D^\icon.obj\
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D^\iconbox.obj\
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D^\insobj.obj\
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D^\links.obj\
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D^\msgfiltr.obj\
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D^\enumfetc.obj\
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D^\objfdbk.obj\
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D^\ole2ui.obj\
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D^\olestd.obj\
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D^\targtdev.obj\
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D^\oleutl.obj\
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D^\pastespl.obj\
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D^\regdb.obj\
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D^\resimage.obj\
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D^\utility.obj\
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UI_NOPCOBJS = \
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D^\geticon.obj\
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UI_DLLOBJS = \
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D^\dllfuncs.obj\
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PRECOMPOBJ=$(O)precomp.obj
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PRECOMP=$(O)precomp.pch
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# ----------------------------------------------------------------------------
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# R E S O U R C E L I S T
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# ----------------------------------------------------------------------------
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RES = \
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busy.h \
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common.h \
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convert.h \
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edlinks.h \
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geticon.h \
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icon.h \
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iconbox.h \
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insobj.h \
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msgfiltr.h \
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enumfetc.h \
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ole2ui.h \
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pastespl.h \
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resimage.h \
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$(RESOURCE)\STATIC\default.ico \
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$(RESOURCE)\STATIC\bang.ico \
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$(RESOURCE)\STATIC\egares.bmp \
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$(RESOURCE)\STATIC\hivgares.bmp \
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$(RESOURCE)\STATIC\vgares.bmp \
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$(RESOURCE)\$(LANG)\strings.rc \
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$(RESOURCE)\$(LANG)\busy.dlg \
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$(RESOURCE)\$(LANG)\convert.dlg \
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$(RESOURCE)\$(LANG)\fileopen.dlg \
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$(RESOURCE)\$(LANG)\icon.dlg \
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$(RESOURCE)\$(LANG)\insobj.dlg \
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$(RESOURCE)\$(LANG)\links.dlg \
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$(RESOURCE)\$(LANG)\pastespl.dlg \
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$(RESOURCE)\$(LANG)\prompt.dlg \
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$(RESOURCE)\ole2ui.rcv \
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$(RESOURCE)\$(LANG)\verlocal.h \
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# ----------------------------------------------------------------------------
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# D E B U G S T A T I C L I B M A K E P A R A M E T E R S
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# ----------------------------------------------------------------------------
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DEBUGLIB:
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@echo Creating DEBUG LIB <<uimake.ini
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# This is the DEBUG static .LIB UILibrary INI file
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MSG=DEBUG Static LIB Version ($$(LANG))
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DEBUG=1
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MODEL=M
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# Make a static library called OLE2UI.LIB
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LIBNAME=OLE2UI
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REL_DIR=$(REL_DIR)
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OLEREL_DIR=$(OLEREL_DIR)
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OBJ=DEBUGLIB
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BUILD=LIB
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RESOURCE=RESOURCE
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CFLAGS=-c -Od -GA2s -W3 -Zpei -A$(MODEL) -D_DEBUG
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RFLAGS=-D DEBUG
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LFLAGS=/MAP:FULL /CO /LINE /NOD /NOE /SE:300
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UILIBS=mlibcew libw ole2 storage shell commdlg toolhelp
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CC=cl
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AS=masm
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RS=rc
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LK=link
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LANG=$(LANG)
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LIBOBJS = $$(UI_COBJS:D^\=DEBUGLIB^\) $$(UI_NOPCOBJS:D^\=DEBUGLIB\NOPC^\)
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<<KEEP
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@echo Creating <<uiclass.h
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#define OLEUICLASS1 "$(LIBNAME)Class1"
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#define OLEUICLASS2 "$(LIBNAME)Class2"
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<<KEEP
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@echo Enter "$(MAKE)" to make Debug static LIB UILibrary
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# ----------------------------------------------------------------------------
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# R E T A I L S T A T I C L I B M A K E P A R A M E T E R S
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# ----------------------------------------------------------------------------
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RETAILIB:
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@echo Creating RETAIL LIB <<uimake.ini
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# This is the RETAIL static .LIB UILibrary INI file
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MSG=RETAIL Static LIB Version ($$(LANG))
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RETAIL=1
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MODEL=M
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# Make a static library called OLE2UI.LIB
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LIBNAME=OLE2UI
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REL_DIR=$(REL_DIR)
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OLEREL_DIR=$(OLEREL_DIR)
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OBJ=RETAILIB
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BUILD=LIB
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RESOURCE=RESOURCE
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CFLAGS=-c -Os -GA2s -W3 -Zpe -A$(MODEL)
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RFLAGS=
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LFLAGS=/MAP:FULL /LINE /NOD /NOE /SE:300
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UILIBS=mlibcew libw ole2 storage shell commdlg toolhelp
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CC=cl
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AS=masm
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RS=rc
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LK=link
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LANG=$(LANG)
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LIBOBJS = $$(UI_COBJS:D^\=RETAILIB^\) $$(UI_NOPCOBJS:D^\=RETAILIB\NOPC^\)
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<<KEEP
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@echo Creating <<uiclass.h
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#define OLEUICLASS1 "$(LIBNAME)Class1"
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#define OLEUICLASS2 "$(LIBNAME)Class2"
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<<KEEP
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@echo Enter "$(MAKE)" to make Retail static LIB UILibrary
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# ----------------------------------------------------------------------------
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# D E B U G M A K E P A R A M E T E R S
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# ----------------------------------------------------------------------------
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!ifdef NT
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DEBUG:
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@echo Creating DEBUG for NT <<uimake.ini
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# This is the DEBUG UILibrary INI file
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MSG=DEBUG Version ($$(LANG))
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DEBUG=1
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LIBNAME=$(LIBNAME)
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REL_DIR=$(REL_DIR)
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OLEREL_DIR=$(OLEREL_DIR)
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OBJ=DEBUG
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RESOURCE=RESOURCE
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CC = $(MACHINE_CC)
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DEFS1 = /D$(MACHINE_D) /D_DEBUG /D_DEBUGTRACE=0 /DWIN32 /DOLE2SHIP
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DEFS2 = /D$(MACHINE)=1 /D_NTWIN /D_WINDOWS /DWINVER=0x030A /D_NTDLL /D_DLL
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CFLAGS = $$(DEFS1) $$(DEFS2) /Z7 /Od /c /Fc /G3 /W3 /nologo $(CL)
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LFLAGS = -subsystem:windows -machine:$(MACHINE) -debug:mapped,full -debugtype:both
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RFLAGS = /DWIN32 /D_DEBUG
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UILIBS1 = mpr.lib crtdll.lib ntdll.lib
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UILIBS2 = ole2w32.lib storag32.lib
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UILIBS3 = kernel32.lib user32.lib gdi32.lib advapi32.lib shell32.lib comdlg32.lib
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UILIBS = $$(UILIBS1) $$(UILIBS2) $$(UILIBS3)
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LK = link32
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LANG = $(LANG)
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RS = rc
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DLLOBJS = $$(UI_DLLOBJS:D^\=DEBUG^\)
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LIBOBJS = $$(UI_COBJS:D^\=DEBUG^\) $$(UI_NOPCOBJS:D^\=DEBUG\NOPC^\)
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<<KEEP
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@echo Enter "$(MAKE)" to make Debug UILibrary
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!else
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DEBUG:
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@echo Creating DEBUG <<uimake.ini
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# This is the DEBUG UILibrary INI file
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MSG=DEBUG DLL Version ($$(LANG))
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DEBUG=1
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MODEL=M
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LIBNAME=$(LIBNAME)
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REL_DIR=$(REL_DIR)
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OLEREL_DIR=$(OLEREL_DIR)
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OBJ=DEBUG
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BUILD=DLL
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RESOURCE=RESOURCE
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CFLAGS=-c -Od -GD2s -W3 -Zpei -AMw -D_DEBUG -DDLL_VER -D_WINDLL
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RFLAGS=-D DEBUG -D DLL_VER
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LFLAGS=/MAP:FULL /CO /LINE /NOD /NOE /SE:300
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UILIBS=mdllcew libw ole2 storage shell commdlg toolhelp
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CC=cl
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RS=rc
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LK=link
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LANG=$(LANG)
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DLLOBJS = $$(UI_DLLOBJS:D^\=DEBUG^\)
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LIBOBJS = $$(UI_COBJS:D^\=DEBUG^\) $$(UI_NOPCOBJS:D^\=DEBUG\NOPC^\)
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<<KEEP
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@echo Creating <<uiclass.h
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#define OLEUICLASS1 "$(LIBNAME)Class1"
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#define OLEUICLASS2 "$(LIBNAME)Class2"
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<<KEEP
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@echo Enter "$(MAKE)" to make Debug UILibrary
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!endif
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# ----------------------------------------------------------------------------
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# R E T A I L D L L M A K E P A R A M E T E R S
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# ----------------------------------------------------------------------------
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RETAIL:
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@echo Creating RETAIL <<uimake.ini
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# This is the RETAIL UILibrary INI file
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MSG=RETAIL DLL Version ($$(LANG))
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RETAIL=1
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MODEL=M
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LIBNAME=$(LIBNAME)
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REL_DIR=$(REL_DIR)
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OLEREL_DIR=$(OLEREL_DIR)
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OBJ=RETAIL
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BUILD=DLL
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RESOURCE=RESOURCE
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CFLAGS=-c -Os -GD2s -W3 -Zpe -AMw -DOPTIMIZE -DDLL_VER -D_WINDLL
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RFLAGS=-D DLL_VER
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LFLAGS=/MAP /NOD /NOE /SE:300 /AL:16
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UILIBS=mdllcew libw ole2 storage shell commdlg toolhelp
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CC=cl
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RS=rc
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LK=link
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LANG=$(LANG)
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DLLOBJS = $$(UI_DLLOBJS:D^\=RETAIL^\)
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LIBOBJS = $$(UI_COBJS:D^\=RETAIL^\) $$(UI_NOPCOBJS:D^\=RETAIL\NOPC^\)
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<<KEEP
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@echo Creating <<uiclass.h
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#define OLEUICLASS1 "$(LIBNAME)Class1"
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#define OLEUICLASS2 "$(LIBNAME)Class2"
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<<KEEP
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@echo Enter "$(MAKE)" to make Retail UILibrary
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!if [if not exist $(OBJ)\*. md $(OBJ) >nul]
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!error Object subdirectory $(OBJ)\ could not be created
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!endif
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!if [if not exist $(OBJ)\NOPC\*. md $(OBJ)\NOPC > nul]
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!error non-precompiled header object subdirectory $(OBJ)\NOPC\ could not be created
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!endif
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#select language for version resource if localized version
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!if ("$(LANG)"!="USA") && ("$(LANG)"!="usa")
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RFLAGS=$(RFLAGS) -D VER_LOC
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!endif
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!if ("$(LIBNAME)"=="PUBOLEUI")
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RFLAGS=$(RFLAGS) -D PUBLISHER
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!endif
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.SUFFIXES: .c .asm .obj .res .rc .def .bmp .ico .exe .dll .cod .str
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O=.\$(OBJ)^\
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# ----------------------------------------------------------------------------
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# I N F E R E N C E R U L E S
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# ----------------------------------------------------------------------------
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# compile C file without precompiled headers into object directory\NOPC
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# dont compile c files etc for lcoalized builds.
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!ifndef SRCTOK
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{}.c{$(O)NOPC\}.obj:
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@echo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Compiling $(@B).c <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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!ifdef DOS
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SET CL=$(CFLAGS)
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$(CC) -Fo$(O)NOPC\$(@B) $(@B).c
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!else
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$(CC) $(CFLAGS) -Fo$(O)NOPC\$(@B) $(@B).c
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!endif
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# compile C file into object directory
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{}.c{$(O)}.obj:
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@echo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Compiling $(@B).c <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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!ifdef DOS
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SET CL=$(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch
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$(CC) -Fo$(O)$(@B) $(@B).c
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!else
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$(CC) $(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch -Fo$(O)$(@B) $(@B).c
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!endif
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!endif
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#endif SRCTOK
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{}.rc{$(O)}.res:
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@echo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Resource Compiling $(@B).res <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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$(RS) -I $(RESOURCE)\$(LANG);$(RESOURCE)\static;$(RESOURCE) -FO $(O)$(@B).res -R $(RFLAGS) $(@B).rc
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-del $(LIBNAME).dll
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!ifndef SRCTOK
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{}.c.cod:
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@echo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Making $(@B).cod <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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!ifdef DOS
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SET CL=$(CFLAGS) -f -Fc
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$(CC) $(@B).c
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!else
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$(CC) $(CFLAGS) -f- -Fc $(@B).c
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!endif
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!endif
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#endif SRCTOK
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|
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|
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# rules for creating rc & dlg files for localized verisons from src/tok pairs
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!ifdef SRCTOK
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$(RESOURCE)\$(LANG)\busy.dlg : $(RESOURCE)\$(LANG)\busy.tok $(RESOURCE)\src\busy.src
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tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
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$(RESOURCE)\$(LANG)\convert.dlg : $(RESOURCE)\$(LANG)\convert.tok $(RESOURCE)\src\convert.src
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tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
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|
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$(RESOURCE)\$(LANG)\fileopen.dlg : $(RESOURCE)\$(LANG)\fileopen.tok $(RESOURCE)\src\fileopen.src
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tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
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|
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$(RESOURCE)\$(LANG)\icon.dlg : $(RESOURCE)\$(LANG)\icon.tok $(RESOURCE)\src\icon.src
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tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
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$(RESOURCE)\$(LANG)\insobj.dlg : $(RESOURCE)\$(LANG)\insobj.tok $(RESOURCE)\src\insobj.src
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tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
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$(RESOURCE)\$(LANG)\links.dlg : $(RESOURCE)\$(LANG)\links.tok $(RESOURCE)\src\links.src
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tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
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|
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$(RESOURCE)\$(LANG)\pastespl.dlg : $(RESOURCE)\$(LANG)\pastespl.tok $(RESOURCE)\src\pastespl.src
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tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
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|
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$(RESOURCE)\$(LANG)\prompt.dlg : $(RESOURCE)\$(LANG)\prompt.tok $(RESOURCE)\src\prompt.src
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tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
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$(RESOURCE)\$(LANG)\strings.rc : $(RESOURCE)\$(LANG)\strings.tok $(RESOURCE)\src\strings.src
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tok -q -f $*.tok $(RESOURCE)\src\$(@B).src > $@
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!endif
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|
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# ----------------------------------------------------------------------------
|
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# D E P E N D F I L E C R E A T I O N
|
||
# ----------------------------------------------------------------------------
|
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UI_CFILE = $(UI_COBJS:.obj=.c) $(UI_DLLOBJS:.obj=.c)
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UI_NOPCFILE = $(UI_NOPCOBJS:.obj=.c)
|
||
DEPEND: nul
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@echo Making a NEW dependancy file.
|
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mkdep -p $$(O) -s .obj $(UI_CFILE:D^\=) > tmp.tmp
|
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sed "s/:/: $$(PRECOMP)/g" < tmp.tmp > depend
|
||
-del tmp.tmp
|
||
mkdep -p $$(O)NOPC\ -s .obj $(UI_NOPCFILE:D^\=) >> depend
|
||
mkdep -p $$(O) -s .pch precomp.c >> depend
|
||
|
||
# ----------------------------------------------------------------------------
|
||
# W E L C O M E B A N N E R
|
||
# ----------------------------------------------------------------------------
|
||
PRELUDE:
|
||
@echo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ
|
||
@echo <20> Makefile for UILibrary <20>
|
||
@echo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ
|
||
@echo $(MSG)
|
||
!ifndef SRCTOK
|
||
set INCLUDE=$(OLEREL_DIR);$(INCLUDE)
|
||
set LIB=$(OLEREL_DIR);$(LIB)
|
||
!endif
|
||
|
||
SETFLAGS:
|
||
set INCLUDE=$(INCLUDE);$(OLE2_H)
|
||
set LIB=$(LIB);$(OLE2_LIB)
|
||
|
||
|
||
# ----------------------------------------------------------------------------
|
||
# G O A L T A R G E T S
|
||
# ----------------------------------------------------------------------------
|
||
!include "depend"
|
||
|
||
CLEAN: CleanUp GOAL
|
||
|
||
CleanUp: MAKEINI
|
||
nmake -f $(MAKEFILE) SETFLAGS Delete
|
||
|
||
Delete:
|
||
-echo y|del .\$(OBJ)\*.*
|
||
-del $(LIBNAME).dll
|
||
-del $(LIBNAME).lib
|
||
|
||
!ifndef SRCTOK
|
||
|
||
$(O)precomp.pch: precomp.c
|
||
!ifdef DOS
|
||
SET CL=$(CFLAGS) -Fp$(O)precomp.pch -Ycole2ui.h
|
||
$(CC) -Fo$(O)$(@B) precomp.c
|
||
!else
|
||
$(CC) $(CFLAGS) -Fp$(O)precomp.pch -Ycole2ui.h -Fo$(O)$(@B) precomp.c
|
||
!endif
|
||
!endif
|
||
#endif SRCTOK
|
||
|
||
$(O)ole2ui.res: ole2ui.rc $(RES)
|
||
|
||
ole2ui.rc : $(RESOURCE)\$(LANG)\strings.rc
|
||
|
||
#
|
||
# Build .LIB static library
|
||
#
|
||
|
||
$(LIBNAME).lib: $(LIBOBJS) $(PRECOMPOBJ)
|
||
-del $(O)$(LIBNAME).lib
|
||
lib @<<
|
||
$(O)$(LIBNAME).lib
|
||
y
|
||
$(PRECOMPOBJ: = +) $(LIBOBJS: = +)
|
||
|
||
<<
|
||
copy $(O)$(LIBNAME).lib $(LIBNAME).lib
|
||
|
||
#
|
||
# Build .DLL dynamic-link library
|
||
#
|
||
|
||
!if "$(OLEBUILD)" == "NT"
|
||
!else
|
||
$(O)$(LIBNAME).lib: $(LIBOBJS) $(PRECOMPOBJS)
|
||
-del $(O)$(LIBNAME).lib
|
||
lib @<<
|
||
$(O)$(LIBNAME).lib
|
||
y
|
||
$(PRECOMPOBJ: = +) $(LIBOBJS: = +)
|
||
|
||
<<
|
||
!endif
|
||
|
||
!if "$(OLEBUILD)" == "NT"
|
||
|
||
$(LIBNAME).dll: $(LIBNAME).d32 $(PRECOMPOBJS) $(LIBOBJS) $(DLLOBJS) $(O)ole2ui.res
|
||
@echo Linking ...
|
||
lib32 -out:$*.lib -def:$(LIBNAME).d32 -machine:$(MACHINE) $(LIBOBJS) $(DLLOBJS)
|
||
cvtres -$(MACHINE) $(O)ole2ui.res -o $*.rs
|
||
link32 $(LFLAGS) -entry:LibMain@12 @<<$(BUILD_DIR)\ole2util.lnk
|
||
$(LIBNAME).exp $(LIBOBJS) $(DLLOBJS) $(PRECOMPOBJ) $(UILIBS) $*.rs -out:$@ -map:$*.map -dll $(UILIBS)
|
||
<<KEEP
|
||
|
||
!else
|
||
$(O)$(LIBNAME).exe: $(O)$(LIBNAME).lib $(DLLOBJS) $(O)ole2ui.res
|
||
@echo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>į Linking UILibrary <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
@echo Creating <<$(O)$(@B).lnk
|
||
$(LFLAGS) +
|
||
$(PRECOMPOBJ: = +^
|
||
)+
|
||
$(DLLOBJS: = +^
|
||
)+
|
||
|
||
$(O)$(@B)
|
||
$(@B).map
|
||
$(UILIBS) $(O)$(LIBNAME).lib
|
||
$(LIBNAME).def
|
||
<<KEEP
|
||
|
||
$(LK) @$(O)$(@B).lnk
|
||
$(RS) -31 $(RFLAGS) $(O)ole2ui.res $(O)$(LIBNAME).exe
|
||
|
||
!ifndef SRCTOK
|
||
$(LIBNAME).dll: $(O)$(LIBNAME).exe ole2ui.def
|
||
copy $(O)$(LIBNAME).exe $(LIBNAME).dll
|
||
mapsym -n -l $(LIBNAME).map
|
||
implib $(LIBNAME).lib $(LIBNAME).dll
|
||
!else
|
||
$(LIBNAME).dll: $(O)ole2ui.res
|
||
copy $(RESOURCE)\USA\$(LIBNAME).dll $(LIBNAME).dll
|
||
$(RS) -31 -K $(RFLAGS) $(O)ole2ui.res $(LIBNAME).dll
|
||
!endif
|
||
!endif
|
||
#endif SRCTOK
|
||
|
||
|
||
install: MAKEINI
|
||
nmake -f $(MAKEFILE) SETFLAGS InstallAll
|
||
|
||
# install built library to $(INSTALL_DIR) dir
|
||
InstallAll:
|
||
copy $(LIBNAME).dll $(INSTALL_DIR)
|
||
copy $(LIBNAME).lib $(INSTALL_DIR)
|
||
copy $(LIBNAME).sym $(INSTALL_DIR)
|
||
copy ole2ui.h $(INSTALL_DIR)
|
||
copy msgfiltr.h $(INSTALL_DIR)
|
||
copy enumfetc.h $(INSTALL_DIR)
|
||
copy regdb.h $(INSTALL_DIR)
|
||
copy olestd.h $(INSTALL_DIR)
|
||
copy geticon.h $(INSTALL_DIR)
|
||
copy ole2ui.rc $(INSTALL_DIR)
|
||
copy uiclass.h $(INSTALL_DIR)
|
||
|
||
# EOF ========================================================================
|