273 lines
8.2 KiB
Makefile
273 lines
8.2 KiB
Makefile
# ============================================================================
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# File: OLE2UI.MAK
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#
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# NMAKE description file to build STATIC version of OLE2.0 User Interface LIB
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#
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# Copyright (C) Microsoft Corporation, 1992-1993. All Rights Reserved.
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# ============================================================================
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#
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# Usage Notes:
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# -----------
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#
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# This makefile is designed to be used in one step. This makefile does
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# NOT use the file called UIMAKE.INI. This makefile builds the OLE2UI.LIB
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# library. It is NOT necessary to build custom versions of the static
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# library version of OLE2UI. Everyone can use the same OLE2UI.LIB library
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# as built by this makefile.
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#
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# NMAKE -F OLE2UI.MAK
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#
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#
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# The following lists a few of the settings in this makefile file which
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# you might change, and what effect those changes might have. For a
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# complete listing of all the available options and how they are used,
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# see the makefile below.
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#
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# MODEL=[S|M|C|L] -- The memory model.
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#
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# ============================================================================
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# ----------------------------------------------------------------------------
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# U I M A K E . I N I
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# ----------------------------------------------------------------------------
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DOS=1
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# Make a static library called OLE2UI.LIB
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DEBUG=0
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MODEL=M
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RESOURCE=RESOURCE
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!ifndef REL_DIR
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REL_DIR=c:\ole2samp\release
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!endif
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!ifndef OLERELDIR
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OLEREL_DIR=c:\ole2samp\release
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!endif
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!if "$(INSTALL_DIR)"==""
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INSTALL_DIR = $(REL_DIR)
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!endif
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# ----------------------------------------------------------------------------
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# O B J E C T F I L E L I S T
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# ----------------------------------------------------------------------------
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UI_COBJS = \
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D^\busy.obj\
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D^\common.obj\
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D^\convert.obj\
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D^\dbgutil.obj\
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D^\drawicon.obj\
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D^\hatch.obj\
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D^\icon.obj\
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D^\iconbox.obj\
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D^\insobj.obj\
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D^\links.obj\
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D^\msgfiltr.obj\
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D^\enumfetc.obj\
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D^\enumstat.obj\
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D^\objfdbk.obj\
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D^\ole2ui.obj\
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D^\olestd.obj\
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D^\targtdev.obj\
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D^\oleutl.obj\
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D^\pastespl.obj\
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D^\regdb.obj\
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D^\resimage.obj\
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D^\utility.obj\
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UI_NOPCOBJS = \
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D^\geticon.obj\
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D^\dballoc.obj\
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D^\suminfo.obj\
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D^\stdpal.obj\
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PRECOMPOBJ= $(O)precomp.obj
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PRECOMP=$(O)precomp.pch
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!if ("$(DEBUG)"=="1")
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MSG=DEBUG Static LIB Version
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LIBNAME=$(MODEL)OLE2UID
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CFLAGS=-c -Od -GA2s -W3 -Zpei -A$(MODEL) -D_DEBUG
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RFLAGS=-D DEBUG
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LFLAGS=/MAP:FULL /CO /LINE /NOD /NOE /SE:300 /NOPACKCODE
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UILIBS=mlibcew libw ole2 storage shell commdlg toolhelp
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CC=cl
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AS=masm
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RS=rc
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LK=link
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OBJ=DEBUGLIB
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LIBOBJS = $(UI_COBJS:D^\=DEBUGLIB^\) $(UI_NOPCOBJS:D^\=DEBUGLIB\NOPC^\)
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!else
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MSG=RETAIL Static LIB Version
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LIBNAME=$(MODEL)OLE2UI
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CFLAGS=-c -Os -GA2s -W3 -Zpe -A$(MODEL)
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RFLAGS=
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LFLAGS=/MAP:FULL /LINE /NOD /NOE /SE:300 /NOPACKCODE
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UILIBS=mlibcew libw ole2 storage shell commdlg toolhelp
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CC=cl
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AS=masm
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RS=rc
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LK=link
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OBJ=RETAILIB
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LIBOBJS = $(UI_COBJS:D^\=RETAILIB^\) $(UI_NOPCOBJS:D^\=RETAILIB\NOPC^\)
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!endif
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!if [if not exist $(OBJ)\*. md $(OBJ) >nul]
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!error Object subdirectory $(OBJ)\ could not be created
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!endif
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!if [if not exist $(OBJ)\NOPC\*. md $(OBJ)\NOPC > nul]
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!error non-precompiled header object subdirectory $(OBJ)\NOPC\ could not be created
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!endif
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# ----------------------------------------------------------------------------
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# R E S O U R C E L I S T
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# ----------------------------------------------------------------------------
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RES = \
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busy.h \
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common.h \
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convert.h \
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edlinks.h \
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geticon.h \
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icon.h \
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iconbox.h \
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insobj.h \
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msgfiltr.h \
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enumfetc.h \
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ole2ui.h \
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pastespl.h \
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resimage.h \
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dballoc.h \
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suminfo.h \
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stdpal.h \
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.SUFFIXES: .c .cpp .obj
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O=.\$(OBJ)^\
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GOAL: PRELUDE $(LIBNAME).LIB
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# ----------------------------------------------------------------------------
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# I N F E R E N C E R U L E S
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# ----------------------------------------------------------------------------
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# compile C file without precompiled headers into object directory\NOPC
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# dont compile c files etc for lcoalized builds.
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{}.c{$(O)NOPC\}.obj:
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@echo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Compiling $(@B).c <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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!ifdef DOS
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SET CL=$(CFLAGS)
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$(CC) -Fo$(O)NOPC\$(@B) $(@B).c
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!else
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$(CC) $(CFLAGS) -D_FILE_=\"$(*B).c\" -Fo$(O)NOPC\$(@B) $(@B).c
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!endif
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# compile C file into object directory
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{}.c{$(O)}.obj:
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@echo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Compiling $(@B).c <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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!ifdef DOS
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SET CL=$(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch
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$(CC) -Fo$(O)$(@B) $(@B).c
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!else
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$(CC) $(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch -D_FILE_=\"$(*B).c\" -Fo$(O)$(@B) $(@B).c
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!endif
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# compile CPP file without precompiled headers into object directory\NOPC
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# dont compile cpp files etc for lcoalized builds.
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{}.cpp{$(O)NOPC\}.obj:
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@echo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Compiling $(@B).cpp <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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!ifdef DOS
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SET CL=$(CFLAGS)
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$(CC) -Fo$(O)NOPC\$(@B) $(@B).cpp
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!else
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$(CC) $(CFLAGS) -D_FILE_=\"$(*B).cpp\" -Fo$(O)NOPC\$(@B) $(@B).cpp
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!endif
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# compile CPP file into object directory
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{}.cpp{$(O)}.obj:
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@echo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Compiling $(@B).cpp <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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!ifdef DOS
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SET CL=$(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch
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$(CC) -Fo$(O)$(@B) $(@B).cpp
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!else
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$(CC) $(CFLAGS) -Yuole2ui.h -Fp$(O)precomp.pch -D_FILE_=\"$(*B).cpp\" -Fo$(O)$(@B) $(@B).cpp
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!endif
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# ----------------------------------------------------------------------------
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# D E P E N D F I L E C R E A T I O N
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# ----------------------------------------------------------------------------
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UI_CFILE = $(UI_COBJS:.obj=.c) $(UI_DLLOBJS:.obj=.c)
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UI_NOPCFILE = $(UI_NOPCOBJS:.obj=.c)
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DEPEND: nul
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@echo Making a NEW dependancy file.
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mkdep -p $$(O) -s .obj $(UI_CFILE:D^\=) > tmp.tmp
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sed "s/:/: $$(PRECOMP)/g" < tmp.tmp > depend
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-del tmp.tmp
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mkdep -p $$(O)NOPC\ -s .obj $(UI_NOPCFILE:D^\=) >> depend
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mkdep -p $$(O) -s .pch precomp.c >> depend
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# ----------------------------------------------------------------------------
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# W E L C O M E B A N N E R
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# ----------------------------------------------------------------------------
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PRELUDE:
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@echo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͻ
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@echo <20> Makefile for UILibrary <20>
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@echo <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͼ
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@echo $(MSG)
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!ifndef SRCTOK
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set INCLUDE=$(OLEREL_DIR);$(INCLUDE)
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set LIB=$(OLEREL_DIR);$(LIB)
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!endif
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# ----------------------------------------------------------------------------
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# G O A L T A R G E T S
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# ----------------------------------------------------------------------------
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!include "depend"
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CLEAN: CleanUp GOAL
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CleanUp:
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-echo y|del .\$(OBJ)\*.*
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-del $(LIBNAME).lib
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$(O)precomp.pch: precomp.c
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!ifdef DOS
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SET CL=$(CFLAGS) -Fp$(O)precomp.pch -Ycole2ui.h
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$(CC) -Fo$(O)$(@B) precomp.c
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!else
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$(CC) $(CFLAGS) -Fp$(O)precomp.pch -Ycole2ui.h -D_FILE_=\"precomp.c\" -Fo$(O)$(@B) precomp.c
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!endif
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#
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# Build .LIB static library
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#
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$(LIBNAME).lib: $(LIBOBJS) $(PRECOMPOBJ)
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-del $(O)$(LIBNAME).lib
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lib @<<
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$(O)$(LIBNAME).lib
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y
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$(PRECOMPOBJ: = +) $(LIBOBJS: = +)
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<<
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copy $(O)$(LIBNAME).lib $(LIBNAME).lib
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# install built library to $(INSTALL_DIR) dir
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install:
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copy $(LIBNAME).lib $(INSTALL_DIR)
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copy ole2ui.h $(INSTALL_DIR)
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copy olestd.h $(INSTALL_DIR)
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copy msgfiltr.h $(INSTALL_DIR)
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copy enumfetc.h $(INSTALL_DIR)
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copy uiclass.h $(INSTALL_DIR)
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# EOF ========================================================================
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