358 lines
9.5 KiB
C++
358 lines
9.5 KiB
C++
//**********************************************************************
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// File name: simpsvr.cpp
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//
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// Main source file for the simple OLE 2.0 server
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//
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// Functions:
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//
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// WinMain - Program entry point
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// MainWndProc - Processes messages for the frame window
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// About - Processes messages for the about dialog
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// DocWndProc - Processes messages for the doc window
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//
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// Copyright (c) 1993 Microsoft Corporation. All rights reserved.
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//**********************************************************************
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#include "pre.h"
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#include "obj.h"
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#include "app.h"
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#include "doc.h"
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#include "icf.h"
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// This line is needed for the debug utilities in OLE2UI
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extern "C" {
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OLEDBGDATA_MAIN("SIMPSVR")
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}
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CSimpSvrApp FAR * lpCSimpSvrApp;
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CClassFactory FAR * lpClassFactory;
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BOOL fBeVerbose = FALSE;
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extern "C"
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void TestDebugOut(LPSTR psz)
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{
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if (fBeVerbose)
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{
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OutputDebugString(psz);
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}
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}
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//**********************************************************************
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//
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// WinMain
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//
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// Purpose:
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//
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// Program entry point
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//
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// Parameters:
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//
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// HANDLE hInstance - Instance handle for this instance
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//
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// HANDLE hPrevInstance - Instance handle for the last instance
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//
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// LPSTR lpCmdLine - Pointer to the command line
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//
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// int nCmdShow - Window State
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//
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// Return Value:
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//
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// msg.wParam
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//
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// Function Calls:
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// Function Location
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//
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// CSimpSvrApp::CSimpSvrApp APP.CPP
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// CSimpSvrApp::fInitApplication APP.CPP
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// CSimpSvrApp::fInitInstance APP.CPP
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// CSimpSvrApp::HandleAccelerators APP.CPP
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// CSimpSvrApp::~CSimpSvrApp APP.CPP
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// OleUIInitialize OLE2UI
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// OleUIUninitialize OLE2UI
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// GetMessage Windows API
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// TranslateMessage Windows API
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// DispatchMessage Windows API
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//
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// Comments:
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//
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//********************************************************************
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int PASCAL WinMain(HANDLE hInstance,HANDLE hPrevInstance,LPSTR lpCmdLine,int nCmdShow)
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{
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MSG msg;
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fBeVerbose = GetProfileInt("OLEUTEST","BeVerbose",0);
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if(fBeVerbose == 0)
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{
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fBeVerbose = GetProfileInt("OLEUTEST","spsvr16",0);
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}
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// recommended size for OLE apps
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SetMessageQueue(96);
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lpCSimpSvrApp = new CSimpSvrApp;
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lpCSimpSvrApp->AddRef(); // need the app ref. count at 1 to hold the
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// app alive.
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lpCSimpSvrApp->ParseCmdLine(lpCmdLine);
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// app initialization
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if (!hPrevInstance)
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if (!lpCSimpSvrApp->fInitApplication(hInstance))
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return (FALSE);
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// instance initialization
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if (!lpCSimpSvrApp->fInitInstance(hInstance, nCmdShow, lpClassFactory))
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return (FALSE);
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/* Initialization required for OLE 2 UI library. This call is
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** needed ONLY if we are using the static link version of the UI
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** library. If we are using the DLL version, we should NOT call
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** this function in our application.
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*/
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if (!OleUIInitialize(hInstance, hPrevInstance))
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{
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OleDbgOut("Could not initialize OLEUI library\n");
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return FALSE;
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}
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// message loop
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while (GetMessage(&msg, NULL, NULL, NULL))
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{
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if (lpCSimpSvrApp->IsInPlaceActive())
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// Only key messages need to be sent to OleTranslateAccelerator. Any other message
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// would result in an extra FAR call to occur for that message processing...
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if ( (msg.message >= WM_KEYFIRST) && (msg.message <= WM_KEYLAST) )
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// OleTranslateAccelerator MUST be called, even though this application does
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// not have an accelerator table. This has to be done in order for the
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// mneumonics for the top level menu items to work properly.
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if ( OleTranslateAccelerator ( lpCSimpSvrApp->GetDoc()->GetObj()->GetInPlaceFrame(),
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lpCSimpSvrApp->GetDoc()->GetObj()->GetFrameInfo(),
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&msg) == NOERROR)
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continue;
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TranslateMessage(&msg); /* Translates virtual key codes */
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DispatchMessage(&msg); /* Dispatches message to window */
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}
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// De-initialization for UI libraries. Just like OleUIInitialize, this
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// funciton is needed ONLY if we are using the static link version of the
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// OLE UI library.
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OleUIUninitialize();
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return (msg.wParam); /* Returns the value from PostQuitMessage */
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}
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//**********************************************************************
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//
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// MainWndProc
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//
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// Purpose:
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//
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// Processes messages for the frame window
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//
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// Parameters:
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//
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// HWND hWnd - Window handle for frame window
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//
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// UINT message - Message value
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//
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// WPARAM wParam - Message info
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//
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// LPARAM lParam - Message info
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//
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// Return Value:
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//
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// long
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//
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// Function Calls:
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// Function Location
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//
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// CSimpSvrApp::lCommandHandler APP.CPP
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// CSimpSvrApp::DestroyDocs APP.CPP
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// CSimpSvrApp::lCreateDoc APP.CPP
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// CSimpSvrApp::lSizeHandler APP.CPP
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// CGameDoc::lAddVerbs DOC.CPP
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// PostQuitMessage Windows API
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// DefWindowProc Windows API
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//
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// Comments:
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//
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//********************************************************************
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long FAR PASCAL _export MainWndProc(HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam)
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{
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switch (message)
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{
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case WM_CLOSE:
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TestDebugOut("*** In WM_CLOSE *** \r\n");
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// if there is still a document
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if (lpCSimpSvrApp->GetDoc())
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// if there is still an object within a document
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if (lpCSimpSvrApp->GetDoc()->GetObj()) // this case occurs if there is still
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// an outstanding Ref count on the object
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// when the app is trying to go away.
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// typically this case will occur in
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// the "open" editing mode.
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// Close the document
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lpCSimpSvrApp->GetDoc()->Close();
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// hide the app window
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lpCSimpSvrApp->HideAppWnd();
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// if we were started by ole, unregister the class factory, otherwise
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// remove the ref count on our dummy OLE object
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if (lpCSimpSvrApp->IsStartedByOle())
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CoRevokeClassObject(lpCSimpSvrApp->GetRegisterClass());
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else
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lpCSimpSvrApp->GetOleObject()->Release();
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lpCSimpSvrApp->Release(); // This should close the app.
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break;
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case WM_COMMAND: // message: command from application menu
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return lpCSimpSvrApp->lCommandHandler(hWnd, message, wParam, lParam);
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break;
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case WM_CREATE:
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return lpCSimpSvrApp->lCreateDoc(hWnd, message, wParam, lParam);
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break;
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case WM_DESTROY: // message: window being destroyed
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PostQuitMessage(0);
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break;
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case WM_SIZE:
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return lpCSimpSvrApp->lSizeHandler(hWnd, message, wParam, lParam);
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default: // Passes it on if unproccessed
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return (DefWindowProc(hWnd, message, wParam, lParam));
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}
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return (NULL);
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}
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//**********************************************************************
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//
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// About
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//
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// Purpose:
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//
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// Processes dialog box messages
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//
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// Parameters:
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//
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// HWND hWnd - Window handle for dialog box
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//
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// UINT message - Message value
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//
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// WPARAM wParam - Message info
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//
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// LPARAM lParam - Message info
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//
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// Return Value:
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//
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// Function Calls:
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// Function Location
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//
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// EndDialog Windows API
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//
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// Comments:
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//
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//********************************************************************
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BOOL FAR PASCAL _export About(HWND hDlg,unsigned message,WORD wParam,LONG lParam)
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{
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switch (message) {
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case WM_INITDIALOG: /* message: initialize dialog box */
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return (TRUE);
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case WM_COMMAND: /* message: received a command */
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if (wParam == IDOK /* "OK" box selected? */
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|| wParam == IDCANCEL) { /* System menu close command? */
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EndDialog(hDlg, TRUE); /* Exits the dialog box */
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return (TRUE);
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}
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break;
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}
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return (FALSE); /* Didn't process a message */
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}
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//**********************************************************************
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//
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// DocWndProc
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//
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// Purpose:
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//
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// Processes dialog box messages
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//
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// Parameters:
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//
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// HWND hWnd - Window handle for doc window
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//
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// UINT message - Message value
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//
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// WPARAM wParam - Message info
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//
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// LPARAM lParam - Message info
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//
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// Return Value:
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//
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// Function Calls:
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// Function Location
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//
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// CSimpSvrApp::PaintApp APP.CPP
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// BeginPaint Windows API
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// EndPaint Windows API
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// DefWindowProc Windows API
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// IOleObject::QueryInterface Object
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// IOleInPlaceObject::UIDeactivate Object
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// IOleObject::DoVerb Object
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// IOleInPlaceObject::Release Object
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//
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// Comments:
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//
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//********************************************************************
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long FAR PASCAL _export DocWndProc(HWND hWnd,UINT message,WPARAM wParam,LPARAM lParam)
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{
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HDC hDC;
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PAINTSTRUCT ps;
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switch (message) {
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case WM_COMMAND: // message: command from application menu
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return lpCSimpSvrApp->lCommandHandler(hWnd, message, wParam, lParam);
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break;
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case WM_PAINT:
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hDC = BeginPaint(hWnd, &ps);
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// tell the app class to paint itself
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if (lpCSimpSvrApp)
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lpCSimpSvrApp->PaintApp (hDC);
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EndPaint(hWnd, &ps);
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break;
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case WM_MENUSELECT:
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lpCSimpSvrApp->SetStatusText();
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break;
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default: /* Passes it on if unproccessed */
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return (DefWindowProc(hWnd, message, wParam, lParam));
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}
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return (NULL);
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}
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