224 lines
4.7 KiB
C++
224 lines
4.7 KiB
C++
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1990 - 1999
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//
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// File: mutex.cxx
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//
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//--------------------------------------------------------------------------
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/* --------------------------------------------------------------------
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Microsoft OS/2 LAN Manager
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Copyright(c) Microsoft Corp., 1990
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-------------------------------------------------------------------- */
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/* --------------------------------------------------------------------
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File: mutex.cxx
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Description:
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This file contains the system independent mutex class for NT.
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History:
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mikemon ??-??-?? The beginning.
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mikemon 12-31-90 Upgraded the comments.
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-------------------------------------------------------------------- */
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#include <precomp.hxx>
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void
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MUTEX::CommonConstructor (
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OUT RPC_STATUS PAPI * RpcStatus,
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IN DWORD dwSpinCount
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)
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/*++
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Routine Description:
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We construct a mutex in this routine; the only interesting part is that
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we need to be able to return a success or failure status.
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Arguments:
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RpcStatus - Returns either RPC_S_OK or RPC_S_OUT_OF_MEMORY.
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--*/
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{
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CriticalSection.DebugInfo = 0;
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if ( *RpcStatus == RPC_S_OK )
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{
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if ( NT_SUCCESS(RtlInitializeCriticalSectionAndSpinCount(&CriticalSection, dwSpinCount)) )
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{
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*RpcStatus = RPC_S_OK;
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}
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else
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{
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*RpcStatus = RPC_S_OUT_OF_MEMORY;
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}
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}
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#ifdef NO_RECURSIVE_MUTEXES
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RecursionCount = 0;
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#endif // NO_RECURSIVE_MUTEXES
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}
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void MUTEX::Free(void)
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{
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NTSTATUS NtStatus;
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if ( IsSuccessfullyInitialized() )
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{
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NtStatus = RtlDeleteCriticalSection(&CriticalSection);
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ASSERT(NT_SUCCESS(NtStatus));
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}
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}
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#ifdef DEBUGRPC
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void
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MUTEX::EnumOwnedCriticalSections()
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{
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CRITICAL_SECTION_DEBUG * DebugInfo;
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return;
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HANDLE MyThreadId = ULongToPtr(GetCurrentThreadId());
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DWORD Count = NtCurrentTeb()->CountOfOwnedCriticalSections;
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// if (!Count)
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// {
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// DbgPrint("thread %x: taking %x\n", &CriticalSection);
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// return;
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// }
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DbgPrint("thread %x owns the following %d critical section(s):\n",
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MyThreadId, Count
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);
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DebugInfo = CriticalSection.DebugInfo;
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BOOL Found = FALSE;
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for (;;)
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{
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DebugInfo = CONTAINING_RECORD( DebugInfo->ProcessLocksList.Flink,
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RTL_CRITICAL_SECTION_DEBUG,
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ProcessLocksList
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);
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if (!DebugInfo->ProcessLocksList.Flink)
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{
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// DbgPrint("null forward link\n");
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break;
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}
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if (DebugInfo->ProcessLocksList.Flink == &CriticalSection.DebugInfo->ProcessLocksList)
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{
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// DbgPrint("circular list complete\n");
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break;
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}
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// DbgPrint("mutex %x owner %x\n",
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// DebugInfo->CriticalSection,
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// DebugInfo->CriticalSection
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// ? DebugInfo->CriticalSection->OwningThread
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// : 0
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// );
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if (DebugInfo->CriticalSection &&
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DebugInfo->CriticalSection->OwningThread == MyThreadId)
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{
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DbgPrint(" %x\n", DebugInfo->CriticalSection);
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Found = TRUE;
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}
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}
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if (Found)
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{
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DbgPrint("and is taking %x\n", &CriticalSection);
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DbgBreakPoint();
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}
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}
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#endif // DEBUG
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void
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MUTEX3::Request()
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{
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if (guard.Increment() > 0)
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{
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if (owner == GetCurrentThreadId())
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{
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guard.Decrement();
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ASSERT(guard.GetInteger() >= 0);
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recursion++;
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return;
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}
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event.Wait();
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ASSERT(guard.GetInteger() >= 0);
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}
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ASSERT(owner == 0);
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ASSERT(recursion == 0);
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owner = GetCurrentThreadId();
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recursion = 1;
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return;
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}
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void
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MUTEX3::Clear()
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{
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ASSERT(owner == GetCurrentThreadId());
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ASSERT(recursion > 0);
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if ( --recursion > 0)
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{
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return;
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}
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owner = 0;
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if (guard.Decrement() >= 0)
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{
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event.Raise();
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}
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}
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BOOL
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MUTEX3::TryRequest()
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{
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if (guard.CompareExchange(0, -1) == -1)
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{
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// Lock wasn't owned, now we own it.
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owner = GetCurrentThreadId();
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recursion = 1;
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return TRUE;
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}
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if (owner == GetCurrentThreadId())
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{
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// We can aquire it recursivly, just increment the count
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recursion++;
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return TRUE;
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}
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// Owned by another thread
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return FALSE;
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}
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