111 lines
2.5 KiB
C++
111 lines
2.5 KiB
C++
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1990 - 1999
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//
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// File: sdict2.hxx
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//
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//--------------------------------------------------------------------------
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/* --------------------------------------------------------------------
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File : sdict2.hxx
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Title : Simple dictionary.
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Description :
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History :
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-------------------------------------------------------------------- */
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#ifndef __SDICT2_HXX__
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#define __SDICT2_HXX__
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#define INITIALDICT2SLOTS 4
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class SIMPLE_DICT2
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{
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protected:
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void * * DictKeys;
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void * * DictItems;
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int cDictSlots;
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void * InitialDictKeys[INITIALDICT2SLOTS];
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void * InitialDictItems[INITIALDICT2SLOTS];
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public:
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SIMPLE_DICT2 ( // Constructor.
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);
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~SIMPLE_DICT2 ( // Destructor.
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);
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int // Indicates success (0), or an error (-1).
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Insert ( // Insert the item into the dictionary so that a find operation
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// using the key will return it.
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void * Key,
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void * Item
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);
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void * // Returns the item deleted from the dictionary, or 0.
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Delete ( // Delete the item named by Key from the dictionary.
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void * Key
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);
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void * // Returns the item named by key, or 0.
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Find (
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void * Key
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);
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void // updates the item named by key.
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Update (
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void * Key,
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void *Item
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);
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void
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Reset (DictionaryCursor &cursor // Resets the dictionary, so that when Next is called,
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// the first item will be returned.
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) {cursor = 0;}
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void * // Returns the next item or 0 if at the end.
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Next (DictionaryCursor &cursor, BOOL fRemove);
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};
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#define NEW_SDICT2(TYPE, KTYPE) NEW_NAMED_SDICT2(TYPE, TYPE, KTYPE)
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#define NEW_NAMED_SDICT2(CLASS, TYPE, KTYPE)\
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\
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class CLASS##_DICT2 : public SIMPLE_DICT2\
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{\
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public:\
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\
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CLASS##_DICT2 () {}\
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~CLASS##_DICT2 () {}\
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\
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TYPE *\
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Find (KTYPE Key)\
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{return((TYPE *) SIMPLE_DICT2::Find((void *)Key));}\
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\
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TYPE *\
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Delete (KTYPE Key)\
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{return((TYPE *) SIMPLE_DICT2::Delete((void *)Key));}\
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\
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int\
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Insert (KTYPE Key, TYPE * Item)\
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{return(SIMPLE_DICT2::Insert((void *)Key, (void *)Item));}\
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\
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void\
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Update (KTYPE Key, TYPE * Item)\
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{SIMPLE_DICT2::Update((void *)Key, (void *)Item);}\
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\
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TYPE *\
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Next (DictionaryCursor &cursor, BOOL fRemove = 0)\
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{return ((TYPE *) SIMPLE_DICT2::Next(cursor, fRemove));}\
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}
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#endif // __SDICT2_HXX__
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