windows-nt/Source/XPSP1/NT/drivers/video/ms/wd/mini/wdvga.h
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/*++
Copyright (c) 1992-1996 Microsoft Corporation
Copyright (c) 1993 Western Digital Corporation
Module Name:
wdvga.h
Abstract:
This module contains the definitions for the code that implements the
WDVGA device driver.
Environment:
Kernel mode
Revision History:
--*/
#ifndef NO_INT10_MODE_SET
#define INT10_MODE_SET 1
#endif
//
// Do full save and restore.
//
// #define EXTENDED_REGISTER_SAVE_RESTORE 1
//
// Define type of WD boards
//
typedef ULONG BOARD_TYPE;
#define WD90C00 0x00000001
#define WD90C30 0x00000002
#define SPEEDSTAR30 0x00000004
#define WD90C31 0x00000008
#define SPEEDSTAR31 0x00000010
#define WD90C24A 0x00000020
#define OTHER 0x80000000
#define ALL (WD90C00 | WD90C30 | SPEEDSTAR30 | WD90C31 | SPEEDSTAR31 | WD90C24A)
#define NOT_WD90C24A (ALL & ~WD90C24A)
#define MONITOR 0x01
#define IBM_F8515 0x02
#define IBM_F8532 0x04
#define TOSHIBA_DSTNC 0x08
#define STN_MONO_LCD 0x10
#define UNKNOWN_LCD 0x20
//
// Base address of VGA memory range. Also used as base address of VGA
// memory when loading a font, which is done with the VGA mapped at A0000.
//
#define MEM_VGA 0xA0000
#define MEM_VGA_SIZE 0x20000
//
// Port definitions for filling the ACCSES_RANGES structure in the miniport
// information, defines the range of I/O ports the VGA spans.
// There is a break in the IO ports - a few ports are used for the parallel
// port. Those cannot be defined in the ACCESS_RANGE, but are still mapped
// so all VGA ports are in one address range.
//
#define VGA_BASE_IO_PORT 0x000003B0
#define VGA_START_BREAK_PORT 0x000003BB
#define VGA_END_BREAK_PORT 0x000003C0
#define VGA_MAX_IO_PORT 0x000003DF
#define WD_EXT_PORT_START 0x000023C0
#define WD_EXT_PORT_END 0x000023C7
//
// VGA port-related definitions.
//
//
// VGA register definitions
//
// ports in monochrome mode
#define CRTC_ADDRESS_PORT_MONO 0x0004 // CRT Controller Address and
#define CRTC_DATA_PORT_MONO 0x0005 // Data registers in mono mode
#define FEAT_CTRL_WRITE_PORT_MONO 0x000A // Feature Control write port
// in mono mode
#define INPUT_STATUS_1_MONO 0x000A // Input Status 1 register read
// port in mono mode
#define ATT_INITIALIZE_PORT_MONO INPUT_STATUS_1_MONO
// Register to read to reset
// Attribute Controller index/data
#define ATT_ADDRESS_PORT 0x0010 // Attribute Controller Address and
#define ATT_DATA_WRITE_PORT 0x0010 // Data registers share one port
// for writes, but only Address is
// readable at 0x3C0
#define ATT_DATA_READ_PORT 0x0011 // Attribute Controller Data reg is
// readable here
#define MISC_OUTPUT_REG_WRITE_PORT 0x0012 // Miscellaneous Output reg write
// port
#define INPUT_STATUS_0_PORT 0x0012 // Input Status 0 register read
// port
#define VIDEO_SUBSYSTEM_ENABLE_PORT 0x0013 // Bit 0 enables/disables the
// entire VGA subsystem
#define SEQ_ADDRESS_PORT 0x0014 // Sequence Controller Address and
#define SEQ_DATA_PORT 0x0015 // Data registers
#define DAC_PIXEL_MASK_PORT 0x0016 // DAC pixel mask reg
#define DAC_ADDRESS_READ_PORT 0x0017 // DAC register read index reg,
// write-only
#define DAC_STATE_PORT 0x0017 // DAC state (read/write),
// read-only
#define DAC_ADDRESS_WRITE_PORT 0x0018 // DAC register write index reg
#define DAC_DATA_REG_PORT 0x0019 // DAC data transfer reg
#define FEAT_CTRL_READ_PORT 0x001A // Feature Control read port
#define MISC_OUTPUT_REG_READ_PORT 0x001C // Miscellaneous Output reg read
// port
#define GRAPH_ADDRESS_PORT 0x001E // Graphics Controller Address
#define GRAPH_DATA_PORT 0x001F // and Data registers
#define CRTC_ADDRESS_PORT_COLOR 0x0024 // CRT Controller Address and
#define CRTC_DATA_PORT_COLOR 0x0025 // Data registers in color mode
#define FEAT_CTRL_WRITE_PORT_COLOR 0x002A // Feature Control write port
#define INPUT_STATUS_1_COLOR 0x002A // Input Status 1 register read
// port in color mode
#define ATT_INITIALIZE_PORT_COLOR INPUT_STATUS_1_COLOR
// Register to read to reset
// Attribute Controller index/data
// toggle in color mode
//
// Offsets in HardwareStateHeader->PortValue[] of save areas for non-indexed
// VGA registers.
//
#define CRTC_ADDRESS_MONO_OFFSET 0x04
#define FEAT_CTRL_WRITE_MONO_OFFSET 0x0A
#define ATT_ADDRESS_OFFSET 0x10
#define MISC_OUTPUT_REG_WRITE_OFFSET 0x12
#define VIDEO_SUBSYSTEM_ENABLE_OFFSET 0x13
#define SEQ_ADDRESS_OFFSET 0x14
#define DAC_PIXEL_MASK_OFFSET 0x16
#define DAC_STATE_OFFSET 0x17
#define DAC_ADDRESS_WRITE_OFFSET 0x18
#define GRAPH_ADDRESS_OFFSET 0x1E
#define CRTC_ADDRESS_COLOR_OFFSET 0x24
#define FEAT_CTRL_WRITE_COLOR_OFFSET 0x2A
//
// VGA indexed register indexes.
//
#define IND_CURSOR_START 0x0A // index in CRTC of the Cursor Start
#define IND_CURSOR_END 0x0B // and End registers
#define IND_CURSOR_HIGH_LOC 0x0E // index in CRTC of the Cursor Location
#define IND_CURSOR_LOW_LOC 0x0F // High and Low Registers
#define IND_VSYNC_END 0x11 // index in CRTC of the Vertical Sync
// End register, which has the bit
// that protects/unprotects CRTC
// index registers 0-7
#define IND_SET_RESET_ENABLE 0x01 // index of Set/Reset Enable reg in GC
#define IND_DATA_ROTATE 0x03 // index of Data Rotate reg in GC
#define IND_READ_MAP 0x04 // index of Read Map reg in Graph Ctlr
#define IND_GRAPH_MODE 0x05 // index of Mode reg in Graph Ctlr
#define IND_GRAPH_MISC 0x06 // index of Misc reg in Graph Ctlr
#define IND_BIT_MASK 0x08 // index of Bit Mask reg in Graph Ctlr
#define IND_SYNC_RESET 0x00 // index of Sync Reset reg in Seq
#define IND_MAP_MASK 0x02 // index of Map Mask in Sequencer
#define IND_MEMORY_MODE 0x04 // index of Memory Mode reg in Seq
#define IND_CRTC_PROTECT 0x11 // index of reg containing regs 0-7 in
// CRTC
#define START_SYNC_RESET_VALUE 0x01 // value for Sync Reset reg to start
// synchronous reset
#define END_SYNC_RESET_VALUE 0x03 // value for Sync Reset reg to end
// synchronous reset
//
// Values for Attribute Controller Index register to turn video off
// and on, by setting bit 5 to 0 (off) or 1 (on).
//
#define VIDEO_DISABLE 0
#define VIDEO_ENABLE 0x20
//
// Value written to the Read Map register when identifying the existence of
// a VGA in VgaInitialize. This value must be different from the final test
// value written to the Bit Mask in that routine.
//
#define READ_MAP_TEST_SETTING 0x03
//
// Masks to keep only the significant bits of the Graphics Controller and
// Sequencer Address registers. Masking is necessary because some VGAs, such
// as S3-based ones, don't return unused bits set to 0, and some SVGAs use
// these bits if extensions are enabled.
//
#define GRAPH_ADDR_MASK 0x0F
#define SEQ_ADDR_MASK 0x07
//
// Mask used to toggle Chain4 bit in the Sequencer's Memory Mode register.
//
#define CHAIN4_MASK 0x08
//
// Default text mode setting for various registers, used to restore their
// states if VGA detection fails after they've been modified.
//
#define MEMORY_MODE_TEXT_DEFAULT 0x02
#define BIT_MASK_DEFAULT 0xFF
#define READ_MAP_DEFAULT 0x00
//
// Palette-related info.
//
//
// Highest valid DAC color register index.
//
#define VIDEO_MAX_COLOR_REGISTER 0xFF
//
// Highest valid palette register index
//
#define VIDEO_MAX_PALETTE_REGISTER 0x0F
//
// Indices for type of memory mapping; used in ModesVGA[], must match
// MemoryMap[].
//
typedef enum _VIDEO_MEMORY_MAP {
MemMap_Mono,
MemMap_CGA,
MemMap_VGA
} VIDEO_MEMORY_MAP, *PVIDEO_MEMORY_MAP;
//
// Memory map table definition
//
typedef struct {
ULONG MaxSize; // Maximum addressable size of memory.
ULONG Start; // Start address of mode.
} MEMORYMAPS;
//
// For a mode, the type of banking supported. Controls the information
// returned in VIDEO_BANK_SELECT. PlanarHCBanking includes NormalBanking.
//
typedef enum _BANK_TYPE {
NoBanking = 0,
NormalBanking,
PlanarHCBanking
} BANK_TYPE, *PBANK_TYPE;
#define LCD_ENABLE 1
#define LCD_DISABLE 4
#define CRT_ENABLE 2
#define CRT_DISABLE 0
#define NO_SVGA_BIOS 0
#define LIMITED_SVGA_BIOS 1
#define FULL_SVGA_BIOS 2
//
// Structure used to describe each video mode in ModesVGA[].
//
typedef struct {
USHORT fbType; // color or monochrome, text or graphics, via
// VIDEO_MODE_COLOR and VIDEO_MODE_GRAPHICS
USHORT numPlanes; // # of video memory planes
USHORT bitsPerPlane; // # of bits of color in each plane
SHORT col; // # of text columns across screen with default font
SHORT row; // # of text rows down screen with default font
USHORT hres; // # of pixels across screen
USHORT vres; // # of scan lines down screen
USHORT wbytes; // # of bytes from start of one scan line to start of next
ULONG sbytes; // total size of addressable display memory in bytes
ULONG Frequency; // Vertical Frequency
ULONG Interlaced; // Determines if the mode is interlaced or not
BANK_TYPE banktype; // NoBanking, NormalBanking, PlanarHCBanking
VIDEO_MEMORY_MAP MemMap; // index from VIDEO_MEMORY_MAP of memory
// mapping used by this mode
ULONG LCDtype; // LCD types to be supported by this mode
BOOLEAN ValidMode; //Determines which modes are valid.
#ifdef INT10_MODE_SET
UCHAR FrequencyMask; // value used to mask the mode frequency
UCHAR FrequencySetting; // value used to set the mode frequency
ULONG Int10ModeNumber; // Mode number via Int 10
PUSHORT ModeTable;
#endif
PUSHORT CmdStrings; // pointer to array of register-setting commands
} VIDEOMODE, *PVIDEOMODE;
//
// Mode into which to put the VGA before starting a VDM, so it's a plain
// vanilla VGA. (This is the mode's index in ModesVGA[], currently standard
// 80x25 text mode.)
//
#define DEFAULT_MODE 0
//
// Info for the validator functions.
//
//
// Number of each type of indexed register in a standard VGA, used by
// validator and state save/restore functions.
//
// Note: VDMs currently only support basic VGAs only.
//
#define VGA_NUM_SEQUENCER_PORTS 5
#define VGA_NUM_CRTC_PORTS 25
#define VGA_NUM_GRAPH_CONT_PORTS 9
#define VGA_NUM_ATTRIB_CONT_PORTS 21
#define VGA_NUM_DAC_ENTRIES 256
#ifdef EXTENDED_REGISTER_SAVE_RESTORE
//
// Indices to start save/restore in extension registers:
// For both chip types
#define WD_GRAPH_EXT_START 0x09
#define WD_GRAPH_EXT_END 0x0E
#define WD_SEQUENCER_EXT_START 0x07
#define WD_SEQUENCER_EXT_END 0x09
#define WD_SEQUENCER_1_EXT_START 0x10
#define WD_SEQUENCER_1_EXT_END 0x14
#define WD_CRTC_EXT_START 0x2A
#define WD_CRTC_EXT_END 0x30
#define WD_CRTC_1_EXT_START 0x3E
#define WD_CRTC_1_EXT_END 0x3E
//
// Number of extended regs for both chip types.
//
#define WD_NUM_GRAPH_EXT_PORTS (WD_GRAPH_EXT_END - WD_GRAPH_EXT_START + 1)
#define WD_NUM_SEQUENCER_EXT_PORTS (WD_SEQUENCER_EXT_END - WD_SEQUENCER_EXT_START + 1) + \
(WD_SEQUENCER_1_EXT_END - WD_SEQUENCER_1_EXT_START + 1)
#define WD_NUM_CRTC_EXT_PORTS (WD_CRTC_EXT_END - WD_CRTC_EXT_START + 1) + \
(WD_CRTC_1_EXT_END - WD_CRTC_1_EXT_START + 1)
//
// set values for save/restore area based on largest value for a chipset.
//
#define EXT_NUM_GRAPH_CONT_PORTS WD_NUM_GRAPH_EXT_PORTS
#define EXT_NUM_SEQUENCER_PORTS WD_NUM_SEQUENCER_EXT_PORTS
#define EXT_NUM_CRTC_PORTS WD_NUM_CRTC_EXT_PORTS
#define EXT_NUM_ATTRIB_CONT_PORTS 0
#define EXT_NUM_DAC_ENTRIES 0
#else
#define EXT_NUM_GRAPH_CONT_PORTS 0
#define EXT_NUM_SEQUENCER_PORTS 0
#define EXT_NUM_CRTC_PORTS 0
#define EXT_NUM_ATTRIB_CONT_PORTS 0
#define EXT_NUM_DAC_ENTRIES 0
#endif
//
// Info used by the Validator functions and save/restore code.
// Structure used to trap register accesses that must be done atomically.
//
#define VGA_MAX_VALIDATOR_DATA 100
#define VGA_VALIDATOR_UCHAR_ACCESS 1
#define VGA_VALIDATOR_USHORT_ACCESS 2
#define VGA_VALIDATOR_ULONG_ACCESS 3
typedef struct _VGA_VALIDATOR_DATA {
ULONG Port;
UCHAR AccessType;
ULONG Data;
} VGA_VALIDATOR_DATA, *PVGA_VALIDATOR_DATA;
//
// Info for the save and restore state functions.
//
//
// Number of bytes to save in each plane.
//
#define VGA_PLANE_SIZE 0x10000
//
// These constants determine the offsets within the
// VIDEO_HARDWARE_STATE_HEADER structure that are used to save and
// restore the VGA's state.
//
#define VGA_HARDWARE_STATE_SIZE sizeof(VIDEO_HARDWARE_STATE_HEADER)
#define VGA_BASIC_SEQUENCER_OFFSET (VGA_HARDWARE_STATE_SIZE + 0)
#define VGA_BASIC_CRTC_OFFSET (VGA_BASIC_SEQUENCER_OFFSET + \
VGA_NUM_SEQUENCER_PORTS)
#define VGA_BASIC_GRAPH_CONT_OFFSET (VGA_BASIC_CRTC_OFFSET + \
VGA_NUM_CRTC_PORTS)
#define VGA_BASIC_ATTRIB_CONT_OFFSET (VGA_BASIC_GRAPH_CONT_OFFSET + \
VGA_NUM_GRAPH_CONT_PORTS)
#define VGA_BASIC_DAC_OFFSET (VGA_BASIC_ATTRIB_CONT_OFFSET + \
VGA_NUM_ATTRIB_CONT_PORTS)
#define VGA_BASIC_LATCHES_OFFSET (VGA_BASIC_DAC_OFFSET + \
(3 * VGA_NUM_DAC_ENTRIES))
#define VGA_EXT_SEQUENCER_OFFSET (VGA_BASIC_LATCHES_OFFSET + 4)
#define VGA_EXT_CRTC_OFFSET (VGA_EXT_SEQUENCER_OFFSET + \
EXT_NUM_SEQUENCER_PORTS)
#define VGA_EXT_GRAPH_CONT_OFFSET (VGA_EXT_CRTC_OFFSET + \
EXT_NUM_CRTC_PORTS)
#define VGA_EXT_ATTRIB_CONT_OFFSET (VGA_EXT_GRAPH_CONT_OFFSET + \
EXT_NUM_GRAPH_CONT_PORTS)
#define VGA_EXT_DAC_OFFSET (VGA_EXT_ATTRIB_CONT_OFFSET + \
EXT_NUM_ATTRIB_CONT_PORTS)
#define VGA_VALIDATOR_OFFSET (VGA_EXT_DAC_OFFSET + 4 * EXT_NUM_DAC_ENTRIES)
#define VGA_VALIDATOR_AREA_SIZE sizeof (ULONG) + (VGA_MAX_VALIDATOR_DATA * \
sizeof (VGA_VALIDATOR_DATA)) + \
sizeof (ULONG) + \
sizeof (ULONG) + \
sizeof (PVIDEO_ACCESS_RANGE)
#define VGA_MISC_DATA_AREA_OFFSET VGA_VALIDATOR_OFFSET + VGA_VALIDATOR_AREA_SIZE
#define VGA_MISC_DATA_AREA_SIZE 0
#define VGA_PLANE_0_OFFSET VGA_MISC_DATA_AREA_OFFSET + VGA_MISC_DATA_AREA_SIZE
#define VGA_PLANE_1_OFFSET VGA_PLANE_0_OFFSET + VGA_PLANE_SIZE
#define VGA_PLANE_2_OFFSET VGA_PLANE_1_OFFSET + VGA_PLANE_SIZE
#define VGA_PLANE_3_OFFSET VGA_PLANE_2_OFFSET + VGA_PLANE_SIZE
//
// Space needed to store all state data.
//
#define VGA_TOTAL_STATE_SIZE VGA_PLANE_3_OFFSET + VGA_PLANE_SIZE
//
// Device extension for the driver object. This data is only used
// locally, so this structure can be added to as needed.
//
typedef struct _HW_DEVICE_EXTENSION {
PHYSICAL_ADDRESS PhysicalVideoMemoryBase; // physical memory address and
PHYSICAL_ADDRESS PhysicalFrameBase; // physical memory address and
ULONG PhysicalVideoMemoryLength; // length of display memory
ULONG PhysicalFrameLength; // length of display memory for
// the current mode.
PUCHAR IOAddress; // base I/O address of VGA ports
PVOID VideoMemoryAddress; // base virtual memory address of VGA memory
ULONG AdapterMemorySize; // size, in bytes, of the memory on the
// board.
ULONG ModeIndex; // index of current mode in ModesVGA[]
ULONG NumAvailableModes; // number of valid modes on this device
PVIDEOMODE CurrentMode; // pointer to VIDEOMODE structure for
// current mode
USHORT FontPelColumns; // Width of the font in pels
USHORT FontPelRows; // height of the font in pels
VIDEO_CURSOR_POSITION CursorPosition; // current cursor position
UCHAR CursorEnable; // whether cursor is enabled or not
UCHAR CursorTopScanLine; // Cursor Start register setting (top scan)
UCHAR CursorBottomScanLine; // Cursor End register setting (bottom scan)
UCHAR BoardID; // Used to identify different boards
// supported.
UCHAR DisplayType; // type of attached LCD display
ULONG SVGABios; // Indicates range of SVGA support
BOOLEAN IsIBM; // True if this is an IBM machine
ULONG ExtendedRegisters; // Determines if extended registers have
// been claimed.
//
// These 4 fields must be at the end of the device extension and must be
// kept in this order since this data will be copied to and from the save
// state buffer that is passed to and from the VDM.
//
ULONG TrappedValidatorCount; // number of entries in the Trapped
// validator data Array.
VGA_VALIDATOR_DATA TrappedValidatorData[VGA_MAX_VALIDATOR_DATA];
// Data trapped by the validator routines
// but not yet played back into the VGA
// register.
ULONG SequencerAddressValue; // Determines if the Sequencer Address Port
// is currently selecting the SyncReset data
// register.
ULONG CurrentNumVdmAccessRanges; // Number of access ranges in
// the access range array pointed
// to by the next field
PVIDEO_ACCESS_RANGE CurrentVdmAccessRange; // Access range currently
// associated to the VDM
} HW_DEVICE_EXTENSION, *PHW_DEVICE_EXTENSION;
//
// Function prototypes.
//
//
// Entry points for the VGA validator. Used in VgaEmulatorAccessEntries[].
//
VP_STATUS
VgaValidatorUcharEntry (
ULONG Context,
ULONG Port,
UCHAR AccessMode,
PUCHAR Data
);
VP_STATUS
VgaValidatorUshortEntry (
ULONG Context,
ULONG Port,
UCHAR AccessMode,
PUSHORT Data
);
VP_STATUS
VgaValidatorUlongEntry (
ULONG Context,
ULONG Port,
UCHAR AccessMode,
PULONG Data
);
BOOLEAN
VgaPlaybackValidatorData (
PVOID Context
);
extern USHORT m640[];
extern USHORT Reset[];
//
// Bank switch code start and end labels, define in HARDWARE.ASM
//
extern UCHAR BankSwitchStart;
extern UCHAR BankSwitchEnd;
//
// Vga init scripts for font loading
//
extern USHORT EnableA000Data[];
extern USHORT DisableA000Color[];
extern MEMORYMAPS MemoryMaps[];
extern VIDEOMODE ModesVGA[];
extern ULONG NumVideoModes;
//
// Defines used to determine the number of access ranges which are
// Verified. Stored in HwDeviceExtension->ExtendedRegisters
//
#define EXTENDED_AND_FLAT_PANEL_REGISTERS 2
#define EXTENDED_REGISTERS 1
#define NO_EXTENDED_REGISTERS 0
#define NUM_IBM_ACCESS_RANGES 7
#define NUM_ALL_ACCESS_RANGES 6
#define NUM_WD_ACCESS_RANGES 4
#define NUM_VGA_ACCESS_RANGES 3
extern VIDEO_ACCESS_RANGE VgaAccessRange[];
#define VGA_NUM_EMULATOR_ACCESS_ENTRIES 6
extern EMULATOR_ACCESS_ENTRY VgaEmulatorAccessEntries[];
#define NUM_MINIMAL_VGA_VALIDATOR_ACCESS_RANGE 4
extern VIDEO_ACCESS_RANGE MinimalVgaValidatorAccessRange[];
#define NUM_FULL_VGA_VALIDATOR_ACCESS_RANGE 2
extern VIDEO_ACCESS_RANGE FullVgaValidatorAccessRange[];
//
// Prototypes for IBM SMAPI routines
//
void LCDInit(void);
void LCDDisplay(int);
int LCDIsMonitorPresent(void);
BOOLEAN
ExternalMonitorPresent(
PHW_DEVICE_EXTENSION HwDeviceExtension
);