699 lines
18 KiB
C++
699 lines
18 KiB
C++
/*
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RXSTREAM.C
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*/
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#include "precomp.h"
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extern UINT g_MinWaveAudioDelayMs; // minimum millisecs of introduced playback delay
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extern UINT g_MaxAudioDelayMs; // maximum milliesecs of introduced playback delay
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RxStream::RxStream(UINT size)
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{
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UINT i;
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for (i =0; i < size; i++) {
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m_Ring[i] = NULL;
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}
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// initialize object critical section
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InitializeCriticalSection(&m_CritSect);
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}
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RxStream::~RxStream()
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{
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DeleteCriticalSection(&m_CritSect);
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}
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RxStream::Initialize(
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UINT flags,
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UINT size, // MB power of 2
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IRTPRecv *pRTP,
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MEDIAPACKETINIT *papi,
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ULONG ulSamplesPerPacket,
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ULONG ulSamplesPerSec,
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AcmFilter *pAcmFilter) // this param may be NULL for video
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{
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UINT i;
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MediaPacket *pAP;
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m_fPreamblePacket = TRUE;
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m_pDecodeBufferPool = NULL;
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m_RingSize = size;
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m_dwFlags = flags;
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if (flags & DP_FLAG_MMSYSTEM)
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{
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if (m_RingSize > MAX_RXRING_SIZE)
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return FALSE;
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}
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else if (flags & DP_FLAG_VIDEO)
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{
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if (m_RingSize > MAX_RXVRING_SIZE)
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return FALSE;
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if (!IsSameFormat (papi->pStrmConvSrcFmt, papi->pStrmConvDstFmt)) {
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// the video decode bufs are not allocated per MediaPacket object.
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// instead we use a BufferPool with a few buffers.
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papi->fDontAllocRawBufs = TRUE;
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DBG_SAVE_FILE_LINE
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m_pDecodeBufferPool = new BufferPool;
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// Three seems to be the minimum number of frame bufs
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// One is being rendered and at least two are needed
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// so the rendering can catch up with the received frames
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// (another alternative is to dump frames to catch up)
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if (m_pDecodeBufferPool->Initialize(3,
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sizeof(NETBUF)+papi->cbSizeRawData + papi->cbOffsetRawData) != S_OK)
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{
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DEBUGMSG(ZONE_DP,("Couldnt initialize decode bufpool!\n"));
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delete m_pDecodeBufferPool;
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m_pDecodeBufferPool = NULL;
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return FALSE;
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}
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}
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}
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m_pRTP = pRTP;
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for (i=0; i < m_RingSize; i++)
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{
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if (flags & DP_FLAG_MMSYSTEM)
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{
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DBG_SAVE_FILE_LINE
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pAP = new AudioPacket;
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}
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else if (flags & DP_FLAG_VIDEO)
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{
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DBG_SAVE_FILE_LINE
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pAP = new VideoPacket;
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}
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m_Ring[i] = pAP;
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papi->index = i;
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if (!pAP || pAP->Initialize(papi) != DPR_SUCCESS)
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break;
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}
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if (i < m_RingSize)
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{
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for (UINT j=0; j<=i; j++)
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{
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if (m_Ring[j]) {
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m_Ring[j]->Release();
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delete m_Ring[j];
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}
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}
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return FALSE;
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}
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m_SamplesPerPkt = ulSamplesPerPacket;
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m_SamplesPerSec = ulSamplesPerSec;
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// initialize pointers
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m_PlaySeq = 0;
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m_PlayT = 0;
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m_MaxT = m_PlayT - 1; // m_MaxT < m_PlayT indicates queue is empty
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m_MaxPos = 0;
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m_PlayPos = 0;
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m_FreePos = m_RingSize - 1;
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m_MinDelayPos = m_SamplesPerSec*g_MinWaveAudioDelayMs/1000/m_SamplesPerPkt; // fixed 250 ms delay
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if (m_MinDelayPos < 3) m_MinDelayPos = 3;
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m_MaxDelayPos = m_SamplesPerSec*g_MaxAudioDelayMs/1000/m_SamplesPerPkt; //fixed 750 ms delay
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m_DelayPos = m_MinDelayPos;
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m_ScaledAvgVarDelay = 0;
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m_SilenceDurationT = 0;
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//m_DeltaT = MAX_TIMESTAMP;
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m_pAudioFilter = pAcmFilter;
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// go ahead and cache the WAVEFORMATEX structures
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// it's handy to have around
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if (m_dwFlags & DP_FLAG_AUDIO)
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{
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m_wfxSrc = *(WAVEFORMATEX*)(papi->pStrmConvSrcFmt);
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m_wfxDst = *(WAVEFORMATEX*)(papi->pStrmConvDstFmt);
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}
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m_nBeeps = 0;
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return TRUE;
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}
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#define PLAYOUT_DELAY_FACTOR 2
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void RxStream::UpdateVariableDelay(DWORD sendT, DWORD arrT)
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{
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LONG deltaA, deltaS;
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DWORD delay,delayPos;
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// m_ArrivalT0 and m_SendT0 are the arrival and send timestamps of the packet
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// with the shortest trip delay. We could have just stored (m_ArrivalT0 - m_SendT0)
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// but since the local and remote clocks are completely unsynchronized, there would
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// be signed/unsigned complications.
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deltaS = sendT - m_SendT0;
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deltaA = arrT - m_ArrivalT0;
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if (deltaA < deltaS) {
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// this packet took less time
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delay = deltaS - deltaA;
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// replace shortest trip delay times
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m_SendT0 = sendT;
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m_ArrivalT0 = arrT;
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} else {
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// variable delay is how much longer this packet took
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delay = deltaA - deltaS;
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}
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// update average variable delay according to
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// m_AvgVarDelay = m_AvgVarDelay + (delay - m_AvgVarDelay)*1/16;
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// however we are storing the scaled average, with a scaling
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// factor of 16. So the calculation becomes
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m_ScaledAvgVarDelay = m_ScaledAvgVarDelay + (delay - m_ScaledAvgVarDelay/16);
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// now calculate delayPos
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delayPos = m_MinDelayPos + PLAYOUT_DELAY_FACTOR * m_ScaledAvgVarDelay/16/m_SamplesPerPkt;
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if (delayPos >= m_MaxDelayPos) delayPos = m_MaxDelayPos;
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LOG((LOGMSG_JITTER,delay, m_ScaledAvgVarDelay/16, delayPos));
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if (m_DelayPos != delayPos) {
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DEBUGMSG(ZONE_VERBOSE,("Changing m_DelayPos from %d to %d\n",m_DelayPos, delayPos));
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m_DelayPos = delayPos;
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}
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UPDATE_COUNTER(g_pctrAudioJBDelay, m_DelayPos*(m_SamplesPerPkt*1000)/m_SamplesPerSec);
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}
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// This function is only used for audio packets
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HRESULT
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RxStream::PutNextNetIn(WSABUF *pWsaBuf, DWORD timestamp, UINT seq, UINT fMark, BOOL *pfSkippedData, BOOL *pfSyncPoint)
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{
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DWORD deltaTicks;
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MediaPacket *pAP;
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HRESULT hr;
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UINT samples;
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NETBUF netbuf;
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netbuf.data = (PBYTE) pWsaBuf->buf + sizeof(RTP_HDR);
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netbuf.length = pWsaBuf->len - sizeof(RTP_HDR);
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EnterCriticalSection(&m_CritSect);
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deltaTicks = (timestamp - m_PlayT)/m_SamplesPerPkt;
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if (deltaTicks > ModRing(m_FreePos - m_PlayPos)) {
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// the packet is too late or packet overrun
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// if the timestamp is earlier than the max. received so far
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// then reject it if there are packets queued up
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if (TS_EARLIER(timestamp, m_MaxT) && !IsEmpty()) {
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hr = DPR_LATE_PACKET; // deltaTicks is -ve
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goto ErrorExit;
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}
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// restart the receive stream with this packet
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Reset(timestamp);
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m_SendT0 = timestamp;
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m_ArrivalT0 = MsToTimestamp(timeGetTime());
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deltaTicks = (timestamp - m_PlayT)/m_SamplesPerPkt;
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}
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// insert into ring
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pAP = m_Ring[ModRing(m_PlayPos+deltaTicks)];
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if (pAP->Busy() || pAP->GetState() != MP_STATE_RESET) {
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hr = DPR_DUPLICATE_PACKET;
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goto ErrorExit;
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}
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// update number of bits received
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UPDATE_COUNTER(g_pctrAudioReceiveBytes,(netbuf.length + sizeof(RTP_HDR) + IP_HEADER_SIZE + UDP_HEADER_SIZE)*8);
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hr = pAP->Receive(&netbuf, timestamp, seq, fMark);
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if (hr != DPR_SUCCESS)
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goto ErrorExit;
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// m_pRTP->FreePacket(pWsaBuf); // return the buffer to RTP
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if (TS_LATER(timestamp, m_MaxT)) { // timestamp > m_MaxT
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if (timestamp - m_MaxT > m_SamplesPerPkt * 4) {
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// probably beginning of talkspurt - reset minimum delay timestamps
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// Note: we should use the Mark flag in RTP header to detect this
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m_SendT0 = timestamp;
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m_ArrivalT0 = MsToTimestamp(timeGetTime());
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}
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m_MaxT = timestamp;
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m_MaxPos = ModRing(m_PlayPos + deltaTicks);
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}
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// Calculate variable delay (sort of jitter)
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UpdateVariableDelay(timestamp, MsToTimestamp(timeGetTime()));
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LeaveCriticalSection(&m_CritSect);
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StartDecode();
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// Some implementations packetize audio in smaller chunks than they negotiated
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// We deal with this by checking the length of the decoded packet and change
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// the constant m_SamplesPerPkt. Hopefully this will only happen once per session
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// (and never for NM-to-NM calls). Randomly varying packet sizes are still going
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// to sound lousy, because the recv queue management has the implicit assumption
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// that all packets (at least those in the queue) have the same length
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if (pAP->GetState() == MP_STATE_DECODED && (samples = pAP->GetDevDataSamples())) {
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if (samples != m_SamplesPerPkt) {
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// we're getting different sized (typically smaller) packets than we expected
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DEBUGMSG(ZONE_DP,("Changing SamplesPerPkt from %d to %d\n",m_SamplesPerPkt, samples));
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m_SamplesPerPkt = samples;
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m_MinDelayPos = m_SamplesPerSec*g_MinWaveAudioDelayMs/1000/m_SamplesPerPkt; // fixed 250 ms delay
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if (m_MinDelayPos < 2) m_MinDelayPos = 2;
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m_MaxDelayPos = m_SamplesPerSec*g_MaxAudioDelayMs/1000/m_SamplesPerPkt; //fixed 750 ms delay
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}
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}
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return DPR_SUCCESS;
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ErrorExit:
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// m_pRTP->FreePacket(pWsaBuf);
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LeaveCriticalSection(&m_CritSect);
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return hr;
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}
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// called when restarting after a pause (fSilenceOnly == FALSE) or
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// to catch up when latency is getting too much (fSilenceOnly == TRUE)
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// determine new play position by skipping any
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// stale packets
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HRESULT RxStream::FastForward( BOOL fSilenceOnly)
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{
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UINT pos;
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DWORD timestamp = 0;
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// restart the receive stream
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EnterCriticalSection(&m_CritSect);
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if (!TS_EARLIER(m_MaxT ,m_PlayT)) {
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// there are buffers waiting to be played
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// dump them!
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if (ModRing(m_MaxPos - m_PlayPos) <= m_DelayPos)
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goto Exit; // not too many stale packets
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for (pos=m_PlayPos;pos != ModRing(m_MaxPos -m_DelayPos);pos = ModRing(pos+1)) {
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if (m_Ring[pos]->Busy()
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|| (m_Ring[pos]->GetState() != MP_STATE_RESET
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&& (fSilenceOnly ||ModRing(m_MaxPos-pos) <= m_MaxDelayPos)))
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{ // non-empty packet
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if (m_Ring[pos]->Busy()) // uncommon case
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goto Exit; // bailing out
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timestamp =m_Ring[pos]->GetTimestamp();
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break;
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}
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m_Ring[pos]->Recycle(); // free NETBUF and Reset state
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LOG((LOGMSG_RX_SKIP,pos));
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}
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if (timestamp) // starting from non-empty packet
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m_PlayT = timestamp;
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else // starting from (possibly) empty packet
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m_PlayT = m_MaxT - m_DelayPos*m_SamplesPerPkt;
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// probably also need to update FreePos
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if (m_FreePos == ModRing(m_PlayPos-1))
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m_FreePos = ModRing(pos-1);
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m_PlayPos = pos;
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/*
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if (pos == ModRing(m_MaxPos+1)) {
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DEBUGMSG(1,("Reset:: m_MaxT inconsisten!\n"));
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}
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*/
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LOG((LOGMSG_RX_RESET2,m_MaxT,m_PlayT,m_PlayPos));
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}
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Exit:
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LeaveCriticalSection(&m_CritSect);
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return DPR_SUCCESS;
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}
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HRESULT
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RxStream::Reset(DWORD timestamp)
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{
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UINT pos;
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DWORD T;
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// restart the receive stream
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EnterCriticalSection(&m_CritSect);
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LOG((LOGMSG_RX_RESET,m_MaxT,m_PlayT,m_PlayPos));
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if (!TS_EARLIER(m_MaxT, m_PlayT)) {
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// there are buffers waiting to be played
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// dump them!
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// Empty the RxStream and set PlayT appropriately
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for (pos = m_PlayPos;
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pos != ModRing(m_PlayPos-1);
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pos = ModRing(pos+1))
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{
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if (m_Ring[pos]->Busy ())
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{
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ERRORMESSAGE(("RxStream::Reset: packet is busy, pos=%d\r\n", pos));
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ASSERT(1);
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}
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T = m_Ring[pos]->GetTimestamp();
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m_Ring[pos]->Recycle(); // free NETBUF and Reset state
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if (T == m_MaxT)
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break;
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}
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}
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if (timestamp !=0)
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m_PlayT = timestamp - m_DelayPos*m_SamplesPerPkt;
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m_MaxT = m_PlayT - 1; // max must be less than play
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LOG((LOGMSG_RX_RESET2,m_MaxT,m_PlayT,m_PlayPos));
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LeaveCriticalSection(&m_CritSect);
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return DPR_SUCCESS;
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}
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BOOL RxStream::IsEmpty()
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{
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BOOL fEmpty;
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EnterCriticalSection(&m_CritSect);
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if (TS_EARLIER(m_MaxT, m_PlayT) || m_RingSize == 0)
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fEmpty = TRUE;
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else if (m_dwFlags & DP_FLAG_AUTO_SILENCE_DETECT)
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{
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UINT pos;
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// we could have received packets that
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// are deemed silent. Walk the packets between
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// PlayPos and MaxPos and check if they're all empty
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pos = m_PlayPos;
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fEmpty = TRUE;
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do {
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if (m_Ring[pos]->Busy() || (m_Ring[pos]->GetState() != MP_STATE_RESET ))
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{
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fEmpty = FALSE; // no point scanning further
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break;
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}
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pos = ModRing(pos+1);
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} while (pos != ModRing(m_MaxPos+1));
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}
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else
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{
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// not doing receive silence detection
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// every received packet counts
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fEmpty = FALSE;
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}
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LeaveCriticalSection(&m_CritSect);
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return fEmpty;
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}
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void RxStream::StartDecode()
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{
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MediaPacket *pAP;
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MMRESULT mmr;
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// if we have a separate decode thread this will signal it.
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// for now we insert the decode loop here
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while (pAP = GetNextDecode())
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{
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// if (pAP->Decode() != DPR_SUCCESS)
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// {
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// pAP->Recycle();
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// }
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mmr = m_pAudioFilter->Convert((AudioPacket *)pAP, AP_DECODE);
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if (mmr != MMSYSERR_NOERROR)
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{
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pAP->Recycle();
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}
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else
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{
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pAP->SetState(MP_STATE_DECODED);
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if (m_dwFlags & DP_FLAG_AUTO_SILENCE_DETECT) {
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// dont play the packet if we have received at least a quarter second of silent packets.
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// This will enable switch to talk (in half-duplex mode).
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DWORD dw;
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pAP->GetSignalStrength(&dw);
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if (m_AudioMonitor.SilenceDetect((WORD)dw)) {
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m_SilenceDurationT += m_SamplesPerPkt;
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if (m_SilenceDurationT > m_SamplesPerSec/4)
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pAP->Recycle();
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} else {
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m_SilenceDurationT = 0;
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}
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}
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}
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Release(pAP);
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}
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}
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MediaPacket *RxStream::GetNextDecode(void)
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{
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MediaPacket *pAP = NULL;
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UINT pos;
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NETBUF *pBuf;
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EnterCriticalSection(&m_CritSect);
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// do we have any packets in the queue
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if (! TS_EARLIER(m_MaxT , m_PlayT)) {
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pos = m_PlayPos;
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do {
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if (!m_Ring[pos]->Busy() && m_Ring[pos]->GetState() == MP_STATE_NET_IN_STREAM ) {
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if (m_pDecodeBufferPool) {
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// MediaPacket needs to be given a decode buffer
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if ( pBuf = (NETBUF *)m_pDecodeBufferPool->GetBuffer()) {
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// init the buffer
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pBuf->pool = m_pDecodeBufferPool;
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pBuf->length = m_pDecodeBufferPool->GetMaxBufferSize()-sizeof(NETBUF);
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pBuf->data = (PBYTE)(pBuf + 1);
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m_Ring[pos]->SetDecodeBuffer(pBuf);
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} else {
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break; // no buffers available
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}
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}
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pAP = m_Ring[pos];
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pAP->Busy(TRUE);
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break;
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}
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pos = ModRing(pos+1);
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} while (pos != ModRing(m_MaxPos+1));
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}
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LeaveCriticalSection(&m_CritSect);
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return pAP;
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}
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MediaPacket *RxStream::GetNextPlay(void)
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{
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MediaPacket *pAP = NULL;
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UINT pos;
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EnterCriticalSection(&m_CritSect);
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pAP = m_Ring[m_PlayPos];
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if (pAP->Busy() || (pAP->GetState() != MP_STATE_RESET && pAP->GetState() != MP_STATE_DECODED)) {
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// bad - the next packet is not decoded yet
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pos = ModRing(m_FreePos-1);
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if (pos != m_PlayPos && !m_Ring[m_FreePos]->Busy()
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&& m_Ring[m_FreePos]->GetState() == MP_STATE_RESET) {
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// give an empty buffer from the end
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pAP = m_Ring[m_FreePos];
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m_FreePos = pos;
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} else {
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// worse - no free packets
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// this can only happen if packets are not released
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// or we-re backed up all the way with new packets
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// Reset?
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LeaveCriticalSection(&m_CritSect);
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return NULL;
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}
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} else {
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// If there are empty buffer(s) at the head of the q followed
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// by a talkspurt (non-empty buffers) and if the talkspurt is excessively
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// delayed then squeeze out the silence.
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//
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if (pAP->GetState() == MP_STATE_RESET)
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FastForward(TRUE); // skip silence packets if necessary
|
|
pAP = m_Ring[m_PlayPos]; // in case the play position changed
|
|
}
|
|
|
|
if (pAP->GetState() == MP_STATE_RESET) {
|
|
// give missing packets a timestamp
|
|
pAP->SetProp(MP_PROP_TIMESTAMP,m_PlayT);
|
|
}
|
|
pAP->Busy(TRUE);
|
|
m_PlayPos = ModRing(m_PlayPos+1);
|
|
m_PlayT += m_SamplesPerPkt;
|
|
|
|
|
|
// the worst hack in all of NAC.DLL - the injection of the
|
|
// DTMF "feedback tone". Clearly, this waveout stream stuff needs
|
|
// to be rewritten!
|
|
if (m_nBeeps > 0)
|
|
{
|
|
PVOID pBuffer=NULL;
|
|
UINT uSize=0;
|
|
WAVEFORMATEX wfx;
|
|
|
|
if ((pAP) && (m_dwFlags & DP_FLAG_AUDIO))
|
|
{
|
|
pAP->GetDevData(&pBuffer, &uSize);
|
|
if (pBuffer)
|
|
{
|
|
MakeDTMFBeep(&m_wfxDst, (PBYTE)pBuffer, uSize);
|
|
pAP->SetState(MP_STATE_DECODED);
|
|
pAP->SetRawActual(uSize);
|
|
}
|
|
}
|
|
|
|
m_nBeeps--;
|
|
}
|
|
|
|
|
|
LeaveCriticalSection(&m_CritSect);
|
|
return pAP;
|
|
}
|
|
|
|
|
|
|
|
void RxStream::InjectBeeps(int nBeeps)
|
|
{
|
|
EnterCriticalSection(&m_CritSect);
|
|
|
|
m_nBeeps = nBeeps;
|
|
|
|
LeaveCriticalSection(&m_CritSect);
|
|
|
|
}
|
|
|
|
/*************************************************************************
|
|
|
|
Function: PeekPrevPlay(void)
|
|
|
|
Purpose : Get previous audio packet played back.
|
|
|
|
Returns : Pointer to that packet.
|
|
|
|
Params : None.
|
|
|
|
Comments:
|
|
|
|
History : Date Reason
|
|
|
|
06/02/96 Created - PhilF
|
|
|
|
*************************************************************************/
|
|
MediaPacket *RxStream::PeekPrevPlay(void)
|
|
{
|
|
MediaPacket *pAP = NULL;
|
|
EnterCriticalSection(&m_CritSect);
|
|
|
|
// Get packet previously scheduled for playback from the ring
|
|
pAP = m_Ring[ModRing(m_PlayPos+m_RingSize-2)];
|
|
|
|
LeaveCriticalSection(&m_CritSect);
|
|
return pAP;
|
|
}
|
|
|
|
/*************************************************************************
|
|
|
|
Function: PeekNextPlay(void)
|
|
|
|
Purpose : Get next next audio packet to be played.
|
|
|
|
Returns : Pointer to that packet.
|
|
|
|
Params : None.
|
|
|
|
Comments:
|
|
|
|
History : Date Reason
|
|
|
|
06/02/96 Created - PhilF
|
|
|
|
*************************************************************************/
|
|
MediaPacket *RxStream::PeekNextPlay(void)
|
|
{
|
|
MediaPacket *pAP = NULL;
|
|
EnterCriticalSection(&m_CritSect);
|
|
|
|
// Get packet next scheduled for playback from the ring
|
|
pAP = m_Ring[ModRing(m_PlayPos)];
|
|
|
|
LeaveCriticalSection(&m_CritSect);
|
|
return pAP;
|
|
}
|
|
|
|
HRESULT RxStream::GetSignalStrength(PDWORD pdw)
|
|
{
|
|
MediaPacket *pAP;
|
|
EnterCriticalSection(&m_CritSect);
|
|
pAP = m_Ring[m_PlayPos];
|
|
if (!pAP || pAP->Busy() || pAP->GetState() != MP_STATE_DECODED)
|
|
*pdw = 0;
|
|
else {
|
|
pAP->GetSignalStrength(pdw);
|
|
}
|
|
LeaveCriticalSection(&m_CritSect);
|
|
return DPR_SUCCESS;
|
|
}
|
|
|
|
// Scan thru the ring, looking for the next
|
|
// decoded packet and report its RTP timestamp
|
|
BOOL RxStream::NextPlayablePacketTime(DWORD *pTS)
|
|
{
|
|
UINT pos;
|
|
if (IsEmpty())
|
|
return FALSE;
|
|
pos = m_PlayPos;
|
|
do {
|
|
if (m_Ring[pos]->Busy())
|
|
return FALSE; // no point scanning further
|
|
if (m_Ring[pos]->GetState() == MP_STATE_DECODED ) {
|
|
*pTS = m_Ring[pos]->GetTimestamp();
|
|
return TRUE;
|
|
}
|
|
pos = ModRing(pos+1);
|
|
} while (pos != ModRing(m_MaxPos+1));
|
|
// no decoded packets
|
|
return FALSE;
|
|
}
|
|
|
|
void RxStream::Release(MediaPacket *pAP)
|
|
{
|
|
UINT pos;
|
|
DWORD thisPos;
|
|
|
|
DWORD T;
|
|
EnterCriticalSection(&m_CritSect);
|
|
if (pAP->GetState() == MP_STATE_DECODED) {
|
|
// if its playout time has pAPt reset it
|
|
T = pAP->GetTimestamp();
|
|
if (TS_EARLIER(T ,m_PlayT)) {
|
|
pAP->MakeSilence();
|
|
}
|
|
}
|
|
pAP->Busy(FALSE);
|
|
// Advance the free position if we are freeing the next one
|
|
pos = ModRing(m_FreePos+1);
|
|
thisPos = pAP->GetIndex();
|
|
if (pos == thisPos) {
|
|
// Releasing one packet may advance FreePos several
|
|
while (pos != m_PlayPos && !m_Ring[pos]->Busy()) {
|
|
m_FreePos = pos;
|
|
pos = ModRing(pos+1);
|
|
}
|
|
}
|
|
|
|
LeaveCriticalSection(&m_CritSect);
|
|
}
|
|
|
|
HRESULT
|
|
RxStream::SetLastGoodSeq(UINT seq)
|
|
{
|
|
return DPR_SUCCESS;
|
|
}
|
|
|
|
|
|
RxStream::Destroy(void)
|
|
{
|
|
UINT i;
|
|
EnterCriticalSection(&m_CritSect);
|
|
for (i=0; i < m_RingSize; i++) {
|
|
if (m_Ring[i]) {
|
|
m_Ring[i]->Release();
|
|
delete m_Ring[i];
|
|
m_Ring[i] = NULL;
|
|
}
|
|
}
|
|
m_RingSize = 0;
|
|
|
|
if (m_pDecodeBufferPool) {
|
|
delete m_pDecodeBufferPool;
|
|
m_pDecodeBufferPool = NULL;
|
|
}
|
|
LeaveCriticalSection(&m_CritSect);
|
|
return DPR_SUCCESS;
|
|
}
|