1469 lines
37 KiB
Perl
1469 lines
37 KiB
Perl
package Win32::Console;
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#######################################################################
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#
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# Win32::Console - Perl Module for Windows Clipboard Interaction
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# ^^^^^^^^^^^^^^
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# Version: 0.03 (07 Apr 1997)
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#
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#######################################################################
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require Exporter; # to export the constants to the main:: space
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require DynaLoader; # to dynuhlode the module.
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@ISA= qw( Exporter DynaLoader );
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@EXPORT = qw(
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BACKGROUND_BLUE
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BACKGROUND_GREEN
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BACKGROUND_INTENSITY
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BACKGROUND_RED
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CAPSLOCK_ON
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CONSOLE_TEXTMODE_BUFFER
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CTRL_BREAK_EVENT
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CTRL_C_EVENT
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ENABLE_ECHO_INPUT
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ENABLE_LINE_INPUT
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ENABLE_MOUSE_INPUT
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ENABLE_PROCESSED_INPUT
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ENABLE_PROCESSED_OUTPUT
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ENABLE_WINDOW_INPUT
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ENABLE_WRAP_AT_EOL_OUTPUT
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ENHANCED_KEY
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FILE_SHARE_READ
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FILE_SHARE_WRITE
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FOREGROUND_BLUE
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FOREGROUND_GREEN
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FOREGROUND_INTENSITY
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FOREGROUND_RED
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LEFT_ALT_PRESSED
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LEFT_CTRL_PRESSED
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NUMLOCK_ON
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GENERIC_READ
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GENERIC_WRITE
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RIGHT_ALT_PRESSED
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RIGHT_CTRL_PRESSED
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SCROLLLOCK_ON
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SHIFT_PRESSED
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STD_INPUT_HANDLE
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STD_OUTPUT_HANDLE
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STD_ERROR_HANDLE
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);
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#######################################################################
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# This AUTOLOAD is used to 'autoload' constants from the constant()
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# XS function. If a constant is not found then control is passed
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# to the AUTOLOAD in AutoLoader.
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#
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sub AUTOLOAD {
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my($constname);
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($constname = $AUTOLOAD) =~ s/.*:://;
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#reset $! to zero to reset any current errors.
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$!=0;
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my $val = constant($constname, @_ ? $_[0] : 0);
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if ($! != 0) {
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# if ($! =~ /Invalid/) {
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# $AutoLoader::AUTOLOAD = $AUTOLOAD;
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# goto &AutoLoader::AUTOLOAD;
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# } else {
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($pack, $file, $line) = caller; undef $pack;
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die "Symbol Win32::Console::$constname not defined, used at $file line $line.";
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# }
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}
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eval "sub $AUTOLOAD { $val }";
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goto &$AUTOLOAD;
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}
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#######################################################################
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# STATIC OBJECT PROPERTIES
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#
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$VERSION = "0.03";
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# %HandlerRoutineStack = ();
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# $HandlerRoutineRegistered = 0;
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#######################################################################
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# PUBLIC METHODS
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#
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#======== (MAIN CONSTRUCTOR)
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sub new {
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#========
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my($class, $param1, $param2) = @_;
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my $self = {};
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if(defined($param1)
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and ($param1 == constant("STD_INPUT_HANDLE", 0)
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or $param1 == constant("STD_OUTPUT_HANDLE", 0)
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or $param1 == constant("STD_ERROR_HANDLE", 0))) {
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$self->{'handle'} = _GetStdHandle($param1);
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} else {
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$param1 = constant("GENERIC_READ", 0) | constant("GENERIC_WRITE", 0) unless $param1;
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$param2 = constant("FILE_SHARE_READ", 0) | constant("FILE_SHARE_WRITE", 0) unless $param2;
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$self->{'handle'} = _CreateConsoleScreenBuffer($param1, $param2,
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constant("CONSOLE_TEXTMODE_BUFFER", 0));
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}
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bless $self, $class;
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return $self;
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}
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#============
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sub Display {
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#============
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my($self)=@_;
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return undef unless ref($self);
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return _SetConsoleActiveScreenBuffer($self->{'handle'});
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}
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#===========
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sub Select {
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#===========
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($self, $type) = @_;
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return undef unless ref($self);
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return _SetStdHandle($type, $self->{'handle'});
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}
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#==========
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sub Title {
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#==========
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my($self, $title) = @_;
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$title = $self unless ref($self);
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if(defined($title)) {
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return _SetConsoleTitle($title);
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} else {
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return _GetConsoleTitle();
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}
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}
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#==============
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sub WriteChar {
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#==============
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my($self, $text, $col, $row) = @_;
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return undef unless ref($self);
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return _WriteConsoleOutputCharacter($self->{'handle'},$text,$col,$row);
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}
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#=============
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sub ReadChar {
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#=============
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my($self, $size, $col, $row) = @_;
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return undef unless ref($self);
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my $buffer = (" " x $size);
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if(_ReadConsoleOutputCharacter($self->{'handle'}, $buffer, $size, $col, $row)) {
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return $buffer;
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} else {
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return undef;
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}
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}
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#==============
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sub WriteAttr {
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#==============
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my($self, $attr, $col, $row) = @_;
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return undef unless ref($self);
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return _WriteConsoleOutputAttribute($self->{'handle'}, $attr, $col, $row);
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}
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#=============
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sub ReadAttr {
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#=============
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my($self, $size, $col, $row) = @_;
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return undef unless ref($self);
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return _ReadConsoleOutputAttribute($self->{'handle'}, $size, $col, $row);
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}
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#==========
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sub Write {
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#==========
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my($self,$string) = @_;
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return undef unless ref($self);
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return _WriteConsole($self->{'handle'}, $string);
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}
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#=============
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sub ReadRect {
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#=============
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my($self, $left, $top, $right, $bottom) = @_;
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return undef unless ref($self);
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my $col = $right - $left + 1;
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my $row = $bottom - $top + 1;
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my $buffer = (" " x ($col*$row*4));
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if(_ReadConsoleOutput($self->{'handle'}, $buffer,
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$col, $row, 0, 0,
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$left, $top, $right, $bottom)) {
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return $buffer;
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} else {
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return undef;
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}
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}
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#==============
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sub WriteRect {
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#==============
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my($self, $buffer, $left, $top, $right, $bottom) = @_;
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return undef unless ref($self);
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my $col = $right - $left + 1;
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my $row = $bottom - $top + 1;
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return _WriteConsoleOutput($self->{'handle'}, $buffer,
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$col, $row, 0, 0,
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$left, $top, $right, $bottom);
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}
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#===========
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sub Scroll {
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#===========
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my($self, $left1, $top1, $right1, $bottom1,
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$col, $row, $char, $attr,
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$left2, $top2, $right2, $bottom2) = @_;
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return undef unless ref($self);
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return _ScrollConsoleScreenBuffer($self->{'handle'},
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$left1, $top1, $right1, $bottom1,
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$col, $row, $char, $attr,
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$left2, $top2, $right2, $bottom2);
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}
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#==============
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sub MaxWindow {
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#==============
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my($self, $flag) = @_;
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return undef unless ref($self);
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if(not defined($flag)) {
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my @info = _GetConsoleScreenBufferInfo($self->{'handle'});
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return $info[9], $info[10];
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} else {
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return _GetLargestConsoleWindowSize($self->{'handle'});
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}
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}
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#=========
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sub Info {
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#=========
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my($self) = @_;
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return undef unless ref($self);
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return _GetConsoleScreenBufferInfo($self->{'handle'});
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}
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#===========
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sub Window {
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#===========
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my($self, $flag, $left, $top, $right, $bottom) = @_;
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return undef unless ref($self);
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if(not defined($flag)) {
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my @info = _GetConsoleScreenBufferInfo($self->{'handle'});
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return $info[5], $info[6], $info[7], $info[8];
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} else {
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return _SetConsoleWindowInfo($self->{'handle'}, $flag, $left, $top, $right, $bottom);
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}
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}
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#==============
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sub GetEvents {
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#==============
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my $self="";
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($self)=@_;
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return undef unless ref($self);
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return _GetNumberOfConsoleInputEvents($self->{'handle'});
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}
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#==========
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sub Flush {
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#==========
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my($self) = @_;
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return undef unless ref($self);
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return _FlushConsoleInputBuffer($self->{'handle'});
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}
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#==============
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sub InputChar {
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#==============
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my($self, $number) = @_;
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return undef unless ref($self);
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$number = 1 unless defined($number);
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my $buffer = (" " x $number);
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if(_ReadConsole($self->{'handle'}, $buffer, $number) == $number) {
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return $buffer;
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} else {
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return undef;
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}
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}
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#==========
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sub Input {
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#==========
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my($self) = @_;
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return undef unless ref($self);
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return _ReadConsoleInput($self->{'handle'});
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}
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#==============
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sub PeekInput {
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#==============
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my($self) = @_;
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return undef unless ref($self);
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return _PeekConsoleInput($self->{'handle'});
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}
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#===============
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sub WriteInput {
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#===============
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my($self) = shift;
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return undef unless ref($self);
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return _WriteConsoleInput($self->{'handle'}, @_);
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}
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#=========
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sub Mode {
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#=========
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my($self, $mode) = @_;
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return undef unless ref($self);
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if(defined($mode)) {
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return _SetConsoleMode($self->{'handle'}, $mode);
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} else {
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return _GetConsoleMode($self->{'handle'});
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}
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}
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#========
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sub Cls {
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#========
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my($self, $attr) = @_;
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return undef unless ref($self);
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$attr = $main::ATTR_NORMAL unless defined($attr);
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my ($x, $y) = $self->Size();
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my($left, $top, $right ,$bottom) = $self->Window();
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my $vx = $right - $left;
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my $vy = $bottom - $top;
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$self->FillChar(" ", $x*$y, 0, 0);
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$self->FillAttr($attr, $x*$y, 0, 0);
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$self->Cursor(0, 0);
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$self->Window(1, 0, 0, $vx, $vy);
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}
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#=========
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sub Attr {
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#=========
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my($self, $attr) = @_;
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return undef unless ref($self);
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if(not defined($attr)) {
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return (_GetConsoleScreenBufferInfo($self->{'handle'}))[4];
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} else {
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return _SetConsoleTextAttribute($self->{'handle'}, $attr);
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}
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}
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#===========
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sub Cursor {
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#===========
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my($self, $col, $row, $size, $visi) = @_;
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return undef unless ref($self);
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my $curr_row = 0;
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my $curr_col = 0;
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my $curr_size = 0;
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my $curr_visi = 0;
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my $return = 0;
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my $discard = 0;
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if(defined($col)) {
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$row = -1 if not defined($row);
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if($col == -1 or $row == -1) {
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($discard, $discard, $curr_col, $curr_row) = _GetConsoleScreenBufferInfo($self->{'handle'});
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$col=$curr_col if $col==-1;
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$row=$curr_row if $row==-1;
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}
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$return += _SetConsoleCursorPosition($self->{'handle'}, $col, $row);
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if(defined($size) and defined($visi)) {
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if($size == -1 or $visi == -1) {
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($curr_size, $curr_visi) = _GetConsoleCursorInfo($self->{'handle'});
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$size = $curr_size if $size == -1;
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$visi = $curr_visi if $visi == -1;
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}
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$size = 1 if $size < 1;
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$size = 99 if $size > 99;
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$return += _SetConsoleCursorInfo($self->{'handle'}, $size, $visi);
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}
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return $return;
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} else {
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($discard, $discard, $curr_col, $curr_row) = _GetConsoleScreenBufferInfo($self->{'handle'});
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($curr_size, $curr_visi) = _GetConsoleCursorInfo($self->{'handle'});
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return ($curr_col, $curr_row, $curr_size, $curr_visi);
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}
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}
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#=========
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sub Size {
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#=========
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my($self, $col, $row) = @_;
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return undef unless ref($self);
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if(not defined($col)) {
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($col, $row) = _GetConsoleScreenBufferInfo($self->{'handle'});
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return ($col, $row);
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} else {
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$row = -1 if not defined($row);
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if($col == -1 or $row == -1) {
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($curr_col, $curr_row) = _GetConsoleScreenBufferInfo($self->{'handle'});
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$col=$curr_col if $col==-1;
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$row=$curr_row if $row==-1;
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}
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return _SetConsoleScreenBufferSize($self->{'handle'}, $col, $row);
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}
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}
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#=============
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sub FillAttr {
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#=============
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my($self, $attr, $number, $col, $row) = @_;
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return undef unless ref($self);
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$number = 1 unless $number;
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if(!defined($col) or !defined($row) or $col == -1 or $row == -1) {
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($discard, $discard,
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$curr_col, $curr_row) = _GetConsoleScreenBufferInfo($self->{'handle'});
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$col = $curr_col if !defined($col) or $col == -1;
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$row = $curr_row if !defined($row) or $row == -1;
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}
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return _FillConsoleOutputAttribute($self->{'handle'}, $attr, $number, $col, $row);
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}
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#=============
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sub FillChar {
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#=============
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my($self, $char, $number, $col, $row) = @_;
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return undef unless ref($self);
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if(!defined($col) or !defined($row) or $col == -1 or $row == -1) {
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($discard, $discard,
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$curr_col, $curr_row) = _GetConsoleScreenBufferInfo($self->{'handle'});
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$col = $curr_col if !defined($col) or $col == -1;
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$row = $curr_row if !defined($row) or $row == -1;
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}
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return _FillConsoleOutputCharacter($self->{'handle'}, $char, $number, $col, $row);
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}
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#============
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sub InputCP {
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#============
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my($self, $codepage) = @_;
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$codepage = $self if (defined($self) and ref($self) ne "Win32::Console");
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if(defined($codepage)) {
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return _SetConsoleCP($codepage);
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} else {
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return _GetConsoleCP();
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}
|
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}
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|
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#=============
|
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sub OutputCP {
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#=============
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my($self, $codepage) = @_;
|
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$codepage = $self if (defined($self) and ref($self) ne "Win32::Console");
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if(defined($codepage)) {
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return _SetConsoleOutputCP($codepage);
|
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} else {
|
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return _GetConsoleOutputCP();
|
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}
|
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}
|
|
|
|
#======================
|
|
sub GenerateCtrlEvent {
|
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#======================
|
|
my($self, $type, $pid) = @_;
|
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$type = constant("CTRL_C_EVENT", 0) unless defined($type);
|
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$pid = 0 unless defined($pid);
|
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return _GenerateCtrlEvent($type, $pid);
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}
|
|
|
|
#===================
|
|
#sub SetCtrlHandler {
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#===================
|
|
# my($name, $add) = @_;
|
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# $add = 1 unless defined($add);
|
|
# my @nor = keys(%HandlerRoutineStack);
|
|
# if($add == 0) {
|
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# foreach $key (@nor) {
|
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# delete $HandlerRoutineStack{$key}, last if $HandlerRoutineStack{$key}==$name;
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# }
|
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# $HandlerRoutineRegistered--;
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# } else {
|
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# if($#nor == -1) {
|
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# my $r = _SetConsoleCtrlHandler();
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# if(!$r) {
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# print "WARNING: SetConsoleCtrlHandler failed...\n";
|
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# }
|
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# }
|
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# $HandlerRoutineRegistered++;
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# $HandlerRoutineStack{$HandlerRoutineRegistered} = $name;
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# }
|
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#}
|
|
|
|
|
|
########################################################################
|
|
# PRIVATE METHODS
|
|
#
|
|
|
|
#================
|
|
#sub CtrlHandler {
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|
#================
|
|
# my($ctrltype) = @_;
|
|
# my $routine;
|
|
# my $result = 0;
|
|
# CALLEM: foreach $routine (sort { $b <=> $a } keys %HandlerRoutineStack) {
|
|
# #print "CtrlHandler: calling $HandlerRoutineStack{$routine}($ctrltype)\n";
|
|
# $result = &{"main::".$HandlerRoutineStack{$routine}}($ctrltype);
|
|
# last CALLEM if $result;
|
|
# }
|
|
# return $result;
|
|
#}
|
|
|
|
#============ (MAIN DESTRUCTOR)
|
|
sub DESTROY {
|
|
#============
|
|
my($self) = @_;
|
|
_CloseHandle($self->{'handle'});
|
|
}
|
|
|
|
|
|
|
|
#######################################################################
|
|
# dynamically load in the Console.pll module.
|
|
#
|
|
|
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bootstrap Win32::Console;
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#######################################################################
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# ADDITIONAL CONSTANTS EXPORTED IN THE MAIN NAMESPACE
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#
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$main::FG_BLACK = 0;
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$main::FG_BLUE = constant("FOREGROUND_BLUE",0);
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$main::FG_LIGHTBLUE = constant("FOREGROUND_BLUE",0)|
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constant("FOREGROUND_INTENSITY",0);
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$main::FG_RED = constant("FOREGROUND_RED",0);
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$main::FG_LIGHTRED = constant("FOREGROUND_RED",0)|
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constant("FOREGROUND_INTENSITY",0);
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$main::FG_GREEN = constant("FOREGROUND_GREEN",0);
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$main::FG_LIGHTGREEN = constant("FOREGROUND_GREEN",0)|
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constant("FOREGROUND_INTENSITY",0);
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$main::FG_MAGENTA = constant("FOREGROUND_RED",0)|
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constant("FOREGROUND_BLUE",0);
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$main::FG_LIGHTMAGENTA = constant("FOREGROUND_RED",0)|
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constant("FOREGROUND_BLUE",0)|
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constant("FOREGROUND_INTENSITY",0);
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$main::FG_CYAN = constant("FOREGROUND_GREEN",0)|
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constant("FOREGROUND_BLUE",0);
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$main::FG_LIGHTCYAN = constant("FOREGROUND_GREEN",0)|
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constant("FOREGROUND_BLUE",0)|
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constant("FOREGROUND_INTENSITY",0);
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$main::FG_BROWN = constant("FOREGROUND_RED",0)|
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constant("FOREGROUND_GREEN",0);
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$main::FG_YELLOW = constant("FOREGROUND_RED",0)|
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constant("FOREGROUND_GREEN",0)|
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constant("FOREGROUND_INTENSITY",0);
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$main::FG_GRAY = constant("FOREGROUND_RED",0)|
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constant("FOREGROUND_GREEN",0)|
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constant("FOREGROUND_BLUE",0);
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$main::FG_WHITE = constant("FOREGROUND_RED",0)|
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constant("FOREGROUND_GREEN",0)|
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constant("FOREGROUND_BLUE",0)|
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constant("FOREGROUND_INTENSITY",0);
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|
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$main::BG_BLACK = 0;
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$main::BG_BLUE = constant("BACKGROUND_BLUE",0);
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$main::BG_LIGHTBLUE = constant("BACKGROUND_BLUE",0)|
|
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constant("BACKGROUND_INTENSITY",0);
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$main::BG_RED = constant("BACKGROUND_RED",0);
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$main::BG_LIGHTRED = constant("BACKGROUND_RED",0)|
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constant("BACKGROUND_INTENSITY",0);
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$main::BG_GREEN = constant("BACKGROUND_GREEN",0);
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$main::BG_LIGHTGREEN = constant("BACKGROUND_GREEN",0)|
|
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constant("BACKGROUND_INTENSITY",0);
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$main::BG_MAGENTA = constant("BACKGROUND_RED",0)|
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constant("BACKGROUND_BLUE",0);
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$main::BG_LIGHTMAGENTA = constant("BACKGROUND_RED",0)|
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constant("BACKGROUND_BLUE",0)|
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constant("BACKGROUND_INTENSITY",0);
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$main::BG_CYAN = constant("BACKGROUND_GREEN",0)|
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constant("BACKGROUND_BLUE",0);
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$main::BG_LIGHTCYAN = constant("BACKGROUND_GREEN",0)|
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constant("BACKGROUND_BLUE",0)|
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constant("BACKGROUND_INTENSITY",0);
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$main::BG_BROWN = constant("BACKGROUND_RED",0)|
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constant("BACKGROUND_GREEN",0);
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$main::BG_YELLOW = constant("BACKGROUND_RED",0)|
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constant("BACKGROUND_GREEN",0)|
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constant("BACKGROUND_INTENSITY",0);
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$main::BG_GRAY = constant("BACKGROUND_RED",0)|
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constant("BACKGROUND_GREEN",0)|
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constant("BACKGROUND_BLUE",0);
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$main::BG_WHITE = constant("BACKGROUND_RED",0)|
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constant("BACKGROUND_GREEN",0)|
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constant("BACKGROUND_BLUE",0)|
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constant("BACKGROUND_INTENSITY",0);
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$main::ATTR_NORMAL = $main::FG_GRAY|$main::BG_BLACK;
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$main::ATTR_INVERSE = $main::FG_BLACK|$main::BG_GRAY;
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undef unless $main::ATTR_NORMAL;
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undef unless $main::ATTR_INVERSE;
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undef unless $VERSION;
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@main::CONSOLE_COLORS = ();
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foreach $fg ($main::FG_BLACK, $main::FG_BLUE, $main::FG_GREEN, $main::FG_CYAN,
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$main::FG_RED, $main::FG_MAGENTA, $main::FG_BROWN, $main::FG_GRAY,
|
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$main::FG_LIGHTBLUE, $main::FG_LIGHTGREEN, $main::FG_LIGHTCYAN,
|
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$main::FG_LIGHTRED, $main::FG_LIGHTMAGENTA, $main::FG_YELLOW,
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$main::FG_WHITE) {
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foreach $bg ($main::BG_BLACK, $main::BG_BLUE, $main::BG_GREEN, $main::BG_CYAN,
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$main::BG_RED, $main::BG_MAGENTA, $main::BG_BROWN, $main::BG_GRAY,
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$main::BG_LIGHTBLUE, $main::BG_LIGHTGREEN, $main::BG_LIGHTCYAN,
|
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$main::BG_LIGHTRED, $main::BG_LIGHTMAGENTA, $main::BG_YELLOW,
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$main::BG_WHITE) {
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push(@main::CONSOLE_COLORS, $fg|$bg);
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}
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}
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undef $fg;
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undef $bg;
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# Preloaded methods go here.
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#Currently Autoloading is not implemented in Perl for win32
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# Autoload methods go after __END__, and are processed by the autosplit program.
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1;
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__END__
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=head1 NAME
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Win32::Console - Win32 Console and Character Mode Functions
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=head1 DESCRIPTION
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This module implements the Win32 console and character mode
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functions. They give you full control on the console input and output,
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including: support of off-screen console buffers (eg. multiple screen
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pages)
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=over
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=item *
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reading and writing of characters, attributes and whole portions of
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the screen
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=item *
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complete processing of keyboard and mouse events
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=item *
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some very funny additional features :)
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=back
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Those functions should also make possible a port of the Unix's curses
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library; if there is anyone interested (and/or willing to contribute)
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to this project, e-mail me. Thank you.
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=head1 REFERENCE
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=head2 Methods
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=over
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=item Alloc
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Allocates a new console for the process. Returns C<undef> on errors, a
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nonzero value on success. A process cannot be associated with more
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than one console, so this method will fail if there is already an
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allocated console. Use Free to detach the process from the console,
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and then call Alloc to create a new console. See also: C<Free>
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Example:
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$CONSOLE->Alloc();
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=item Attr [attr]
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Gets or sets the current console attribute. This attribute is used by
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the Write method.
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Example:
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$attr = $CONSOLE->Attr();
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$CONSOLE->Attr($FG_YELLOW | $BG_BLUE);
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=item Close
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Closes a shortcut object. Note that it is not "strictly" required to
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close the objects you created, since the Win32::Shortcut objects are
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automatically closed when the program ends (or when you elsehow
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destroy such an object).
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Example:
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$LINK->Close();
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=item Cls [attr]
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Clear the console, with the specified I<attr> if given, or using
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ATTR_NORMAL otherwise.
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Example:
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$CONSOLE->Cls();
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$CONSOLE->Cls($FG_WHITE | $BG_GREEN);
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=item Cursor [x, y, size, visible]
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Gets or sets cursor position and appearance. Returns C<undef> on
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errors, or a 4-element list containing: I<x>, I<y>, I<size>,
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I<visible>. I<x> and I<y> are the current cursor position; ...
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Example:
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($x, $y, $size, $visible) = $CONSOLE->Cursor();
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# Get position only
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($x, $y) = $CONSOLE->Cursor();
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$CONSOLE->Cursor(40, 13, 50, 1);
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# Set position only
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$CONSOLE->Cursor(40, 13);
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# Set size and visibility without affecting position
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$CONSOLE->Cursor(-1, -1, 50, 1);
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=item Display
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Displays the specified console on the screen. Returns C<undef> on errors,
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a nonzero value on success.
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Example:
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$CONSOLE->Display();
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=item FillAttr [attribute, number, col, row]
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Fills the specified number of consecutive attributes, beginning at
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I<col>, I<row>, with the value specified in I<attribute>. Returns the
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number of attributes filled, or C<undef> on errors. See also:
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C<FillChar>.
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Example:
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$CONSOLE->FillAttr($FG_BLACK | $BG_BLACK, 80*25, 0, 0);
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=item FillChar char, number, col, row
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Fills the specified number of consecutive characters, beginning at
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I<col>, I<row>, with the character specified in I<char>. Returns the
|
|
number of characters filled, or C<undef> on errors. See also:
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C<FillAttr>.
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Example:
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$CONSOLE->FillChar("X", 80*25, 0, 0);
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|
|
=item Flush
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Flushes the console input buffer. All the events in the buffer are
|
|
discarded. Returns C<undef> on errors, a nonzero value on success.
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Example:
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$CONSOLE->Flush();
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|
=item Free
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Detaches the process from the console. Returns C<undef> on errors, a
|
|
nonzero value on success. See also: C<Alloc>.
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Example:
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$CONSOLE->Free();
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|
|
=item GenerateCtrlEvent [type, processgroup]
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Sends a break signal of the specified I<type> to the specified
|
|
I<processgroup>. I<type> can be one of the following constants:
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CTRL_BREAK_EVENT
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CTRL_C_EVENT
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they signal, respectively, the pressing of Control + Break and of
|
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Control + C; if not specified, it defaults to CTRL_C_EVENT.
|
|
I<processgroup> is the pid of a process sharing the same console. If
|
|
omitted, it defaults to 0 (the current process), which is also the
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|
only meaningful value that you can pass to this function. Returns
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C<undef> on errors, a nonzero value on success.
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Example:
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|
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# break this script now
|
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$CONSOLE->GenerateCtrlEvent();
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|
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=item GetEvents
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Returns the number of unread input events in the console's input
|
|
buffer, or C<undef> on errors. See also: C<Input>, C<InputChar>,
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C<PeekInput>, C<WriteInput>.
|
|
|
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Example:
|
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|
|
$events = $CONSOLE->GetEvents();
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=item Info
|
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|
|
Returns an array of informations about the console (or C<undef> on
|
|
errors), which contains:
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|
=over
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|
=item *
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|
columns (X size) of the console buffer.
|
|
|
|
=item *
|
|
|
|
rows (Y size) of the console buffer.
|
|
|
|
=item *
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|
|
current column (X position) of the cursor.
|
|
|
|
=item *
|
|
|
|
current row (Y position) of the cursor.
|
|
|
|
=item *
|
|
|
|
current attribute used for C<Write>.
|
|
|
|
=item *
|
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|
|
left column (X of the starting point) of the current console window.
|
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|
|
=item *
|
|
|
|
top row (Y of the starting point) of the current console window.
|
|
|
|
=item *
|
|
|
|
right column (X of the final point) of the current console window.
|
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|
|
=item *
|
|
|
|
bottom row (Y of the final point) of the current console window.
|
|
|
|
=item *
|
|
|
|
maximum number of columns for the console window, given the current
|
|
buffer size, font and the screen size.
|
|
|
|
=item *
|
|
|
|
maximum number of rows for the console window, given the current
|
|
buffer size, font and the screen size.
|
|
|
|
=back
|
|
|
|
See also: C<Attr>, C<Cursor>, C<Size>, C<Window>, C<MaxWindow>.
|
|
|
|
Example:
|
|
|
|
@info = $CONSOLE->Info();
|
|
print "Cursor at $info[3], $info[4].\n";
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|
|
=item Input
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|
|
Reads an event from the input buffer. Returns a list of values, which
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|
depending on the event's nature are:
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|
|
=over
|
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|
|
=item keyboard event
|
|
|
|
The list will contain:
|
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|
|
=over
|
|
|
|
=item *
|
|
|
|
event type: 1 for keyboard
|
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|
|
=item *
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|
|
key down: TRUE if the key is being pressed, FALSE if the key is being released
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|
=item *
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|
|
repeat count: the number of times the key is being held down
|
|
|
|
=item *
|
|
|
|
virtual keycode: the virtual key code of the key
|
|
|
|
=item *
|
|
|
|
virtual scancode: the virtual scan code of the key
|
|
|
|
=item *
|
|
|
|
char: the ASCII code of the character (if the key is a character key, 0 otherwise)
|
|
|
|
=item *
|
|
|
|
control key state: the state of the control keys (SHIFTs, CTRLs, ALTs, etc.)
|
|
|
|
=back
|
|
|
|
=item mouse event
|
|
|
|
The list will contain:
|
|
|
|
=over
|
|
|
|
=item *
|
|
|
|
event type: 2 for mouse
|
|
|
|
=item *
|
|
|
|
mouse pos. X: X coordinate (column) of the mouse location
|
|
|
|
=item *
|
|
|
|
mouse pos. Y: Y coordinate (row) of the mouse location
|
|
|
|
=item *
|
|
|
|
button state: the mouse button(s) which are pressed
|
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|
|
=item *
|
|
|
|
control key state: the state of the control keys (SHIFTs, CTRLs, ALTs, etc.)
|
|
|
|
=item *
|
|
|
|
event flags: the type of the mouse event
|
|
|
|
=back
|
|
|
|
=back
|
|
|
|
This method will return C<undef> on errors. Note that the events
|
|
returned are depending on the input C<Mode> of the console; for example,
|
|
mouse events are not intercepted unless ENABLE_MOUSE_INPUT is
|
|
specified. See also: C<GetEvents>, C<InputChar>, C<Mode>,
|
|
C<PeekInput>, C<WriteInput>.
|
|
|
|
Example:
|
|
|
|
@event = $CONSOLE->Input();
|
|
|
|
=item InputChar number
|
|
|
|
Reads and returns I<number> characters from the console input buffer,
|
|
or C<undef> on errors. See also: C<Input>, C<Mode>.
|
|
|
|
Example:
|
|
|
|
$key = $CONSOLE->InputChar(1);
|
|
|
|
=item InputCP [codepage]
|
|
|
|
Gets or sets the input code page used by the console. Note that this
|
|
doesn't apply to a console object, but to the standard input
|
|
console. This attribute is used by the Write method. See also:
|
|
C<OutputCP>.
|
|
|
|
Example:
|
|
|
|
$codepage = $CONSOLE->InputCP();
|
|
$CONSOLE->InputCP(437);
|
|
|
|
# you may want to use the non-instanciated form to avoid confuzion :)
|
|
$codepage = Win32::Console::InputCP();
|
|
Win32::Console::InputCP(437);
|
|
|
|
=item MaxWindow
|
|
|
|
Returns the size of the largest possible console window, based on the
|
|
current font and the size of the display. The result is C<undef> on
|
|
errors, otherwise a 2-element list containing col, row.
|
|
|
|
Example:
|
|
|
|
($maxCol, $maxRow) = $CONSOLE->MaxWindow();
|
|
|
|
=item Mode [flags]
|
|
|
|
Gets or sets the input or output mode of a console. I<flags> can be a
|
|
combination of the following constants:
|
|
|
|
ENABLE_LINE_INPUT
|
|
ENABLE_ECHO_INPUT
|
|
ENABLE_PROCESSED_INPUT
|
|
ENABLE_WINDOW_INPUT
|
|
ENABLE_MOUSE_INPUT
|
|
ENABLE_PROCESSED_OUTPUT
|
|
ENABLE_WRAP_AT_EOL_OUTPUT
|
|
|
|
For more informations on the meaning of those flags, please refer to
|
|
the L<"Microsoft's Documentation">.
|
|
|
|
Example:
|
|
|
|
$mode = $CONSOLE->Mode();
|
|
$CONSOLE->Mode(ENABLE_MOUSE_INPUT | ENABLE_PROCESSED_INPUT);
|
|
|
|
=item MouseButtons
|
|
|
|
Returns the number of the buttons on your mouse, or C<undef> on errors.
|
|
|
|
Example:
|
|
|
|
print "Your mouse has ", $CONSOLE->MouseButtons(), " buttons.\n";
|
|
|
|
=item new Win32::Console standard_handle
|
|
|
|
=item new Win32::Console [accessmode, sharemode]
|
|
|
|
Creates a new console object. The first form creates a handle to a
|
|
standard channel, I<standard_handle> can be one of the following:
|
|
|
|
STD_OUTPUT_HANDLE
|
|
STD_ERROR_HANDLE
|
|
STD_INPUT_HANDLE
|
|
|
|
The second form, instead, creates a console screen buffer in memory,
|
|
which you can access for reading and writing as a normal console, and
|
|
then redirect on the standard output (the screen) with C<Display>. In
|
|
this case, you can specify one or both of the following values for
|
|
I<accessmode>:
|
|
|
|
GENERIC_READ
|
|
GENERIC_WRITE
|
|
|
|
which are the permissions you will have on the created buffer, and one
|
|
or both of the following values for I<sharemode>:
|
|
|
|
FILE_SHARE_READ
|
|
FILE_SHARE_WRITE
|
|
|
|
which affect the way the console can be shared. If you don't specify
|
|
any of those parameters, all 4 flags will be used.
|
|
|
|
Example:
|
|
|
|
$STDOUT = new Win32::Console(STD_OUTPUT_HANDLE);
|
|
$STDERR = new Win32::Console(STD_ERROR_HANDLE);
|
|
$STDIN = new Win32::Console(STD_INPUT_HANDLE);
|
|
|
|
$BUFFER = new Win32::Console();
|
|
$BUFFER = new Win32::Console(GENERIC_READ | GENERIC_WRITE);
|
|
|
|
=item OutputCP [codepage]
|
|
|
|
Gets or sets the output code page used by the console. Note that this
|
|
doesn't apply to a console object, but to the standard output console.
|
|
See also: C<InputCP>.
|
|
|
|
Example:
|
|
|
|
$codepage = $CONSOLE->OutputCP();
|
|
$CONSOLE->OutputCP(437);
|
|
|
|
# you may want to use the non-instanciated form to avoid confuzion :)
|
|
$codepage = Win32::Console::OutputCP();
|
|
Win32::Console::OutputCP(437);
|
|
|
|
=item PeekInput
|
|
|
|
Does exactly the same as C<Input>, except that the event read is not
|
|
removed from the input buffer. See also: C<GetEvents>, C<Input>,
|
|
C<InputChar>, C<Mode>, C<WriteInput>.
|
|
|
|
Example:
|
|
|
|
@event = $CONSOLE->PeekInput();
|
|
|
|
=item ReadAttr [number, col, row]
|
|
|
|
Reads the specified I<number> of consecutive attributes, beginning at
|
|
I<col>, I<row>, from the console. Returns the attributes read (a
|
|
variable containing one character for each attribute), or C<undef> on
|
|
errors. You can then pass the returned variable to C<WriteAttr> to
|
|
restore the saved attributes on screen. See also: C<ReadChar>,
|
|
C<ReadRect>.
|
|
|
|
Example:
|
|
|
|
$colors = $CONSOLE->ReadAttr(80*25, 0, 0);
|
|
|
|
=item ReadChar [number, col, row]
|
|
|
|
Reads the specified I<number> of consecutive characters, beginning at
|
|
I<col>, I<row>, from the console. Returns a string containing the
|
|
characters read, or C<undef> on errors. You can then pass the
|
|
returned variable to C<WriteChar> to restore the saved characters on
|
|
screen. See also: C<ReadAttr>, C<ReadRect>.
|
|
|
|
Example:
|
|
|
|
$chars = $CONSOLE->ReadChar(80*25, 0, 0);
|
|
|
|
=item ReadRect left, top, right, bottom
|
|
|
|
Reads the content (characters and attributes) of the rectangle
|
|
specified by I<left>, I<top>, I<right>, I<bottom> from the console.
|
|
Returns a string containing the rectangle read, or C<undef> on errors.
|
|
You can then pass the returned variable to C<WriteRect> to restore the
|
|
saved rectangle on screen (or on another console). See also:
|
|
C<ReadAttr>, C<ReadChar>.
|
|
|
|
Example:
|
|
|
|
$rect = $CONSOLE->ReadRect(0, 0, 80, 25);
|
|
|
|
=item Scroll left, top, right, bottom, col, row, char, attr,
|
|
[cleft, ctop, cright, cbottom]
|
|
|
|
Moves a block of data in a console buffer; the block is identified by
|
|
I<left>, I<top>, I<right>, I<bottom>, while I<row>, I<col> identify
|
|
the new location of the block. The cells left empty as a result of
|
|
the move are filled with the character I<char> and attribute I<attr>.
|
|
Optionally you can specify a clipping region with I<cleft>, I<ctop>,
|
|
I<cright>, I<cbottom>, so that the content of the console outside this
|
|
rectangle are unchanged. Returns C<undef> on errors, a nonzero value
|
|
on success.
|
|
|
|
Example:
|
|
|
|
# scrolls the screen 10 lines down, filling with black spaces
|
|
$CONSOLE->Scroll(0, 0, 80, 25, 0, 10, " ", $FG_BLACK | $BG_BLACK);
|
|
|
|
=item Select standard_handle
|
|
|
|
Redirects a standard handle to the specified console.
|
|
I<standard_handle> can have one of the following values:
|
|
|
|
STD_INPUT_HANDLE
|
|
STD_OUTPUT_HANDLE
|
|
STD_ERROR_HANDLE
|
|
|
|
Returns C<undef> on errors, a nonzero value on success.
|
|
|
|
Example:
|
|
|
|
$CONSOLE->Select(STD_OUTPUT_HANDLE);
|
|
|
|
=item Size [col, row]
|
|
|
|
Gets or sets the console buffer size.
|
|
|
|
Example:
|
|
|
|
($x, $y) = $CONSOLE->Size();
|
|
$CONSOLE->Size(80, 25);
|
|
|
|
=item Title [title]
|
|
|
|
Gets or sets the title bar the string of the current console window.
|
|
|
|
Example:
|
|
|
|
$title = $CONSOLE->Title();
|
|
$CONSOLE->Title("This is a title");
|
|
|
|
=item Window [flag, left, top, right, bottom]
|
|
|
|
Gets or sets the current console window size. If called without
|
|
arguments, returns a 4-element list containing the current window
|
|
coordinates in the form of I<left>, I<top>, I<right>, I<bottom>. To
|
|
set the window size, you have to specify an additional I<flag>
|
|
parameter: if it is 0 (zero), coordinates are considered relative to
|
|
the current coordinates; if it is non-zero, coordinates are absolute.
|
|
|
|
Example:
|
|
|
|
($left, $top, $right, $bottom) = $CONSOLE->Window();
|
|
$CONSOLE->Window(1, 0, 0, 80, 50);
|
|
|
|
=item Write string
|
|
|
|
Writes I<string> on the console, using the current attribute, that you
|
|
can set with C<Attr>, and advancing the cursor as needed. This isn't
|
|
so different from Perl's "print" statement. Returns the number of
|
|
characters written or C<undef> on errors. See also: C<WriteAttr>,
|
|
C<WriteChar>, C<WriteRect>.
|
|
|
|
Example:
|
|
|
|
$CONSOLE->Write("Hello, world!");
|
|
|
|
=item WriteAttr attrs, col, row
|
|
|
|
Writes the attributes in the string I<attrs>, beginning at I<col>,
|
|
I<row>, without affecting the characters that are on screen. The
|
|
string attrs can be the result of a C<ReadAttr> function, or you can
|
|
build your own attribute string; in this case, keep in mind that every
|
|
attribute is treated as a character, not a number (see example).
|
|
Returns the number of attributes written or C<undef> on errors. See
|
|
also: C<Write>, C<WriteChar>, C<WriteRect>.
|
|
|
|
Example:
|
|
|
|
$CONSOLE->WriteAttr($attrs, 0, 0);
|
|
|
|
# note the use of chr()...
|
|
$attrs = chr($FG_BLACK | $BG_WHITE) x 80;
|
|
$CONSOLE->WriteAttr($attrs, 0, 0);
|
|
|
|
=item WriteChar chars, col, row
|
|
|
|
Writes the characters in the string I<attr>, beginning at I<col>, I<row>,
|
|
without affecting the attributes that are on screen. The string I<chars>
|
|
can be the result of a C<ReadChar> function, or a normal string. Returns
|
|
the number of characters written or C<undef> on errors. See also:
|
|
C<Write>, C<WriteAttr>, C<WriteRect>.
|
|
|
|
Example:
|
|
|
|
$CONSOLE->WriteChar("Hello, worlds!", 0, 0);
|
|
|
|
=item WriteInput (event)
|
|
|
|
Pushes data in the console input buffer. I<(event)> is a list of values,
|
|
for more information see C<Input>. The string chars can be the result of
|
|
a C<ReadChar> function, or a normal string. Returns the number of
|
|
characters written or C<undef> on errors. See also: C<Write>,
|
|
C<WriteAttr>, C<WriteRect>.
|
|
|
|
Example:
|
|
|
|
$CONSOLE->WriteInput(@event);
|
|
|
|
=item WriteRect rect, left, top, right, bottom
|
|
|
|
Writes a rectangle of characters and attributes (contained in I<rect>)
|
|
on the console at the coordinates specified by I<left>, I<top>,
|
|
I<right>, I<bottom>. I<rect> can be the result of a C<ReadRect>
|
|
function. Returns C<undef> on errors, otherwise a 4-element list
|
|
containing the coordinates of the affected rectangle, in the format
|
|
I<left>, I<top>, I<right>, I<bottom>. See also: C<Write>,
|
|
C<WriteAttr>, C<WriteChar>.
|
|
|
|
Example:
|
|
|
|
$CONSOLE->WriteRect($rect, 0, 0, 80, 25);
|
|
|
|
=back
|
|
|
|
|
|
=head2 Constants
|
|
|
|
The following constants are exported in the main namespace of your
|
|
script using Win32::Console:
|
|
|
|
BACKGROUND_BLUE
|
|
BACKGROUND_GREEN
|
|
BACKGROUND_INTENSITY
|
|
BACKGROUND_RED
|
|
CAPSLOCK_ON
|
|
CONSOLE_TEXTMODE_BUFFER
|
|
ENABLE_ECHO_INPUT
|
|
ENABLE_LINE_INPUT
|
|
ENABLE_MOUSE_INPUT
|
|
ENABLE_PROCESSED_INPUT
|
|
ENABLE_PROCESSED_OUTPUT
|
|
ENABLE_WINDOW_INPUT
|
|
ENABLE_WRAP_AT_EOL_OUTPUT
|
|
ENHANCED_KEY
|
|
FILE_SHARE_READ
|
|
FILE_SHARE_WRITE
|
|
FOREGROUND_BLUE
|
|
FOREGROUND_GREEN
|
|
FOREGROUND_INTENSITY
|
|
FOREGROUND_RED
|
|
LEFT_ALT_PRESSED
|
|
LEFT_CTRL_PRESSED
|
|
NUMLOCK_ON
|
|
GENERIC_READ
|
|
GENERIC_WRITE
|
|
RIGHT_ALT_PRESSED
|
|
RIGHT_CTRL_PRESSED
|
|
SCROLLLOCK_ON
|
|
SHIFT_PRESSED
|
|
STD_INPUT_HANDLE
|
|
STD_OUTPUT_HANDLE
|
|
STD_ERROR_HANDLE
|
|
|
|
Additionally, the following variables can be used:
|
|
|
|
$FG_BLACK
|
|
$FG_BLUE
|
|
$FG_LIGHTBLUE
|
|
$FG_RED
|
|
$FG_LIGHTRED
|
|
$FG_GREEN
|
|
$FG_LIGHTGREEN
|
|
$FG_MAGENTA
|
|
$FG_LIGHTMAGENTA
|
|
$FG_CYAN
|
|
$FG_LIGHTCYAN
|
|
$FG_BROWN
|
|
$FG_YELLOW
|
|
$FG_GRAY
|
|
$FG_WHITE
|
|
|
|
$BG_BLACK
|
|
$BG_BLUE
|
|
$BG_LIGHTBLUE
|
|
$BG_RED
|
|
$BG_LIGHTRED
|
|
$BG_GREEN
|
|
$BG_LIGHTGREEN
|
|
$BG_MAGENTA
|
|
$BG_LIGHTMAGENTA
|
|
$BG_CYAN
|
|
$BG_LIGHTCYAN
|
|
$BG_BROWN
|
|
$BG_YELLOW
|
|
$BG_GRAY
|
|
$BG_WHITE
|
|
|
|
$ATTR_NORMAL
|
|
$ATTR_INVERSE
|
|
|
|
ATTR_NORMAL is set to gray foreground on black background (DOS's
|
|
standard colors).
|
|
|
|
|
|
=head2 Microsoft's Documentation
|
|
|
|
Documentation for the Win32 Console and Character mode Functions can
|
|
be found on Microsoft's site at this URL:
|
|
|
|
http://www.microsoft.com/msdn/sdk/platforms/doc/sdk/win32/sys/src/conchar.htm
|
|
|
|
A reference of the available functions is at:
|
|
|
|
http://www.microsoft.com/msdn/sdk/platforms/doc/sdk/win32/sys/src/conchar_34.htm
|
|
|
|
|
|
=head1 VERSION HISTORY
|
|
|
|
=over
|
|
|
|
=item * 0.03 (07 Apr 1997)
|
|
|
|
=over
|
|
|
|
=item *
|
|
|
|
Added "GenerateCtrlEvent" method.
|
|
|
|
=item *
|
|
|
|
The PLL file now comes in 2 versions, one for Perl version 5.001
|
|
(build 110) and one for Perl version 5.003 (build 300 and higher,
|
|
EXCEPT 304).
|
|
|
|
=item *
|
|
|
|
added an installation program that will automatically copy the right
|
|
version in the right place.
|
|
|
|
=back
|
|
|
|
=item * 0.01 (09 Feb 1997)
|
|
|
|
=over
|
|
|
|
=item *
|
|
|
|
First public release.
|
|
|
|
=back
|
|
|
|
=back
|
|
|
|
|
|
=head1 AUTHOR
|
|
|
|
Version 0.03 (07 Apr 1997) by Aldo Calpini <a.calpini@romagiubileo.it>
|
|
|
|
|
|
=head1 CREDITS
|
|
|
|
Thanks to: Jesse Dougherty, Dave Roth, ActiveWare, and the
|
|
Perl-Win32-Users community.
|
|
|
|
|
|
=head1 DISCLAIMER
|
|
|
|
This program is FREE; you can redistribute, modify, disassemble, or
|
|
even reverse engineer this software at your will. Keep in mind,
|
|
however, that NOTHING IS GUARANTEED to work and everything you do is
|
|
AT YOUR OWN RISK - I will not take responsibility for any damage, loss
|
|
of money and/or health that may arise from the use of this program!
|
|
|
|
This is distributed under the terms of Larry Wall's Artistic License.
|