288 lines
5.8 KiB
C++
288 lines
5.8 KiB
C++
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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// Copyright (C) Microsoft Corporation, 1992 - 2000.
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//
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// File: Worker.hxx
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//
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// Contents: Query queue
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//
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// History: 29-Dec-93 KyleP Created
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// 27-Sep-94 KyleP Generalized
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//
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//--------------------------------------------------------------------------
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#pragma once
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class CWorkQueue;
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class CWorkThread;
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//+---------------------------------------------------------------------------
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//
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// Class: PWorkItem
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//
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// Purpose: Pure virual class for work items
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//
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// History: 27-Sep-94 KyleP Created.
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//
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//----------------------------------------------------------------------------
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class PWorkItem
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{
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public:
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PWorkItem( LONGLONG eSigWorkItem ) : _eSigWorkItem(eSigWorkItem) {}
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virtual ~PWorkItem() {}
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//
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// Work function
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//
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virtual void DoIt( CWorkThread * pThread ) = 0;
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//
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// Refcounting
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//
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virtual void AddRef() = 0;
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virtual void Release() = 0;
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//
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// Linked list methods.
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//
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inline void Link( PWorkItem * pNext );
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inline PWorkItem * Next();
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protected:
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//-----------------------------------------------
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// This MUST be the first variable in this class.
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//-----------------------------------------------
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LONGLONG _eSigWorkItem;
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private:
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//
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// Link to next work item
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//
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PWorkItem * _pNext;
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};
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//+---------------------------------------------------------------------------
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//
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// Class: CWorkThread
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//
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// Purpose: Worker thread
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//
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// History: 27-Sep-94 KyleP Created.
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//
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//----------------------------------------------------------------------------
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class CWorkThread
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{
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public:
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CWorkThread( CWorkQueue & queue,
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CWorkThread * pNext,
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SHandle & hEvt1,
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SHandle & hEvt2
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);
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~CWorkThread();
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void lokSetActiveItem( PWorkItem * pitem ) { _pitem = pitem; }
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PWorkItem * ActiveItem() { return _pitem; }
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void Reset()
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{
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vqDebugOut(( DEB_RESULTS, "Worker: RESET available\n" ));
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_evtQueryAvailable.Reset();
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}
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void Wakeup()
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{
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vqDebugOut(( DEB_ITRACE, "Worker: SET available\n" ));
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_evtQueryAvailable.Set();
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}
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void Wait();
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void Done();
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void WaitForCompletion( PWorkItem * pitem );
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void lokAbort() { _fAbort = TRUE; }
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BOOL lokShouldAbort() { return _fAbort; }
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void Link( CWorkThread * pNext ) { _pNext = pNext; }
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CWorkThread * Next() { return _pNext; }
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DWORD GetThreadId() { return _Thread.GetThreadId(); }
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HANDLE GetThreadHandle() { return _Thread.GetHandle(); }
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#ifdef CIEXTMODE
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void CiExtDump(void *ciExtSelf);
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#endif
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private:
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friend CWorkQueue;
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inline void AddRef();
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inline void Release();
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inline BOOL IsReferenced();
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static DWORD WINAPI WorkerThread( void * self );
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long _cRef;
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PWorkItem * _pitem; // Current item in work queue
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CWorkQueue & _queue; // Queue of work items
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CWorkThread * _pNext; // Next thread in llist
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BOOL _fAbort;
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CThread _Thread; // This thread
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// NOTE: these CEventSem's must be declared after the CThread!
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CEventSem _evtQueryAvailable; // Signaled when there is work
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CEventSem _evtDone; // Signaled when query is complete
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};
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//+---------------------------------------------------------------------------
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//
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// Class: CWorkQueue
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//
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// Purpose: Queue of pending work items
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//
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// History: 27-Sep-94 KyleP Created.
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//
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//----------------------------------------------------------------------------
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class CWorkQueue
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{
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public:
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enum WorkQueueType { workQueueQuery=0xa,
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workQueueRequest,
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workQueueFrmwrkClient };
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CWorkQueue( unsigned cThread, WorkQueueType workQueue );
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void Init()
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{
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_mtxLock.Init();
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RefreshParams( 2, 0 );
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_fInit = TRUE;
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}
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~CWorkQueue();
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void Add( PWorkItem * pitem );
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void Remove( PWorkItem * pitem );
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inline unsigned Count();
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void RefreshParams( ULONG cMaxActiveThread, ULONG cMinIdleThreads );
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void Shutdown();
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inline void AddRef( CWorkThread * pThread );
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void AddRefWorkThreads();
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void ReleaseWorkThreads();
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void Release( CWorkThread * pThread );
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# ifdef CIEXTMODE
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void CiExtDump(void *ciExtSelf);
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# endif
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void GetWorkQueueRegParams( ULONG & cMaxActiveThreads,
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ULONG & cMinIdleThreads );
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private:
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friend class CWorkThread;
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void Remove( CWorkThread & Worker );
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void lokAddThread();
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void RemoveThreads();
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//
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// Link fields
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//
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PWorkItem * _pHead;
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PWorkItem * _pTail;
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unsigned _cQuery;
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//
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// Serialization
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//
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CMutexSem _mtxLock;
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//
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// Worker threads. Must be after semaphores.
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//
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CDynArray<CWorkThread> _apWorker;
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unsigned _cWorker;
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unsigned _cIdle;
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CWorkThread * _pIdle;
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BOOL _fInit;
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BOOL _fAbort;
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WorkQueueType _QueueType;
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ULONG _cMaxActiveThreads;
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ULONG _cMinIdleThreads;
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};
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inline unsigned CWorkQueue::Count()
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{
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return( _cQuery );
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}
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inline void CWorkQueue::AddRef( CWorkThread * pThread )
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{
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pThread->AddRef();
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}
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inline void PWorkItem::Link( PWorkItem * pNext )
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{
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_pNext = pNext;
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}
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inline PWorkItem * PWorkItem::Next()
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{
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return( _pNext );
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}
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inline void CWorkThread::AddRef()
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{
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InterlockedIncrement( &_cRef );
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}
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inline void CWorkThread::Release()
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{
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InterlockedDecrement( &_cRef );
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}
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inline BOOL CWorkThread::IsReferenced()
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{
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return _cRef != 0;
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}
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//
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// Global work queue. All queries will use threads from here.
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//
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extern CWorkQueue TheWorkQueue;
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