261 lines
9.7 KiB
D
261 lines
9.7 KiB
D
// DMLoader.d : Additional autodoc stuff
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//
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// @doc EXTERNAL
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/*
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@interface IDirectMusicLoader |
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<i IDirectMusicLoader> manages loading objects by reference.
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If an object references another object, it needs
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to connect to (and possibly load) the referenced object at
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load time. <i IDirectMusicLoader> provides a standard
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interface for accessing objects via references embedded within
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objects.
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<i IDirectMusicLoader> accomplishes this by providing its
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own implementation of <i IStream> for loading. This delivers
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a clean mechanism for accessing a central loader, since all DirectMusic
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objects implement <i IPersistStream>.
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When an object is loading
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via an <i IStream> and it comes across a reference to another
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object, it calls <om IStream::QueryInterface> for the
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<i IDirectMusicLoader> interface. It then calls the
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<om IDirectMusicLoader::GetObject> method to retrieve the
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desired object. It tells <i IDirectMusicLoader> everything it
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can about the desired object with the <t DMOBJECTDESC> structure,
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which includes reference by object name,
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GUID, file name, or URL. <om IDirectMusicLoader::GetObject>
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returns a pointer to the requested object.
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In addition to <om IDirectMusicLoader::GetObject>, <i IDirectMusicLoader>
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provides a set of convenience functions that help manage
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the set of objects that it can access. The
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<om IDirectMusicLoader::SetSearchDirectory> and
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<om IDirectMusicLoader::EnumObjects> commands provide
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a way to specify a specific file path or URL for loading
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files from and a mechanism for listing them.
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The <om IDirectMusicLoader::CacheObject>,
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<om IDirectMusicLoader::ReleaseObject>,
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<om IDirectMusicLoader::ClearCache>, and
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<om IDirectMusicLoader::EnableCache> commands manage
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internal caching of loaded objects.
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If you use <i IDirectMusicLoader> to manage loading by reference
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of embedded links, you must also use it to load the initial file, since
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it creates its own <i IStream> which can be
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<om IStream::QueryInterface>'d for <i IDirectMusicLoader>. Loading
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files with <om IDirectMusicLoader::GetObject> is more convenient
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anyway, since it does all the file and stream creation and
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management for you.
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There are circumstances where an application may need
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to manage file io itself, for example
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because all objects are stored in special compressed resource file.
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The application can create
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its own loader by creating an
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object with both <i IStream> and <i IDirectMusicLoader>
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interfaces. The only method
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that it is required to support
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is <om IDirectMusicLoader::GetObject>.
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@base public | IUnknown
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@meth HRESULT | GetObject | Finds the requested object.
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@meth HRESULT | SetSearchDirectory | Sets a search path for finding object files.
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@meth HRESULT | ScanDirectory | Searches a directory on disk for all files of a requested
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class type and file extension.
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@meth HRESULT | EnumObjects | Enumerate through all instances of a particular type of object.
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@meth HRESULT | CacheObject | Keep an object referenced
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internally so it is readily available for future access.
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@meth HRESULT | ReleaseObject | Release any internal reference to the object.
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@meth HRESULT | ClearCache | Clear all references to a particular type of object.
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@meth HRESULT | EnableCache | Enable automatic internal referencing of a particular type of object.
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@xref <t DMOBJECTDESC>, <i IDirectMusicObject>
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*/
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/*
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@struct DMOBJECTDESC | The <t DMOBJECTDESC> structure is used to
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communicate everything that could possibly be used to describe a
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DirectMusic object.
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In particular, <t DMOBJECTDESC> is passed to
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<om IDirectMusicLoader::GetObject> to describe the object that the loader should
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retrieve from storage.
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@comm
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Although <t DMOBJECTDESC> has many data fields, the
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fields that matter for finding and returning an object are <e DMOBJECTDESC.wzName>,
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<e DMOBJECTDESC.idGuid>, and <e DMOBJECTDESC.szPath>. So, at minimum, one of these
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must be filled with valid data for <om IDirectMusicLoader::GetObject>
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to work at all.
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All other fields represent data
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about the object that can be accessed via calls to <om IDirectMusicLoader::EnumObjects>
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or <om IDirectMusicObject::GetDescriptor>.
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Note that Name and Category strings use sixteen bit characters
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in the WCHAR format, not 8 bit ANSI chars. Be sure to convert as
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appropriate. For example, if you are using multibyte characters,
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convert with the <f WideCharToMultiByte> and <f MultiByteToWideChar>
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system calls
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<e DMOBJECTDESC.dwValidData> stores a set of bits which are used
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to identify which data fields are
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valid. For example, if the name of the object is known, it is stored
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in <e DMOBJECTDESC.wzName> and <e DMOBJECTDESC.dwValidData>
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has its DMOBJ_NAME bit set.
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@flag DMOBJ_GUID | Object GUID is valid.
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@flag DMOBJ_CLASS | Class GUID and type are valid.
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@flag DMOBJ_NAME | Name is valid.
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@flag DMOBJ_CATEGORY | Category is valid.
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@flag DMOBJ_PATH | File path is valid.
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@flag DMOBJ_FULLPATH | Path is full path.
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@flag DMOBJ_URL | Path is URL.
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@flag DMOBJ_VERSION | Version is valid.
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@flag DMOBJ_DATE | Date is valid.
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@flag DMOBJ_LOADED | Object is currently loaded in memory.
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@xref <i IDirectMusicObject>, <i IDirectMusicLoader>
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*/
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typedef struct _DMOBJECTDESC
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{
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DWORD dwValidData; // @field Flags indicating which fields below are valid.
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GUID idGuid; // @field Unique ID for this object.
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GUID idClass; // @field GUID for the class of object.
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DWORD dwType; // @field Subtype of class.
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FILETIME ftDate; // @field Last edited date of object.
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DMVERSION vVersion; // @field Version.
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WCHAR wzName[MAX_DMNAME]; // @field Name of object, in wide chars.
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WCHAR wzCategory[MAX_DMCATEGORY]; // @field Category for object, also wide chars.
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CHAR szPath[MAX_DMPATH]; // @field File path. If DMOBJ_FULLPATH is set, this is the full path, otherwise just the file name.
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} DMOBJECTDESC;
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/*
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@interface IDirectMusicObject |
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All DirectMusic objects support the <i IDirectMusicObject>
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interface in order to
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work with the DirectMusic loader. In addition to
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providing a standard generic interface that the loader can
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communicate with, this provides a generic mechanism that
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allows an application to query an object for information
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about it, including Name, Guid, file path, version info,
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and more.
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If you are writing a DirectMusic compatible object, you
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must support <i IDirectMusicObject>, along with <i IPersistStream>,
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which is used in
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tandem with <i IDirectMusicObject> to load the object.
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@base public | IUnknown
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@meth HRESULT | GetDescriptor | Get the object's internal description, in <t DMOBJECTDESC> format.
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@meth HRESULT | SetDescriptor | Get the object's internal description, in <t DMOBJECTDESC> format.
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@meth HRESULT | ParseDescriptor | Parse into the supplied stream and find information about the file to store in <t DMOBJECTDESC> format.
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@xref <t DMOBJECTDESC>, <i IDirectMusicLoader>
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*/
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/*
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@method:(EXTERNAL) HRESULT | IDirectMusicObject | GetDescriptor |
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Get the object's internal description.
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This method takes a <t DMOBJECTDESC> structure and fills in everything
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it knows about itself. Depending on the implementation of the object and
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how it was loaded from a file, some or all of the standard
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parameters will be filled by <om IDirectMusicObject::GetDescriptor>.
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Be sure to check the flags in <e DMOBJECTDESC.dwValidData> to understand
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which fields are valid.
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@rdesc Returns one of the following
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@flag S_OK | Success
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@flag E_FAIL | Should never happen.
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@ex The following example uses <om IDirectMusicObject::GetDescriptor> to
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read the name from a DirectMusic style: |
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IDirectMusicStyle *pStyle; // Style that was previously loaded.
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if (pStyle)
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{
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IDirectMusicObject *pIObject;
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DMOBJECTDESC Desc; // Descriptor.
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if (SUCCEEDED(QueryInterface(IID_IDirectMusicObject,(void **) &pIObject);
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{
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if (SUCCEEDED(pIObject->GetDescriptor(&Desc))
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{
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if (Desc.dwValidData & DMOBJ_NAME)
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{
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TRACE("Style name is %S\n",Desc.wzName);
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}
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}
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pIObject->Release();
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}
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}
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@xref <i IDirectMusicObject>, <om IDirectMusicObject::SetDescriptor>,
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<om IDirectMusicObject::ParseDescriptor>,<t DMOBJECTDESC>, <i IDirectMusicLoader>
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*/
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HRESULT CDMStyle::GetDescriptor(
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LPDMOBJECTDESC pDesc) // @parm Descriptor to be filled with data about object.
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{
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return S_OK;
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}
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/*
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@method:(EXTERNAL) HRESULT | IDirectMusicObject | SetDescriptor |
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Set some or all fields of the object's internal description.
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This method takes a <t DMOBJECTDESC> structure and copies the
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fields that are enabled with a DMOBJ flag in
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<e DMOBJECTDESC.dwValidData>.
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This is primarily used by the loader when creating an object.
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@rdesc Returns one of the following
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@flag S_OK | Success
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@flag E_FAIL | Unable to set a parameter
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@xref <i IDirectMusicObject>, <om IDirectMusicObject::GetDescriptor>,
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<om IDirectMusicObject::ParseDescriptor>,<t DMOBJECTDESC>, <i IDirectMusicLoader>
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*/
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HRESULT CDMStyle::SetDescriptor(
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LPDMOBJECTDESC pDesc) // @parm Descriptor with data about object.
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{
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return S_OK;
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}
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/*
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@method:(EXTERNAL) HRESULT | IDirectMusicObject | ParseDescriptor |
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Given a file stream, <om IDirectMusicObject::ParseDescriptor> scans the
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file for data which it can store in the <t DMOBJECTDESC> structure.
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These include object name, GUID, version info, etc. All fields that
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are supplied are marked with the appropriate bit flags in
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<e DMOBJECTDESC.dwValidData>.
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This is primarily used by the loader when scanning a directory for
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objects, and should not be of use to an application. However, if you
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implement an object type in DirectMusic, you should support this.
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@rdesc Returns one of the following
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@flag S_OK | Success
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@flag E_FAIL | Not a valid file
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@xref <i IDirectMusicObject>, <om IDirectMusicObject::SetDescriptor>,
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<om IDirectMusicObject::GetDescriptor>,<t DMOBJECTDESC>, <i IDirectMusicLoader>
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*/
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HRESULT CDMStyle::ParseDescriptor(
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LPSTREAM pStream, // @parm Stream source for file.
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LPDMOBJECTDESC pDesc) // @parm Descriptor to fill with data about file.
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{
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return S_OK;
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} |