85 lines
2.3 KiB
C++
85 lines
2.3 KiB
C++
// ToolProps.cpp : Implementation of DLL Exports.
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// Note: Proxy/Stub Information
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// To build a separate proxy/stub DLL,
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// run nmake -f ToolPropsps.mk in the project directory.
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#include "stdafx.h"
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#include "resource.h"
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#include <initguid.h>
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#include "ToolProps.h"
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#include "ToolProps_i.c"
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#include "EchoPage.h"
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#include "TransposePage.h"
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#include "DurationPage.h"
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#include "QuantizePage.h"
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#include "TimeShiftPage.h"
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#include "SwingPage.h"
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#include "VelocityPage.h"
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CComModule _Module;
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BEGIN_OBJECT_MAP(ObjectMap)
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OBJECT_ENTRY(CLSID_EchoPage, CEchoPage)
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OBJECT_ENTRY(CLSID_TransposePage, CTransposePage)
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OBJECT_ENTRY(CLSID_DurationPage, CDurationPage)
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OBJECT_ENTRY(CLSID_QuantizePage, CQuantizePage)
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OBJECT_ENTRY(CLSID_TimeShiftPage, CTimeShiftPage)
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OBJECT_ENTRY(CLSID_SwingPage, CSwingPage)
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OBJECT_ENTRY(CLSID_VelocityPage, CVelocityPage)
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END_OBJECT_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// DLL Entry Point
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extern "C"
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BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
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{
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if (dwReason == DLL_PROCESS_ATTACH)
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{
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_Module.Init(ObjectMap, hInstance, &LIBID_TOOLPROPSLib);
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DisableThreadLibraryCalls(hInstance);
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}
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else if (dwReason == DLL_PROCESS_DETACH)
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_Module.Term();
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return TRUE; // ok
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}
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/////////////////////////////////////////////////////////////////////////////
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// Used to determine whether the DLL can be unloaded by OLE
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STDAPI DllCanUnloadNow(void)
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{
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return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// Returns a class factory to create an object of the requested type
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STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
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{
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return _Module.GetClassObject(rclsid, riid, ppv);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllRegisterServer - Adds entries to the system registry
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STDAPI DllRegisterServer(void)
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{
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// registers object, typelib and all interfaces in typelib
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return _Module.RegisterServer(TRUE);
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}
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/////////////////////////////////////////////////////////////////////////////
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// DllUnregisterServer - Removes entries from the system registry
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STDAPI DllUnregisterServer(void)
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{
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return _Module.UnregisterServer(TRUE);
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}
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