82 lines
2.4 KiB
Plaintext
82 lines
2.4 KiB
Plaintext
!INCLUDE ..\..\bldcfg\dpvbld.inc
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#
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# The MAJORCOMP and MINORCOMP variables are defined
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# so that $(MAJORCOMP)$(MINORCOMP)filename can be used in
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# cross compiling to provide unique filenames in a flat namespace.
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#
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MAJORCOMP=windows
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MINORCOMP=media
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#
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# The TARGETNAME variable is defined by the developer. It is the name of
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# the target (component) that is being built by this makefile. It
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# should NOT include any path or file extension information.
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#
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TARGETNAME=dpvxlib
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#
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# The TARGETPATH and TARGETTYPE variables are defined by the developer.
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# The first specifies where the target is to be build. The second specifies
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# the type of target (either PROGRAM, DYNLINK, LIBRARY, DRIVER, etc
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# UMAPPL_NOLIB is used when you're only building user-mode
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# apps and don't need to build a library.
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#
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TARGETPATH=obj
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TARGETTYPE=LIBRARY
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!if "$(DPLAY_PCH)" != "off"
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PRECOMPILED_CXX=1
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PRECOMPILED_INCLUDE=dpvxlibpch.h
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PRECOMPILED_PCH=dpvxlibpch.pch
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PRECOMPILED_OBJ=dpvxlibpch.obj
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!endif
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#
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# The INCLUDES variable specifies any include paths that are specific to
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# this source directory. Separate multiple directory paths with single
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# semicolons. Relative path specifications are okay.
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#
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INCLUDES=..\inc;..\..\dplobby\dplobby;..\dxvutils;..\
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#
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# The SOURCES variable is defined by the developer. It is a list of all the
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# source files for this component. Each source file should be on a separate
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# line using the line continuation character. This will minimize merge
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# conflicts if two developers adding source files to the same component.
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#
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SOURCES= dpvxmisc.cpp \
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dpvxdump.cpp \
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dpvxdplay.cpp \
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dpvxerr.cpp \
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dpvxchar.cpp \
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dpvxmisc.cpp
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#
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# Next specify options for the compiler.
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#
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# Note about CRT defines. When linking with MSVCRT you must have both _MT and _DLL specified.
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# Using the build environment's USE_MSVCRT=1 would do this for us, but because we define our
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# own operator new this will cause a link error because the build environment will not properly
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# pull in msvcrt.lib last as of 5/11/2001. Therefore, we do it all manually specifying _DLL, _MT,
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# and msvcrt.lib and USE_NOLIBS=1 ourselves. This also means that we must manually add msvcprt.lib
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# where STL is used.
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#
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C_DEFINES= $(C_DEFINES) /D_LIB /DWIN32 /D_MT /D_DLL \
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!if "$(VOICE_TARGET)" == "gamevoice"
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/DVOICE_BUILD_GAMEVOICE \
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!endif
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!if "$(VOICE_TARGET)" == "allegiance"
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/DVOICE_BUILD_ALLEGIANCE \
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!endif
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/DDIRECTSOUND_VERSION=0x0800
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