windows-nt/Source/XPSP1/NT/multimedia/directx/dplay/dvoice/dxvutils/dsplayb.h
2020-09-26 16:20:57 +08:00

62 lines
2.1 KiB
C++

/*==========================================================================
*
* Copyright (C) 1999 Microsoft Corporation. All Rights Reserved.
*
* File: dsplayb.h
* Content: Definition of the CDirectSoundPlaybackBuffer class
*
* History:
* Date By Reason
* ==== == ======
* 07/16/99 rodtoll Created
* 08/04/99 rodtoll Updated to take dsound ranges for volume
* 11/12/99 rodtoll Modified abstraction for new waveOut support.
* Now abstracted types look almost like dsound objects
* 01/27/2000 rodtoll Updated sound classes to accept playback flags,
* buffer structures and DSBUFFERDESC instead of DSBUFFERDESC1
* 04/17/2000 rodtoll Fix: Bug #32215 - Session Lost after resuming from hibernation
*
***************************************************************************/
#ifndef __DIRECTSOUNDPLAYBACKBUFFER_H
#define __DIRECTSOUNDPLAYBACKBUFFER_H
// CDirectSoundPlaybackBuffer
//
// This class provides an implementation of the CAudioPlaybackBuffer class
// for directsound. In the abstract sense, it represents a buffer of audio
// which can be played to the sound hardware which consists of multiple,
// equal length subbuffers.
//
class CDirectSoundPlaybackBuffer: public CAudioPlaybackBuffer
{
public:
CDirectSoundPlaybackBuffer( LPDIRECTSOUNDBUFFER lpdsBuffer );
virtual ~CDirectSoundPlaybackBuffer();
public:
HRESULT Lock( DWORD dwWriteCursor, DWORD dwWriteBytes, LPVOID *lplpvBuffer1, LPDWORD lpdwSize1, LPVOID *lplpvBuffer2, LPDWORD lpdwSize2, DWORD dwFlags );
HRESULT UnLock( LPVOID lpvBuffer1, DWORD dwSize1, LPVOID lpvBuffer2, DWORD dwSize2 );
HRESULT SetVolume( LONG lVolume );
HRESULT GetCurrentPosition( LPDWORD lpdwPosition );
HRESULT SetCurrentPosition( DWORD dwPosition );
HRESULT Get3DBuffer( LPDIRECTSOUND3DBUFFER *lplpds3dBuffer );
HRESULT Play( DWORD dwPriority, DWORD dwFlags );
HRESULT Stop();
HRESULT Restore();
DWORD GetStartupLatency();
protected:
LPDIRECTSOUNDBUFFER m_lpdsBuffer;
DWORD m_dwLastPosition;
DWORD m_dwPriority;
DWORD m_dwFlags;
BOOL m_fPlaying;
};
#endif