91 lines
1.7 KiB
C++
91 lines
1.7 KiB
C++
/***************************************************************************
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*
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* Copyright (C) 1997-1999 Microsoft Corporation. All Rights Reserved.
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*
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* File: dxvutilspch.h
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* Content: DirectPlayVoice DXVUTILS master internal header file.
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* History:
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* Date By Reason
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* ==== == ======
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* 03/28/01 masonb Created.
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*
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***************************************************************************/
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#ifndef __DXVUTILSPCH_H__
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#define __DXVUTILSPCH_H__
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//
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// Public includes
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//
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#include <windows.h>
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#include <string>
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#include <mmsystem.h>
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#include <tchar.h>
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#include <string>
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#include <list>
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#include <vector>
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#include <math.h>
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#include <mmddk.h>
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//
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// DirectX public includes
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//
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#include <dsoundp.h>
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#include <dsprv.h>
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//
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// DirectPlay public includes
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//
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#include "dvoice.h"
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#include "dpvcp.h"
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//
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// DirectPlay private includes
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//
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#include "osind.h"
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#include "dndbg.h"
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#include "comutil.h"
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#include "creg.h"
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#include "strutils.h"
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//
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// DirectPlay Voice private includes
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//
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//#include "fdtcfg.h"
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//
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// DirectPlay Voice Utils includes
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//
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#include "dvcdb.h"
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#include "aplayb.h"
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#include "aplayd.h"
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#include "arecb.h"
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#include "mixline.h"
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#include "dsplayb.h"
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#include "diagnos.h"
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#include "sndutils.h"
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#include "dsplayd.h"
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#include "dsprvobj.h"
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#include "dxexcp.h"
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#include "dsutils.h"
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#include "inqueue2.h"
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#include "innerque.h"
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#include "bfcsynch.h"
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#include "wiutils.h"
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#include "arecd.h"
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#include "dscrecd.h"
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#include "Timer.h"
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#include "devmap.h"
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#include "dscrecb.h"
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#include "decibels.h"
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#include "frame.h"
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#include "agcva.h"
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#include "agcva1.h"
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#include "wavformat.h"
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#include "resource.h"
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#include "..\..\..\bldcfg\dpvcfg.h"
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#endif // __DXVUTILSPCH_H__
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