windows-nt/Source/XPSP1/NT/multimedia/directx/dsound/dsdmo/debug.h
2020-09-26 16:20:57 +08:00

50 lines
1.2 KiB
C

//
// debug.h
//
// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved.
//
// Note:
//
#ifndef DEBUG_H
#define DEBUG_H
#include <windows.h>
#define DM_DEBUG_CRITICAL 1 // Used to include critical messages
#define DM_DEBUG_NON_CRITICAL 2 // Used to include level 1 plus important non-critical messages
#define DM_DEBUG_STATUS 3 // Used to include level 1 and level 2 plus status\state messages
#define DM_DEBUG_FUNC_FLOW 4 // Used to include level 1, level 2 and level 3 plus function flow messages
#define DM_DEBUG_ALL 5 // Used to include all debug messages
// Default to no debug output compiled
//
#define Trace
#define TraceI
#define assert(exp) ((void)0)
#ifdef DBG
// Checked build: include at least external debug spew
//
extern void DebugInit(void);
extern void DebugTrace(int iDebugLevel, LPSTR pstrFormat, ...);
extern void DebugAssert(LPSTR szExp, LPSTR szFile, ULONG ulLine);
# undef Trace
# define Trace DebugTrace
# undef assert
# define assert(exp) (void)( (exp) || (DebugAssert(#exp, __FILE__, __LINE__), 0) )
// If internal build flag set, include everything
//
# ifdef DMUSIC_INTERNAL
# undef TraceI
# define TraceI DebugTrace
# endif
#endif // #ifdef DBG
#endif // #ifndef DEBUG_H