windows-nt/Source/XPSP1/NT/multimedia/directx/dsound/dsdmo/flangerp.h
2020-09-26 16:20:57 +08:00

161 lines
4.5 KiB
C++

//
//
//
#ifndef _Flangerp_
#define _Flangerp_
#include "dsdmobse.h"
#include "dmocom.h"
#include "dsdmo.h"
#include "PropertyHelp.h"
#include "param.h"
#define cALLPASS ((float).61803398875) // 1-x^2=x.
#define RVB_LP_COEF ((float).1)
#define MAXALLPASS cALLPASS
#define Delay_len DefineDelayLineSize(8)
class CDirectSoundFlangerDMO :
public CDirectSoundDMO,
public CParamsManager,
public ISpecifyPropertyPages,
public IDirectSoundFXFlanger,
public CParamsManager::UpdateCallback,
public CComBase
{
public:
CDirectSoundFlangerDMO( IUnknown *pUnk, HRESULT *phr );
~CDirectSoundFlangerDMO();
DECLARE_IUNKNOWN;
STDMETHODIMP NDQueryInterface(REFIID riid, void **ppv);
static CComBase* WINAPI CreateInstance(IUnknown *pUnk, HRESULT *phr);
// InitOnCreation is called by the class factory to give the object a chance to initialize
// immediately after it is created. This is used to prepare the object's parameter information.
HRESULT InitOnCreation();
HRESULT Init();
// Note that an Init function also exists in the CPCMDMO base class and it can be overridden
// to provide initialization for the effect's actual audio processing.
STDMETHOD(Clone) (THIS_ IMediaObjectInPlace **);
/* IFilter */
STDMETHOD(SetAllParameters) (THIS_ LPCDSFXFlanger);
STDMETHOD(GetAllParameters) (THIS_ LPDSFXFlanger);
// ISpecifyPropertyPages
STDMETHOD(GetPages)(CAUUID * pPages) { return PropertyHelp::GetPages(CLSID_DirectSoundPropFlanger, pPages); }
// IPersist methods
virtual HRESULT STDMETHODCALLTYPE GetClassID( CLSID *pClassID );
// IPersistStream
STDMETHOD(IsDirty)(void) { return m_fDirty ? S_OK : S_FALSE; }
STDMETHOD(Load)(IStream *pStm) { return PropertyHelp::Load(this, DSFXFlanger(), pStm); }
STDMETHOD(Save)(IStream *pStm, BOOL fClearDirty) { return PropertyHelp::Save(this, DSFXFlanger(), pStm, fClearDirty); }
STDMETHOD(GetSizeMax)(ULARGE_INTEGER *pcbSize) { if (!pcbSize) return E_POINTER; pcbSize->QuadPart = sizeof(DSFXFlanger); return S_OK; }
// SetParam handling
STDMETHODIMP SetParam(DWORD dwParamIndex,MP_DATA value) { return SetParamInternal(dwParamIndex, value, false); }
HRESULT SetParamUpdate(DWORD dwParamIndex, MP_DATA value) { return SetParamInternal(dwParamIndex, value, true); }
HRESULT SetParamInternal(DWORD dwParamIndex, MP_DATA value, bool fSkipPasssingToParamManager);
// Overrides
//
HRESULT FBRProcess(DWORD cQuanta, BYTE *pIn, BYTE *pOut);
HRESULT ProcessInPlace(ULONG ulQuanta, LPBYTE pcbData, REFERENCE_TIME rtStart, DWORD dwFlags);
HRESULT Discontinuity();
bool m_fDirty;
protected:
HRESULT CheckInputType(const DMO_MEDIA_TYPE *pmt) {
HRESULT hr = CPCMDMO::CheckInputType(pmt);
if (FAILED(hr)) return hr;
WAVEFORMATEX *pWave = (WAVEFORMATEX*)pmt->pbFormat;
if (pWave->wFormatTag != WAVE_FORMAT_PCM ||
(pWave->wBitsPerSample != 8 && pWave->wBitsPerSample != 16) ||
(pWave->nChannels != 1 && pWave->nChannels != 2)) {
return DMO_E_TYPE_NOT_ACCEPTED;
}
return S_OK;
}
private:
// { EAX
__forceinline void DoOneSample(int *l, int *r);
// Declare internal variables.
#define DECLARE_EAX_VARS(type, var) \
type m_Eax ## var;
DECLARE_EAX_VARS(float, LfoCoef);
DECLARE_EAX_VARS(float, Wetlevel);
DECLARE_EAX_VARS(float, FbCoef);
DECLARE_EAX_VARS(float, DepthCoef);
DECLARE_EAX_VARS(long, FixedptrL);
DECLARE_EAX_VARS(long, FixedptrR);
DECLARE_EAX_VARS(float, Depth);
DECLARE_EAX_VARS(long, Phase);
DECLARE_EAX_VARS(float, Delay);
DECLARE_EAX_VARS(float, Frequency);
DECLARE_EAX_VARS(long, Waveform);
// DECLARE_EAX_VARS(SamplesPerSec);
#define m_EaxSamplesPerSec m_ulSamplingRate
__forceinline int Saturate(float f) {
int i;
#ifdef DONTUSEi386
_asm {
fld f
fistp i
}
#else
i = (int)f;
#endif
if (i > 32767)
i = 32767;
else if ( i < -32768)
i = -32768;
return(i);
}
float m_StateL, m_StateR;
__forceinline float Interpolate(float a, float b, float percent)
{
percent = a + (b - a) * percent;
return(percent);
}
void Bump(void);
DWORD m_ModdelayL1;
DWORD m_ModdelayL;
DWORD m_DelayptrL;
DWORD m_ModdelayR1;
DWORD m_ModdelayR;
DWORD m_DelayptrR;
float m_LfoState[2];
DelayBuffer2<float, Delay_len, 3> m_DelayL;
DelayBuffer2<float, Delay_len, 3> m_DelayR;
DelayBuffer2<float, 0, 3> m_DryDelayL;
DelayBuffer2<float, 0, 3> m_DryDelayR;
// } EAX
};
EXT_STD_CREATE(Flanger);
#endif//