43 lines
953 B
C++
43 lines
953 B
C++
#if _MSC_VER > 1000
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#pragma once
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#endif // _MSC_VER > 1000
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// Windows
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#include <windows.h>
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#undef min
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#undef max
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// STL & standard headers.
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#include <functional>
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#include <algorithm>
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#include <iterator>
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#include <assert.h>
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#include <memory>
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#include <vector>
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#include <limits>
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#include <map>
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#include <set>
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#include <new.h>
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using namespace std;
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// DX (as should be included if on Win9x)
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// Instead of these 4, just <ddrawpr.h> before <windows.h> could be used,
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// as it includes D3DERRs. But, this is even more internal (depends on more).
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#include <ddraw.h>
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#include <ddrawi.h>
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#include <d3dhal.h>
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#include <d3d8.h>
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// Including d3d8ddi & d3d8sddi makes the pluggable software rasterizer
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// a "private" feature as these headers aren't publically available.
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#include <d3d8ddi.h>
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#include <d3d8sddi.h>
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// This header contains the framework to get rasterizers up and running ASAP.
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#include <DX8SDDIFW.h>
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// Local project
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using namespace DX8SDDIFW;
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