windows-nt/Source/XPSP1/NT/multimedia/directx/dxvb/dx7vb/d3drmvisualobj.h
2020-09-26 16:20:57 +08:00

84 lines
2.4 KiB
C++

//+-------------------------------------------------------------------------
//
// Microsoft Windows
//
// Copyright (C) Microsoft Corporation, 1998 - 1998
//
// File: d3drmvisualobj.h
//
//--------------------------------------------------------------------------
// d3drmVisualObj.h : Declaration of the C_dxj_Direct3dRMVisualObject
#ifndef _D3DRMVISUAL_H_
#define _D3DRMVISUAL_H_
#include "resource.h" // main symbols
#include "d3drmObjectObj.h"
#define typedef__dxj_Direct3dRMVisual LPDIRECT3DRMVISUAL
/////////////////////////////////////////////////////////////////////////////
// Direct
//REVIEW -- using pointers to ID's is necessary because some compilers don't like
//references as template arguments.
class C_dxj_Direct3dRMVisualObject :
public I_dxj_Direct3dRMVisual,
//public CComCoClass<C_dxj_Direct3dRMVisualObject, &CLSID__dxj_Direct3dRMVisual>,
public CComObjectRoot
{
public:
C_dxj_Direct3dRMVisualObject() ;
virtual ~C_dxj_Direct3dRMVisualObject() ;
BEGIN_COM_MAP(C_dxj_Direct3dRMVisualObject)
COM_INTERFACE_ENTRY(I_dxj_Direct3dRMVisual)
END_COM_MAP()
//DECLARE_REGISTRY(CLSID__dxj_Direct3dRMVisual, "DIRECT.Direct3dRMVisual.3", "DIRECT.Direct3dRMVisual.3", IDS_D3DRMVISUAL_DESC, THREADFLAGS_BOTH)
DECLARE_AGGREGATABLE(C_dxj_Direct3dRMVisualObject)
// I_dxj_Direct3dRMVisual
public:
STDMETHOD(InternalSetObject)(IUnknown *lpdd);
STDMETHOD(InternalGetObject)(IUnknown **lpdd);
STDMETHOD(clone)(I_dxj_Direct3dRMVisual **retval);
STDMETHOD(setAppData)(long);
STDMETHOD(getAppData)(long*);
STDMETHOD(addDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args);
STDMETHOD(deleteDestroyCallback)(I_dxj_Direct3dRMCallback *fn, IUnknown *args);
STDMETHOD(getd3drmMeshBuilder)(I_dxj_Direct3dRMMeshBuilder3 **retval);
STDMETHOD(getObjectType)(IUnknown **obj);
STDMETHOD(getd3drmMesh)(I_dxj_Direct3dRMMesh **retv);
STDMETHOD(getd3drmTexture)(I_dxj_Direct3dRMTexture3 **retv);
STDMETHOD(getd3drmFrame)(I_dxj_Direct3dRMFrame3 **retv);
STDMETHOD(getd3drmShadow)( I_dxj_Direct3dRMShadow2 **retobj);
////////////////////////////////////////////////////////////////////////////////////
//
STDMETHOD(getName)(BSTR *name);
STDMETHOD(setName)(BSTR);
STDMETHOD(getClassName)(BSTR *name);
////////////////////////////////////////////////////////////////////////////////////
//
private:
DECL_VARIABLE(_dxj_Direct3dRMVisual);
IUnknown *m_obj;
public:
DX3J_GLOBAL_LINKS( _dxj_Direct3dRMVisual )
};
#endif