108 lines
3.3 KiB
C++
108 lines
3.3 KiB
C++
//+-------------------------------------------------------------------------
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//
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// Microsoft Windows
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//
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// Copyright (C) Microsoft Corporation, 1998 - 1999
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//
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// File: dmloaderobj.h
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//
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//--------------------------------------------------------------------------
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// d3drmLightObj.h : Declaration of the C_dxj_DirectMusicLoaderObject
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#include "resource.h" // main symbols
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#define typedef__dxj_DirectMusicLoader IDirectMusicLoader8*
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/////////////////////////////////////////////////////////////////////////////
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// Direct
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//REVIEW -- using pointers to ID's is necessary because some compilers don't like
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//references as template arguments.
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class C_dxj_DirectMusicLoaderObject :
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public I_dxj_DirectMusicLoader,
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//public CComCoClass<C_dxj_DirectMusicLoaderObject, &CLSID__dxj_DirectMusicLoader>,
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public CComObjectRoot
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{
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public:
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C_dxj_DirectMusicLoaderObject();
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virtual ~C_dxj_DirectMusicLoaderObject();
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BEGIN_COM_MAP(C_dxj_DirectMusicLoaderObject)
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COM_INTERFACE_ENTRY(I_dxj_DirectMusicLoader)
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END_COM_MAP()
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//DECLARE_REGISTRY(CLSID__dxj_DirectMusicLoader, "DIRECT.DirectMusicLoader.1", "DIRECT.Direct3dRMLight.3", IDS_D3DRMLIGHT_DESC, THREADFLAGS_BOTH)
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DECLARE_AGGREGATABLE(C_dxj_DirectMusicLoaderObject)
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// I_dxj_Direct3dRMLight
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public:
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STDMETHOD(InternalSetObject)(IUnknown *lpdd);
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STDMETHOD(InternalGetObject)(IUnknown **lpdd);
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HRESULT STDMETHODCALLTYPE loadSegment(
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/* [in] */ BSTR filename,
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/* [retval][out] */ I_dxj_DirectMusicSegment __RPC_FAR *__RPC_FAR *ret);
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HRESULT STDMETHODCALLTYPE loadStyle(
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/* [in] */ BSTR filename,
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/* [retval][out] */ I_dxj_DirectMusicStyle __RPC_FAR *__RPC_FAR *ret);
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HRESULT STDMETHODCALLTYPE loadBand(
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/* [in] */ BSTR filename,
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/* [retval][out] */ I_dxj_DirectMusicBand __RPC_FAR *__RPC_FAR *ret);
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HRESULT STDMETHODCALLTYPE loadCollection(
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/* [in] */ BSTR filename,
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/* [retval][out] */ I_dxj_DirectMusicCollection __RPC_FAR *__RPC_FAR *ret);
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HRESULT STDMETHODCALLTYPE loadSegmentFromResource(
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/* [in] */ BSTR modName,
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/* [in] */ BSTR resourceName,
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/* [retval][out] */ I_dxj_DirectMusicSegment __RPC_FAR *__RPC_FAR *ret);
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HRESULT STDMETHODCALLTYPE loadStyleFromResource(
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/* [in] */ BSTR modName,
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/* [in] */ BSTR resourceName,
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/* [retval][out] */ I_dxj_DirectMusicStyle __RPC_FAR *__RPC_FAR *ret);
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HRESULT STDMETHODCALLTYPE loadBandFromResource(
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/* [in] */ BSTR modName,
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/* [in] */ BSTR resourceName,
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/* [retval][out] */ I_dxj_DirectMusicBand __RPC_FAR *__RPC_FAR *ret);
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HRESULT STDMETHODCALLTYPE loadCollectionFromResource(
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/* [in] */ BSTR modName,
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/* [in] */ BSTR resourceName,
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/* [retval][out] */ I_dxj_DirectMusicCollection __RPC_FAR *__RPC_FAR *ret);
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HRESULT STDMETHODCALLTYPE setSearchDirectory( BSTR path);
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HRESULT STDMETHODCALLTYPE loadChordMap(
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/* [in] */ BSTR filename,
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/* [retval][out] */ I_dxj_DirectMusicChordMap __RPC_FAR *__RPC_FAR *ret);
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HRESULT STDMETHODCALLTYPE loadChordMapFromResource(
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/* [in] */ BSTR modName,
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/* [in] */ BSTR resourceName,
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/* [retval][out] */ I_dxj_DirectMusicChordMap __RPC_FAR *__RPC_FAR *ret);
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#if 0
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HRESULT STDMETHODCALLTYPE LoadSong(BSTR filename, I_dxj_DirectMusicSong **ret);
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#endif
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////////////////////////////////////////////////////////////////////////////////////
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//
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private:
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DECL_VARIABLE(_dxj_DirectMusicLoader);
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public:
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DX3J_GLOBAL_LINKS( _dxj_DirectMusicLoader)
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};
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