93 lines
3 KiB
C++
93 lines
3 KiB
C++
#include "resource.h" // main symbols
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#include "dplobby8.h"
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#define typedef__dxj_DirectPlayLobbyClient IDirectPlay8LobbyClient*
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/////////////////////////////////////////////////////////////////////////////
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// Direct Net Peer
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//REVIEW -- using pointers to ID's is necessary because some compilers don't like
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//references as template arguments.
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class C_dxj_DirectPlayLobbyClientObject :
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#ifdef USING_IDISPATCH
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public CComDualImpl<I_dxj_DirectPlayLobbyClient, &IID_I_dxj_DirectPlayLobbyClient, &LIBID_DIRECTLib>,
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public ISupportErrorInfo,
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#else
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public I_dxj_DirectPlayLobbyClient,
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#endif
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public CComObjectRoot
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{
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public:
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C_dxj_DirectPlayLobbyClientObject() ;
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virtual ~C_dxj_DirectPlayLobbyClientObject() ;
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BEGIN_COM_MAP(C_dxj_DirectPlayLobbyClientObject)
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COM_INTERFACE_ENTRY(I_dxj_DirectPlayLobbyClient)
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#ifdef USING_IDISPATCH
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COM_INTERFACE_ENTRY(IDispatch)
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COM_INTERFACE_ENTRY(ISupportErrorInfo)
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#endif
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END_COM_MAP()
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DECLARE_AGGREGATABLE(C_dxj_DirectPlayLobbyClientObject)
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#ifdef USING_IDISPATCH
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// ISupportsErrorInfo
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STDMETHOD(InterfaceSupportsErrorInfo)(REFIID riid);
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#endif
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// I_dxj_DirectPlayLobbyClient
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public:
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/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalSetObject(
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/* [in] */ IUnknown __RPC_FAR *lpdd);
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/* [hidden] */ HRESULT STDMETHODCALLTYPE InternalGetObject(
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/* [retval][out] */ IUnknown __RPC_FAR *__RPC_FAR *lpdd);
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HRESULT STDMETHODCALLTYPE RegisterMessageHandler(I_dxj_DirectPlayLobbyEvent *lobbyEvent);
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HRESULT STDMETHODCALLTYPE GetCountLocalPrograms(BSTR GuidApplication,long *lCount);
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HRESULT STDMETHODCALLTYPE GetLocalProgram(long lProgID, DPL_APPLICATION_INFO_CDESC *app);
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HRESULT STDMETHODCALLTYPE ConnectApplication(DPL_CONNECT_INFO_CDESC *ConnectionInfo,long lTimeOut,long lFlags, long *hApplication);
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HRESULT STDMETHODCALLTYPE Send(long Target,SAFEARRAY **Buffer,long lBufferSize,long lFlags);
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HRESULT STDMETHODCALLTYPE ReleaseApplication(long Application);
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HRESULT STDMETHODCALLTYPE Close();
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HRESULT STDMETHODCALLTYPE UnRegisterMessageHandler();
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HRESULT STDMETHODCALLTYPE GetConnectionSettings(long hLobbyClient, long lFlags, DPL_CONNECTION_SETTINGS_CDESC *ConnectionSettings);
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HRESULT STDMETHODCALLTYPE SetConnectionSettings(long hTarget, long lFlags, DPL_CONNECTION_SETTINGS_CDESC *ConnectionSettings, I_dxj_DirectPlayAddress *HostAddress, I_dxj_DirectPlayAddress *Device);
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HRESULT STDMETHODCALLTYPE GetVBConnSettings(DPL_CONNECTION_SETTINGS *OldCon, DPL_CONNECTION_SETTINGS_CDESC *NewCon);
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////////////////////////////////////////////////////////////////////////
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//
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// note: this is public for the callbacks
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DECL_VARIABLE(_dxj_DirectPlayLobbyClient);
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private:
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DPL_APPLICATION_INFO *m_ProgInfo;
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DWORD m_dwAppCount;
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BOOL m_fInit;
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HRESULT STDMETHODCALLTYPE GetProgs(GUID *guidApp);
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public:
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DX3J_GLOBAL_LINKS(_dxj_DirectPlayLobbyClient);
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DWORD InternalAddRef();
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DWORD InternalRelease();
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// We need these for our user data vars
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void *m_pUserData;
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DWORD m_dwUserDataSize;
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BOOL m_fHandleEvents;
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IStream *m_pEventStream;
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};
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