712 lines
19 KiB
C++
712 lines
19 KiB
C++
//**************************************************************************
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//
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// Copyright (C) Microsoft Corporation, 1998 - 1999 All Rights Reserved.
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//
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// File: frmsave.cpp
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//
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// Description: Save LPDIRECT3DRMFRAME to an x file.
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//
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// History:
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// 011/06/98 CongpaY Created
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//
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//**************************************************************************
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#include <d3drm.h>
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#include <dxfile.h>
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#include <rmxftmpl.h>
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#include <rmxfguid.h>
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#include "frmsave.h"
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extern HINSTANCE g_hInstD3DXOFDLL;
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#define MyD3DRMColorGetAlpha(color) ((float)((color & 0xFF000000)>>24)/(float)255)
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#define MyD3DRMColorGetRed(color) ((float)((color & 0x00FF0000)>>16)/(float)255)
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#define MyD3DRMColorGetGreen(color) ((float)((color & 0x0000FF00)>>8)/(float)255)
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#define MyD3DRMColorGetBlue(color) ((float)((color & 0x000000FF))/(float)255)
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HRESULT FrameToXFile(LPDIRECT3DRMFRAME3 pFrame,
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LPCSTR filename,
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D3DRMXOFFORMAT d3dFormat,
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D3DRMSAVEOPTIONS d3dSaveFlags)
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{
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Saver saver;
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saver.Init(filename, d3dFormat, d3dSaveFlags);
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saver.SaveHeaderObject();
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saver.SaveFrame(pFrame);
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return S_OK;
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}
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Saver::Saver()
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: pXFile(NULL),
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pSave(NULL)
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{
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}
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Saver::~Saver()
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{
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if (pSave) pSave->Release();
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if (pXFile) pXFile->Release();
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}
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HRESULT Saver::Init(LPCSTR filename,
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D3DRMXOFFORMAT d3dFormatArg,
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D3DRMSAVEOPTIONS d3dSaveFlagsArg)
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{
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d3dFormat = d3dFormatArg;
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d3dSaveFlags = d3dSaveFlagsArg;
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CREATEXFILE pCreateXFile=(CREATEXFILE)GetProcAddress( g_hInstD3DXOFDLL, "DirectXFileCreate" );
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if (!pCreateXFile) return E_NOTIMPL;
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DXFILEFORMAT xFormat;
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if (d3dFormat == D3DRMXOF_BINARY)
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xFormat = DXFILEFORMAT_BINARY;
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else if (d3dFormat == D3DRMXOF_TEXT)
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xFormat = DXFILEFORMAT_TEXT;
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else
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xFormat = DXFILEFORMAT_COMPRESSED;
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//DirectXFileCreate(&pXFile);
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pCreateXFile(&pXFile);
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pXFile->RegisterTemplates((LPVOID)D3DRM_XTEMPLATES, D3DRM_XTEMPLATE_BYTES);
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pXFile->CreateSaveObject(filename, xFormat, &pSave);
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return S_OK;
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}
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HRESULT Saver::SaveHeaderObject()
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{
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LPDIRECTXFILEDATA pHeader;
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Header data;
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data.major = 1;
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data.minor = 0;
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data.flags = (d3dFormat == D3DRMXOF_TEXT)? 1 : 0;
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pSave->CreateDataObject(TID_DXFILEHeader,
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NULL,
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NULL,
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sizeof(Header),
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&data,
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&pHeader);
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pSave->SaveData(pHeader);
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pHeader->Release();
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return S_OK;
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}
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HRESULT Saver::SaveFrame(LPDIRECT3DRMFRAME3 pFrame,
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LPDIRECT3DRMFRAME3 pRefFrame,
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LPDIRECTXFILEDATA pRefFrameObj)
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{
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DWORD i;
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HRESULT hr;
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LPDIRECTXFILEDATA pFrameObj;
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pSave->CreateDataObject(TID_D3DRMFrame,
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NULL,
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NULL,
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0,
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NULL,
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&pFrameObj);
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SaveFrameTransform(pFrameObj, pFrame, pRefFrame);
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// Enumerate visuals.
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DWORD cVisuals;
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pFrame->GetVisuals(&cVisuals, NULL);
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if (cVisuals)
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{
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LPUNKNOWN *ppUnk = new LPUNKNOWN[cVisuals];
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pFrame->GetVisuals(&cVisuals, ppUnk);
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for (i = 0; i < cVisuals; i++)
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{
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LPDIRECT3DRMFRAME3 pChildFrame;
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hr = ppUnk[i]->QueryInterface(IID_IDirect3DRMFrame3, (LPVOID *)&pChildFrame);
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if (SUCCEEDED(hr))
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{
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SaveFrame(pChildFrame, pFrame, pFrameObj);
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pChildFrame->Release();
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}
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else
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{
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LPDIRECT3DRMMESHBUILDER3 pMeshBuilder;
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hr = ppUnk[i]->QueryInterface(IID_IDirect3DRMMeshBuilder3, (LPVOID *)&pMeshBuilder);
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if (SUCCEEDED(hr))
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{
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SaveMeshBuilder(pFrameObj, pMeshBuilder);
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pMeshBuilder->Release();
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}
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}
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ppUnk[i]->Release();
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}
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delete[] ppUnk;
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}
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// Enumerate child frames.
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LPDIRECT3DRMFRAMEARRAY pFrameArray;
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pFrame->GetChildren(&pFrameArray);
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for (i = 0; i < pFrameArray->GetSize(); i++)
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{
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LPDIRECT3DRMFRAME pTmpFrame;
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LPDIRECT3DRMFRAME3 pChildFrame;
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pFrameArray->GetElement(i, &pTmpFrame);
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pTmpFrame->QueryInterface(IID_IDirect3DRMFrame3, (LPVOID *)&pChildFrame);
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pTmpFrame->Release();
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SaveFrame(pChildFrame, pFrame, pFrameObj);
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pChildFrame->Release();
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}
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pFrameArray->Release();
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// Add frame object to the saved list.
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if (pRefFrameObj)
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pRefFrameObj->AddDataObject(pFrameObj);
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else
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pSave->SaveData(pFrameObj);
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pFrameObj->Release();
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return S_OK;
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}
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HRESULT Saver::SaveFrameTransform(LPDIRECTXFILEDATA pFrameObj,
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LPDIRECT3DRMFRAME3 pFrame,
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LPDIRECT3DRMFRAME3 pRefFrame)
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{
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LPDIRECTXFILEDATA pFrameTransformObj;
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D3DRMMATRIX4D rmMatrix;
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pFrame->GetTransform(pRefFrame, rmMatrix);
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pSave->CreateDataObject(TID_D3DRMFrameTransformMatrix,
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NULL,
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NULL,
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sizeof(D3DRMMATRIX4D),
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&rmMatrix,
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&pFrameTransformObj);
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pFrameObj->AddDataObject(pFrameTransformObj);
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pFrameTransformObj->Release();
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return S_OK;
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}
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HRESULT Saver::SaveMeshBuilder(LPDIRECTXFILEDATA pFrameObj,
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LPDIRECT3DRMMESHBUILDER3 pMeshBuilder)
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{
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LPDIRECTXFILEDATA pMeshObj;
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DWORD cVertices, cNormals, cFaces, dwFaceData, *pdwFaceData;
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LPDIRECT3DRMFACEARRAY pFaceArray = NULL;
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pMeshBuilder->GetGeometry(&cVertices, NULL,
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&cNormals, NULL,
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&dwFaceData, NULL);
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cFaces = pMeshBuilder->GetFaceCount();
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if (!cVertices || !cNormals || !dwFaceData || !cFaces)
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return S_OK;
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pdwFaceData = new DWORD[dwFaceData];
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pMeshBuilder->GetGeometry(NULL, NULL,
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NULL, NULL,
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&dwFaceData, pdwFaceData);
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CreateMeshObject(cVertices, cFaces, dwFaceData, pdwFaceData,
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pMeshBuilder, &pMeshObj);
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D3DRMCOLORSOURCE clrSrc = pMeshBuilder->GetColorSource();
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if (clrSrc == D3DRMCOLOR_FROMVERTEX)
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{
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CreateVertexColorsObject(pMeshObj, cVertices, pMeshBuilder);
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}
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if (d3dSaveFlags & D3DRMXOFSAVE_MATERIALS)
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{
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if (!pFaceArray)
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pMeshBuilder->GetFaces(&pFaceArray);
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CreateMaterialListObject(pMeshObj, pFaceArray);
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}
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if (d3dSaveFlags & D3DRMXOFSAVE_NORMALS)
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{
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CreateNormalsObject(pMeshObj,
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cNormals, cFaces, dwFaceData, pdwFaceData,
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pMeshBuilder);
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}
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if (d3dSaveFlags & D3DRMXOFSAVE_TEXTURETOPOLOGY)
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{
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if (!pFaceArray)
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pMeshBuilder->GetFaces(&pFaceArray);
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CreateTextureWrapsObject(pMeshObj, pFaceArray);
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}
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if (d3dSaveFlags & D3DRMXOFSAVE_TEXTURECOORDINATES)
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{
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CreateTextureCoordsObject(pMeshObj, cVertices, pMeshBuilder);
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}
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if (pFrameObj)
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pFrameObj->AddDataObject(pMeshObj);
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else
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pSave->SaveData(pMeshObj);
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pMeshObj->Release();
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delete[] pdwFaceData;
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if (pFaceArray)
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pFaceArray->Release();
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return S_OK;
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}
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HRESULT Saver::CreateMeshObject(DWORD cVertices,
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DWORD cFaces,
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DWORD dwFaceData,
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LPDWORD pdwFaceData,
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LPDIRECT3DRMMESHBUILDER3 pMeshBuilder,
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LPDIRECTXFILEDATA *ppMeshObj)
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{
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// mesh data is vertex_count + vertices + face_count + face_vertex_data;
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DWORD cbSize, *data;
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cbSize = cVertices * sizeof(D3DVECTOR) +
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(1 + (dwFaceData + cFaces + 1)/2) * sizeof(DWORD);
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data = (LPDWORD) new BYTE[cbSize];
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data[0] = cVertices;
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LPD3DVECTOR pVertices = (LPD3DVECTOR)&data[1];
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pMeshBuilder->GetGeometry(&cVertices, pVertices,
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NULL, NULL,
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NULL, NULL);
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LPDWORD pdwTmp = (LPDWORD)&pVertices[cVertices];
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*pdwTmp++ = cFaces;
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while (*pdwFaceData)
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{
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DWORD cFaceVertices = *pdwFaceData++;
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*pdwTmp++ = cFaceVertices;
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for (DWORD i = 0; i < cFaceVertices; i++)
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{
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*pdwTmp++ = *pdwFaceData++;
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pdwFaceData++; // skip normal index.
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}
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}
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DWORD dwSize;
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pMeshBuilder->GetName(&dwSize, NULL);
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LPSTR szName = NULL;
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if (dwSize)
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{
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szName = new char[dwSize];
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pMeshBuilder->GetName(&dwSize, szName);
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}
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pSave->CreateDataObject(TID_D3DRMMesh,
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szName,
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NULL,
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cbSize,
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data,
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ppMeshObj);
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if (szName) lNames.Add(szName);
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delete[] data;
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return S_OK;
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}
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HRESULT Saver::CreateNormalsObject(LPDIRECTXFILEDATA pMeshObj,
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DWORD cNormals,
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DWORD cFaces,
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DWORD dwFaceData,
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LPDWORD pdwFaceData,
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LPDIRECT3DRMMESHBUILDER3 pMeshBuilder)
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{
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// normals data is normal_count + normals + face_count + face_normal_data;
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DWORD cbSize, *data;
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cbSize = cNormals * sizeof(D3DVECTOR) +
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(1 + (dwFaceData + cFaces + 1)/2) * sizeof(DWORD);
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data = (LPDWORD) new BYTE[cbSize];
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data[0] = cNormals;
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LPD3DVECTOR pNormals = (LPD3DVECTOR)&data[1];
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pMeshBuilder->GetGeometry(NULL, NULL,
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&cNormals, pNormals,
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NULL, NULL);
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LPDWORD pdwTmp = (LPDWORD)&pNormals[cNormals];
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*pdwTmp++ = cFaces;
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while (*pdwFaceData)
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{
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DWORD cFaceVertices = *pdwFaceData++;
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*pdwTmp++ = cFaceVertices;
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for (DWORD i = 0; i < cFaceVertices; i++)
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{
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pdwFaceData++; // skip vertex index.
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*pdwTmp++ = *pdwFaceData++;
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}
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}
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LPDIRECTXFILEDATA pNormalsObj;
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pSave->CreateDataObject(TID_D3DRMMeshNormals,
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NULL,
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NULL,
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cbSize,
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data,
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&pNormalsObj);
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pMeshObj->AddDataObject(pNormalsObj);
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pNormalsObj->Release();
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delete[] data;
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return S_OK;
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}
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HRESULT Saver::CreateVertexColorsObject(LPDIRECTXFILEDATA pMeshObj,
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DWORD cVertices,
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LPDIRECT3DRMMESHBUILDER3 pMeshBuilder)
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{
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DWORD cbSize;
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VertexColors *data;
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cbSize = sizeof(DWORD) + cVertices * sizeof(IndexedColor);
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data = (VertexColors *) new BYTE[cbSize];
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data->cVertices = cVertices;
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for (DWORD i = 0; i < cVertices; i++)
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{
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D3DCOLOR color = pMeshBuilder->GetVertexColor(i);
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data->vertexColors[i].index = i;
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data->vertexColors[i].color.r = MyD3DRMColorGetRed(color);
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data->vertexColors[i].color.g = MyD3DRMColorGetGreen(color);
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data->vertexColors[i].color.b = MyD3DRMColorGetBlue(color);
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data->vertexColors[i].color.a = MyD3DRMColorGetAlpha(color);
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}
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LPDIRECTXFILEDATA pVertexColorsObj;
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pSave->CreateDataObject(TID_D3DRMMeshVertexColors,
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NULL,
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NULL,
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cbSize,
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data,
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&pVertexColorsObj);
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pMeshObj->AddDataObject(pVertexColorsObj);
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pVertexColorsObj->Release();
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delete[] data;
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return S_OK;
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}
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HRESULT Saver::CreateMaterialListObject(LPDIRECTXFILEDATA pMeshObj,
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LPDIRECT3DRMFACEARRAY pFaceArray)
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{
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DWORD cbSize, cFaces;
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FaceMaterials *data;
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FaceMaterialList lMat;
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cFaces = pFaceArray->GetSize();
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cbSize = (2 + cFaces) * sizeof(DWORD);
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data = (FaceMaterials *) new BYTE[cbSize];
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data->cFaceIndexes = cFaces;
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LPDWORD pdwIndex = data->faceIndexes;
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for (DWORD i = 0; i < cFaces; i++, pdwIndex++)
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{
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LPDIRECT3DRMFACE pFace;
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pFaceArray->GetElement(i, &pFace);
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D3DCOLOR faceColor;
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LPDIRECT3DRMMATERIAL pMaterial;
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LPDIRECT3DRMTEXTURE pTexture;
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faceColor = pFace->GetColor();
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pFace->GetMaterial(&pMaterial);
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pFace->GetTexture(&pTexture);
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*pdwIndex = lMat.Find(faceColor, pMaterial, pTexture);
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pMaterial->Release();
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if (pTexture) pTexture->Release();
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pFace->Release();
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}
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data->cMaterials = lMat.Count();
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if (data->cMaterials == 1)
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{
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data->cFaceIndexes = 1;
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data->faceIndexes[0] = 0;
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cbSize = 3 * sizeof(DWORD);
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}
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LPDIRECTXFILEDATA pMatListObj;
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pSave->CreateDataObject(TID_D3DRMMeshMaterialList,
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NULL,
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NULL,
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cbSize,
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data,
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&pMatListObj);
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FaceMaterial *pMat;
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for (pMat = lMat.First(); pMat; pMat = pMat->pNext)
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{
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CreateMaterialObject(pMatListObj,
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pMat);
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}
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pMeshObj->AddDataObject(pMatListObj);
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pMatListObj->Release();
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delete[] data;
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return S_OK;
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}
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HRESULT Saver::CreateMaterialObject(LPDIRECTXFILEDATA pMatListObj,
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FaceMaterial *pMat)
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{
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BaseMaterial data;
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data.faceColor.r = MyD3DRMColorGetRed(pMat->faceColor);
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data.faceColor.g = MyD3DRMColorGetGreen(pMat->faceColor);
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data.faceColor.b = MyD3DRMColorGetBlue(pMat->faceColor);
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data.faceColor.a = MyD3DRMColorGetAlpha(pMat->faceColor);
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data.power = pMat->pMaterial->GetPower();
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pMat->pMaterial->GetSpecular(&data.specularColor.r,
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&data.specularColor.g,
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&data.specularColor.b);
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pMat->pMaterial->GetEmissive(&data.emissiveColor.r,
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&data.emissiveColor.g,
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&data.emissiveColor.b);
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LPDIRECTXFILEDATA pMaterialObj;
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pSave->CreateDataObject(TID_D3DRMMaterial,
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NULL,
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NULL,
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sizeof(BaseMaterial),
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&data,
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&pMaterialObj);
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if (pMat->pTexture)
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{
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IDirectXFileData *pTextureObj;
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DWORD dwSize;
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pMat->pTexture->GetName(&dwSize, NULL);
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if (dwSize)
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{
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LPSTR szName = new char[dwSize];
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pMat->pTexture->GetName(&dwSize, szName);
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pSave->CreateDataObject(TID_D3DRMTextureFilename,
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NULL,
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NULL,
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sizeof(LPSTR),
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&szName,
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&pTextureObj);
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pMaterialObj->AddDataObject(pTextureObj);
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pTextureObj->Release();
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lNames.Add(szName);
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}
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}
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pMatListObj->AddDataObject(pMaterialObj);
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pMaterialObj->Release();
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|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT Saver::CreateTextureWrapsObject(LPDIRECTXFILEDATA pMeshObj,
|
|
LPDIRECT3DRMFACEARRAY pFaceArray)
|
|
{
|
|
DWORD cbSize, cFaces;
|
|
FaceWraps *data;
|
|
|
|
cFaces = pFaceArray->GetSize();
|
|
cbSize = sizeof(DWORD) + cFaces * sizeof(Boolean2d);
|
|
|
|
data = (FaceWraps *) new BYTE[cbSize];
|
|
data->cFaces = cFaces;
|
|
Boolean2d *pWrap = data->faceWraps;
|
|
|
|
for (DWORD i = 0; i < cFaces; i++, pWrap++)
|
|
{
|
|
LPDIRECT3DRMFACE pFace;
|
|
pFaceArray->GetElement(i, &pFace);
|
|
pFace->GetTextureTopology(&pWrap->u, &pWrap->v);
|
|
pFace->Release();
|
|
}
|
|
|
|
LPDIRECTXFILEDATA pTextureWrapsObj;
|
|
|
|
pSave->CreateDataObject(TID_D3DRMMeshFaceWraps,
|
|
NULL,
|
|
NULL,
|
|
cbSize,
|
|
data,
|
|
&pTextureWrapsObj);
|
|
|
|
pMeshObj->AddDataObject(pTextureWrapsObj);
|
|
pTextureWrapsObj->Release();
|
|
delete[] data;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT Saver::CreateTextureCoordsObject(LPDIRECTXFILEDATA pMeshObj,
|
|
DWORD cVertices,
|
|
LPDIRECT3DRMMESHBUILDER3 pMeshBuilder)
|
|
{
|
|
DWORD cbSize;
|
|
TextureCoords *data;
|
|
|
|
cbSize = sizeof(DWORD) + cVertices * sizeof(Coords2d);
|
|
|
|
data = (TextureCoords *) new BYTE[cbSize];
|
|
data->cVertices = cVertices;
|
|
Coords2d *pCoords = data->textureCoords;
|
|
|
|
for (DWORD i = 0; i < cVertices; i++, pCoords++)
|
|
{
|
|
pMeshBuilder->GetTextureCoordinates(i, &pCoords->u, &pCoords->v);
|
|
}
|
|
|
|
LPDIRECTXFILEDATA pTexCoordsObj;
|
|
|
|
pSave->CreateDataObject(TID_D3DRMMeshTextureCoords,
|
|
NULL,
|
|
NULL,
|
|
cbSize,
|
|
data,
|
|
&pTexCoordsObj);
|
|
|
|
pMeshObj->AddDataObject(pTexCoordsObj);
|
|
pTexCoordsObj->Release();
|
|
delete[] data;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
FaceMaterialList::FaceMaterialList()
|
|
: cElements(0), pFirst(NULL)
|
|
{
|
|
}
|
|
|
|
FaceMaterialList::~FaceMaterialList()
|
|
{
|
|
FaceMaterial *pMat = pFirst;
|
|
while (pMat)
|
|
{
|
|
FaceMaterial *pNext = pMat->pNext;
|
|
pMat->pMaterial->Release();
|
|
if (pMat->pTexture) pMat->pTexture->Release();
|
|
delete pMat;
|
|
pMat = pNext;
|
|
}
|
|
}
|
|
|
|
DWORD FaceMaterialList::Find(D3DCOLOR faceColor,
|
|
LPDIRECT3DRMMATERIAL pMaterial,
|
|
LPDIRECT3DRMTEXTURE pTexture)
|
|
{
|
|
FaceMaterial *pTmp = pFirst;
|
|
FaceMaterial **ppNew = &pFirst;
|
|
|
|
for (DWORD i = 0; pTmp; i++, pTmp = pTmp->pNext)
|
|
{
|
|
if (pTmp->faceColor == faceColor &&
|
|
pTmp->pMaterial == pMaterial &&
|
|
pTmp->pTexture == pTexture)
|
|
return i;
|
|
|
|
if (!pTmp->pNext)
|
|
ppNew = &pTmp->pNext;
|
|
}
|
|
|
|
FaceMaterial *pNew = new FaceMaterial;
|
|
pNew->faceColor = faceColor;
|
|
pNew->pMaterial = pMaterial;
|
|
pNew->pTexture = pTexture;
|
|
pNew->pNext = NULL;
|
|
pMaterial->AddRef();
|
|
if (pTexture) pTexture->AddRef();
|
|
|
|
*ppNew = pNew;
|
|
cElements++;
|
|
return i;
|
|
}
|
|
|
|
NameList::NameList()
|
|
: pFirst(NULL),
|
|
ppLast(NULL)
|
|
{
|
|
}
|
|
|
|
NameList::~NameList()
|
|
{
|
|
NameEntry *pEntry = pFirst;
|
|
|
|
while (pEntry)
|
|
{
|
|
NameEntry *pNext = pEntry->pNext;
|
|
delete[] pEntry->pName;
|
|
delete pEntry;
|
|
pEntry = pNext;
|
|
}
|
|
}
|
|
|
|
void NameList::Add(LPSTR pName)
|
|
{
|
|
NameEntry *pNew = new NameEntry;
|
|
|
|
pNew->pName = pName;
|
|
pNew->pNext = NULL;
|
|
|
|
if (ppLast)
|
|
*ppLast = pNew;
|
|
else
|
|
pFirst = pNew;
|
|
|
|
ppLast = &pNew->pNext;
|
|
}
|