windows-nt/Source/XPSP1/NT/multimedia/directx/gamectrl/client/sources.inc
2020-09-26 16:20:57 +08:00

80 lines
1.7 KiB
PHP

!IFNDEF DXROOT
DXROOT = $(BASEDIR)\MultiMedia\DirectX
!ENDIF
!INCLUDE $(DXROOT)\Project.mk
#
# Use an empty binplace file to dump this version in the Windows build
#
!IFNDEF TARGET_WIN95
!IFNDEF DIRECTX_REDIST
BINPLACE_PLACEFILE=..\..\noplace.txt
!ENDIF
!ENDIF
LINKER_STACKSIZE=-STACK:4096,1024
MAJORCOMP=shell
MINORCOMP=accessory
TARGETNAME=joy
TARGETEXT=cpl
TARGETPATH=obj
TARGETTYPE=DYNLINK
UMTYPE=windows
DLLENTRY=DllMain
# Need to define IE_VERSION as 0x300, otherwise, joy.cpl won't launch in Win95 gold.
!IFDEF TARGET_WIN95
WIN32_IE_VERSION=0x0300
!ENDIF
#
# 04/10/2000 - allows for addition of BoundsChecker, etc
# libs specified in the OS environment
#
TARGETLIBS=$(TARGETLIBS) \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\dinput.lib \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\comctl32.lib \
$(SDK_LIB_PATH)\winmm.lib \
$(SDK_LIB_PATH)\shell32.lib \
$(SDK_LIB_PATH)\setupapi.lib \
$(SDK_LIB_PATH)\wininet.lib
INCLUDES=$(INCLUDES); \
..; \
..\..\handler; \
..\..\default; \
$(DXROOT)\inc; \
$(DXROOT)\dplay\dvoice\inc; \
$(SDK_INC_PATH)\MFC42;
SOURCES=\
..\gcmain.rc \
..\add.cpp \
..\advanced.cpp \
..\cpanel.cpp \
..\main.cpp \
..\inplace.cpp \
..\guids.cpp \
..\retrocfg.cpp \
..\dvosal.cpp \
..\creg.cpp \
..\guidutil.cpp \
..\dndbg.c
DLLDEF=..\joy.def