1463 lines
96 KiB
C
1463 lines
96 KiB
C
/*
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** Macros and externs used by genline.c
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*/
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extern ULONG FASTCALL __fastLineComputeColorRGB4(__GLcontext *gc, __GLcolor *color);
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extern ULONG FASTCALL __fastLineComputeColorRGB8(__GLcontext *gc, __GLcolor *color);
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extern ULONG FASTCALL __fastLineComputeColorRGB(__GLcontext *gc, __GLcolor *color);
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extern ULONG FASTCALL __fastLineComputeColorCI4and8(__GLcontext *gc, __GLcolor *color);
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extern ULONG FASTCALL __fastLineComputeColorCI(__GLcontext *gc, __GLcolor *color);
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extern void FASTCALL __fastGenLineBegin(__GLcontext *gc);
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extern void FASTCALL __fastGenLineEnd(__GLcontext *gc);
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extern void FASTCALL __fastGenLine(__GLcontext *gc, __GLvertex *v0,
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__GLvertex *v1, GLuint flags);
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extern void FASTCALL __fastGenLineWide(__GLcontext *gc, __GLvertex *v0,
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__GLvertex *v1, GLuint flags);
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BOOL FASTCALL __fastGenLineSetupDisplay(__GLcontext *gc);
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void FASTCALL __glQueryLineAcceleration(__GLcontext *gc);
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BOOL FASTCALL __glGenSetupEitherLines(__GLcontext *gc);
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/*
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** float-to-fix macro converts floats to 28.4
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*/
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#define __FAST_LINE_FLTTOFIX(x) ((long)((x) * 16.0f))
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// Converts a floating-point coordinate to an appropriate device coordinate
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#ifdef _CLIENTSIDE_
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#define __FAST_LINE_FLTTODEV(x) ((long)(x))
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#define __FAST_LINE_UNIT_VALUE 1
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#else
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#define __FAST_LINE_FLTTODEV(x) __FAST_LINE_FLTTOFIX(x)
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#define __FAST_LINE_UNIT_VALUE 16
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#endif
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/*
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** line-stroking macros for DIB surfaces
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*/
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#ifdef NT_NO_BUFFER_INVARIANCE
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BOOL FASTCALL __fastGenLineSetupDIB(__GLcontext *gc);
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/*
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** __FAST_LINE_STROKE_DIB
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**
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** Strokes a thin solid line into a DIB surface. Performs scissoring.
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** Works for 8, 16, and 32 BPP
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**
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*/
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#define __FAST_LINE_STROKE_DIB \
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{ \
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len = gc->line.options.numPixels; \
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fraction = gc->line.options.fraction; \
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dfraction = gc->line.options.dfraction; \
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\
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if (!gc->transform.reasonableViewport) { \
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GLint clipX0, clipX1, clipY0, clipY1; \
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GLint xStart, yStart, xEnd, yEnd; \
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GLint xLittle, yLittle, xBig, yBig; \
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GLint highWord, lowWord, bigs, littles; \
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\
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clipX0 = gc->transform.clipX0; \
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clipX1 = gc->transform.clipX1; \
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clipY0 = gc->transform.clipY0; \
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clipY1 = gc->transform.clipY1; \
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\
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xBig = gc->line.options.xBig; \
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yBig = gc->line.options.yBig; \
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\
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xStart = gc->line.options.xStart; \
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yStart = gc->line.options.yStart; \
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\
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/* If the start point is in the scissor region, we attempt to \
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** trivially accept the line. \
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*/ \
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if (xStart >= clipX0 && xStart < clipX1 && \
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yStart >= clipY0 && yStart < clipY1) { \
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\
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len--; /* Makes our math simpler */ \
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/* Trivial accept attempt */ \
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xEnd = xStart + xBig * len; \
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yEnd = yStart + yBig * len; \
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if (xEnd >= clipX0 && xEnd < clipX1 && \
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yEnd >= clipY0 && yEnd < clipY1) { \
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len++; \
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goto no_scissor; \
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} \
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\
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xLittle = gc->line.options.xLittle; \
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yLittle = gc->line.options.yLittle; \
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\
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/* \
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** Invert negative minor slopes so we can assume \
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** dfraction > 0 \
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*/ \
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if (dfraction < 0) { \
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dfraction = -dfraction; \
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fraction = 0x7fffffff - fraction; \
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} \
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\
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/* Now we compute number of littles and bigs in this line */\
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\
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/* We perform a 16 by 32 bit multiply. Ugh. */ \
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highWord = (((GLuint) dfraction) >> 16) * len + \
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(((GLuint) fraction) >> 16); \
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lowWord = (dfraction & 0xffff) * len + (fraction & 0xffff); \
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highWord += (((GLuint) lowWord) >> 16); \
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bigs = ((GLuint) highWord) >> 15; \
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littles = len - bigs; \
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\
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/* Second trivial accept attempt */ \
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xEnd = xStart + xBig*bigs + xLittle*littles; \
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yEnd = yStart + yBig*bigs + yLittle*littles; \
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if (xEnd >= clipX0 && xEnd < clipX1 && \
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yEnd >= clipY0 && yEnd < clipY1) { \
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len++; \
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goto no_scissor; \
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} \
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len++; /* Restore len */ \
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} else { \
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xLittle = gc->line.options.xLittle; \
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yLittle = gc->line.options.yLittle; \
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} \
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\
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/* \
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** The line needs to be scissored. \
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** Well, it should only happen rarely, so we can afford \
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** to make it slow. We achieve this by tediously stippling the \
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** line. (rather than clipping it, of course, which would be \
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** faster but harder). \
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*/ \
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\
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if (!((GLuint)cfb->buf.other & NO_CLIP)) { \
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RECTL rcl; \
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\
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xEnd = x + xBig * (len - 1); \
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yEnd = y + yBig * (len - 1); \
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\
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if (x < xEnd) { \
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rcl.left = x; \
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rcl.right = xEnd + 1; \
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} else { \
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rcl.left = xEnd; \
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rcl.right = x + 1; \
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} \
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if (y < yEnd) { \
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rcl.top = y; \
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rcl.bottom = yEnd + 1; \
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} else { \
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rcl.top = yEnd; \
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rcl.bottom = y + 1; \
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} \
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switch (wglRectVisible(&rcl)) { \
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case WGL_RECT_ALL: \
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goto scissor_no_complex; \
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break; \
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case WGL_RECT_NONE: \
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goto no_draw; \
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break; \
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} \
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\
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/* Line is partially visible, check each pixel */ \
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\
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while (--len >= 0) { \
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if (wglPixelVisible(x, y) && \
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xStart >= clipX0 && xStart < clipX1 && \
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yStart >= clipY0 && yStart < clipY1) { \
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*addr = pixel; \
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} \
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fraction += dfraction; \
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if (fraction < 0) { \
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fraction &= ~0x80000000; \
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x += xBig; \
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y += yBig; \
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xStart += xBig; \
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yStart += yBig; \
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addr += addrBig; \
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} else { \
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x += xLittle; \
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y += yLittle; \
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xStart += xLittle; \
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yStart += yLittle; \
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addr += addrLittle; \
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} \
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} \
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} else { \
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scissor_no_complex: \
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while (--len >= 0) { \
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if (xStart >= clipX0 && xStart < clipX1 && \
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yStart >= clipY0 && yStart < clipY1) { \
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*addr = pixel; \
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} \
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fraction += dfraction; \
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if (fraction < 0) { \
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fraction &= ~0x80000000; \
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xStart += xBig; \
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yStart += yBig; \
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addr += addrBig; \
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} else { \
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xStart += xLittle; \
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yStart += yLittle; \
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addr += addrLittle; \
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} \
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} \
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} \
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} else { \
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no_scissor: \
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if (!((GLuint)cfb->buf.other & NO_CLIP)) { \
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RECTL rcl; \
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GLint xEnd, yEnd, xBig, yBig, xLittle, yLittle; \
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\
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xBig = gc->line.options.xBig; \
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yBig = gc->line.options.yBig; \
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xLittle = gc->line.options.xLittle; \
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yLittle = gc->line.options.yLittle; \
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\
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xEnd = x + xBig * (len - 1); \
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yEnd = y + yBig * (len - 1); \
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\
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if (x < xEnd) { \
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rcl.left = x; \
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rcl.right = xEnd + 1; \
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} else { \
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rcl.left = xEnd; \
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rcl.right = x + 1; \
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} \
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if (y < yEnd) { \
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rcl.top = y; \
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rcl.bottom = yEnd + 1; \
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} else { \
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rcl.top = yEnd; \
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rcl.bottom = y + 1; \
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} \
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switch (wglRectVisible(&rcl)) { \
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case WGL_RECT_ALL: \
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goto no_complex; \
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break; \
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case WGL_RECT_NONE: \
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goto no_draw; \
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break; \
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} \
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\
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/* Line is partially visible, check each pixel */ \
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\
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while (--len >= 0) { \
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if (wglPixelVisible(x, y)) \
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*addr = pixel; \
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\
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fraction += dfraction; \
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if (fraction < 0) { \
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fraction &= ~0x80000000; \
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x += xBig; \
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y += yBig; \
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addr += addrBig; \
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} else { \
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x += xLittle; \
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y += yLittle; \
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addr += addrLittle; \
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} \
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} \
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} else { \
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no_complex: \
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while (--len >= 0) { \
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*addr = pixel; \
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\
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fraction += dfraction; \
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if (fraction < 0) { \
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fraction &= ~0x80000000; \
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addr += addrBig; \
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} else { \
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addr += addrLittle; \
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} \
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} \
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} \
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} \
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no_draw:; \
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}
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/*
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** __FAST_LINE_STROKE_DIB24
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**
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** Strokes a thin solid line into a DIB surface. Performs scissoring.
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** Works for 24 BPP
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**
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*/
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#define __FAST_LINE_STROKE_DIB24 \
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{ \
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len = gc->line.options.numPixels; \
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fraction = gc->line.options.fraction; \
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dfraction = gc->line.options.dfraction; \
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\
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if (!gc->transform.reasonableViewport) { \
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GLint clipX0, clipX1, clipY0, clipY1; \
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GLint xStart, yStart, xEnd, yEnd; \
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GLint xLittle, yLittle, xBig, yBig; \
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GLint highWord, lowWord, bigs, littles; \
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\
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clipX0 = gc->transform.clipX0; \
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clipX1 = gc->transform.clipX1; \
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clipY0 = gc->transform.clipY0; \
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clipY1 = gc->transform.clipY1; \
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\
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xBig = gc->line.options.xBig; \
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yBig = gc->line.options.yBig; \
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\
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xStart = gc->line.options.xStart; \
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yStart = gc->line.options.yStart; \
|
|
\
|
|
/* If the start point is in the scissor region, we attempt to \
|
|
** trivially accept the line. \
|
|
*/ \
|
|
if (xStart >= clipX0 && xStart < clipX1 && \
|
|
yStart >= clipY0 && yStart < clipY1) { \
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|
\
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len--; /* Makes our math simpler */ \
|
|
/* Trivial accept attempt */ \
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xEnd = xStart + xBig * len; \
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yEnd = yStart + yBig * len; \
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if (xEnd >= clipX0 && xEnd < clipX1 && \
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yEnd >= clipY0 && yEnd < clipY1) { \
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len++; \
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goto no_scissor; \
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} \
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\
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xLittle = gc->line.options.xLittle; \
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yLittle = gc->line.options.yLittle; \
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|
\
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|
/* \
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|
** Invert negative minor slopes so we can assume \
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|
** dfraction > 0 \
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|
*/ \
|
|
if (dfraction < 0) { \
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|
dfraction = -dfraction; \
|
|
fraction = 0x7fffffff - fraction; \
|
|
} \
|
|
\
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|
/* Now we compute number of littles and bigs in this line */\
|
|
\
|
|
/* We perform a 16 by 32 bit multiply. Ugh. */ \
|
|
highWord = (((GLuint) dfraction) >> 16) * len + \
|
|
(((GLuint) fraction) >> 16); \
|
|
lowWord = (dfraction & 0xffff) * len + (fraction & 0xffff); \
|
|
highWord += (((GLuint) lowWord) >> 16); \
|
|
bigs = ((GLuint) highWord) >> 15; \
|
|
littles = len - bigs; \
|
|
\
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|
/* Second trivial accept attempt */ \
|
|
xEnd = xStart + xBig*bigs + xLittle*littles; \
|
|
yEnd = yStart + yBig*bigs + yLittle*littles; \
|
|
if (xEnd >= clipX0 && xEnd < clipX1 && \
|
|
yEnd >= clipY0 && yEnd < clipY1) { \
|
|
len++; \
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|
goto no_scissor; \
|
|
} \
|
|
len++; /* Restore len */ \
|
|
} else { \
|
|
xLittle = gc->line.options.xLittle; \
|
|
yLittle = gc->line.options.yLittle; \
|
|
} \
|
|
\
|
|
/* \
|
|
** The line needs to be scissored. \
|
|
** Well, it should only happen rarely, so we can afford \
|
|
** to make it slow. We achieve this by tediously stippling the \
|
|
** line. (rather than clipping it, of course, which would be \
|
|
** faster but harder). \
|
|
*/ \
|
|
\
|
|
if (!((GLuint)cfb->buf.other & NO_CLIP)) { \
|
|
RECTL rcl; \
|
|
\
|
|
xEnd = x + xBig * (len - 1); \
|
|
yEnd = y + yBig * (len - 1); \
|
|
\
|
|
if (x < xEnd) { \
|
|
rcl.left = x; \
|
|
rcl.right = xEnd + 1; \
|
|
} else { \
|
|
rcl.left = xEnd; \
|
|
rcl.right = x + 1; \
|
|
} \
|
|
if (y < yEnd) { \
|
|
rcl.top = y; \
|
|
rcl.bottom = yEnd + 1; \
|
|
} else { \
|
|
rcl.top = yEnd; \
|
|
rcl.bottom = y + 1; \
|
|
} \
|
|
switch (wglRectVisible(&rcl)) { \
|
|
case WGL_RECT_ALL: \
|
|
goto scissor_no_complex; \
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|
break; \
|
|
case WGL_RECT_NONE: \
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|
goto no_draw; \
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|
break; \
|
|
} \
|
|
\
|
|
/* Line is partially visible, check each pixel */ \
|
|
\
|
|
while (--len >= 0) { \
|
|
if (wglPixelVisible(x, y) && \
|
|
xStart >= clipX0 && xStart < clipX1 && \
|
|
yStart >= clipY0 && yStart < clipY1) { \
|
|
addr[0] = ir; \
|
|
addr[1] = ig; \
|
|
addr[2] = ib; \
|
|
} \
|
|
fraction += dfraction; \
|
|
if (fraction < 0) { \
|
|
fraction &= ~0x80000000; \
|
|
x += xBig; \
|
|
y += yBig; \
|
|
xStart += xBig; \
|
|
yStart += yBig; \
|
|
addr += addrBig; \
|
|
} else { \
|
|
x += xLittle; \
|
|
y += yLittle; \
|
|
xStart += xLittle; \
|
|
yStart += yLittle; \
|
|
addr += addrLittle; \
|
|
} \
|
|
} \
|
|
} else { \
|
|
scissor_no_complex: \
|
|
while (--len >= 0) { \
|
|
if (xStart >= clipX0 && xStart < clipX1 && \
|
|
yStart >= clipY0 && yStart < clipY1) { \
|
|
addr[0] = ir; \
|
|
addr[1] = ig; \
|
|
addr[2] = ib; \
|
|
} \
|
|
fraction += dfraction; \
|
|
if (fraction < 0) { \
|
|
fraction &= ~0x80000000; \
|
|
xStart += xBig; \
|
|
yStart += yBig; \
|
|
addr += addrBig; \
|
|
} else { \
|
|
xStart += xLittle; \
|
|
yStart += yLittle; \
|
|
addr += addrLittle; \
|
|
} \
|
|
} \
|
|
} \
|
|
} else { \
|
|
no_scissor: \
|
|
if (!((GLuint)cfb->buf.other & NO_CLIP)) { \
|
|
RECTL rcl; \
|
|
GLint xEnd, yEnd, xBig, yBig, xLittle, yLittle; \
|
|
\
|
|
xBig = gc->line.options.xBig; \
|
|
yBig = gc->line.options.yBig; \
|
|
xLittle = gc->line.options.xLittle; \
|
|
yLittle = gc->line.options.yLittle; \
|
|
\
|
|
xEnd = x + xBig * (len - 1); \
|
|
yEnd = y + yBig * (len - 1); \
|
|
\
|
|
if (x < xEnd) { \
|
|
rcl.left = x; \
|
|
rcl.right = xEnd + 1; \
|
|
} else { \
|
|
rcl.left = xEnd; \
|
|
rcl.right = x + 1; \
|
|
} \
|
|
if (y < yEnd) { \
|
|
rcl.top = y; \
|
|
rcl.bottom = yEnd + 1; \
|
|
} else { \
|
|
rcl.top = yEnd; \
|
|
rcl.bottom = y + 1; \
|
|
} \
|
|
switch (wglRectVisible(&rcl)) { \
|
|
case WGL_RECT_ALL: \
|
|
goto no_complex; \
|
|
break; \
|
|
case WGL_RECT_NONE: \
|
|
goto no_draw; \
|
|
break; \
|
|
} \
|
|
\
|
|
/* Line is partially visible, check each pixel */ \
|
|
\
|
|
while (--len >= 0) { \
|
|
if (wglPixelVisible(x, y)) { \
|
|
addr[0] = ir; \
|
|
addr[1] = ig; \
|
|
addr[2] = ib; \
|
|
} \
|
|
fraction += dfraction; \
|
|
if (fraction < 0) { \
|
|
fraction &= ~0x80000000; \
|
|
addr += addrBig; \
|
|
} else { \
|
|
addr += addrLittle; \
|
|
} \
|
|
} \
|
|
} else { \
|
|
no_complex: \
|
|
while (--len >= 0) { \
|
|
addr[0] = ir; \
|
|
addr[1] = ig; \
|
|
addr[2] = ib; \
|
|
fraction += dfraction; \
|
|
if (fraction < 0) { \
|
|
fraction &= ~0x80000000; \
|
|
addr += addrBig; \
|
|
} else { \
|
|
addr += addrLittle; \
|
|
} \
|
|
} \
|
|
} \
|
|
} \
|
|
no_draw:; \
|
|
}
|
|
|
|
|
|
/*
|
|
** __FAST_LINE_STROKE_DIB_WIDE
|
|
**
|
|
** Strokes a wide solid line into a DIB surface. Performs scissoring.
|
|
** Works for 8, 16, and 32 BPP
|
|
**
|
|
*/
|
|
#define __FAST_LINE_STROKE_DIB_WIDE \
|
|
{ \
|
|
len = gc->line.options.numPixels; \
|
|
fraction = gc->line.options.fraction; \
|
|
dfraction = gc->line.options.dfraction; \
|
|
\
|
|
/* \
|
|
** Since one or more of the strokes of a wide line may lie outside \
|
|
** the viewport, wide lines always go through the scissoring checks \
|
|
*/ \
|
|
{ \
|
|
GLint clipX0, clipX1, clipY0, clipY1; \
|
|
GLint xStart, yStart, xEnd, yEnd; \
|
|
GLint xLittle, yLittle, xBig, yBig; \
|
|
GLint highWord, lowWord, bigs, littles; \
|
|
\
|
|
clipX0 = gc->transform.clipX0; \
|
|
clipX1 = gc->transform.clipX1; \
|
|
clipY0 = gc->transform.clipY0; \
|
|
clipY1 = gc->transform.clipY1; \
|
|
\
|
|
xBig = gc->line.options.xBig; \
|
|
yBig = gc->line.options.yBig; \
|
|
\
|
|
xStart = gc->line.options.xStart; \
|
|
yStart = gc->line.options.yStart; \
|
|
\
|
|
/* If the start point is in the scissor region, we attempt to \
|
|
** trivially accept the line. \
|
|
*/ \
|
|
if (xStart >= clipX0 && xStart < clipX1 && \
|
|
yStart >= clipY0 && yStart < clipY1) { \
|
|
\
|
|
len--; /* Makes our math simpler */ \
|
|
width--; \
|
|
/* Trivial accept attempt */ \
|
|
xEnd = xStart + xBig * len; \
|
|
yEnd = yStart + yBig * len; \
|
|
if (xEnd >= clipX0 && xEnd < clipX1 && \
|
|
yEnd >= clipY0 && yEnd < clipY1) { \
|
|
\
|
|
if (gc->line.options.axis == __GL_X_MAJOR) { \
|
|
if (((yStart + width) >= clipY0) && \
|
|
((yStart + width) < clipY1) && \
|
|
((yEnd + width) >= clipY0) && \
|
|
((yEnd + width) < clipY1)) { \
|
|
\
|
|
len++; \
|
|
width++; \
|
|
goto no_scissor; \
|
|
} \
|
|
} else { \
|
|
if (((xStart + width) >= clipX0) && \
|
|
((xStart + width) < clipX1) && \
|
|
((xEnd + width) >= clipX0) && \
|
|
((xEnd + width) < clipX1)) { \
|
|
\
|
|
len++; \
|
|
width++; \
|
|
goto no_scissor; \
|
|
} \
|
|
} \
|
|
} \
|
|
\
|
|
xLittle = gc->line.options.xLittle; \
|
|
yLittle = gc->line.options.yLittle; \
|
|
\
|
|
/* \
|
|
** Invert negative minor slopes so we can assume \
|
|
** dfraction > 0 \
|
|
*/ \
|
|
if (dfraction < 0) { \
|
|
dfraction = -dfraction; \
|
|
fraction = 0x7fffffff - fraction; \
|
|
} \
|
|
\
|
|
/* Now we compute number of littles and bigs in this line */\
|
|
\
|
|
/* We perform a 16 by 32 bit multiply. Ugh. */ \
|
|
highWord = (((GLuint) dfraction) >> 16) * len + \
|
|
(((GLuint) fraction) >> 16); \
|
|
lowWord = (dfraction & 0xffff) * len + (fraction & 0xffff); \
|
|
highWord += (((GLuint) lowWord) >> 16); \
|
|
bigs = ((GLuint) highWord) >> 15; \
|
|
littles = len - bigs; \
|
|
\
|
|
/* Second trivial accept attempt */ \
|
|
xEnd = xStart + xBig*bigs + xLittle*littles; \
|
|
yEnd = yStart + yBig*bigs + yLittle*littles; \
|
|
if (xEnd >= clipX0 && xEnd < clipX1 && \
|
|
yEnd >= clipY0 && yEnd < clipY1) { \
|
|
\
|
|
if (gc->line.options.axis == __GL_X_MAJOR) { \
|
|
if (((yStart + width) >= clipY0) && \
|
|
((yStart + width) < clipY1) && \
|
|
((yEnd + width) >= clipY0) && \
|
|
((yEnd + width) < clipY1)) { \
|
|
\
|
|
len++; \
|
|
width++; \
|
|
goto no_scissor; \
|
|
} \
|
|
} else { \
|
|
if (((xStart + width) >= clipX0) && \
|
|
((xStart + width) < clipX1) && \
|
|
((xEnd + width) >= clipX0) && \
|
|
((xEnd + width) < clipX1)) { \
|
|
\
|
|
len++; \
|
|
width++; \
|
|
goto no_scissor; \
|
|
} \
|
|
} \
|
|
} \
|
|
len++; /* Restore len and width */ \
|
|
width++; \
|
|
} else { \
|
|
xLittle = gc->line.options.xLittle; \
|
|
yLittle = gc->line.options.yLittle; \
|
|
} \
|
|
\
|
|
/* \
|
|
** The line needs to be scissored. \
|
|
** Well, it should only happen rarely, so we can afford \
|
|
** to make it slow. We achieve this by tediously stippling the \
|
|
** line. (rather than clipping it, of course, which would be \
|
|
** faster but harder). \
|
|
*/ \
|
|
\
|
|
if (gc->line.options.axis == __GL_X_MAJOR) { \
|
|
GLint yTmp0; \
|
|
\
|
|
if (!((GLuint)cfb->buf.other & NO_CLIP)) { \
|
|
RECTL rcl; \
|
|
GLint yTmp1; \
|
|
\
|
|
xEnd = x + xBig * (len - 1); \
|
|
yEnd = y + yBig * (len - 1); \
|
|
\
|
|
if (x < xEnd) { \
|
|
rcl.left = x; \
|
|
rcl.right = xEnd + 1; \
|
|
} else { \
|
|
rcl.left = xEnd; \
|
|
rcl.right = x + 1; \
|
|
} \
|
|
if (y < yEnd) { \
|
|
rcl.top = y; \
|
|
rcl.bottom = yEnd + width; \
|
|
} else { \
|
|
rcl.top = yEnd; \
|
|
rcl.bottom = y + width; \
|
|
} \
|
|
switch (wglRectVisible(&rcl)) { \
|
|
case WGL_RECT_ALL: \
|
|
goto scissor_x_no_complex; \
|
|
break; \
|
|
case WGL_RECT_NONE: \
|
|
goto no_draw; \
|
|
break; \
|
|
} \
|
|
\
|
|
/* Line is partially visible, check each pixel */ \
|
|
\
|
|
while (--len >= 0) { \
|
|
if (xStart >= clipX0 && xStart < clipX1) { \
|
|
yTmp0 = yStart; \
|
|
yTmp1 = y; \
|
|
w = width; \
|
|
while (--w >= 0) { \
|
|
if (wglPixelVisible(x, yTmp1) && \
|
|
yTmp0 >= clipY0 && yTmp0 < clipY1) { \
|
|
*addr = pixel; \
|
|
} \
|
|
addr += addrMinor; \
|
|
yTmp0++; \
|
|
yTmp1++; \
|
|
} \
|
|
} else { \
|
|
addr += addrMinor * width; \
|
|
} \
|
|
fraction += dfraction; \
|
|
if (fraction < 0) { \
|
|
fraction &= ~0x80000000; \
|
|
x += xBig; \
|
|
y += yBig; \
|
|
xStart += xBig; \
|
|
yStart += yBig; \
|
|
addr += addrBig; \
|
|
} else { \
|
|
x += xLittle; \
|
|
y += yLittle; \
|
|
xStart += xLittle; \
|
|
yStart += yLittle; \
|
|
addr += addrLittle; \
|
|
} \
|
|
} \
|
|
} else { \
|
|
scissor_x_no_complex: \
|
|
while (--len >= 0) { \
|
|
if (xStart >= clipX0 && xStart < clipX1) { \
|
|
yTmp0 = yStart; \
|
|
w = width; \
|
|
while (--w >= 0) { \
|
|
if (yTmp0 >= clipY0 && yTmp0 < clipY1) { \
|
|
*addr = pixel; \
|
|
} \
|
|
addr += addrMinor; \
|
|
yTmp0++; \
|
|
} \
|
|
} else { \
|
|
addr += addrMinor * width; \
|
|
} \
|
|
fraction += dfraction; \
|
|
if (fraction < 0) { \
|
|
fraction &= ~0x80000000; \
|
|
xStart += xBig; \
|
|
yStart += yBig; \
|
|
addr += addrBig; \
|
|
} else { \
|
|
xStart += xLittle; \
|
|
yStart += yLittle; \
|
|
addr += addrLittle; \
|
|
} \
|
|
} \
|
|
} \
|
|
} else { \
|
|
GLint xTmp0; \
|
|
\
|
|
if (!((GLuint)cfb->buf.other & NO_CLIP)) { \
|
|
RECTL rcl; \
|
|
GLint xTmp1; \
|
|
\
|
|
xEnd = x + xBig * (len - 1); \
|
|
yEnd = y + yBig * (len - 1); \
|
|
\
|
|
if (x < xEnd) { \
|
|
rcl.left = x; \
|
|
rcl.right = xEnd + width; \
|
|
} else { \
|
|
rcl.left = xEnd; \
|
|
rcl.right = x + width; \
|
|
} \
|
|
if (y < yEnd) { \
|
|
rcl.top = y; \
|
|
rcl.bottom = yEnd + 1; \
|
|
} else { \
|
|
rcl.top = yEnd; \
|
|
rcl.bottom = y + 1; \
|
|
} \
|
|
switch (wglRectVisible(&rcl)) { \
|
|
case WGL_RECT_ALL: \
|
|
goto scissor_y_no_complex; \
|
|
break; \
|
|
case WGL_RECT_NONE: \
|
|
goto no_draw; \
|
|
break; \
|
|
} \
|
|
\
|
|
/* Line is partially visible, check each pixel */ \
|
|
\
|
|
while (--len >= 0) { \
|
|
if (yStart >= clipY0 && yStart < clipY1) { \
|
|
xTmp0 = xStart; \
|
|
xTmp1 = x; \
|
|
w = width; \
|
|
while (--w >= 0) { \
|
|
if (wglPixelVisible(xTmp1, y) && \
|
|
xTmp0 >= clipX0 && xTmp0 < clipX1) { \
|
|
*addr = pixel; \
|
|
} \
|
|
addr += addrMinor; \
|
|
xTmp0++; \
|
|
xTmp1++; \
|
|
} \
|
|
} else { \
|
|
addr += addrMinor * width; \
|
|
} \
|
|
fraction += dfraction; \
|
|
if (fraction < 0) { \
|
|
fraction &= ~0x80000000; \
|
|
x += xBig; \
|
|
y += yBig; \
|
|
xStart += xBig; \
|
|
yStart += yBig; \
|
|
addr += addrBig; \
|
|
} else { \
|
|
x += xLittle; \
|
|
y += yLittle; \
|
|
xStart += xLittle; \
|
|
yStart += yLittle; \
|
|
addr += addrLittle; \
|
|
} \
|
|
} \
|
|
} else { \
|
|
scissor_y_no_complex: \
|
|
while (--len >= 0) { \
|
|
if (yStart >= clipY0 && yStart < clipY1) { \
|
|
xTmp0 = xStart; \
|
|
w = width; \
|
|
while (--w >= 0) { \
|
|
if (xTmp0 >= clipX0 && xTmp0 < clipX1) { \
|
|
*addr = pixel; \
|
|
} \
|
|
addr += addrMinor; \
|
|
xTmp0++; \
|
|
} \
|
|
} else { \
|
|
addr += addrMinor * width; \
|
|
} \
|
|
fraction += dfraction; \
|
|
if (fraction < 0) { \
|
|
fraction &= ~0x80000000; \
|
|
xStart += xBig; \
|
|
yStart += yBig; \
|
|
addr += addrBig; \
|
|
} else { \
|
|
xStart += xLittle; \
|
|
yStart += yLittle; \
|
|
addr += addrLittle; \
|
|
} \
|
|
} \
|
|
} \
|
|
} \
|
|
goto no_draw; \
|
|
no_scissor: \
|
|
if (!((GLuint)cfb->buf.other & NO_CLIP)) { \
|
|
RECTL rcl; \
|
|
\
|
|
xEnd = x + xBig * (len - 1); \
|
|
yEnd = y + yBig * (len - 1); \
|
|
\
|
|
xLittle = gc->line.options.xLittle; \
|
|
yLittle = gc->line.options.yLittle; \
|
|
\
|
|
if (gc->line.options.axis == __GL_X_MAJOR) { \
|
|
GLint yTmp; \
|
|
\
|
|
if (x < xEnd) { \
|
|
rcl.left = x; \
|
|
rcl.right = xEnd + 1; \
|
|
} else { \
|
|
rcl.left = xEnd; \
|
|
rcl.right = x + 1; \
|
|
} \
|
|
if (y < yEnd) { \
|
|
rcl.top = y; \
|
|
rcl.bottom = yEnd + width; \
|
|
} else { \
|
|
rcl.top = yEnd; \
|
|
rcl.bottom = y + width; \
|
|
} \
|
|
switch (wglRectVisible(&rcl)) { \
|
|
case WGL_RECT_ALL: \
|
|
goto no_scissor_no_complex; \
|
|
break; \
|
|
case WGL_RECT_NONE: \
|
|
goto no_draw; \
|
|
break; \
|
|
} \
|
|
\
|
|
/* Line is partially visible, check each pixel */ \
|
|
\
|
|
while (--len >= 0) { \
|
|
yTmp = y; \
|
|
w = width; \
|
|
while (--w >= 0) { \
|
|
if (wglPixelVisible(x, yTmp)) { \
|
|
*addr = pixel; \
|
|
} \
|
|
addr += addrMinor; \
|
|
yTmp++; \
|
|
} \
|
|
fraction += dfraction; \
|
|
if (fraction < 0) { \
|
|
fraction &= ~0x80000000; \
|
|
x += xBig; \
|
|
y += yBig; \
|
|
addr += addrBig; \
|
|
} else { \
|
|
x += xLittle; \
|
|
y += yLittle; \
|
|
addr += addrLittle; \
|
|
} \
|
|
} \
|
|
} else { \
|
|
GLint xTmp; \
|
|
\
|
|
if (x < xEnd) { \
|
|
rcl.left = x; \
|
|
rcl.right = xEnd + width; \
|
|
} else { \
|
|
rcl.left = xEnd; \
|
|
rcl.right = x + width; \
|
|
} \
|
|
if (y < yEnd) { \
|
|
rcl.top = y; \
|
|
rcl.bottom = yEnd + 1; \
|
|
} else { \
|
|
rcl.top = yEnd; \
|
|
rcl.bottom = y + 1; \
|
|
} \
|
|
switch (wglRectVisible(&rcl)) { \
|
|
case WGL_RECT_ALL: \
|
|
goto no_scissor_no_complex; \
|
|
break; \
|
|
case WGL_RECT_NONE: \
|
|
goto no_draw; \
|
|
break; \
|
|
} \
|
|
\
|
|
/* Line is partially visible, check each pixel */ \
|
|
\
|
|
while (--len >= 0) { \
|
|
xTmp = x; \
|
|
w = width; \
|
|
while (--w >= 0) { \
|
|
if (wglPixelVisible(xTmp, y)) { \
|
|
*addr = pixel; \
|
|
} \
|
|
addr += addrMinor; \
|
|
xTmp++; \
|
|
} \
|
|
fraction += dfraction; \
|
|
if (fraction < 0) { \
|
|
fraction &= ~0x80000000; \
|
|
x += xBig; \
|
|
y += yBig; \
|
|
addr += addrBig; \
|
|
} else { \
|
|
x += xLittle; \
|
|
y += yLittle; \
|
|
addr += addrLittle; \
|
|
} \
|
|
} \
|
|
} \
|
|
} else { \
|
|
no_scissor_no_complex: \
|
|
while (--len >= 0) { \
|
|
w = width; \
|
|
while (--w >= 0) { \
|
|
*addr = pixel; \
|
|
addr += addrMinor; \
|
|
} \
|
|
fraction += dfraction; \
|
|
if (fraction < 0) { \
|
|
fraction &= ~0x80000000; \
|
|
addr += addrBig; \
|
|
} else { \
|
|
addr += addrLittle; \
|
|
} \
|
|
} \
|
|
} \
|
|
} \
|
|
no_draw:; \
|
|
}
|
|
|
|
|
|
/*
|
|
** __FAST_LINE_STROKE_DIB24_WIDE
|
|
**
|
|
** Strokes a wide solid line into a DIB surface. Performs scissoring.
|
|
** Works for 24 BPP
|
|
**
|
|
*/
|
|
#define __FAST_LINE_STROKE_DIB24_WIDE \
|
|
{ \
|
|
len = gc->line.options.numPixels; \
|
|
fraction = gc->line.options.fraction; \
|
|
dfraction = gc->line.options.dfraction; \
|
|
\
|
|
/* \
|
|
** Since one or more of the strokes of a wide line may lie outside \
|
|
** the viewport, wide lines always go through the scissoring checks \
|
|
*/ \
|
|
{ \
|
|
GLint clipX0, clipX1, clipY0, clipY1; \
|
|
GLint xStart, yStart, xEnd, yEnd; \
|
|
GLint xLittle, yLittle, xBig, yBig; \
|
|
GLint highWord, lowWord, bigs, littles; \
|
|
\
|
|
clipX0 = gc->transform.clipX0; \
|
|
clipX1 = gc->transform.clipX1; \
|
|
clipY0 = gc->transform.clipY0; \
|
|
clipY1 = gc->transform.clipY1; \
|
|
\
|
|
xBig = gc->line.options.xBig; \
|
|
yBig = gc->line.options.yBig; \
|
|
\
|
|
xStart = gc->line.options.xStart; \
|
|
yStart = gc->line.options.yStart; \
|
|
\
|
|
/* If the start point is in the scissor region, we attempt to \
|
|
** trivially accept the line. \
|
|
*/ \
|
|
if (xStart >= clipX0 && xStart < clipX1 && \
|
|
yStart >= clipY0 && yStart < clipY1) { \
|
|
\
|
|
len--; /* Makes our math simpler */ \
|
|
width--; \
|
|
/* Trivial accept attempt */ \
|
|
xEnd = xStart + xBig * len; \
|
|
yEnd = yStart + yBig * len; \
|
|
if (xEnd >= clipX0 && xEnd < clipX1 && \
|
|
yEnd >= clipY0 && yEnd < clipY1) { \
|
|
\
|
|
if (gc->line.options.axis == __GL_X_MAJOR) { \
|
|
if (((yStart + width) >= clipY0) && \
|
|
((yStart + width) < clipY1) && \
|
|
((yEnd + width) >= clipY0) && \
|
|
((yEnd + width) < clipY1)) { \
|
|
\
|
|
len++; \
|
|
width++; \
|
|
goto no_scissor; \
|
|
} \
|
|
} else { \
|
|
if (((xStart + width) >= clipX0) && \
|
|
((xStart + width) < clipX1) && \
|
|
((xEnd + width) >= clipX0) && \
|
|
((xEnd + width) < clipX1)) { \
|
|
\
|
|
len++; \
|
|
width++; \
|
|
goto no_scissor; \
|
|
} \
|
|
} \
|
|
} \
|
|
\
|
|
xLittle = gc->line.options.xLittle; \
|
|
yLittle = gc->line.options.yLittle; \
|
|
\
|
|
/* \
|
|
** Invert negative minor slopes so we can assume \
|
|
** dfraction > 0 \
|
|
*/ \
|
|
if (dfraction < 0) { \
|
|
dfraction = -dfraction; \
|
|
fraction = 0x7fffffff - fraction; \
|
|
} \
|
|
\
|
|
/* Now we compute number of littles and bigs in this line */\
|
|
\
|
|
/* We perform a 16 by 32 bit multiply. Ugh. */ \
|
|
highWord = (((GLuint) dfraction) >> 16) * len + \
|
|
(((GLuint) fraction) >> 16); \
|
|
lowWord = (dfraction & 0xffff) * len + (fraction & 0xffff); \
|
|
highWord += (((GLuint) lowWord) >> 16); \
|
|
bigs = ((GLuint) highWord) >> 15; \
|
|
littles = len - bigs; \
|
|
\
|
|
/* Second trivial accept attempt */ \
|
|
xEnd = xStart + xBig*bigs + xLittle*littles; \
|
|
yEnd = yStart + yBig*bigs + yLittle*littles; \
|
|
if (xEnd >= clipX0 && xEnd < clipX1 && \
|
|
yEnd >= clipY0 && yEnd < clipY1) { \
|
|
\
|
|
if (gc->line.options.axis == __GL_X_MAJOR) { \
|
|
if (((yStart + width) >= clipY0) && \
|
|
((yStart + width) < clipY1) && \
|
|
((yEnd + width) >= clipY0) && \
|
|
((yEnd + width) < clipY1)) { \
|
|
\
|
|
len++; \
|
|
width++; \
|
|
goto no_scissor; \
|
|
} \
|
|
} else { \
|
|
if (((xStart + width) >= clipX0) && \
|
|
((xStart + width) < clipX1) && \
|
|
((xEnd + width) >= clipX0) && \
|
|
((xEnd + width) < clipX1)) { \
|
|
\
|
|
len++; \
|
|
width++; \
|
|
goto no_scissor; \
|
|
} \
|
|
} \
|
|
} \
|
|
len++; /* Restore len and width */ \
|
|
width++; \
|
|
} else { \
|
|
xLittle = gc->line.options.xLittle; \
|
|
yLittle = gc->line.options.yLittle; \
|
|
} \
|
|
\
|
|
/* \
|
|
** The line needs to be scissored. \
|
|
** Well, it should only happen rarely, so we can afford \
|
|
** to make it slow. We achieve this by tediously stippling the \
|
|
** line. (rather than clipping it, of course, which would be \
|
|
** faster but harder). \
|
|
*/ \
|
|
\
|
|
if (gc->line.options.axis == __GL_X_MAJOR) { \
|
|
GLint yTmp0; \
|
|
\
|
|
if (!((GLuint)cfb->buf.other & NO_CLIP)) { \
|
|
RECTL rcl; \
|
|
GLint yTmp1; \
|
|
\
|
|
xEnd = x + xBig * (len - 1); \
|
|
yEnd = y + yBig * (len - 1); \
|
|
\
|
|
if (x < xEnd) { \
|
|
rcl.left = x; \
|
|
rcl.right = xEnd + 1; \
|
|
} else { \
|
|
rcl.left = xEnd; \
|
|
rcl.right = x + 1; \
|
|
} \
|
|
if (y < yEnd) { \
|
|
rcl.top = y; \
|
|
rcl.bottom = yEnd + width; \
|
|
} else { \
|
|
rcl.top = yEnd; \
|
|
rcl.bottom = y + width; \
|
|
} \
|
|
switch (wglRectVisible(&rcl)) { \
|
|
case WGL_RECT_ALL: \
|
|
goto scissor_x_no_complex; \
|
|
break; \
|
|
case WGL_RECT_NONE: \
|
|
goto no_draw; \
|
|
break; \
|
|
} \
|
|
\
|
|
/* Line is partially visible, check each pixel */ \
|
|
\
|
|
while (--len >= 0) { \
|
|
if (xStart >= clipX0 && xStart < clipX1) { \
|
|
yTmp0 = yStart; \
|
|
yTmp1 = y; \
|
|
w = width; \
|
|
while (--w >= 0) { \
|
|
if (wglPixelVisible(x, yTmp1) && \
|
|
yTmp0 >= clipY0 && yTmp0 < clipY1) { \
|
|
addr[0] = ir; \
|
|
addr[1] = ig; \
|
|
addr[2] = ib; \
|
|
} \
|
|
addr += addrMinor; \
|
|
yTmp0++; \
|
|
yTmp1++; \
|
|
} \
|
|
} else { \
|
|
addr += addrMinor * width; \
|
|
} \
|
|
fraction += dfraction; \
|
|
if (fraction < 0) { \
|
|
fraction &= ~0x80000000; \
|
|
x += xBig; \
|
|
y += yBig; \
|
|
xStart += xBig; \
|
|
yStart += yBig; \
|
|
addr += addrBig; \
|
|
} else { \
|
|
x += xLittle; \
|
|
y += yLittle; \
|
|
xStart += xLittle; \
|
|
yStart += yLittle; \
|
|
addr += addrLittle; \
|
|
} \
|
|
} \
|
|
} else { \
|
|
scissor_x_no_complex: \
|
|
while (--len >= 0) { \
|
|
if (xStart >= clipX0 && xStart < clipX1) { \
|
|
yTmp0 = yStart; \
|
|
w = width; \
|
|
while (--w >= 0) { \
|
|
if (yTmp0 >= clipY0 && yTmp0 < clipY1) { \
|
|
addr[0] = ir; \
|
|
addr[1] = ig; \
|
|
addr[2] = ib; \
|
|
} \
|
|
addr += addrMinor; \
|
|
yTmp0++; \
|
|
} \
|
|
} else { \
|
|
addr += addrMinor * width; \
|
|
} \
|
|
fraction += dfraction; \
|
|
if (fraction < 0) { \
|
|
fraction &= ~0x80000000; \
|
|
xStart += xBig; \
|
|
yStart += yBig; \
|
|
addr += addrBig; \
|
|
} else { \
|
|
xStart += xLittle; \
|
|
yStart += yLittle; \
|
|
addr += addrLittle; \
|
|
} \
|
|
} \
|
|
} \
|
|
} else { \
|
|
GLint xTmp0; \
|
|
\
|
|
if (!((GLuint)cfb->buf.other & NO_CLIP)) { \
|
|
RECTL rcl; \
|
|
GLint xTmp1; \
|
|
\
|
|
xEnd = x + xBig * (len - 1); \
|
|
yEnd = y + yBig * (len - 1); \
|
|
\
|
|
if (x < xEnd) { \
|
|
rcl.left = x; \
|
|
rcl.right = xEnd + width; \
|
|
} else { \
|
|
rcl.left = xEnd; \
|
|
rcl.right = x + width; \
|
|
} \
|
|
if (y < yEnd) { \
|
|
rcl.top = y; \
|
|
rcl.bottom = yEnd + 1; \
|
|
} else { \
|
|
rcl.top = yEnd; \
|
|
rcl.bottom = y + 1; \
|
|
} \
|
|
switch (wglRectVisible(&rcl)) { \
|
|
case WGL_RECT_ALL: \
|
|
goto scissor_y_no_complex; \
|
|
break; \
|
|
case WGL_RECT_NONE: \
|
|
goto no_draw; \
|
|
break; \
|
|
} \
|
|
\
|
|
/* Line is partially visible, check each pixel */ \
|
|
\
|
|
while (--len >= 0) { \
|
|
if (yStart >= clipY0 && yStart < clipY1) { \
|
|
xTmp0 = xStart; \
|
|
xTmp1 = x; \
|
|
w = width; \
|
|
while (--w >= 0) { \
|
|
if (wglPixelVisible(xTmp1, y) && \
|
|
xTmp0 >= clipX0 && xTmp0 < clipX1) { \
|
|
addr[0] = ir; \
|
|
addr[1] = ig; \
|
|
addr[2] = ib; \
|
|
} \
|
|
addr += addrMinor; \
|
|
xTmp0++; \
|
|
xTmp1++; \
|
|
} \
|
|
} else { \
|
|
addr += addrMinor * width; \
|
|
} \
|
|
fraction += dfraction; \
|
|
if (fraction < 0) { \
|
|
fraction &= ~0x80000000; \
|
|
x += xBig; \
|
|
y += yBig; \
|
|
xStart += xBig; \
|
|
yStart += yBig; \
|
|
addr += addrBig; \
|
|
} else { \
|
|
x += xLittle; \
|
|
y += yLittle; \
|
|
xStart += xLittle; \
|
|
yStart += yLittle; \
|
|
addr += addrLittle; \
|
|
} \
|
|
} \
|
|
} else { \
|
|
scissor_y_no_complex: \
|
|
while (--len >= 0) { \
|
|
if (yStart >= clipY0 && yStart < clipY1) { \
|
|
xTmp0 = xStart; \
|
|
w = width; \
|
|
while (--w >= 0) { \
|
|
if (xTmp0 >= clipX0 && xTmp0 < clipX1) { \
|
|
addr[0] = ir; \
|
|
addr[1] = ig; \
|
|
addr[2] = ib; \
|
|
} \
|
|
addr += addrMinor; \
|
|
xTmp0++; \
|
|
} \
|
|
} else { \
|
|
addr += addrMinor * width; \
|
|
} \
|
|
fraction += dfraction; \
|
|
if (fraction < 0) { \
|
|
fraction &= ~0x80000000; \
|
|
xStart += xBig; \
|
|
yStart += yBig; \
|
|
addr += addrBig; \
|
|
} else { \
|
|
xStart += xLittle; \
|
|
yStart += yLittle; \
|
|
addr += addrLittle; \
|
|
} \
|
|
} \
|
|
} \
|
|
} \
|
|
goto no_draw; \
|
|
no_scissor: \
|
|
if (!((GLuint)cfb->buf.other & NO_CLIP)) { \
|
|
RECTL rcl; \
|
|
\
|
|
xLittle = gc->line.options.xLittle; \
|
|
yLittle = gc->line.options.yLittle; \
|
|
\
|
|
if (gc->line.options.axis == __GL_X_MAJOR) { \
|
|
GLint yTmp; \
|
|
\
|
|
if (x < xEnd) { \
|
|
rcl.left = x; \
|
|
rcl.right = xEnd + 1; \
|
|
} else { \
|
|
rcl.left = xEnd; \
|
|
rcl.right = x + 1; \
|
|
} \
|
|
if (y < yEnd) { \
|
|
rcl.top = y; \
|
|
rcl.bottom = yEnd + width; \
|
|
} else { \
|
|
rcl.top = yEnd; \
|
|
rcl.bottom = y + width; \
|
|
} \
|
|
switch (wglRectVisible(&rcl)) { \
|
|
case WGL_RECT_ALL: \
|
|
goto no_scissor_no_complex; \
|
|
break; \
|
|
case WGL_RECT_NONE: \
|
|
goto no_draw; \
|
|
break; \
|
|
} \
|
|
\
|
|
/* Line is partially visible, check each pixel */ \
|
|
\
|
|
while (--len >= 0) { \
|
|
yTmp = y; \
|
|
w = width; \
|
|
while (--w >= 0) { \
|
|
if (wglPixelVisible(x, yTmp)) { \
|
|
addr[0] = ir; \
|
|
addr[1] = ig; \
|
|
addr[2] = ib; \
|
|
} \
|
|
addr += addrMinor; \
|
|
yTmp++; \
|
|
} \
|
|
fraction += dfraction; \
|
|
if (fraction < 0) { \
|
|
fraction &= ~0x80000000; \
|
|
x += xBig; \
|
|
y += yBig; \
|
|
addr += addrBig; \
|
|
} else { \
|
|
x += xLittle; \
|
|
y += yLittle; \
|
|
addr += addrLittle; \
|
|
} \
|
|
} \
|
|
} else { \
|
|
GLint xTmp; \
|
|
\
|
|
if (x < xEnd) { \
|
|
rcl.left = x; \
|
|
rcl.right = xEnd + width; \
|
|
} else { \
|
|
rcl.left = xEnd; \
|
|
rcl.right = x + width; \
|
|
} \
|
|
if (y < yEnd) { \
|
|
rcl.top = y; \
|
|
rcl.bottom = yEnd + 1; \
|
|
} else { \
|
|
rcl.top = yEnd; \
|
|
rcl.bottom = y + 1; \
|
|
} \
|
|
switch (wglRectVisible(&rcl)) { \
|
|
case WGL_RECT_ALL: \
|
|
goto no_scissor_no_complex; \
|
|
break; \
|
|
case WGL_RECT_NONE: \
|
|
goto no_draw; \
|
|
break; \
|
|
} \
|
|
\
|
|
/* Line is partially visible, check each pixel */ \
|
|
\
|
|
while (--len >= 0) { \
|
|
xTmp = x; \
|
|
w = width; \
|
|
while (--w >= 0) { \
|
|
if (wglPixelVisible(xTmp, y)) { \
|
|
addr[0] = ir; \
|
|
addr[1] = ig; \
|
|
addr[2] = ib; \
|
|
} \
|
|
addr += addrMinor; \
|
|
xTmp++; \
|
|
} \
|
|
fraction += dfraction; \
|
|
if (fraction < 0) { \
|
|
fraction &= ~0x80000000; \
|
|
x += xBig; \
|
|
y += yBig; \
|
|
addr += addrBig; \
|
|
} else { \
|
|
x += xLittle; \
|
|
y += yLittle; \
|
|
addr += addrLittle; \
|
|
} \
|
|
} \
|
|
} \
|
|
} else { \
|
|
no_scissor_no_complex: \
|
|
while (--len >= 0) { \
|
|
w = width; \
|
|
while (--w >= 0) { \
|
|
addr[0] = ir; \
|
|
addr[1] = ig; \
|
|
addr[2] = ib; \
|
|
addr += addrMinor; \
|
|
} \
|
|
fraction += dfraction; \
|
|
if (fraction < 0) { \
|
|
fraction &= ~0x80000000; \
|
|
addr += addrBig; \
|
|
} else { \
|
|
addr += addrLittle; \
|
|
} \
|
|
} \
|
|
} \
|
|
} \
|
|
no_draw:; \
|
|
}
|
|
|
|
#endif // NT_NO_BUFFER_INVARIANCE
|