446 lines
19 KiB
C
446 lines
19 KiB
C
//
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// No Check-in Source Code.
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//
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// Do not make this code available to non-Microsoft personnel
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// without Intel's express permission
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//
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/**
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*** Copyright (C) 1996-97 Intel Corporation. All rights reserved.
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***
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*** The information and source code contained herein is the exclusive
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*** property of Intel Corporation and may not be disclosed, examined
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*** or reproduced in whole or in part without explicit written authorization
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*** from the company.
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**/
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/******************************Module*Header*******************************\
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* Module Name: glia64.c *
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* *
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* This module implements a program which generates structure offset *
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* definitions for OpenGL structures that are accessed in assembly code. *
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* *
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* Created: 24-Aug-1992 01:24:49 *
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* Author: Charles Whitmer [chuckwh] *
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* Ported for OpenGL 4/1/1994 Otto Berkes [ottob] *
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* *
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* Copyright (c) 1994 Microsoft Corporation *
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\**************************************************************************/
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#include <nt.h>
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#include <ntrtl.h>
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#include <nturtl.h>
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#include <stddef.h>
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#include <stdio.h>
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#include <windows.h>
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#include <ddraw.h>
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#include <glp.h>
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// #include <winddi.h>
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#include "types.h"
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#include "render.h"
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#include "context.h"
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#include "attrib.h"
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#include "gencx.h"
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#define OFFSET(type, field) ((LONG)(&((type *)0)->field))
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// pcomment prints a comment.
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#define pcomment(s) fprintf(outfh,"// %s\n",s)
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// pequate prints an equate statement.
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#define pequate(m,v) fprintf(outfh,"%s == 0x%lX\n",m,v);
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// pblank prints a blank line.
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#define pblank() fprintf(outfh,"\n")
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// pstruct defines an empty structure with the correct size.
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#define pstruct(n,c) fprintf(outfh, \
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".size %s %d\n", \
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n,c);
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// pstr prints a string.
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#define pstr(s) fprintf(outfh,"%s\n",s)
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//extern __cdecl exit(int);
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/******************************Public*Routine******************************\
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* GLia64 *
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* *
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* This is how we make structures consistent between C and ASM for OpenGL. *
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* *
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\**************************************************************************/
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int __cdecl main(int argc,char *argv[])
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{
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FILE *outfh;
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char *outName;
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if (argc == 2) {
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outName = argv[ 1 ];
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} else {
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#ifdef TREE2
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outName = "\\nt\\private\\windows\\gdi\\opengl2\\server\\soft\\ia64\\oglia64.inc";
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#else
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outName = "\\nt\\private\\windows\\gdi\\opengl\\server\\soft\\ia64\\oglia64.inc";
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#endif
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}
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outfh = fopen( outName, "w" );
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if (outfh == NULL) {
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fprintf(stderr, "GENia64: Could not create output file '%s'.\n", outName);
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exit (1);
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}
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fprintf( stderr, "GLia64: Writing %s header file.\n", outName );
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pblank();
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pcomment("------------------------------------------------------------------");
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pcomment(" Module Name: glia64.inc");
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pcomment("");
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pcomment(" Defines OpenGL assembly-language structures.");
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pcomment("");
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pcomment(" Copyright (c) 1994 Microsoft Corporation");
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pcomment("------------------------------------------------------------------");
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pblank();
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pblank();
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pblank();
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// UNUSED
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#if 0
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// Stuff from: \nt\public\sdk\inc\gl\gl.h
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pcomment("Pixel Format Descriptor");
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pblank();
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pequate("PFD_cColorBits ",OFFSET(PIXELFORMATDESCRIPTOR,cColorBits ));
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pequate("PFD_iPixelType ",OFFSET(PIXELFORMATDESCRIPTOR,iPixelType ));
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pequate("PFD_cDepthBits ",OFFSET(PIXELFORMATDESCRIPTOR,cDepthBits ));
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pcomment("GL Test Functions");
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pblank();
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pequate("GL_NEVER ",GL_NEVER );
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pequate("GL_LESS ",GL_LESS );
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pequate("GL_EQUAL ",GL_EQUAL );
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pequate("GL_LEQUAL ",GL_LEQUAL );
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pequate("GL_GREATER ",GL_GREATER );
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pequate("GL_NOTEQUAL ",GL_NOTEQUAL);
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pequate("GL_GEQUAL ",GL_GEQUAL );
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pequate("GL_ALWAYS ",GL_ALWAYS );
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pblank();
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pblank();
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pcomment("GL Mode Flags");
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pblank();
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pequate("__GL_SHADE_RGB ",__GL_SHADE_RGB );
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pequate("__GL_SHADE_SMOOTH ",__GL_SHADE_SMOOTH );
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pequate("__GL_SHADE_DEPTH_TEST ",__GL_SHADE_DEPTH_TEST );
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pequate("__GL_SHADE_DITHER ",__GL_SHADE_DITHER );
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pequate("__GL_SHADE_LOGICOP ",__GL_SHADE_LOGICOP );
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pequate("__GL_SHADE_MASK ",__GL_SHADE_MASK );
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pblank();
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pblank();
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pcomment("GL Type Sizes");
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pblank();
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pequate("GLbyteSize ",sizeof(GLbyte));
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pequate("GLshortSize ",sizeof(GLshort));
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pequate("GLintSize ",sizeof(GLint));
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pequate("GLfloatSize ",sizeof(GLfloat));
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pequate("__GLfloatSize ",sizeof(__GLfloat));
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pequate("__GLzValueSize ",sizeof(__GLzValue));
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pblank();
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pblank();
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// Stuff from: \nt\private\windows\gdi\opengl\server\inc\types.h
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pcomment("__GLcolorRec structure");
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pblank();
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pstruct("GLcolorRec",sizeof(struct __GLcolorRec));
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pblank();
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pequate("COLOR_r ",OFFSET(struct __GLcolorRec,r ));
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pequate("COLOR_g ",OFFSET(struct __GLcolorRec,g ));
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pequate("COLOR_b ",OFFSET(struct __GLcolorRec,b ));
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pequate("COLOR_a ",OFFSET(struct __GLcolorRec,a ));
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pblank();
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pblank();
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// Stuff from: \nt\private\windows\gdi\opengl\server\inc\render.h
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pcomment("__GLfragmentRec structure");
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pblank();
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pstruct("GLfragmentRec",sizeof(struct __GLfragmentRec));
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pblank();
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pequate("FRAG_x ",OFFSET(struct __GLfragmentRec,x ));
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pequate("FRAG_y ",OFFSET(struct __GLfragmentRec,y ));
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pequate("FRAG_z ",OFFSET(struct __GLfragmentRec,z ));
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pequate("FRAG_color ",OFFSET(struct __GLfragmentRec,color ));
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pequate("FRAG_s ",OFFSET(struct __GLfragmentRec,s ));
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pequate("FRAG_t ",OFFSET(struct __GLfragmentRec,t ));
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pequate("FRAG_qw ",OFFSET(struct __GLfragmentRec,qw ));
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pequate("FRAG_f ",OFFSET(struct __GLfragmentRec,f ));
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pblank();
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pcomment("__GLshadeRec structure");
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pblank();
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pstruct("__GLshadeRec",sizeof(struct __GLshadeRec));
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pblank();
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pequate("SHADE_dxLeftLittle ",OFFSET(struct __GLshadeRec,dxLeftLittle ));
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pequate("SHADE_dxLeftBig ",OFFSET(struct __GLshadeRec,dxLeftBig ));
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pequate("SHADE_dxLeftFrac ",OFFSET(struct __GLshadeRec,dxLeftFrac ));
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pequate("SHADE_ixLeft ",OFFSET(struct __GLshadeRec,ixLeft ));
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pequate("SHADE_ixLeftFrac ",OFFSET(struct __GLshadeRec,ixLeftFrac ));
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pequate("SHADE_dxRightLittle",OFFSET(struct __GLshadeRec,dxRightLittle ));
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pequate("SHADE_dxRightBig ",OFFSET(struct __GLshadeRec,dxRightBig ));
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pequate("SHADE_dxRightFrac ",OFFSET(struct __GLshadeRec,dxRightFrac ));
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pequate("SHADE_ixRight ",OFFSET(struct __GLshadeRec,ixRight ));
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pequate("SHADE_ixRightFrac ",OFFSET(struct __GLshadeRec,ixRightFrac ));
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pequate("SHADE_area ",OFFSET(struct __GLshadeRec,area ));
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pequate("SHADE_dxAC ",OFFSET(struct __GLshadeRec,dxAC ));
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pequate("SHADE_dxBC ",OFFSET(struct __GLshadeRec,dxBC ));
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pequate("SHADE_dyAC ",OFFSET(struct __GLshadeRec,dyAC ));
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pequate("SHADE_dyBC ",OFFSET(struct __GLshadeRec,dyBC ));
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pequate("SHADE_frag ",OFFSET(struct __GLshadeRec,frag ));
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pequate("SHADE_spanLength ",OFFSET(struct __GLshadeRec,length ));
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pequate("SHADE_rLittle ",OFFSET(struct __GLshadeRec,rLittle ));
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pequate("SHADE_gLittle ",OFFSET(struct __GLshadeRec,gLittle ));
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pequate("SHADE_bLittle ",OFFSET(struct __GLshadeRec,bLittle ));
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pequate("SHADE_aLittle ",OFFSET(struct __GLshadeRec,aLittle ));
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pequate("SHADE_rBig ",OFFSET(struct __GLshadeRec,rBig ));
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pequate("SHADE_gBig ",OFFSET(struct __GLshadeRec,gBig ));
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pequate("SHADE_bBig ",OFFSET(struct __GLshadeRec,bBig ));
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pequate("SHADE_aBig ",OFFSET(struct __GLshadeRec,aBig ));
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pequate("SHADE_drdx ",OFFSET(struct __GLshadeRec,drdx ));
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pequate("SHADE_dgdx ",OFFSET(struct __GLshadeRec,dgdx ));
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pequate("SHADE_dbdx ",OFFSET(struct __GLshadeRec,dbdx ));
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pequate("SHADE_dadx ",OFFSET(struct __GLshadeRec,dadx ));
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pequate("SHADE_drdy ",OFFSET(struct __GLshadeRec,drdy ));
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pequate("SHADE_dgdy ",OFFSET(struct __GLshadeRec,dgdy ));
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pequate("SHADE_dbdy ",OFFSET(struct __GLshadeRec,dbdy ));
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pequate("SHADE_dady ",OFFSET(struct __GLshadeRec,dady ));
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pequate("SHADE_zLittle ",OFFSET(struct __GLshadeRec,zLittle ));
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pequate("SHADE_zBig ",OFFSET(struct __GLshadeRec,zBig ));
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pequate("SHADE_dzdx ",OFFSET(struct __GLshadeRec,dzdx ));
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pequate("SHADE_dzdyf ",OFFSET(struct __GLshadeRec,dzdyf ));
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pequate("SHADE_dzdxf ",OFFSET(struct __GLshadeRec,dzdxf ));
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pequate("SHADE_sLittle ",OFFSET(struct __GLshadeRec,sLittle ));
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pequate("SHADE_tLittle ",OFFSET(struct __GLshadeRec,tLittle ));
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pequate("SHADE_qwLittle ",OFFSET(struct __GLshadeRec,qwLittle ));
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pequate("SHADE_sBig ",OFFSET(struct __GLshadeRec,sBig ));
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pequate("SHADE_tBig ",OFFSET(struct __GLshadeRec,tBig ));
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pequate("SHADE_qwBig ",OFFSET(struct __GLshadeRec,qwBig ));
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pequate("SHADE_dsdx ",OFFSET(struct __GLshadeRec,dsdx ));
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pequate("SHADE_dtdx ",OFFSET(struct __GLshadeRec,dtdx ));
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pequate("SHADE_dqwdx ",OFFSET(struct __GLshadeRec,dqwdx ));
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pequate("SHADE_dsdy ",OFFSET(struct __GLshadeRec,dsdy ));
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pequate("SHADE_dtdy ",OFFSET(struct __GLshadeRec,dtdy ));
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pequate("SHADE_dqwdy ",OFFSET(struct __GLshadeRec,dqwdy ));
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pequate("SHADE_fLittle ",OFFSET(struct __GLshadeRec,fLittle ));
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pequate("SHADE_fBig ",OFFSET(struct __GLshadeRec,fBig ));
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pequate("SHADE_dfdy ",OFFSET(struct __GLshadeRec,dfdy ));
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pequate("SHADE_dfdx ",OFFSET(struct __GLshadeRec,dfdx ));
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pequate("SHADE_modeFlags ",OFFSET(struct __GLshadeRec,modeFlags ));
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pequate("SHADE_zbuf ",OFFSET(struct __GLshadeRec,zbuf ));
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pequate("SHADE_zbufBig ",OFFSET(struct __GLshadeRec,zbufBig ));
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pequate("SHADE_zbufLittle ",OFFSET(struct __GLshadeRec,zbufLittle ));
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pequate("SHADE_sbuf ",OFFSET(struct __GLshadeRec,sbuf ));
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pequate("SHADE_sbufBig ",OFFSET(struct __GLshadeRec,sbufBig ));
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pequate("SHADE_sbufLittle ",OFFSET(struct __GLshadeRec,sbufLittle ));
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pequate("SHADE_colors ",OFFSET(struct __GLshadeRec,colors ));
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pequate("SHADE_fbcolors ",OFFSET(struct __GLshadeRec,fbcolors ));
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pequate("SHADE_stipplePat ",OFFSET(struct __GLshadeRec,stipplePat ));
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pequate("SHADE_done ",OFFSET(struct __GLshadeRec,done ));
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pequate("SHADE_cfb ",OFFSET(struct __GLshadeRec,cfb ));
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pblank();
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pblank();
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pcomment("__GLpolygonMachineRec structure");
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pblank();
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pstruct("GLpolygonMachineRec",sizeof(struct __GLpolygonMachineRec));
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pblank();
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pequate("POLY_stipple ",OFFSET(struct __GLpolygonMachineRec,stipple));
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pequate("POLY_shader ",OFFSET(struct __GLpolygonMachineRec,shader ));
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pblank();
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pblank();
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// Stuff from: \nt\private\windows\gdi\opengl\server\inc\buffers.h
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pequate("DIB_FORMAT ",DIB_FORMAT);
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pcomment("__GLbufferRec structure");
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pblank();
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pstruct("GLbufferRec",sizeof(struct __GLbufferRec));
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pblank();
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pequate("BUF_gc ",OFFSET(struct __GLbufferRec,gc ));
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pequate("BUF_width ",OFFSET(struct __GLbufferRec,width ));
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pequate("BUF_height ",OFFSET(struct __GLbufferRec,height ));
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pequate("BUF_depth ",OFFSET(struct __GLbufferRec,depth ));
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pequate("BUF_base ",OFFSET(struct __GLbufferRec,base ));
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pequate("BUF_size ",OFFSET(struct __GLbufferRec,size ));
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pequate("BUF_elementSize ",OFFSET(struct __GLbufferRec,elementSize ));
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pequate("BUF_outerWidth ",OFFSET(struct __GLbufferRec,outerWidth ));
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pequate("BUF_xOrigin ",OFFSET(struct __GLbufferRec,xOrigin ));
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pequate("BUF_yOrigin ",OFFSET(struct __GLbufferRec,yOrigin ));
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pequate("BUF_other ",OFFSET(struct __GLbufferRec,other ));
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pblank();
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pblank();
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pcomment("__GLcolorBufferRec structure");
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pblank();
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pstruct("GLcolorBufferRec",sizeof(struct __GLcolorBufferRec));
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pblank();
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pequate("CBUF_redMax ",OFFSET(struct __GLcolorBufferRec,redMax ));
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pequate("CBUF_greenMax ",OFFSET(struct __GLcolorBufferRec,greenMax ));
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pequate("CBUF_blueMax ",OFFSET(struct __GLcolorBufferRec,blueMax ));
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pequate("CBUF_iRedScale ",OFFSET(struct __GLcolorBufferRec,iRedScale ));
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pequate("CBUF_iGreenScale ",OFFSET(struct __GLcolorBufferRec,iGreenScale));
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pequate("CBUF_iBlueScale ",OFFSET(struct __GLcolorBufferRec,iBlueScale ));
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pequate("CBUF_iAlphaScale ",OFFSET(struct __GLcolorBufferRec,iAlphaScale));
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pequate("CBUF_iRedShift ",OFFSET(struct __GLcolorBufferRec,redShift ));
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pequate("CBUF_iGreenShift ",OFFSET(struct __GLcolorBufferRec,greenShift));
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pequate("CBUF_iBlueShift ",OFFSET(struct __GLcolorBufferRec,blueShift ));
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pequate("CBUF_iAlphaShift ",OFFSET(struct __GLcolorBufferRec,alphaShift));
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pequate("CBUF_sourceMask ",OFFSET(struct __GLcolorBufferRec,sourceMask ));
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pequate("CBUF_destMask ",OFFSET(struct __GLcolorBufferRec,destMask ));
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pequate("CBUF_other ",OFFSET(struct __GLcolorBufferRec,other ));
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pblank();
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pblank();
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// Stuff from: \nt\private\windows\gdi\opengl\server\inc\attrib.h
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pcomment("__GLdepthStateRec structure");
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pblank();
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pstruct("GLdepthStateRec",sizeof(struct __GLdepthStateRec));
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pblank();
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pequate("DEPTH_testFunc ",OFFSET(struct __GLdepthStateRec,testFunc ));
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pequate("DEPTH_writeEnable ",OFFSET(struct __GLdepthStateRec,writeEnable));
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pblank();
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pblank();
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pcomment("__GLattributeRec structure");
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pblank();
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pstruct("GLattributeRec",sizeof(struct __GLattributeRec));
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pblank();
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pequate("ATTR_polygonStipple",OFFSET(struct __GLattributeRec,polygonStipple));
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pequate("ATTR_depth ",OFFSET(struct __GLattributeRec,depth));
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pequate("ATTR_enables ",OFFSET(struct __GLattributeRec,enables));
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pequate("ATTR_raster ",OFFSET(struct __GLattributeRec,raster));
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pequate("ATTR_hints ",OFFSET(struct __GLattributeRec,hints));
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pblank();
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pblank();
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// Stuff from: \nt\private\windows\gdi\opengl\server\inc\context.h
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pcomment("__GLcontextConstantsRec structure");
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pblank();
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pstruct("GLcontextConstantsRec",sizeof(struct __GLcontextConstantsRec));
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pblank();
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pequate("CTXCONST_viewportXAdjust",OFFSET(struct __GLcontextConstantsRec,viewportXAdjust));
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pequate("CTXCONST_viewportYAdjust",OFFSET(struct __GLcontextConstantsRec,viewportYAdjust));
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pequate("CTXCONST_width ",OFFSET(struct __GLcontextConstantsRec,width));
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pequate("CTXCONST_height ",OFFSET(struct __GLcontextConstantsRec,height));
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pcomment("__GLcontextRec structure");
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pblank();
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pstruct("GLcontextRec",sizeof(struct __GLcontextRec));
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pblank();
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pequate("CTX_gcState ",OFFSET(struct __GLcontextRec,gcState ));
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pequate("CTX_state ",OFFSET(struct __GLcontextRec,state ));
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pequate("CTX_renderMode ",OFFSET(struct __GLcontextRec,renderMode ));
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pequate("CTX_modes ",OFFSET(struct __GLcontextRec,modes ));
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pequate("CTX_constants ",OFFSET(struct __GLcontextRec,constants ));
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pequate("CTX_drawBuffer ",OFFSET(struct __GLcontextRec,drawBuffer ));
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pequate("CTX_readBuffer ",OFFSET(struct __GLcontextRec,readBuffer ));
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pequate("CTX_polygon ",OFFSET(struct __GLcontextRec,polygon ));
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pequate("CTX_pixel ",OFFSET(struct __GLcontextRec,pixel ));
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pblank();
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pblank();
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// Stuff from: \nt\private\windows\gdi\opengl\server\inc\gencx.h
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pcomment("__GLGENcontextRec structure");
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pblank();
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pstruct("GLGENcontextRec",sizeof(struct __GLGENcontextRec));
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pblank();
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pequate("GENCTX_hrc ",OFFSET(struct __GLGENcontextRec,hrc ));
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pequate("GENCTX_CurrentDC ",OFFSET(struct __GLGENcontextRec,CurrentDC ));
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pequate("GENCTX_CurrentFormat ",OFFSET(struct __GLGENcontextRec,CurrentFormat ));
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pequate("GENCTX_iDCType ",OFFSET(struct __GLGENcontextRec,iDCType ));
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pequate("GENCTX_iSurfType ",OFFSET(struct __GLGENcontextRec,iSurfType ));
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pequate("GENCTX_ColorsBits ",OFFSET(struct __GLGENcontextRec,ColorsBits));
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pequate("GENCTX_pajTranslateVector",OFFSET(struct __GLGENcontextRec,pajTranslateVector));
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pequate("GENCTX_pPrivateArea ",OFFSET(struct __GLGENcontextRec,pPrivateArea));
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pblank();
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pblank();
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pcomment("SPANREC structure");
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pblank();
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pstruct("SPANREC",sizeof(SPANREC));
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pblank();
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pequate("SPANREC_r ",OFFSET(SPANREC,r ));
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pequate("SPANREC_g ",OFFSET(SPANREC,g ));
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pequate("SPANREC_b ",OFFSET(SPANREC,b ));
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pequate("SPANREC_a ",OFFSET(SPANREC,a ));
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pequate("SPANREC_z ",OFFSET(SPANREC,z ));
|
|
pblank();
|
|
pblank();
|
|
|
|
pcomment("GENACCEL structure");
|
|
pblank();
|
|
pstruct("GENACCEL",sizeof(GENACCEL));
|
|
pblank();
|
|
pequate("SURFACE_TYPE_DIB ",SURFACE_TYPE_DIB);
|
|
pblank();
|
|
pequate("GENACCEL_spanDelta ",
|
|
OFFSET(GENACCEL,spanDelta ));
|
|
pequate("GENACCEL_flags ",
|
|
OFFSET(GENACCEL,flags ));
|
|
pequate("GENACCEL_fastSpanFuncPtr ",
|
|
OFFSET(GENACCEL,__fastSpanFuncPtr ));
|
|
pequate("GENACCEL_fastFlatSpanFuncPtr ",
|
|
OFFSET(GENACCEL,__fastFlatSpanFuncPtr ));
|
|
pequate("GENACCEL_fastSmoothSpanFuncPtr ",
|
|
OFFSET(GENACCEL,__fastSmoothSpanFuncPtr ));
|
|
pequate("GENACCEL_fastZSpanFuncPtr ",
|
|
OFFSET(GENACCEL,__fastZSpanFuncPtr));
|
|
pblank();
|
|
pblank();
|
|
#endif
|
|
|
|
return 0;
|
|
}
|