189 lines
7.2 KiB
C
189 lines
7.2 KiB
C
/*
|
|
* (c) Copyright 1993, Silicon Graphics, Inc.
|
|
* ALL RIGHTS RESERVED
|
|
* Permission to use, copy, modify, and distribute this software for
|
|
* any purpose and without fee is hereby granted, provided that the above
|
|
* copyright notice appear in all copies and that both the copyright notice
|
|
* and this permission notice appear in supporting documentation, and that
|
|
* the name of Silicon Graphics, Inc. not be used in advertising
|
|
* or publicity pertaining to distribution of the software without specific,
|
|
* written prior permission.
|
|
*
|
|
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
|
|
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
|
|
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
|
|
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
|
|
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
|
|
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
|
|
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
|
|
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
|
|
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
|
|
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
|
|
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
|
|
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*
|
|
* US Government Users Restricted Rights
|
|
* Use, duplication, or disclosure by the Government is subject to
|
|
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
|
|
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
|
|
* clause at DFARS 252.227-7013 and/or in similar or successor
|
|
* clauses in the FAR or the DOD or NASA FAR Supplement.
|
|
* Unpublished-- rights reserved under the copyright laws of the
|
|
* United States. Contractor/manufacturer is Silicon Graphics,
|
|
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
|
|
*
|
|
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
|
|
*/
|
|
/*
|
|
* teapots.c
|
|
* This program demonstrates lots of material properties.
|
|
* A single light source illuminates the objects.
|
|
*/
|
|
#include <windows.h>
|
|
#include <GL/gl.h>
|
|
#include <GL/glu.h>
|
|
#include "glaux.h"
|
|
|
|
/* Initialize depth buffer, projection matrix, light source,
|
|
* and lighting model. Do not specify a material property here.
|
|
*/
|
|
void myinit(void)
|
|
{
|
|
GLfloat ambient[] = { 0.0, 0.0, 0.0, 1.0 };
|
|
GLfloat diffuse[] = { 1.0, 1.0, 1.0, 1.0 };
|
|
GLfloat specular[] = { 1.0, 1.0, 1.0, 1.0 };
|
|
GLfloat position[] = { 0.0, 3.0, 3.0, 0.0 };
|
|
|
|
GLfloat lmodel_ambient[] = { 0.2, 0.2, 0.2, 1.0 };
|
|
GLfloat local_view[] = { 0.0 };
|
|
|
|
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
|
|
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
|
|
glLightfv(GL_LIGHT0, GL_POSITION, position);
|
|
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
|
|
glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, local_view);
|
|
|
|
glFrontFace (GL_CW);
|
|
glEnable(GL_LIGHTING);
|
|
glEnable(GL_LIGHT0);
|
|
glEnable(GL_AUTO_NORMAL);
|
|
glEnable(GL_NORMALIZE);
|
|
glEnable(GL_DEPTH_TEST);
|
|
glDepthFunc(GL_LESS);
|
|
glEnable(GL_DITHER);
|
|
}
|
|
|
|
/* Move object into position. Use 3rd through 12th parameters
|
|
* to specify the material property. Draw a teapot.
|
|
*/
|
|
void renderTeapot (GLfloat x, GLfloat y,
|
|
GLfloat ambr, GLfloat ambg, GLfloat ambb,
|
|
GLfloat difr, GLfloat difg, GLfloat difb,
|
|
GLfloat specr, GLfloat specg, GLfloat specb, GLfloat shine)
|
|
{
|
|
float mat[3];
|
|
|
|
glPushMatrix();
|
|
glTranslatef (x, y, 0.0);
|
|
mat[0] = ambr; mat[1] = ambg; mat[2] = ambb;
|
|
glMaterialfv (GL_FRONT, GL_AMBIENT, mat);
|
|
mat[0] = difr; mat[1] = difg; mat[2] = difb;
|
|
glMaterialfv (GL_FRONT, GL_DIFFUSE, mat);
|
|
mat[0] = specr; mat[1] = specg; mat[2] = specb;
|
|
glMaterialfv (GL_FRONT, GL_SPECULAR, mat);
|
|
glMaterialf (GL_FRONT, GL_SHININESS, shine*128.0);
|
|
auxSolidTeapot(1.0);
|
|
glPopMatrix();
|
|
}
|
|
|
|
/* First column: emerald, jade, obsidian, pearl, ruby, turquoise
|
|
* 2nd column: brass, bronze, chrome, copper, gold, silver
|
|
* 3rd column: black, cyan, green, red, white, yellow plastic
|
|
* 4th column: black, cyan, green, red, white, yellow rubber
|
|
*/
|
|
void display(void)
|
|
{
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
renderTeapot (2.0, 8.0, 0.0215, 0.1745, 0.0215,
|
|
0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6);
|
|
renderTeapot (2.0, 5.0, 0.135, 0.2225, 0.1575,
|
|
0.54, 0.89, 0.63, 0.316228, 0.316228, 0.316228, 0.1);
|
|
renderTeapot (2.0, 2.0, 0.05375, 0.05, 0.06625,
|
|
0.18275, 0.17, 0.22525, 0.332741, 0.328634, 0.346435, 0.3);
|
|
renderTeapot (6.0, 8.0, 0.25, 0.20725, 0.20725,
|
|
1, 0.829, 0.829, 0.296648, 0.296648, 0.296648, 0.088);
|
|
renderTeapot (6.0, 5.0, 0.1745, 0.01175, 0.01175,
|
|
0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6);
|
|
renderTeapot (6.0, 2.0, 0.1, 0.18725, 0.1745,
|
|
0.396, 0.74151, 0.69102, 0.297254, 0.30829, 0.306678, 0.1);
|
|
glFlush();
|
|
return;
|
|
renderTeapot (6.0, 17.0, 0.329412, 0.223529, 0.027451,
|
|
0.780392, 0.568627, 0.113725, 0.992157, 0.941176, 0.807843,
|
|
0.21794872);
|
|
renderTeapot (6.0, 14.0, 0.2125, 0.1275, 0.054,
|
|
0.714, 0.4284, 0.18144, 0.393548, 0.271906, 0.166721, 0.2);
|
|
renderTeapot (6.0, 11.0, 0.25, 0.25, 0.25,
|
|
0.4, 0.4, 0.4, 0.774597, 0.774597, 0.774597, 0.6);
|
|
renderTeapot (6.0, 8.0, 0.19125, 0.0735, 0.0225,
|
|
0.7038, 0.27048, 0.0828, 0.256777, 0.137622, 0.086014, 0.1);
|
|
renderTeapot (6.0, 5.0, 0.24725, 0.1995, 0.0745,
|
|
0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4);
|
|
renderTeapot (6.0, 2.0, 0.19225, 0.19225, 0.19225,
|
|
0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4);
|
|
renderTeapot (10.0, 17.0, 0.0, 0.0, 0.0, 0.01, 0.01, 0.01,
|
|
0.50, 0.50, 0.50, .25);
|
|
renderTeapot (10.0, 14.0, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392,
|
|
0.50196078, 0.50196078, 0.50196078, .25);
|
|
renderTeapot (10.0, 11.0, 0.0, 0.0, 0.0,
|
|
0.1, 0.35, 0.1, 0.45, 0.55, 0.45, .25);
|
|
renderTeapot (10.0, 8.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0,
|
|
0.7, 0.6, 0.6, .25);
|
|
renderTeapot (10.0, 5.0, 0.0, 0.0, 0.0, 0.55, 0.55, 0.55,
|
|
0.70, 0.70, 0.70, .25);
|
|
renderTeapot (10.0, 2.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0,
|
|
0.60, 0.60, 0.50, .25);
|
|
renderTeapot (14.0, 17.0, 0.02, 0.02, 0.02, 0.01, 0.01, 0.01,
|
|
0.4, 0.4, 0.4, .078125);
|
|
renderTeapot (14.0, 14.0, 0.0, 0.05, 0.05, 0.4, 0.5, 0.5,
|
|
0.04, 0.7, 0.7, .078125);
|
|
renderTeapot (14.0, 11.0, 0.0, 0.05, 0.0, 0.4, 0.5, 0.4,
|
|
0.04, 0.7, 0.04, .078125);
|
|
renderTeapot (14.0, 8.0, 0.05, 0.0, 0.0, 0.5, 0.4, 0.4,
|
|
0.7, 0.04, 0.04, .078125);
|
|
renderTeapot (14.0, 5.0, 0.05, 0.05, 0.05, 0.5, 0.5, 0.5,
|
|
0.7, 0.7, 0.7, .078125);
|
|
renderTeapot (14.0, 2.0, 0.05, 0.05, 0.0, 0.5, 0.5, 0.4,
|
|
0.7, 0.7, 0.04, .078125);
|
|
glFlush();
|
|
}
|
|
|
|
void myReshape(GLsizei w, GLsizei h)
|
|
{
|
|
glViewport(0, 0, w, h);
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
if (w <= h)
|
|
glOrtho (0.0, 8.0, 0.0, 8.0*(GLfloat)h/(GLfloat)w,
|
|
-10.0, 10.0);
|
|
else
|
|
glOrtho (0.0, 8.0*(GLfloat)w/(GLfloat)h, 0.0, 8.0,
|
|
-10.0, 10.0);
|
|
glMatrixMode(GL_MODELVIEW);
|
|
}
|
|
|
|
/* Main Loop
|
|
* Open window with initial window size, title bar,
|
|
* RGBA display mode, and handle input events.
|
|
*/
|
|
int main(int argc, char** argv)
|
|
{
|
|
auxInitDisplayMode (AUX_SINGLE | AUX_RGB | AUX_DEPTH16);
|
|
auxInitPosition (10, 10, 250, 300);
|
|
auxInitWindow (argv[0]);
|
|
myinit();
|
|
auxReshapeFunc (myReshape);
|
|
auxMainLoop(display);
|
|
}
|
|
|