1289 lines
36 KiB
C
1289 lines
36 KiB
C
#include <windows.h>
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#include "gl.h"
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#include "math.h"
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#include "atlantis.h"
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static float N001[3] = {0.000000 ,1.000000 ,0.000000};
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static float N002[3] = {0.000077 ,-0.020611 ,0.999788};
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static float N003[3] = {0.961425 ,0.258729 ,-0.093390};
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static float N004[3] = {0.510811 ,-0.769633 ,-0.383063};
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static float N005[3] = {0.400123 ,0.855734 ,-0.328055};
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static float N006[3] = {-0.770715 ,0.610204 ,-0.183440};
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static float N007[3] = {-0.915597 ,-0.373345 ,-0.149316};
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static float N008[3] = {-0.972788 ,0.208921 ,-0.100179};
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static float N009[3] = {-0.939713 ,-0.312268 ,-0.139383};
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static float N010[3] = {-0.624138 ,-0.741047 ,-0.247589};
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static float N011[3] = {0.591434 ,-0.768401 ,-0.244471};
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static float N012[3] = {0.935152 ,-0.328495 ,-0.132598};
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static float N013[3] = {0.997102 ,0.074243 ,-0.016593};
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static float N014[3] = {0.969995 ,0.241712 ,-0.026186};
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static float N015[3] = {0.844539 ,0.502628 ,-0.184714};
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static float N016[3] = {-0.906608 ,0.386308 ,-0.169787};
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static float N017[3] = {-0.970016 ,0.241698 ,-0.025516};
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static float N018[3] = {-0.998652 ,0.050493 ,-0.012045};
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static float N019[3] = {-0.942685 ,-0.333051 ,-0.020556};
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static float N020[3] = {-0.660944 ,-0.750276 ,0.015480};
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static float N021[3] = {0.503549 ,-0.862908 ,-0.042749};
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static float N022[3] = {0.953202 ,-0.302092 ,-0.012089};
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static float N023[3] = {0.998738 ,0.023574 ,0.044344};
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static float N024[3] = {0.979297 ,0.193272 ,0.060202};
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static float N025[3] = {0.798300 ,0.464885 ,0.382883};
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static float N026[3] = {-0.756590 ,0.452403 ,0.472126};
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static float N027[3] = {-0.953855 ,0.293003 ,0.065651};
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static float N028[3] = {-0.998033 ,0.040292 ,0.048028};
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static float N029[3] = {-0.977079 ,-0.204288 ,0.059858};
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static float N030[3] = {-0.729117 ,-0.675304 ,0.111140};
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static float N031[3] = {0.598361 ,-0.792753 ,0.116221};
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static float N032[3] = {0.965192 ,-0.252991 ,0.066332};
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static float N033[3] = {0.998201 ,-0.002790 ,0.059892};
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static float N034[3] = {0.978657 ,0.193135 ,0.070207};
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static float N035[3] = {0.718815 ,0.680392 ,0.142733};
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static float N036[3] = {-0.383096 ,0.906212 ,0.178936};
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static float N037[3] = {-0.952831 ,0.292590 ,0.080647};
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static float N038[3] = {-0.997680 ,0.032417 ,0.059861};
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static float N039[3] = {-0.982629 ,-0.169881 ,0.074700};
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static float N040[3] = {-0.695424 ,-0.703466 ,0.146700};
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static float N041[3] = {0.359323 ,-0.915531 ,0.180805};
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static float N042[3] = {0.943356 ,-0.319387 ,0.089842};
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static float N043[3] = {0.998272 ,-0.032435 ,0.048993};
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static float N044[3] = {0.978997 ,0.193205 ,0.065084};
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static float N045[3] = {0.872144 ,0.470094 ,-0.135565};
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static float N046[3] = {-0.664282 ,0.737945 ,-0.119027};
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static float N047[3] = {-0.954508 ,0.288570 ,0.075107};
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static float N048[3] = {-0.998273 ,0.032406 ,0.048993};
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static float N049[3] = {-0.979908 ,-0.193579 ,0.048038};
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static float N050[3] = {-0.858736 ,-0.507202 ,-0.072938};
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static float N051[3] = {0.643545 ,-0.763887 ,-0.048237};
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static float N052[3] = {0.955580 ,-0.288954 ,0.058068};
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static float N053[3] = {0.000000 ,1.000000 ,0.000000};
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static float N054[3] = {0.000000 ,1.000000 ,0.000000};
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static float N055[3] = {0.000000 ,1.000000 ,0.000000};
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static float N056[3] = {0.000000 ,1.000000 ,0.000000};
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static float N057[3] = {0.000000 ,1.000000 ,0.000000};
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static float N058[3] = {0.000050 ,0.793007 ,-0.609213};
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static float N059[3] = {0.913510 ,0.235418 ,-0.331779};
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static float N060[3] = {-0.807970 ,0.495000 ,-0.319625};
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static float N061[3] = {0.000000 ,0.784687 ,-0.619892};
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static float N062[3] = {0.000000 ,-1.000000 ,0.000000};
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static float N063[3] = {0.000000 ,1.000000 ,0.000000};
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static float N064[3] = {0.000000 ,1.000000 ,0.000000};
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static float N065[3] = {0.000000 ,1.000000 ,0.000000};
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static float N066[3] = {-0.055784 ,0.257059 ,0.964784};
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static float N067[3] = {0.000000 ,1.000000 ,0.000000};
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static float N068[3] = {0.000000 ,1.000000 ,0.000000};
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static float N069[3] = {-0.000505 ,-0.929775 ,-0.368127};
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static float N070[3] = {0.000000 ,1.000000 ,0.000000};
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static float N071[3] = {-0.987102 ,0.131723 ,-0.090984};
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static float N072[3] = {-0.987102 ,0.131723 ,-0.090984};
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static float N073[3] = {-0.987102 ,0.131723 ,-0.090984};
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static float N074[3] = {0.000000 ,1.000000 ,0.000000};
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static float N075[3] = {0.000000 ,1.000000 ,0.000000};
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static float N076[3] = {0.000000 ,1.000000 ,0.000000};
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static float N077[3] = {0.995210 ,0.071962 ,-0.066168};
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static float N078[3] = {0.995210 ,0.071962 ,-0.066168};
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static float N079[3] = {0.995210 ,0.071962 ,-0.066168};
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static float N080[3] = {0.000000 ,1.000000 ,0.000000};
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static float N081[3] = {0.000000 ,1.000000 ,0.000000};
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static float N082[3] = {0.000000 ,1.000000 ,0.000000};
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static float P001[3] = {0.00, 0.00, 0.00};
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static float P002[3] = {0.00, -36.59, 5687.72};
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static float P003[3] = {90.00, 114.73, 724.38};
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static float P004[3] = {58.24, -146.84, 262.35};
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static float P005[3] = {27.81, 231.52, 510.43};
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static float P006[3] = {-27.81, 230.43, 509.76};
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static float P007[3] = {-46.09, -146.83, 265.84};
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static float P008[3] = {-90.00, 103.84, 718.53};
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static float P009[3] = {-131.10, -165.92, 834.85};
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static float P010[3] = {-27.81, -285.31, 500.00};
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static float P011[3] = {27.81, -285.32, 500.00};
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static float P012[3] = {147.96, -170.89, 845.50};
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static float P013[3] = {180.00, 0.00, 2000.00};
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static float P014[3] = {145.62, 352.67, 2000.00};
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static float P015[3] = {55.62, 570.63, 2000.00};
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static float P016[3] = {-55.62, 570.64, 2000.00};
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static float P017[3] = {-145.62, 352.68, 2000.00};
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static float P018[3] = {-180.00, 0.01, 2000.00};
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static float P019[3] = {-178.20, -352.66, 2001.61};
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static float P020[3] = {-55.63, -570.63, 2000.00};
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static float P021[3] = {55.62, -570.64, 2000.00};
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static float P022[3] = {179.91, -352.69, 1998.39};
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static float P023[3] = {150.00, 0.00, 3000.00};
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static float P024[3] = {121.35, 293.89, 3000.00};
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static float P025[3] = {46.35, 502.93, 2883.09};
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static float P026[3] = {-46.35, 497.45, 2877.24};
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static float P027[3] = {-121.35, 293.90, 3000.00};
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static float P028[3] = {-150.00, 0.00, 3000.00};
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static float P029[3] = {-152.21, -304.84, 2858.68};
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static float P030[3] = {-46.36, -475.52, 3000.00};
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static float P031[3] = {46.35, -475.53, 3000.00};
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static float P032[3] = {155.64, -304.87, 2863.50};
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static float P033[3] = {90.00, 0.00, 4000.00};
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static float P034[3] = {72.81, 176.33, 4000.00};
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static float P035[3] = {27.81, 285.32, 4000.00};
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static float P036[3] = {-27.81, 285.32, 4000.00};
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static float P037[3] = {-72.81, 176.34, 4000.00};
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static float P038[3] = {-90.00, 0.00, 4000.00};
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static float P039[3] = {-72.81, -176.33, 4000.00};
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static float P040[3] = {-27.81, -285.31, 4000.00};
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static float P041[3] = {27.81, -285.32, 4000.00};
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static float P042[3] = {72.81, -176.34, 4000.00};
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static float P043[3] = {30.00, 0.00, 5000.00};
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static float P044[3] = {24.27, 58.78, 5000.00};
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static float P045[3] = {9.27, 95.11, 5000.00};
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static float P046[3] = {-9.27, 95.11, 5000.00};
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static float P047[3] = {-24.27, 58.78, 5000.00};
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static float P048[3] = {-30.00, 0.00, 5000.00};
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static float P049[3] = {-24.27, -58.78, 5000.00};
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static float P050[3] = {-9.27, -95.10, 5000.00};
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static float P051[3] = {9.27, -95.11, 5000.00};
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static float P052[3] = {24.27, -58.78, 5000.00};
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static float P053[3] = {0.00, 0.00, 0.00};
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static float P054[3] = {0.00, 0.00, 0.00};
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static float P055[3] = {0.00, 0.00, 0.00};
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static float P056[3] = {0.00, 0.00, 0.00};
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static float P057[3] = {0.00, 0.00, 0.00};
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static float P058[3] = {0.00, 1212.72, 2703.08};
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static float P059[3] = {50.36, 0.00, 108.14};
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static float P060[3] = {-22.18, 0.00, 108.14};
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static float P061[3] = {0.00, 1181.61, 6344.65};
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static float P062[3] = {516.45, -887.08, 2535.45};
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static float P063[3] = {-545.69, -879.31, 2555.63};
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static float P064[3] = {618.89, -1005.64, 2988.32};
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static float P065[3] = {-635.37, -1014.79, 2938.68};
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static float P066[3] = {0.00, 1374.43, 3064.18};
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static float P067[3] = {158.49, -11.89, 1401.56};
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static float P068[3] = {-132.08, -17.90, 1394.31};
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static float P069[3] = {0.00, -418.25, 5765.04};
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static float P070[3] = {0.00, 1266.91, 6629.60};
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static float P071[3] = {-139.12, -124.96, 997.98};
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static float P072[3] = {-139.24, -110.18, 1020.68};
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static float P073[3] = {-137.33, -94.52, 1022.63};
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static float P074[3] = {-137.03, -79.91, 996.89};
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static float P075[3] = {-135.21, -91.48, 969.14};
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static float P076[3] = {-135.39, -110.87, 968.76};
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static float P077[3] = {150.23, -78.44, 995.53};
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static float P078[3] = {152.79, -92.76, 1018.46};
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static float P079[3] = {154.19, -110.20, 1020.55};
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static float P080[3] = {151.33, -124.15, 993.77};
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static float P081[3] = {150.49, -111.19, 969.86};
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static float P082[3] = {150.79, -92.41, 969.70};
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static float iP002[3] = {0.00, -36.59, 5687.72};
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static float iP004[3] = {58.24, -146.84, 262.35};
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static float iP007[3] = {-46.09, -146.83, 265.84};
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static float iP010[3] = {-27.81, -285.31, 500.00};
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static float iP011[3] = {27.81, -285.32, 500.00};
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static float iP023[3] = {150.00, 0.00, 3000.00};
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static float iP024[3] = {121.35, 293.89, 3000.00};
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static float iP025[3] = {46.35, 502.93, 2883.09};
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static float iP026[3] = {-46.35, 497.45, 2877.24};
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static float iP027[3] = {-121.35, 293.90, 3000.00};
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static float iP028[3] = {-150.00, 0.00, 3000.00};
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static float iP029[3] = {-121.35, -304.84, 2853.86};
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static float iP030[3] = {-46.36, -475.52, 3000.00};
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static float iP031[3] = {46.35, -475.53, 3000.00};
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static float iP032[3] = {121.35, -304.87, 2853.86};
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static float iP033[3] = {90.00, 0.00, 4000.00};
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static float iP034[3] = {72.81, 176.33, 4000.00};
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static float iP035[3] = {27.81, 285.32, 4000.00};
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static float iP036[3] = {-27.81, 285.32, 4000.00};
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static float iP037[3] = {-72.81, 176.34, 4000.00};
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static float iP038[3] = {-90.00, 0.00, 4000.00};
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static float iP039[3] = {-72.81, -176.33, 4000.00};
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static float iP040[3] = {-27.81, -285.31, 4000.00};
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static float iP041[3] = {27.81, -285.32, 4000.00};
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static float iP042[3] = {72.81, -176.34, 4000.00};
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static float iP043[3] = {30.00, 0.00, 5000.00};
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static float iP044[3] = {24.27, 58.78, 5000.00};
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static float iP045[3] = {9.27, 95.11, 5000.00};
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static float iP046[3] = {-9.27, 95.11, 5000.00};
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static float iP047[3] = {-24.27, 58.78, 5000.00};
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static float iP048[3] = {-30.00, 0.00, 5000.00};
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static float iP049[3] = {-24.27, -58.78, 5000.00};
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static float iP050[3] = {-9.27, -95.10, 5000.00};
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static float iP051[3] = {9.27, -95.11, 5000.00};
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static float iP052[3] = {24.27, -58.78, 5000.00};
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static float iP053[3] = {0.00, 0.00, 0.00};
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static float iP061[3] = {0.00, 1181.61, 6344.65};
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static float iP069[3] = {0.00, -418.25, 5765.04};
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static float iP070[3] = {0.00, 1266.91, 6629.60};
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void Fish001(void)
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{
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glBegin(GL_POLYGON);
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glNormal3fv(N005);
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glVertex3fv(P005);
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glNormal3fv(N059);
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glVertex3fv(P059);
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glNormal3fv(N060);
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glVertex3fv(P060);
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glNormal3fv(N006);
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glVertex3fv(P006);
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glEnd();
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glBegin(GL_POLYGON);
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glNormal3fv(N015);
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glVertex3fv(P015);
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glNormal3fv(N005);
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glVertex3fv(P005);
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glNormal3fv(N006);
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glVertex3fv(P006);
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glNormal3fv(N016);
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glVertex3fv(P016);
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glEnd();
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glBegin(GL_POLYGON);
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glNormal3fv(N006);
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glVertex3fv(P006);
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glNormal3fv(N060);
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glVertex3fv(P060);
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glNormal3fv(N008);
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glVertex3fv(P008);
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glEnd();
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glBegin(GL_POLYGON);
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glNormal3fv(N016);
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glVertex3fv(P016);
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glNormal3fv(N006);
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glVertex3fv(P006);
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glNormal3fv(N008);
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glVertex3fv(P008);
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glEnd();
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glBegin(GL_POLYGON);
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glNormal3fv(N016);
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glVertex3fv(P016);
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glNormal3fv(N008);
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glVertex3fv(P008);
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glNormal3fv(N017);
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glVertex3fv(P017);
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glEnd();
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glBegin(GL_POLYGON);
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glNormal3fv(N017);
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glVertex3fv(P017);
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glNormal3fv(N008);
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glVertex3fv(P008);
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glNormal3fv(N018);
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glVertex3fv(P018);
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glEnd();
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glBegin(GL_POLYGON);
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glNormal3fv(N008);
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glVertex3fv(P008);
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glNormal3fv(N009);
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glVertex3fv(P009);
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glNormal3fv(N018);
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glVertex3fv(P018);
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glEnd();
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glBegin(GL_POLYGON);
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glNormal3fv(N008);
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glVertex3fv(P008);
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glNormal3fv(N060);
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glVertex3fv(P060);
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glNormal3fv(N009);
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glVertex3fv(P009);
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glEnd();
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glBegin(GL_POLYGON);
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glNormal3fv(N007);
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glVertex3fv(P007);
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glNormal3fv(N010);
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glVertex3fv(P010);
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glNormal3fv(N009);
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glVertex3fv(P009);
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glEnd();
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glBegin(GL_POLYGON);
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glNormal3fv(N009);
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glVertex3fv(P009);
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glNormal3fv(N019);
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glVertex3fv(P019);
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glNormal3fv(N018);
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glVertex3fv(P018);
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glEnd();
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glBegin(GL_POLYGON);
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glNormal3fv(N009);
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glVertex3fv(P009);
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glNormal3fv(N010);
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glVertex3fv(P010);
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glNormal3fv(N019);
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glVertex3fv(P019);
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glEnd();
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glBegin(GL_POLYGON);
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glNormal3fv(N010);
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glVertex3fv(P010);
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glNormal3fv(N020);
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glVertex3fv(P020);
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glNormal3fv(N019);
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glVertex3fv(P019);
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glEnd();
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glBegin(GL_POLYGON);
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glNormal3fv(N010);
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glVertex3fv(P010);
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glNormal3fv(N011);
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glVertex3fv(P011);
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glNormal3fv(N021);
|
|
glVertex3fv(P021);
|
|
glNormal3fv(N020);
|
|
glVertex3fv(P020);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N004);
|
|
glVertex3fv(P004);
|
|
glNormal3fv(N011);
|
|
glVertex3fv(P011);
|
|
glNormal3fv(N010);
|
|
glVertex3fv(P010);
|
|
glNormal3fv(N007);
|
|
glVertex3fv(P007);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N004);
|
|
glVertex3fv(P004);
|
|
glNormal3fv(N012);
|
|
glVertex3fv(P012);
|
|
glNormal3fv(N011);
|
|
glVertex3fv(P011);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N012);
|
|
glVertex3fv(P012);
|
|
glNormal3fv(N022);
|
|
glVertex3fv(P022);
|
|
glNormal3fv(N011);
|
|
glVertex3fv(P011);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N011);
|
|
glVertex3fv(P011);
|
|
glNormal3fv(N022);
|
|
glVertex3fv(P022);
|
|
glNormal3fv(N021);
|
|
glVertex3fv(P021);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N059);
|
|
glVertex3fv(P059);
|
|
glNormal3fv(N005);
|
|
glVertex3fv(P005);
|
|
glNormal3fv(N015);
|
|
glVertex3fv(P015);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N015);
|
|
glVertex3fv(P015);
|
|
glNormal3fv(N014);
|
|
glVertex3fv(P014);
|
|
glNormal3fv(N003);
|
|
glVertex3fv(P003);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N015);
|
|
glVertex3fv(P015);
|
|
glNormal3fv(N003);
|
|
glVertex3fv(P003);
|
|
glNormal3fv(N059);
|
|
glVertex3fv(P059);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N014);
|
|
glVertex3fv(P014);
|
|
glNormal3fv(N013);
|
|
glVertex3fv(P013);
|
|
glNormal3fv(N003);
|
|
glVertex3fv(P003);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N003);
|
|
glVertex3fv(P003);
|
|
glNormal3fv(N012);
|
|
glVertex3fv(P012);
|
|
glNormal3fv(N059);
|
|
glVertex3fv(P059);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N013);
|
|
glVertex3fv(P013);
|
|
glNormal3fv(N012);
|
|
glVertex3fv(P012);
|
|
glNormal3fv(N003);
|
|
glVertex3fv(P003);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N013);
|
|
glVertex3fv(P013);
|
|
glNormal3fv(N022);
|
|
glVertex3fv(P022);
|
|
glNormal3fv(N012);
|
|
glVertex3fv(P012);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glVertex3fv(P071);
|
|
glVertex3fv(P072);
|
|
glVertex3fv(P073);
|
|
glVertex3fv(P074);
|
|
glVertex3fv(P075);
|
|
glVertex3fv(P076);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glVertex3fv(P077);
|
|
glVertex3fv(P078);
|
|
glVertex3fv(P079);
|
|
glVertex3fv(P080);
|
|
glVertex3fv(P081);
|
|
glVertex3fv(P082);
|
|
glEnd();
|
|
}
|
|
|
|
void Fish002(void)
|
|
{
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N013);
|
|
glVertex3fv(P013);
|
|
glNormal3fv(N014);
|
|
glVertex3fv(P014);
|
|
glNormal3fv(N024);
|
|
glVertex3fv(P024);
|
|
glNormal3fv(N023);
|
|
glVertex3fv(P023);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N014);
|
|
glVertex3fv(P014);
|
|
glNormal3fv(N015);
|
|
glVertex3fv(P015);
|
|
glNormal3fv(N025);
|
|
glVertex3fv(P025);
|
|
glNormal3fv(N024);
|
|
glVertex3fv(P024);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N016);
|
|
glVertex3fv(P016);
|
|
glNormal3fv(N017);
|
|
glVertex3fv(P017);
|
|
glNormal3fv(N027);
|
|
glVertex3fv(P027);
|
|
glNormal3fv(N026);
|
|
glVertex3fv(P026);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N017);
|
|
glVertex3fv(P017);
|
|
glNormal3fv(N018);
|
|
glVertex3fv(P018);
|
|
glNormal3fv(N028);
|
|
glVertex3fv(P028);
|
|
glNormal3fv(N027);
|
|
glVertex3fv(P027);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N020);
|
|
glVertex3fv(P020);
|
|
glNormal3fv(N021);
|
|
glVertex3fv(P021);
|
|
glNormal3fv(N031);
|
|
glVertex3fv(P031);
|
|
glNormal3fv(N030);
|
|
glVertex3fv(P030);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N013);
|
|
glVertex3fv(P013);
|
|
glNormal3fv(N023);
|
|
glVertex3fv(P023);
|
|
glNormal3fv(N022);
|
|
glVertex3fv(P022);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N022);
|
|
glVertex3fv(P022);
|
|
glNormal3fv(N023);
|
|
glVertex3fv(P023);
|
|
glNormal3fv(N032);
|
|
glVertex3fv(P032);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N022);
|
|
glVertex3fv(P022);
|
|
glNormal3fv(N032);
|
|
glVertex3fv(P032);
|
|
glNormal3fv(N031);
|
|
glVertex3fv(P031);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N022);
|
|
glVertex3fv(P022);
|
|
glNormal3fv(N031);
|
|
glVertex3fv(P031);
|
|
glNormal3fv(N021);
|
|
glVertex3fv(P021);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N018);
|
|
glVertex3fv(P018);
|
|
glNormal3fv(N019);
|
|
glVertex3fv(P019);
|
|
glNormal3fv(N029);
|
|
glVertex3fv(P029);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N018);
|
|
glVertex3fv(P018);
|
|
glNormal3fv(N029);
|
|
glVertex3fv(P029);
|
|
glNormal3fv(N028);
|
|
glVertex3fv(P028);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N019);
|
|
glVertex3fv(P019);
|
|
glNormal3fv(N020);
|
|
glVertex3fv(P020);
|
|
glNormal3fv(N030);
|
|
glVertex3fv(P030);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N019);
|
|
glVertex3fv(P019);
|
|
glNormal3fv(N030);
|
|
glVertex3fv(P030);
|
|
glNormal3fv(N029);
|
|
glVertex3fv(P029);
|
|
glEnd();
|
|
}
|
|
|
|
void Fish003(void)
|
|
{
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N032);
|
|
glVertex3fv(P032);
|
|
glNormal3fv(N023);
|
|
glVertex3fv(P023);
|
|
glNormal3fv(N033);
|
|
glVertex3fv(P033);
|
|
glNormal3fv(N042);
|
|
glVertex3fv(P042);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N031);
|
|
glVertex3fv(P031);
|
|
glNormal3fv(N032);
|
|
glVertex3fv(P032);
|
|
glNormal3fv(N042);
|
|
glVertex3fv(P042);
|
|
glNormal3fv(N041);
|
|
glVertex3fv(P041);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N023);
|
|
glVertex3fv(P023);
|
|
glNormal3fv(N024);
|
|
glVertex3fv(P024);
|
|
glNormal3fv(N034);
|
|
glVertex3fv(P034);
|
|
glNormal3fv(N033);
|
|
glVertex3fv(P033);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N024);
|
|
glVertex3fv(P024);
|
|
glNormal3fv(N025);
|
|
glVertex3fv(P025);
|
|
glNormal3fv(N035);
|
|
glVertex3fv(P035);
|
|
glNormal3fv(N034);
|
|
glVertex3fv(P034);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N030);
|
|
glVertex3fv(P030);
|
|
glNormal3fv(N031);
|
|
glVertex3fv(P031);
|
|
glNormal3fv(N041);
|
|
glVertex3fv(P041);
|
|
glNormal3fv(N040);
|
|
glVertex3fv(P040);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N025);
|
|
glVertex3fv(P025);
|
|
glNormal3fv(N026);
|
|
glVertex3fv(P026);
|
|
glNormal3fv(N036);
|
|
glVertex3fv(P036);
|
|
glNormal3fv(N035);
|
|
glVertex3fv(P035);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N026);
|
|
glVertex3fv(P026);
|
|
glNormal3fv(N027);
|
|
glVertex3fv(P027);
|
|
glNormal3fv(N037);
|
|
glVertex3fv(P037);
|
|
glNormal3fv(N036);
|
|
glVertex3fv(P036);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N027);
|
|
glVertex3fv(P027);
|
|
glNormal3fv(N028);
|
|
glVertex3fv(P028);
|
|
glNormal3fv(N038);
|
|
glVertex3fv(P038);
|
|
glNormal3fv(N037);
|
|
glVertex3fv(P037);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N028);
|
|
glVertex3fv(P028);
|
|
glNormal3fv(N029);
|
|
glVertex3fv(P029);
|
|
glNormal3fv(N039);
|
|
glVertex3fv(P039);
|
|
glNormal3fv(N038);
|
|
glVertex3fv(P038);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N029);
|
|
glVertex3fv(P029);
|
|
glNormal3fv(N030);
|
|
glVertex3fv(P030);
|
|
glNormal3fv(N040);
|
|
glVertex3fv(P040);
|
|
glNormal3fv(N039);
|
|
glVertex3fv(P039);
|
|
glEnd();
|
|
}
|
|
|
|
void Fish004(void)
|
|
{
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N040);
|
|
glVertex3fv(P040);
|
|
glNormal3fv(N041);
|
|
glVertex3fv(P041);
|
|
glNormal3fv(N051);
|
|
glVertex3fv(P051);
|
|
glNormal3fv(N050);
|
|
glVertex3fv(P050);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N041);
|
|
glVertex3fv(P041);
|
|
glNormal3fv(N042);
|
|
glVertex3fv(P042);
|
|
glNormal3fv(N052);
|
|
glVertex3fv(P052);
|
|
glNormal3fv(N051);
|
|
glVertex3fv(P051);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N042);
|
|
glVertex3fv(P042);
|
|
glNormal3fv(N033);
|
|
glVertex3fv(P033);
|
|
glNormal3fv(N043);
|
|
glVertex3fv(P043);
|
|
glNormal3fv(N052);
|
|
glVertex3fv(P052);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N033);
|
|
glVertex3fv(P033);
|
|
glNormal3fv(N034);
|
|
glVertex3fv(P034);
|
|
glNormal3fv(N044);
|
|
glVertex3fv(P044);
|
|
glNormal3fv(N043);
|
|
glVertex3fv(P043);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N034);
|
|
glVertex3fv(P034);
|
|
glNormal3fv(N035);
|
|
glVertex3fv(P035);
|
|
glNormal3fv(N045);
|
|
glVertex3fv(P045);
|
|
glNormal3fv(N044);
|
|
glVertex3fv(P044);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N035);
|
|
glVertex3fv(P035);
|
|
glNormal3fv(N036);
|
|
glVertex3fv(P036);
|
|
glNormal3fv(N046);
|
|
glVertex3fv(P046);
|
|
glNormal3fv(N045);
|
|
glVertex3fv(P045);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N036);
|
|
glVertex3fv(P036);
|
|
glNormal3fv(N037);
|
|
glVertex3fv(P037);
|
|
glNormal3fv(N047);
|
|
glVertex3fv(P047);
|
|
glNormal3fv(N046);
|
|
glVertex3fv(P046);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N037);
|
|
glVertex3fv(P037);
|
|
glNormal3fv(N038);
|
|
glVertex3fv(P038);
|
|
glNormal3fv(N048);
|
|
glVertex3fv(P048);
|
|
glNormal3fv(N047);
|
|
glVertex3fv(P047);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N038);
|
|
glVertex3fv(P038);
|
|
glNormal3fv(N039);
|
|
glVertex3fv(P039);
|
|
glNormal3fv(N049);
|
|
glVertex3fv(P049);
|
|
glNormal3fv(N048);
|
|
glVertex3fv(P048);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N039);
|
|
glVertex3fv(P039);
|
|
glNormal3fv(N040);
|
|
glVertex3fv(P040);
|
|
glNormal3fv(N050);
|
|
glVertex3fv(P050);
|
|
glNormal3fv(N049);
|
|
glVertex3fv(P049);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N070);
|
|
glVertex3fv(P070);
|
|
glNormal3fv(N061);
|
|
glVertex3fv(P061);
|
|
glNormal3fv(N002);
|
|
glVertex3fv(P002);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N061);
|
|
glVertex3fv(P061);
|
|
glNormal3fv(N046);
|
|
glVertex3fv(P046);
|
|
glNormal3fv(N002);
|
|
glVertex3fv(P002);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N045);
|
|
glVertex3fv(P045);
|
|
glNormal3fv(N046);
|
|
glVertex3fv(P046);
|
|
glNormal3fv(N061);
|
|
glVertex3fv(P061);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N002);
|
|
glVertex3fv(P002);
|
|
glNormal3fv(N061);
|
|
glVertex3fv(P061);
|
|
glNormal3fv(N070);
|
|
glVertex3fv(P070);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N002);
|
|
glVertex3fv(P002);
|
|
glNormal3fv(N045);
|
|
glVertex3fv(P045);
|
|
glNormal3fv(N061);
|
|
glVertex3fv(P061);
|
|
glEnd();
|
|
}
|
|
|
|
void Fish005(void)
|
|
{
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N002);
|
|
glVertex3fv(P002);
|
|
glNormal3fv(N044);
|
|
glVertex3fv(P044);
|
|
glNormal3fv(N045);
|
|
glVertex3fv(P045);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N002);
|
|
glVertex3fv(P002);
|
|
glNormal3fv(N043);
|
|
glVertex3fv(P043);
|
|
glNormal3fv(N044);
|
|
glVertex3fv(P044);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N002);
|
|
glVertex3fv(P002);
|
|
glNormal3fv(N052);
|
|
glVertex3fv(P052);
|
|
glNormal3fv(N043);
|
|
glVertex3fv(P043);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N002);
|
|
glVertex3fv(P002);
|
|
glNormal3fv(N051);
|
|
glVertex3fv(P051);
|
|
glNormal3fv(N052);
|
|
glVertex3fv(P052);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N002);
|
|
glVertex3fv(P002);
|
|
glNormal3fv(N046);
|
|
glVertex3fv(P046);
|
|
glNormal3fv(N047);
|
|
glVertex3fv(P047);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N002);
|
|
glVertex3fv(P002);
|
|
glNormal3fv(N047);
|
|
glVertex3fv(P047);
|
|
glNormal3fv(N048);
|
|
glVertex3fv(P048);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N002);
|
|
glVertex3fv(P002);
|
|
glNormal3fv(N048);
|
|
glVertex3fv(P048);
|
|
glNormal3fv(N049);
|
|
glVertex3fv(P049);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N002);
|
|
glVertex3fv(P002);
|
|
glNormal3fv(N049);
|
|
glVertex3fv(P049);
|
|
glNormal3fv(N050);
|
|
glVertex3fv(P050);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N050);
|
|
glVertex3fv(P050);
|
|
glNormal3fv(N051);
|
|
glVertex3fv(P051);
|
|
glNormal3fv(N069);
|
|
glVertex3fv(P069);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N051);
|
|
glVertex3fv(P051);
|
|
glNormal3fv(N002);
|
|
glVertex3fv(P002);
|
|
glNormal3fv(N069);
|
|
glVertex3fv(P069);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N050);
|
|
glVertex3fv(P050);
|
|
glNormal3fv(N069);
|
|
glVertex3fv(P069);
|
|
glNormal3fv(N002);
|
|
glVertex3fv(P002);
|
|
glEnd();
|
|
}
|
|
|
|
void Fish006(void)
|
|
{
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N066);
|
|
glVertex3fv(P066);
|
|
glNormal3fv(N016);
|
|
glVertex3fv(P016);
|
|
glNormal3fv(N026);
|
|
glVertex3fv(P026);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N015);
|
|
glVertex3fv(P015);
|
|
glNormal3fv(N066);
|
|
glVertex3fv(P066);
|
|
glNormal3fv(N025);
|
|
glVertex3fv(P025);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N025);
|
|
glVertex3fv(P025);
|
|
glNormal3fv(N066);
|
|
glVertex3fv(P066);
|
|
glNormal3fv(N026);
|
|
glVertex3fv(P026);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N066);
|
|
glVertex3fv(P066);
|
|
glNormal3fv(N058);
|
|
glVertex3fv(P058);
|
|
glNormal3fv(N016);
|
|
glVertex3fv(P016);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N015);
|
|
glVertex3fv(P015);
|
|
glNormal3fv(N058);
|
|
glVertex3fv(P058);
|
|
glNormal3fv(N066);
|
|
glVertex3fv(P066);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N058);
|
|
glVertex3fv(P058);
|
|
glNormal3fv(N015);
|
|
glVertex3fv(P015);
|
|
glNormal3fv(N016);
|
|
glVertex3fv(P016);
|
|
glEnd();
|
|
}
|
|
|
|
void Fish007(void)
|
|
{
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N062);
|
|
glVertex3fv(P062);
|
|
glNormal3fv(N022);
|
|
glVertex3fv(P022);
|
|
glNormal3fv(N032);
|
|
glVertex3fv(P032);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N062);
|
|
glVertex3fv(P062);
|
|
glNormal3fv(N032);
|
|
glVertex3fv(P032);
|
|
glNormal3fv(N064);
|
|
glVertex3fv(P064);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N022);
|
|
glVertex3fv(P022);
|
|
glNormal3fv(N062);
|
|
glVertex3fv(P062);
|
|
glNormal3fv(N032);
|
|
glVertex3fv(P032);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N062);
|
|
glVertex3fv(P062);
|
|
glNormal3fv(N064);
|
|
glVertex3fv(P064);
|
|
glNormal3fv(N032);
|
|
glVertex3fv(P032);
|
|
glEnd();
|
|
}
|
|
|
|
void Fish008(void)
|
|
{
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N063);
|
|
glVertex3fv(P063);
|
|
glNormal3fv(N019);
|
|
glVertex3fv(P019);
|
|
glNormal3fv(N029);
|
|
glVertex3fv(P029);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N019);
|
|
glVertex3fv(P019);
|
|
glNormal3fv(N063);
|
|
glVertex3fv(P063);
|
|
glNormal3fv(N029);
|
|
glVertex3fv(P029);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N063);
|
|
glVertex3fv(P063);
|
|
glNormal3fv(N029);
|
|
glVertex3fv(P029);
|
|
glNormal3fv(N065);
|
|
glVertex3fv(P065);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glNormal3fv(N063);
|
|
glVertex3fv(P063);
|
|
glNormal3fv(N065);
|
|
glVertex3fv(P065);
|
|
glNormal3fv(N029);
|
|
glVertex3fv(P029);
|
|
glEnd();
|
|
}
|
|
|
|
void Fish009(void)
|
|
{
|
|
glBegin(GL_POLYGON);
|
|
glVertex3fv(P059);
|
|
glVertex3fv(P012);
|
|
glVertex3fv(P009);
|
|
glVertex3fv(P060);
|
|
glEnd();
|
|
glBegin(GL_POLYGON);
|
|
glVertex3fv(P012);
|
|
glVertex3fv(P004);
|
|
glVertex3fv(P007);
|
|
glVertex3fv(P009);
|
|
glEnd();
|
|
}
|
|
|
|
void Fish_1(void)
|
|
{
|
|
Fish004();
|
|
Fish005();
|
|
Fish003();
|
|
Fish007();
|
|
Fish006();
|
|
Fish002();
|
|
Fish008();
|
|
Fish009();
|
|
Fish001();
|
|
}
|
|
|
|
void Fish_2(void)
|
|
{
|
|
Fish005();
|
|
Fish004();
|
|
Fish003();
|
|
Fish008();
|
|
Fish006();
|
|
Fish002();
|
|
Fish007();
|
|
Fish009();
|
|
Fish001();
|
|
}
|
|
|
|
void Fish_3(void)
|
|
{
|
|
Fish005();
|
|
Fish004();
|
|
Fish007();
|
|
Fish003();
|
|
Fish002();
|
|
Fish008();
|
|
Fish009();
|
|
Fish001();
|
|
Fish006();
|
|
}
|
|
|
|
void Fish_4(void)
|
|
{
|
|
Fish005();
|
|
Fish004();
|
|
Fish008();
|
|
Fish003();
|
|
Fish002();
|
|
Fish007();
|
|
Fish009();
|
|
Fish001();
|
|
Fish006();
|
|
}
|
|
|
|
void Fish_5(void)
|
|
{
|
|
Fish009();
|
|
Fish006();
|
|
Fish007();
|
|
Fish001();
|
|
Fish002();
|
|
Fish003();
|
|
Fish008();
|
|
Fish004();
|
|
Fish005();
|
|
}
|
|
|
|
void Fish_6(void)
|
|
{
|
|
Fish009();
|
|
Fish006();
|
|
Fish008();
|
|
Fish001();
|
|
Fish002();
|
|
Fish007();
|
|
Fish003();
|
|
Fish004();
|
|
Fish005();
|
|
}
|
|
|
|
void Fish_7(void)
|
|
{
|
|
Fish009();
|
|
Fish001();
|
|
Fish007();
|
|
Fish005();
|
|
Fish002();
|
|
Fish008();
|
|
Fish003();
|
|
Fish004();
|
|
Fish006();
|
|
}
|
|
|
|
void Fish_8(void)
|
|
{
|
|
Fish009();
|
|
Fish008();
|
|
Fish001();
|
|
Fish002();
|
|
Fish007();
|
|
Fish003();
|
|
Fish005();
|
|
Fish004();
|
|
Fish006();
|
|
}
|
|
|
|
void DrawShark(fishRec *fish)
|
|
{
|
|
float mat[4][4];
|
|
int n, phi;
|
|
float seg1, seg2, seg3, seg4, segup;
|
|
float thrash, chomp;
|
|
|
|
fish->htail = (int)(fish->htail - (int)(5.0 * fish->v)) % 360;
|
|
|
|
thrash = 50.0 * fish->v;
|
|
|
|
seg1 = 0.6 * thrash * sin(fish->htail*RRAD);
|
|
seg2 = 1.8 * thrash * sin((fish->htail+45.0)*RRAD);
|
|
seg3 = 3.0 * thrash * sin((fish->htail+90.0)*RRAD);
|
|
seg4 = 4.0 * thrash * sin((fish->htail+110.0)*RRAD);
|
|
|
|
chomp = 0.0;
|
|
if (fish->v > 2.0) {
|
|
chomp = -(fish->v - 2.0) * 200.0;
|
|
}
|
|
|
|
P004[1] = iP004[1] + chomp;
|
|
P007[1] = iP007[1] + chomp;
|
|
P010[1] = iP010[1] + chomp;
|
|
P011[1] = iP011[1] + chomp;
|
|
|
|
P023[0] = iP023[0] + seg1;
|
|
P024[0] = iP024[0] + seg1;
|
|
P025[0] = iP025[0] + seg1;
|
|
P026[0] = iP026[0] + seg1;
|
|
P027[0] = iP027[0] + seg1;
|
|
P028[0] = iP028[0] + seg1;
|
|
P029[0] = iP029[0] + seg1;
|
|
P030[0] = iP030[0] + seg1;
|
|
P031[0] = iP031[0] + seg1;
|
|
P032[0] = iP032[0] + seg1;
|
|
P033[0] = iP033[0] + seg2;
|
|
P034[0] = iP034[0] + seg2;
|
|
P035[0] = iP035[0] + seg2;
|
|
P036[0] = iP036[0] + seg2;
|
|
P037[0] = iP037[0] + seg2;
|
|
P038[0] = iP038[0] + seg2;
|
|
P039[0] = iP039[0] + seg2;
|
|
P040[0] = iP040[0] + seg2;
|
|
P041[0] = iP041[0] + seg2;
|
|
P042[0] = iP042[0] + seg2;
|
|
P043[0] = iP043[0] + seg3;
|
|
P044[0] = iP044[0] + seg3;
|
|
P045[0] = iP045[0] + seg3;
|
|
P046[0] = iP046[0] + seg3;
|
|
P047[0] = iP047[0] + seg3;
|
|
P048[0] = iP048[0] + seg3;
|
|
P049[0] = iP049[0] + seg3;
|
|
P050[0] = iP050[0] + seg3;
|
|
P051[0] = iP051[0] + seg3;
|
|
P052[0] = iP052[0] + seg3;
|
|
P002[0] = iP002[0] + seg4;
|
|
P061[0] = iP061[0] + seg4;
|
|
P069[0] = iP069[0] + seg4;
|
|
P070[0] = iP070[0] + seg4;
|
|
|
|
fish->vtail += ((fish->dtheta - fish->vtail) * 0.1);
|
|
|
|
if (fish->vtail > 0.5) {
|
|
fish->vtail = 0.5;
|
|
} else if (fish->vtail < -0.5) {
|
|
fish->vtail = -0.5;
|
|
}
|
|
|
|
segup = thrash * fish->vtail;
|
|
|
|
P023[1] = iP023[1] + segup;
|
|
P024[1] = iP024[1] + segup;
|
|
P025[1] = iP025[1] + segup;
|
|
P026[1] = iP026[1] + segup;
|
|
P027[1] = iP027[1] + segup;
|
|
P028[1] = iP028[1] + segup;
|
|
P029[1] = iP029[1] + segup;
|
|
P030[1] = iP030[1] + segup;
|
|
P031[1] = iP031[1] + segup;
|
|
P032[1] = iP032[1] + segup;
|
|
P033[1] = iP033[1] + segup * 5.0;
|
|
P034[1] = iP034[1] + segup * 5.0;
|
|
P035[1] = iP035[1] + segup * 5.0;
|
|
P036[1] = iP036[1] + segup * 5.0;
|
|
P037[1] = iP037[1] + segup * 5.0;
|
|
P038[1] = iP038[1] + segup * 5.0;
|
|
P039[1] = iP039[1] + segup * 5.0;
|
|
P040[1] = iP040[1] + segup * 5.0;
|
|
P041[1] = iP041[1] + segup * 5.0;
|
|
P042[1] = iP042[1] + segup * 5.0;
|
|
P043[1] = iP043[1] + segup * 12.0;
|
|
P044[1] = iP044[1] + segup * 12.0;
|
|
P045[1] = iP045[1] + segup * 12.0;
|
|
P046[1] = iP046[1] + segup * 12.0;
|
|
P047[1] = iP047[1] + segup * 12.0;
|
|
P048[1] = iP048[1] + segup * 12.0;
|
|
P049[1] = iP049[1] + segup * 12.0;
|
|
P050[1] = iP050[1] + segup * 12.0;
|
|
P051[1] = iP051[1] + segup * 12.0;
|
|
P052[1] = iP052[1] + segup * 12.0;
|
|
P002[1] = iP002[1] + segup * 17.0;
|
|
P061[1] = iP061[1] + segup * 17.0;
|
|
P069[1] = iP069[1] + segup * 17.0;
|
|
P070[1] = iP070[1] + segup * 17.0;
|
|
|
|
glPushMatrix();
|
|
|
|
glTranslatef(0.0, 0.0, -3000.0);
|
|
|
|
glGetFloatv(GL_MODELVIEW_MATRIX, &mat[0][0]);
|
|
n = 0;
|
|
if (mat[0][2] >= 0.0) {
|
|
n += 1;
|
|
}
|
|
if (mat[1][2] >= 0.0) {
|
|
n += 2;
|
|
}
|
|
if (mat[2][2] >= 0.0) {
|
|
n += 4;
|
|
}
|
|
|
|
glScalef(2.0, 1.0, 1.0);
|
|
|
|
glEnable(GL_CULL_FACE);
|
|
switch (n) {
|
|
case 0:
|
|
Fish_1();
|
|
break;
|
|
case 1:
|
|
Fish_2();
|
|
break;
|
|
case 2:
|
|
Fish_3();
|
|
break;
|
|
case 3:
|
|
Fish_4();
|
|
break;
|
|
case 4:
|
|
Fish_5();
|
|
break;
|
|
case 5:
|
|
Fish_6();
|
|
break;
|
|
case 6:
|
|
Fish_7();
|
|
break;
|
|
case 7:
|
|
Fish_8();
|
|
break;
|
|
}
|
|
glDisable(GL_CULL_FACE);
|
|
|
|
glPopMatrix();
|
|
}
|